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Returning 5 results for 'draws invent are blanket'.
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Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, and War. You can invent names and personalities for these deities, or borrow deities from other pantheons. This approach gives you a small pantheon that covers the most significant aspects of existence
shattered one-eyed skull
Zehir, god of darkness and poison
CE
Trickery, Death
Snake in the shape of a dagger
This pantheon draws in several nonhuman deities and establishes them as universal
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
a blanket. 8 You remember sneaking into the Witchlight Carnival as a child and running into a woman matching Zybilna’s description. She gave you a cupcake that made you feel special when you ate it
success of their endeavors.
As twilight draws near, a large crowd begins to gather outside, eager to buy tickets and enjoy the carnival’s many attractions. As you gaze upon the crowd, one or more
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the lightless depths and prey on cave fish unless something else catches their attention. Bright light draws the chuuls to the water’s edge, as does any magic in the lake or near its surface, such as
illusions. These illusions blanket dingy, neglected versions of the objects they cover and feel real if touched. To pierce the dao’s ruse, a character examining the chamber’s fixtures must succeed on a DC
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
something else catches their attention. Bright light draws the chuuls to the water’s edge, as does any magic in the lake or near its surface, such as the boat from area L12. If drawn to the surface
, Kashem reveals herself and attacks. Illusory Finery. The room’s genie-wrought furnishings and inhabitants are convincing illusions. These illusions blanket dingy, neglected versions of the objects
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
weapons and defend their turf. Combat in this room draws the attention of the guardians in area B12, who send two guardians of Gorm from that room to investigate. The guardians aim to knock the
stepping on it. B15: Abandoned Storeroom Clusters of pale-yellow fungus blanket the shelves of this storeroom. The air is thick with spores.
The stores in this room are covered in four patches of






