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Returning 19 results for 'draws intended are bestial'.
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Shifter
Legacy
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Species
Eberron: Rising from the Last War
weretouched, as many believe they are the descendants of humans and lycanthropes. Whatever their origins, shifters have evolved into a unique race. They are humanoids with a bestial aspect; while they
typically more lithe and flexible. Their facial features have a bestial cast, often with large eyes, flat noses, and pointed ears; most shifters also have prominent canine teeth. They grow fur-like
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Chapter 15: Throne A character who draws the Throne card from a Deck of Many Things gains ownership of a keep. But how big is the keep, and what are its defenses and layout? What lives in the keep
now, and what must the characters do to secure it? This chapter, intended for DMs, presents Harrowhall, a castle plagued by an evil necromancer, as an example of such a keep. The Throne card doesn’t
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
man with a thick mane of thistledown hair observing you from a high tower window. He draws the curtain and disappears from view. The strange man watches the characters through the southeast window of
area Q42. He is merely an apparition intended to lure the characters to that room. The mausoleum is described in area Q16. The thick fog obscures the fact that five of the graves have been dug up
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Chapter 17: Donjon This chapter, intended for DMs, details a dungeon called the Donjon Sphere. You can use this dungeon to describe the fate of a character who draws the Donjon card from a Deck of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
.
Often a map is intended for the DM’s eyes only. You can copy portions of a DM’s map to share with your players as a visual aid while omitting details that should remain hidden from them. Virtual
tabletops often use “fog of war” and similar effects to obscure areas and features on the map that you want to keep hidden from the players.
William O’Connor Exploration draws adventurers into
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
If It Exists In D&D, There’s A Place for It in Eberron … But It May Not Be the Place You’re Used To. Eberron draws on the core elements of D&D. It’s a world of wizards and rogues, a setting with
halflings and dwarves and elves. Want an otyugh? Orcs? Goblins? Paladins? They’re all there. Eberron draws on the same basic elements as other settings, but it often diverges from the traditional
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
garb of a bestial cult summon demons and slay other minotaur priests in a horrific bloodbath. 3 Monks and knights travel to the hill and construct the abbey at its summit. 4 Knights defeat a hobgoblin
warlord and bring back a Deck of Many Things and other trophies. 5 As an army besieges the abbey, a knight draws the Skull card from a Deck of Many Things. Skull-headed Undead appear and massacre
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Shifting. As a bonus action, you can assume a more bestial appearance. This transformation
wildhunt. Choose a subrace for your shifter. Beasthide Stoic and solid, a beasthide shifter draws strength and stability from the beast within. Beasthide shifters are typically tied to the bear or the
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
natural cavern is a stone double door that is partly open. Bestial, high-pitched laughter echoes within.
The gnolls rigged the door with a makeshift alarm. Door Alarm. This simple alarm consists of
this chamber draws the attention of the gnolls in area J4, which quickly join the fray. If the characters defeat all but one gnoll, the last of them surrenders. As an Influence action, a character can
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
splendid and anticipated is the Night of the Remembered, a celebration that evolved from ancient funerary rites and draws on the magic of the city. During this night, people can be visited by deceased
the populace lives in poverty. The seat of Councilor of the Foundry remains vacant following Doña Estela’s recent death, as it has become clear that the oligarch intended to be resurrected to continue
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
of an imp. The imp wears a leather vest that conceals the message, and the laces of the vest are knitted into the imp’s heart. If the vest is removed by anyone other than the intended recipient, that
from it. He yearns to solve every mystery of the cosmos, a quest that might seem foolhardy for anyone other than an immortal being. Any hint of a secret that remains hidden draws his attention, and a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. ALDITHA SIREGAR Beast Master Subclass
Level 3: Primal Companion You magically summon a primal beast, which draws strength from your bond with nature. Choose its stat block: Beast of the Land
, Dodge, or Help action using its Bonus Action. In addition, whenever it hits with an attack roll and deals damage, it can deal your choice of Force damage or its normal damage type. Level 11: Bestial
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. The necromancy magic in this pool is intended not to keep it clean but to kill intruders. Any creature that makes an attack dealing radiant damage in this area must succeed on a DC 15 Wisdom saving
gate is underwater at the bottom of the pool. Development. If combat lasts longer than 3 rounds, the activity draws the attention of the creatures in area 81. They open the southern doors during the
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
the treasure.
Treasure. The wagon holds supplies intended for the keep: animal feed, bales of hay, and sacks of freshly milled flour. Stashed in one of the sacks is a purse that contains 12 GP
have!”
Pral draws a sword. “Your money and your equipment, please. This is a robbery.”
Hazem Ameen
Pral leads a local gang of bandits. Three Bandits hide in the nearby bushes. Pral and
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Dwarvish. Previous explorers have taken everything of value from this room. The painted red mark is intended to indicate a safe exit door, although the characters might interpret it differently. G2
on a DC 15 Wisdom (Perception) check notices the grick, which attacks when noticed. The first time it is injured, the grick emits a loud squeal that draws the gricks lairing in the mine (area G9) to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
courtyard is empty, containing neither tree nor well. Its southern wall is the southern wall of Candlekeep itself, with a number of fieldstone-wrought buildings intended for visitors’ use built along it
facility that draws water from the natural spring beneath the keep. On the other side of the baths is the Hearth, a great eating-place and social hall for seekers, which has shrines to Deneir, Gond
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Hrakhamar Nearby volcanic eruptions forced the dwarves to abandon Hrakhamar (map 2.9). They always intended to reoccupy and reactivate the forge when it was deemed safe, but that day never came
other padded material that the firenewts sleep on in shifts. The smell in this area is horrid, like burning hair mixed with burning rubber. A disturbance in any of the chambers awakens and draws in all
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the Chamber draws the characters from one Material Plane world to another, trying to glean information about the Prophecy by examining the relationship between the two worlds.
4 A member of the
Wards. The arcane markings carved into hidecarved dragons’ scales are magical protections, intended to make the dragons more resilient against the threats they might face in carrying out the lauth’s
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
itself in the desert sand so that only the horn on its nose pokes above the surface, appearing to be an outcropping of stone. When prey draws near, the dragon rises up, sand pouring from its wings like
Vengeful. White dragons lack the cunning and tactics of most other dragons. However, their bestial nature makes them the best hunters among all dragonkind, singularly focused on surviving and slaughtering






