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Returning 35 results for 'drawn inspired are beast'.
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Monsters
Bigby Presents: Glory of the Giants
ability (spell save DC 14):
At will: mage hand, minor illusion, Tasha's hideous laughter
1/day each: detect magic, disguise self, dispel magic, polymorphFirbolgs inspired by the saga of Diancastra
primeval forests of the multiverse, and the magic of those forests entwined itself with the firbolgs’ souls. Ages later, that magic still thrums inside firbolgs.
Firbolgs are often drawn to the
Monsters
Acquisitions Incorporated
statistics are replaced by the statistics of the dire wolf, except she retains her alignment, personality, and Intelligence, Wisdom, and Charisma scores. Her attacks in beast form are magical. While in
beast form, Walnut can use a bonus action to expend one spell slot and regain 1d8;{"diceNotation":"1d8","rollType":"roll"} hit points per level of the spell slot expended.
Spellcasting. Walnut is a 7th
Monsters
Tomb of Annihilation
following properties while attuned to the dagger, provided he has the weapon drawn:
Cause a blue gem set into the dagger’s pommel to shed bright light in a 20-foot radius and dim light for an
must be modeled after a beast with a challenge rating of 2 or less. The ice creature has the same statistics as the beast it models, with the following changes: the creature is a construct with
Monsters
Curse of Strahd
"} hit points and is freed from any curse, disease, poison, blindness, or deafness.
Change Shape. The Abbot magically polymorphs into a humanoid or beast that has a challenge rating equal to or less
nameless holy figure, whom others call the Abbot, was drawn to the abbey after Saint Markovia died by Strahd's hand. He sought to restore the abbey after it fell to corruption, but was himself
Magic Items
The Book of Many Things
cards you intend to draw and then draw them randomly. Unless a card allows you to draw additional cards, any cards drawn exceeding this number have no effect.
As soon as you draw a card, its magic
from the deck and take effect simultaneously.
Unless it is the Fool or the Jester card, a drawn card immediately takes effect, fades from existence, and reappears in the deck, making it possible to
Monsters
Eberron: Rising from the Last War
polymorphs into a humanoid, beast, or giant that has a challenge rating no higher than her own, or back into her true form. She reverts to her true form if she dies. Any equipment she is wearing or
empowers warlocks and whispers secrets into the minds of wizards and artificers, helping them master spells and create relics they could never shape on their own. But few of those inspired by Sul
Species
Spelljammer: Adventures in Space
it, giff are drawn to the Astral Plane because, on a deep psychic level, they remain connected to their creator gods, who have just enough divine spark left in them to imbue giff with sparks of their
game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have
Backgrounds
Guildmasters’ Guide to Ravnica
, inspired by the example of the angels, moved by the plight of the downtrodden, and devoted to the cause of justice. Or you could be a cynic in the ranks, perhaps because you reluctantly followed in the
footsteps of a Boros parent, succumbed to the persuasion of a charismatic recruiter’s lofty promises, or were drawn in by the prospect of a life of action.
Skill Proficiencies: Athletics
Shifter
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Eberron: Rising from the Last War
personality: a feline shifter may be cool and distant, driven by predatory instincts, while a shifter with a lupine spirit might be drawn to find and protect a pack. When a shifter fully embraces this beast
world around them. Do they embrace their primal instincts or the path of civilization?
The Beast Within
Early in childhood, a shifter forms a bond with a beast within, a totemic force that shapes their
races
Mordenkainen Presents: Monsters of the Multiverse
Shadar-kai are the elves of the Shadowfell, originally drawn to that dread realm by the Raven Queen. Over the centuries, some of them have continued to serve her, while others have ventured into the
, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Beast
Clawfoot
Fastieth
Celestial
Radiant idol
Construct
Expeditious messenger
Iron defender
Living burning hands
Living cloudkill
Living lightning bolt
Warforged colossus
Warforged titan
Fey
Dusk hag
Valenar hawk
Valenar hound
Valenar steed
Fiend
Mordakhesh
Rak Tulkhesh
Sul Khatesh
Zakya rakshasa
Humanoid
Bone knight
Changeling
Inspired
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Beast
Clawfoot
Fastieth
Celestial
Radiant idol
Construct
Expeditious messenger
Iron defender
Living burning hands
Living cloudkill
Living lightning bolt
Warforged colossus
Warforged titan
Fey
Dusk hag
Valenar hawk
Valenar hound
Valenar steed
Fiend
Mordakhesh
Rak Tulkhesh
Sul Khatesh
Zakya rakshasa
Humanoid
Bone knight
Changeling
Inspired
Druid
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
water—must remain in equilibrium. If one element were to gain power over the others, the world could be destroyed, drawn into one of the elemental planes and broken apart into its component
2
1
1
1
—
17th
+6
—
4
4
3
3
3
2
1
1
1
1
18th
+6
Timeless Body, Beast Spells
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
describes unique Fiends that can serve as antagonists in your campaign, even if no one in your game has drawn the Flames card to earn a devil’s enmity. Chapter 21: Talons. This chapter includes new
monsters inspired or created by the deck. Chapter 22: Euryale. The deck was created for Asteria, a human warrior, and her sister-in-arms, the medusa Euryale. Both still live, and they know more about the deck than anyone. This chapter chronicles their story.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
describes unique Fiends that can serve as antagonists in your campaign, even if no one in your game has drawn the Flames card to earn a devil’s enmity. Chapter 21: Talons. This chapter includes new
monsters inspired or created by the deck. Chapter 22: Euryale. The deck was created for Asteria, a human warrior, and her sister-in-arms, the medusa Euryale. Both still live, and they know more about the deck than anyone. This chapter chronicles their story.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, while a shifter with a lupine spirit might be drawn to find and protect a pack. When a shifter fully embraces this beast within they physically transform for a short time. A shifter’s beast within
The Beast Within Wildhunt Shifter Early in childhood, a shifter forms a bond with a beast within, a totemic force that shapes their body and mind. Some shifters believe that these spirits are
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
a shifter with a lupine spirit is drawn to find and protect a pack. When a shifter fully embraces this beast within they physically transform for a short time. This beast within is reflected by the
The Beast Within Early in childhood, a shifter forms a bond with a beast within: a totemic force that shapes their body and mind. Some shifters believe that these spirits are independent entities
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, while a shifter with a lupine spirit might be drawn to find and protect a pack. When a shifter fully embraces this beast within they physically transform for a short time. A shifter’s beast within
The Beast Within Wildhunt Shifter Early in childhood, a shifter forms a bond with a beast within, a totemic force that shapes their body and mind. Some shifters believe that these spirits are
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
a shifter with a lupine spirit is drawn to find and protect a pack. When a shifter fully embraces this beast within they physically transform for a short time. This beast within is reflected by the
The Beast Within Early in childhood, a shifter forms a bond with a beast within: a totemic force that shapes their body and mind. Some shifters believe that these spirits are independent entities
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
You gain the service of a familiar, a spirit that takes an animal form you choose: Bat, Cat, Frog, Hawk, Lizard, Octopus, Owl, Rat, Raven, Spider, Weasel, or another Beast that has a Challenge Rating
of 0. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form (see appendix B), though it is a Celestial, Fey, or Fiend (your choice) instead of a Beast. Your
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
You gain the service of a familiar, a spirit that takes an animal form you choose: Bat, Cat, Frog, Hawk, Lizard, Octopus, Owl, Rat, Raven, Spider, Weasel, or another Beast that has a Challenge Rating
of 0. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form (see appendix B), though it is a Celestial, Fey, or Fiend (your choice) instead of a Beast. Your
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Darklord’s Shadows A Darklord lurks at the heart of every Domain of Dread. Everything in their realm is inspired by or personalized to them in some way. Some domains might be dismal ruins reflective
any sudden or subtle movements one’s eyes are drawn to? Who is there? How are they breathing? What are they feeling or thinking? Is it about this scene or something else entirely? Are words spoken
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Darklord’s Shadows A Darklord lurks at the heart of every Domain of Dread. Everything in their realm is inspired by or personalized to them in some way. Some domains might be dismal ruins reflective
any sudden or subtle movements one’s eyes are drawn to? Who is there? How are they breathing? What are they feeling or thinking? Is it about this scene or something else entirely? Are words spoken
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Ranger Subclasses A Ranger subclass is a specialization that grants you features at certain Ranger levels, as specified in the subclass. This section presents the Beast Master, Fey Wanderer, Gloom
Stalker, and Hunter subclasses. Beast Master Bond with a Primal Beast A Beast Master forms a mystical bond with a special animal, drawing on primal magic and a deep connection to the natural world
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
provides ideas for legends of—or encounters with—giant creatures that may have inspired your character to begin adventuring. Tall Tales d6 Tall Tale Connection 1 You stumbled into a giant castle in
the work of some ancient giant sculptor or rampaging titanic beast—or is itself a sleeping giant. You seek to discover the truth of the land’s origin. 5 A relative once returned home claiming to have
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
provides ideas for legends of—or encounters with—giant creatures that may have inspired your character to begin adventuring. Tall Tales d6 Tall Tale Connection 1 You stumbled into a giant castle in
the work of some ancient giant sculptor or rampaging titanic beast—or is itself a sleeping giant. You seek to discover the truth of the land’s origin. 5 A relative once returned home claiming to have
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Ranger Subclasses A Ranger subclass is a specialization that grants you features at certain Ranger levels, as specified in the subclass. This section presents the Beast Master, Fey Wanderer, Gloom
Stalker, and Hunter subclasses. Beast Master Bond with a Primal Beast A Beast Master forms a mystical bond with a special animal, drawing on primal magic and a deep connection to the natural world
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
first appeared, and the deck was expanded to twenty-two cards. These changes signaled the deck’s transition from something inspired by playing cards to one inspired by the tarot; a traditional tarot
and reveal the future in the way of traditional tarot, and each of its seventy-eight cards had a unique effect when drawn. In 1989, the Deck of Many Things expanded again. “Luck of the Draw” in Dragon
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
first appeared, and the deck was expanded to twenty-two cards. These changes signaled the deck’s transition from something inspired by playing cards to one inspired by the tarot; a traditional tarot
and reveal the future in the way of traditional tarot, and each of its seventy-eight cards had a unique effect when drawn. In 1989, the Deck of Many Things expanded again. “Luck of the Draw” in Dragon
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, vicious werewolves, and worse. BAROVIAN CHARACTERS
A diverse populace dwells in Barovia, their ancestors drawn from lands long ago conquered by Count von Zarovich. The people favor dressing in muted
but functional clothes, have a wide range of skin and hair colors, and often have names inspired by Slavic peoples. When players create characters from Barovia, ask them the following questions
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, vicious werewolves, and worse. BAROVIAN CHARACTERS
A diverse populace dwells in Barovia, their ancestors drawn from lands long ago conquered by Count von Zarovich. The people favor dressing in muted
but functional clothes, have a wide range of skin and hair colors, and often have names inspired by Slavic peoples. When players create characters from Barovia, ask them the following questions
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
-extinct aurumvoraxes—gold-eating predators—that once plagued the region. The arid land of the Sensan Empire has inspired simple fashions, and Sensans of all genders wear loose cotton tunics, trousers
sometimes diplomacy is all that prevents raids from neighboring territories. Names Sensan names are typically drawn from significant locations connected to the parents’ relationship, the pregnancy, or
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
-extinct aurumvoraxes—gold-eating predators—that once plagued the region. The arid land of the Sensan Empire has inspired simple fashions, and Sensans of all genders wear loose cotton tunics, trousers
sometimes diplomacy is all that prevents raids from neighboring territories. Names Sensan names are typically drawn from significant locations connected to the parents’ relationship, the pregnancy, or
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Strahd’s Location in the Castle Drawn from the high deck, the fifth card in the card reading determines the location of the final showdown with Strahd—the place in Castle Ravenloft where the
darkness where the morning light once shone—a sacred place.
Strahd faces the characters in the chapel (area K15). Beast (Jack of Diamonds) The beast sits on his dark throne.
Strahd faces the characters
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Strahd’s Location in the Castle Drawn from the high deck, the fifth card in the card reading determines the location of the final showdown with Strahd—the place in Castle Ravenloft where the
darkness where the morning light once shone—a sacred place.
Strahd faces the characters in the chapel (area K15). Beast (Jack of Diamonds) The beast sits on his dark throne.
Strahd faces the characters