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                        Returning 16 results for 'draws ingested are band'.
                    
                
                        
                            
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                                                    Aasimar
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     once, twice, three times. The devilsâ heads hit the ground, one after another. And thus we learned that an aasimar traveled in our ragtag band.
â Geldon Parl, Of the Tyranny of
                                                
                                            
                                                
                                                     prefer to keep a low profile. An aasimar inevitably draws the attention of evil cultists, fiends, and other enemies of good, all of whom would be eager to strike down a celestial champion if they had
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     dissuade the giants from coming any closer. 
   2  A raiding band of giants draws disaffected citizens of the region to join its ranks. The regionâs desperate despot hires adventurers to fight the giants
                                                
                                            
                                                
                                                    Band   Irina Nordsol  A small band of hill giants hunts 
across a ruin-studded landscape  
  The giants most commonly encountered in the world are bands of two to four who are united by a common
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     the threat of the Lords of Dust, it draws significant numbers of orc barbarians from the Shadow Marches, human scouts from the Eldeen Reaches, and even youths from the Carrion Tribes that live deeper
                                                
                                            
                                                
                                                     contain members of races other than elves and perhaps half-elves, but such a band could make an interesting military party. Running Your Own. Rather than join an existing force, you might choose to form
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    , he often draws inspiration from history. What Leandro Knows Leandro welcomes the characters and takes an interest in the shard of Xeluan if they show it to him. He asks to see it more closely but
                                                
                                            
                                                
                                                     shares an Oztocan fable about a band of heroes who defended their homeland with the help of a giant. When the giant died, the heroes honored their mighty companion by building a tomb around his
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    , Setessan food, woodwork, and trained falcons are highly valued in the other poleis. Aside from the other human poleis, Meletis and Setessa both trade with the centaurs of the Lagonna band. The centaurs
                                                
                                            
                                                
                                                     small orchestra, draws crowds to a theater for a recitation of one of the great epics, such as The Theriad or The Callapheia. Such a performance might stretch over two or three days.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     The characters spot a band of five bipeds walking single file across a distant ridge. These are warforged pilgrims. Each uses the warforged warrior stat block (see appendix A). The pilgrims are
                                                
                                            
                                                
                                                     band of Cyran veterans that watches Mercyâs group from the shadows, and a gang of openly hostile warforged that the pilgrims avoid at all costs. This latter group, Mercy explains, is loyal to the Lord of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     formidable battleaxe leads a band of mercenaries through the chaos. He cuts through the few remaining members of Voglerâs militia as he draws closer.
 The half-ogre Gragonis emerges at the west edge
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     have!â
 Pral draws a sword. âYour money and your equipment, please. This is a robbery.â
  
   Hazem Ameen   
  Pral leads a local gang of bandits. Three Bandits hide in the nearby bushes. Pral and
                                                
                                            
                                                
                                                     Hit Points by Pral or his cohorts has the Unconscious condition but is Stable. If all the characters are defeated by Pralâs band, they wake up 1 hour later on the trail with 1 Hit Pointâand 10 fewer
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     medicines and tinctures. Some of these substances are poisonous if ingested in the wrong proportion. A character proficient with alchemistâs supplies, a poisonerâs kit, an herbalistâs kit, or the Medicine
                                                
                                            
                                                
                                                     skill can identify the tinctures and combine them into an ingested poison. A creature that ingests the poison must make a DC 13 Constitution saving throw. On a failed saving throw, it takes 10 (3d6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     campaign: Evil Adventurers. An evil band of experienced adventurers wields power and influence to oppress hapless folk. Evil Weapon. A knight under the influence of a sentient, evil weapon terrorizes a
                                                
                                            
                                                
                                                     well after being lost in time. This foe seeks revenge against the descendants of long-dead enemies. Mythic Fantasy A mythic fantasy campaign draws on the themes and stories of ancient myth and legend
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Prisoner 13
                                                    
                                                
                                            
                                                     medicines and tinctures. Some of these substances are poisonous if ingested in the wrong proportion. A character proficient with alchemistâs supplies, a poisonerâs kit, an herbalistâs kit, or the Medicine
                                                
                                            
                                                
                                                     skill can identify the tinctures and combine them into an ingested poison. A creature that ingests the poison must make a DC 13 Constitution saving throw. On a failed saving throw, it takes 10 (3d6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    , a band of goblins dug it out and hauled it back to Karkolohk. Unfortunately for them, the guardian could not be reactivated. After some thought, Chief Yarb-Gnock decided to dangle it from this
                                                
                                            
                                                
                                                     C), from which it draws milk and which it can use as a mount. Each goat is usually tied to a post inside the healerâs hut. Manafek. The goblin healer in the easternmost hut is named Manafek. She also
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     Aerisi ran away from home to become the air prophet, she took Windharrow with her. At Aerisiâs insistence, Windharrow recruited a band of flutists from the ranks of new converts to the air cult
                                                
                                            
                                                
                                                     actions while concentrating on a spell cast as a lair action. If Aerisi casts invisibility using this lair action, she also draws the power of the air node into herself. By doing so, she regains 15 (3d8
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     temple dedicated to Deep Duerra, a duergar god of conquest and psionics. Xardorok comes here to pray and draws strength from the statueâs flame. The templeâs priest, Klondorn, resides in the room to
                                                
                                            
                                                
                                                    . Xardorok is unaware of Klondornâs true nature. In the guise of a duergar, the devil earned Xardorokâs confidence and refuses to be intimidated by a stray band of adventurers. If the characters threaten
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     5,000 gp, but damaging any part of it draws the immediate ire of two mezzoloth bouncers in the crowd nearby. F4: Slot Machines The first time a character approaches a slot machine, read or paraphrase
                                                
                                            
                                                
                                                     accompanied by a brassy band of ten lawful good skeletons. F10: Security Room Three nothics sit in this dim room, staring at screens connected to invisible sensors spread throughout the casino. The nothics
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     xenophobic elves that claim this area donât hesitate to discourage uninvited guests by any means necessary. A simple group of pilgrims might be scared off with some arrows, while a band of hunters or
                                                
                                            
                                                
                                                     that victory remains strong in Cormyrâs collective consciousness, even as Queen Raedra draws back from plans to permanently welcome into the realm towns that lie beyond Cormyrâs traditional borders
                                                
                                            
                                        






