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Returning 30 results for 'draws infused are build'.
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Monsters
Eberron: Rising from the Last War
rose up against them. Armies of dragons fought against the fiends of Khyber. And though the overlords couldn't be destroyed, the couatl sacrificed their lives to build a prison of celestial light: a
surrounding magic, from malevolent warlocks to mad wizards, from deadly curses to magical power that draws those who wield it deeper into darkness.
Sul Khatesh is subtler than the Rage of War. She
Magic Items
The Book of Many Things
draw the same card multiple times.
The DM can use the physical cards provided in The Deck of Many Things card set to build a combined Deck of Many Things and Deck of Many More Things, including
either decrease your number of declared draws by two or receive a rare or rarer wondrous item, which appears in your hands. The DM chooses the item.
Statue. You immediately have the petrified
Aasimar
Legacy
This doesn't reflect the latest rules and lore.
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Species
Mordenkainen Presents: Monsters of the Multiverse
Whether descended from a celestial being or infused with heavenly power, aasimar are mortals who carry a spark of the Upper Planes within their souls. They can fan that spark to bring light, ease
regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase
Goliath
Legacy
This doesn't reflect the latest rules and lore.
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Species
Mordenkainen Presents: Monsters of the Multiverse
The first goliaths lived on the highest mountain peaks—far above the tree line, where the air is thin and frigid winds howl. Distantly related to giants and infused with the supernatural
method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can
Species
Mordenkainen Presents: Monsters of the Multiverse
Sylvan, and encounters with human visitors prompted many of them to learn Common as well.
Infused with the magic of the Feywild, most fairies look like Small elves with insectile wings, but each fairy has
regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase
Species
Eberron: Rising from the Last War
-hearted killer, or a visionary in search of meaning.
Living Steel and Stone
Warforged are formed from a blend of organic and inorganic materials. Root-like cords infused with alchemical fluids serve as
and crystal eyes embedded beneath a reinforced brow ridge. Beyond these common elements of warforged design, the precise materials and build of a warforged vary based on the purpose for which it was
Shifter
Legacy
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Species
Eberron: Rising from the Last War
different in personality. With any shifter, identifying the beast within is a crucial part of understanding the character.
Similar and Diverse
Shifters are similar to humans in height and build but are
hair on nearly every part of their bodies.
The traits of the beast within affect a shifter’s appearance as well. A swiftstride shifter may have catlike eyes and delicate build, while a beasthide
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Living Steel and Stone Warforged are formed from a blend of organic and inorganic materials. Root-like cords infused with alchemical fluids serve as their muscles, wrapped around a framework of steel
ridge. Beyond these common elements of warforged design, the precise materials and build of a warforged vary based on the purpose for which it was designed. Although they were manufactured, warforged
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Living Steel and Stone Warforged are formed from a blend of organic and inorganic materials. Root-like cords infused with alchemical fluids serve as their muscles, wrapped around a framework of steel
brow ridge. A sigil is engraved into the center of the forehead; this is unique to each warforged. Beyond these common elements of warforged design, the precise materials and build of a warforged vary
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
hidden evil and betrayal. If you make additions of your own to the adventure, you can build on the noir aspects of hidden evil. Make more of the ostensibly friendly NPCs secretly work for one of the
key locations missing. Just finding the Haunted Keeps should feel like an accomplishment. The players (and maybe the characters as well) can gain a sense of accomplishment if they have a more-or-less complete map of the region by the time the adventure draws to a close.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Bands table offers hooks you can use to build an adventure around a band of giants.
Bands d6 Adventure Hook
1 A band of giants is spotted near a town, and the adventurers are asked to
dissuade the giants from coming any closer.
2 A raiding band of giants draws disaffected citizens of the region to join its ranks. The region’s desperate despot hires adventurers to fight the giants
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
and craftspeople to build social and professional connections, better their craft, and organize for improved labor conditions. Each city-state has its own chapter of the guild that pushes back when
Empire, there’s no lack of lucrative, respected jobs in the mines, though the work comes with occupational hazards. But the wealth of the empire often draws threats. Banditry is an ongoing problem, and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Intrigue Stories in the noir tradition tend to start slowly and build gradually as the mystery gets deeper and more convoluted, until the situation erupts in a climactic confrontation. In contrast to
Putting a mystery in front of the characters at the very start of the adventure sets the tone for what’s ahead and draws them in to the story. The Story Opening table offers some ways to draw the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the forge; they can always build another. Evacuation of the Kagu-Svirfneblin After warning the characters, the kagu-svirfneblin bid them goodbye and exit the inner hall through the southeast double
terrorizing creatures of the Tegefed Mountains The detonation in the forge draws the attention of Grisdelfawr, the young red dragon who recently took up residence in the Tegefed Mountains. Within
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
might receive a vision; roll on the Visions of Ioun table below. Visions of Ioun 1d6 Vision 1 Minotaurs dig beneath the hill and build a temple to Bahamut and other gods. 2 Minotaurs clad in the
warlord and bring back a Deck of Many Things and other trophies. 5 As an army besieges the abbey, a knight draws the Skull card from a Deck of Many Things. Skull-headed Undead appear and massacre
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Klothys’s delight in the world’s natural cycles. Purphoros’s willingness to build and demolish appeases Klothys—as well as the fact that he despises Heliod as much as she does. Klothys’s
borders between the realms, as she draws horrors into the mortal realm with her and thereby raises Athreos’s ire. Of course, Klothys trusts no other god as much as she does Kruphix, who also recalls Theros’s earliest hours. The two have a deep respect for one another.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
a slim, athletic build and stares at you with piercing green eyes. Around him are four younger individuals who are similarly balanced on other stone slabs.
With the grace of a bird, he floats down
from his perch, silently landing on the ground as he draws a nine-sectioned chain whip from around his waist.
“You’ve got courage. I’ll give you that. But before you get a chance to fight Bak Mei
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
colony.
7 An apostate community of githyanki follows the tutelage of an adult amethyst dragon, who safeguards their creche on the Material Plane.
8 The crystal-infused clay near an adult
-ti cult known as the Serpents of the Dreaming City draws power from an ancient amethyst dragon, which the cultists keep in eternal slumber with braziers of enchanted smoke.
2 A rogue purple
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, Halaster tapped into his immense power to summon beings from other planes of existence to help him build a wizard’s tower to dwarf all other wizard’s towers. But as the seasons wore on, the Seven saw
guardians in Undermountain. Populating and defending the dungeon became an obsession. Over time, the mage’s preoccupation with Undermountain electrified his eccentricities and infused him with an air of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
gods the locals revere. To quickly build a pantheon for your world, create a single god for each of the eight domains available to clerics: Death, Knowledge, Life, Light, Nature, Tempest, Trickery
shattered one-eyed skull
Zehir, god of darkness and poison
CE
Trickery, Death
Snake in the shape of a dagger
This pantheon draws in several nonhuman deities and establishes them as universal
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
such a creature or what binds it to this place. The answers — if any there be — lie within its lair. Misty Forest West of the High Moor but heavily influenced by it, the Misty Forest draws its name from
attention or ire. Travelers who leave the inhabitants of the Misty Forest alone, and who build their campfires small and solely of fallen branches, are usually permitted to pass, so long as the folk of the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Neo-Noir Intrigue While Eberron embraces the swashbuckling action of pulp adventure, it also draws inspiration from neo-noir and hardboiled fiction. It’s a world where stories don’t always end well
pieces of gold out of Khorvaire. There are spies who will do anything to protect their nations and petty criminals trying to build empires. There’s a place in Eberron for selfless heroes and truly vile
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
reappears in the deck, making it possible to draw the same card multiple times. The DM can use the physical cards provided in The Deck of Many Things card set to build a combined Deck of Many Things
draws by two or receive a rare or rarer wondrous item, which appears in your hands. The DM chooses the item. Statue. You immediately have the petrified condition as your body is transformed into marble
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
of shriekers. Their keening wail draws monsters to the area. Forest Oddities. The Abyssal influence on this region is responsible for a variety of strange effects and weird events. You can use the
than rafts to traverse it. The Dunwater’s nature makes it an ideal stalking ground for bandits. Outlaws and evil humanoids build temporary forts along the river, keeping a watch out for anyone trying to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
their lives to build a prison of celestial light: a silver flame that bound the overlords in Khyber once more. These bonds have held for countless generations, but the overlords still yearn to break
magic, from malevolent warlocks to mad wizards, from deadly curses to magical power that draws those who wield it deeper into darkness. Sul Khatesh is subtler than the Rage of War. She empowers warlocks
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Animals born here are paragons of their species, infused with primal power that put even the finest specimens of House Vadalis to shame. Lamannia Manifest Zone Features d4 Feature 1 Spells that
draws merchants and travelers from across reality. Syrania is home to a host of angels that devote their immortal lives to serene contemplation. Each angel seeks to achieve mastery of one pure concept
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
western walls, and in winter, this moisture can cause treacherous build-ups of ice. Sometimes entire towers along the western edge of the keep have to be abandoned for the season, they become so
facility that draws water from the natural spring beneath the keep. On the other side of the baths is the Hearth, a great eating-place and social hall for seekers, which has shrines to Deneir, Gond
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
clients’ social circles. Anyone seeking society gossip is well advised to begin at the Harbreeze Bakery. Helm and Cloak The Helm and Cloak draws an unusual mixture of well-heeled but unpretentious
. Ramazith had not been known as either an exceptional mariner or an exceptional arcanist before he came into enough money to build his tower, and the source of his success remains a mystery. Not long after
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
clients’ social circles. Anyone seeking society gossip is well advised to begin at the Harbreeze Bakery. Helm and Cloak The Helm and Cloak draws an unusual mixture of well-heeled but unpretentious
equally vast wealth. Ramazith had not been known as either an exceptional mariner or an exceptional arcanist before he came into enough money to build his tower, and the source of his success remains a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, Ahmaergo retreats to area X22, heads downstairs to gather reinforcements from area X28, and leads a search party to capture the interlopers. If he sees only one intruder, he draws his axe and attacks
Steeltoes (see appendix B) is Xanathar’s fishkeeper. If he sees intruders and the beholder isn’t present, Ott draws his dagger and stammers, “You shouldn’t be here! Stay back, or I’ll call the boss!” Ott






