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Returning 15 results for 'draws involve are beacon'.
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Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
enter and fill the room. If the beacon has not been lit (see areas Q16 and Q53), add: Through the fog, you see three armored figures kneeling before the altar. The figures are three revenants clad in
tattered chain mail that affords the same protection as leather armor. Each revenant wields a longsword. If the beacon is lit, the revenants are cleansed of their hatred and laid to rest, and the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Q15. Cemetery Tucked behind the mansion is a fog-shrouded cemetery enclosed by a seven-foot-tall fence of wrought iron. In the northeast corner stands a mausoleum. If the beacon has not been lit (see
man with a thick mane of thistledown hair observing you from a high tower window. He draws the curtain and disappears from view. The strange man watches the characters through the southeast window of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
sense of mystery. Chapter 3 starts with a missing-persons investigation, for example, and the “Cure of the Fire Witch,” “Dark Dealings in Yartar,” and “Halls of the Hunting Axe” side treks all involve
key locations missing. Just finding the Haunted Keeps should feel like an accomplishment. The players (and maybe the characters as well) can gain a sense of accomplishment if they have a more-or-less complete map of the region by the time the adventure draws to a close.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
ruined chamber where his beacon once lay. Each time he draws close to the rubble, a terrible dread holds him back. Thalivar wishes his faerie servant Soapwort were here to assure him that he’s dreaming
in the sidebar below. THALIVAR’S JOURNAL
This journal belonged to the wizard Thalivar and details the studies he conducted inside the tower using a device called the Planar Beacon. The light of this
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
reinforce the natural order that sustains Theros. The Klothys’s Quests table suggests a few adventures the god’s champions might involve themselves in. Klothys’s Quests d6 Adventure Goal
1
threats. Such a campaign can be flexible, allowing the player characters freedom to explore other opportunities before the next augury draws them back into the main storyline. As they overcome greater
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, return home to free their village from an evil hobgoblin warlord. The rakshasa master of a nearby monastery performs rituals to raise troubled ghosts from their rest. A campaign that draws on elements of
checks to climb don’t involve careful searching for holds but let characters bounce up walls or from tree to tree. Warriors stun their opponents by striking pressure points. Flavorful descriptions of
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Gardens of Decay Locations The following locations appear on map 19.1. Mike Schley Map 19.1: Gardens of Decay View Player Version Glass Arboretum A strangely vibrant beacon of colors and iridescent
, but when someone in the multiverse draws the Skull card from a Deck of Many Things, one of the windows shows a scene depicting the unfortunate individual and opens a portal to that individual’s
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Activity table to reveal what the spirit does. You can also personalize ambient haunts to involve characters’ fears. Don’t hesitate to review these tables and prepare ambient haunts to have ready during
in a cabinet, under a bed, or in character’s pack.
16–17 The spirit sees a character. It draws near, whispers a question, or flees.
18–19 The spirit recreates a terrifying moment: either
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Creatures A dragon’s presence can alter the behavior or physical characteristics of creatures dwelling near the dragon’s lair. The presence of a gem dragon draws specific kinds of creatures to dwell
lair might involve only minor visual or auditory phenomena. This includes such effects as the appearance of a copper dragon’s likeness on stone formations, the bright colors of underwater plants near a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
that the devilkin’s screeching is a sure sign that easy prey draws near. Opportunistic Alliances. A flock of screaming devilkins can appreciate vicious cruelty in other creatures. If they see signs of
presence of a soul so twisted, foul, and cruel that even the devilkin are brought to an awed silence.
The screaming devilkin are drawn to cruel evil as if it was a beacon. You might find these
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
on a role. You still need to describe things that can’t reasonably be acted out.
An active approach to roleplaying Haldryck in the “Game Trail” encounter might involve you pretending to hide behind
it.
In the “Bandit Ambush” encounter, a descriptive approach to roleplaying Pral, a smarmy bandit captain, might involve you describing his flashy smile or confident swagger. You might tell the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Predator Pools The Red Wizards’ plans involve the disruption and control of the Sword Coast’s trade. To that end, the Thayans are spawning an aquatic army. Locations in the Predator Pools are
gate is underwater at the bottom of the pool. Development. If combat lasts longer than 3 rounds, the activity draws the attention of the creatures in area 81. They open the southern doors during the
compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
with the law.
8 Recruit someone to join the guild.
Adventure Hooks Each guild section includes a table of adventure hooks — events that might drive adventures but don’t necessarily involve
caught up in intrigue — particularly within their own guilds. Certain guilds are more likely to involve themselves in the politics of other guilds, which makes them particularly good villains for intrigue
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
have been given special dispensation by one of the oligarchs. So pervasive is the sway of Amn’s oligarchy that few crimes merit physical punishment but those that involve the use of arcane magic or an
that victory remains strong in Cormyr’s collective consciousness, even as Queen Raedra draws back from plans to permanently welcome into the realm towns that lie beyond Cormyr’s traditional borders
compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
often antagonists “disappear” or “have an accident.” Overt violent crimes sometimes involve ex-soldiers who have been psychologically scarred by past battles.
People and Rumors People on the Street
-paned center of learning that concentrates on magical theory and application, Prism University draws potential wizards and other would-be mages who want to learn about all forms of magic, in contrast






