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Returning 35 results for 'draws involve are bring'.
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Wave
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
with aquatic animals as if using a speak with animals spell, using telepathy to involve its wielder in the conversation.
Personality
When it grows restless, Wave has a habit of humming tunes that vary
its devotion to the sea gods, Wave fears that it was intended to bring about a particular sea god’s demise. This destiny is something Wave might not be able to avert.
Backgrounds
Sword Coast Adventurer's Guide
expect things of you when they know your surname and what it means. Your reasons for taking up adventuring likely involve your family in some way: Are you the family rebel, who prefers delving in
insatiable desire for carnal pleasures.
5
In fact, the world does revolve around me.
6
By my words and actions, I often bring shame to my family.
Backgrounds
Sword Coast Adventurer's Guide
: In recent years, the Zhentarim have become more visible in the world at large, as the group works to improve its reputation among the common people. The faction draws employees and associates
try to help those in need, no matter what the personal cost. (Good)
3
Change. We must help bring about the changes the gods are constantly working in the world. (Chaotic)
4
Power. I hope
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Keranos’s Champions Keranos sees his champions as tools to bring insight and change to the world. He doesn’t contemplate the moral or ethical consequences of his insights, believing that such
Quests table suggests a few adventures the god’s champions might involve themselves in. Keranos’s Quests d6 Adventure Goal
1 Help a genius artist who had their inspiration physically stolen
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
night.
6 Settle a dispute between mortals and devils who both claim the same child is their next ruler.
7 Put to rest a pair of spirits that bring tragedy to any couple who tries to get
married.
8 Find a way to end a land’s generational curse that doesn’t involve a group of innocents willingly sacrificing themselves.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Severin’s Triumph Severin’s plan to bring Tiamat back to the world has been set up in five distinct stages: Assemble a treasure hoard worthy of Tiamat. Gather an army of dragons and other evil
creatures to defend the Well of Dragons against interference. Capture hundreds of prisoners whose souls will power the magic that draws Tiamat to Faerûn. Perform the ritual that raises Tiamat’s Temple in
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Severin’s Triumph Severin’s plan to bring Tiamat back to the world has been set up in five distinct stages: Assemble a treasure hoard worthy of Tiamat. Gather an army of dragons and other evil
creatures to defend the Well of Dragons against interference. Capture hundreds of prisoners whose souls will power the magic that draws Tiamat to Faerûn. Perform the ritual that raises Tiamat’s Temple in
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
sense of mystery. Chapter 3 starts with a missing-persons investigation, for example, and the “Cure of the Fire Witch,” “Dark Dealings in Yartar,” and “Halls of the Hunting Axe” side treks all involve
key locations missing. Just finding the Haunted Keeps should feel like an accomplishment. The players (and maybe the characters as well) can gain a sense of accomplishment if they have a more-or-less complete map of the region by the time the adventure draws to a close.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
reinforce the natural order that sustains Theros. The Klothys’s Quests table suggests a few adventures the god’s champions might involve themselves in. Klothys’s Quests d6 Adventure Goal
1
.
6 Defeat a champion of another god (most likely Ephara, Heliod, or Iroas).
A Klothys Campaign Although followers of Klothys tend to be solitary, fate might conspire to bring them together
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
to return the vitrified statues of the city to flesh. (If the characters haven’t destroyed the undead medusa yet, such means might involve a side quest where they bring Kwalish her severed head
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Chapter 17: Donjon This chapter, intended for DMs, details a dungeon called the Donjon Sphere. You can use this dungeon to describe the fate of a character who draws the Donjon card from a Deck of
and on course, and Constructs called detention drones bring in a steady supply of fresh specimens. However, swaths of the sphere have fallen into disrepair or outright mayhem. For new arrivals, many
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
table suggests a few adventures the god’s champions might involve themselves in. Karametra’s Quests d6 Adventure Goal
1 Plant a fruit-bearing tree where one has never grown.
2 Save a
are those who strike out to found a new settlement or bring aid to a struggling or endangered community. She loves most keenly those followers who embody her values of putting community before self by
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
chance are scattered throughout the casino. Most involve the elements here. Razorleaves Due to the infinite currencies in Sigil, the games in Fortune’s Wheel use razorleaves: gambling chips unique to
the casino. Use these individuals to bring Fortune’s Wheel to life through social interactions or by including them as quirky rivals for characters playing casino games. Fortune’s Wheel Gamblers d4
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
involve themselves in. Heliod’s Quests d6 Adventure Goal
1 Bring a shard of sunlight to a place of unending darkness.
2 Establish law and order in a place of anarchy and lawlessness
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Phenax’s servants have a tendency to show up at the most inconvenient times and places. The Phenax’s Quests table suggests a few adventures the god’s champions might involve themselves in. Phenax’s
Quests d6 Adventure Goal
1 Rob or defend a gambling parlor.
2 Destabilize or aid the government of the local polis.
3 Form or foil a heretical cult of Heliod to bring discord to
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
ability modifier + your proficiency bonus. Most spells that require attack rolls involve ranged attacks. Remember that you have disadvantage on a ranged attack roll if you are within 5 feet of a hostile
harmful effects, harm trespassers, or banish creatures to other planes of existence.
Conjuration spells involve the transportation of objects and creatures from one location to another. Some spells
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
suggests a few adventures the god’s champions might involve themselves in. Mogis’s Quests d6 Adventure Goal
1 Foment a war between rival poleis.
2 Bring about anarchy and lawlessness in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
telepathically with its wielder and can speak, read, and understand Aquan. It can also speak with aquatic animals as if using a speak with animals spell, using telepathy to involve its wielder in the
— that god. Wave harbors a secret doubt about its own nature and purpose. For all its devotion to the sea gods, Wave fears that it was intended to bring about a particular sea god’s demise. This destiny is something Wave might not be able to avert.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
champions might involve themselves in. Thassa’s Quests d6 Adventure Goal
1 Help a village of Thassa’s faithful evacuate to the hills before Thassa sends a great wave to punish the village’s
.
4 Find a magically stolen vessel sequestered high in the mountains and return it to the ocean.
5 Capture a great beast of the land and bring it to the shore as an offering for a kraken
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
table suggests a few adventures the god’s champions might involve themselves in. Purphoros’s Quests d6 Adventure Goal
1 Clear out a monster-infested mine and help procure precious iron ore
has fallen into the hands of minotaurs.
4 Resist the corrupt authority of a powerful priest of Heliod or a cruel village elder.
5 Triumph in a contest of strength or crafting to bring
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
-shaped passageway that narrows as it draws closer to the main vault, where the Cult of the Dragon stores its treasure. If the characters explore the tunnels, read or paraphrase the following: The walls
of Tiamat, hopeful that the queen of evil dragons will reward him with untold power. He is, however, a bit on the dim side, thinking of visitors as either servants (who bring him food) or as enemies
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
five lost coins, called the Athrean Obols. It’s said that any who bring the River Guide one of the coins will be rewarded with a wish for anything Athreos can grant—even exception from death.
Death’s
bitter old friend whenever the River Guide draws near. If any mortal has ever truly known Athreos, it is her.
Eight Exceptions. Eight times in the course of history, Athreos has purposely allowed a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
-shaped passageway that narrows as it draws closer to the main vault, where the Cult of the Dragon stores its treasure. If the characters explore the tunnels, read or paraphrase the following: The walls
of Tiamat, hopeful that the queen of evil dragons will reward him with untold power. He is, however, a bit on the dim side, thinking of visitors as either servants (who bring him food) or as enemies
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, return home to free their village from an evil hobgoblin warlord. The rakshasa master of a nearby monastery performs rituals to raise troubled ghosts from their rest. A campaign that draws on elements of
checks to climb don’t involve careful searching for holds but let characters bounce up walls or from tree to tree. Warriors stun their opponents by striking pressure points. Flavorful descriptions of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
laugh or feel emotionally engaged and to incorporate those things into your roleplaying. Being the NPC Imagine how a character or monster you bring to life would react to the adventurers. Consider what it
distinctive speech patterns from real life, the movies, or television is a good place to start. Practice different voices and impersonations of famous people, then use those voices to bring your NPCs to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
master of the dark arts you are. Otherworldly Quirks d10 Quirk
1 Every meal you eat must involve copious amounts of raw onions.
2 When you are in a stressful situation, you shout every
comfortable unless your clothing features garishly contrasting colors or patterns.
8 When you cast a spell, the verbal or somatic component must involve a mild obscenity.
9 Your hair grows
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
characters; perhaps the characters saved the ally’s life or helped the ally in a significant way. This is an especially good way to bring back an ally the characters liked but left behind in their
ally might be a bit of a surprise for the characters—someone they dismiss as unrelated to the Deck of Many Things until the scholar draws a weapon and ably defends themself in battle. The studious ally
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
and places and for characters to make choices. Encounters can involve exploration (interacting with the environment, including puzzles), social interaction with creatures, or combat. The Player’s
based on what you know about the creatures, their knowledge, and their motivations. Then bring these creatures to life as you describe what happens. (See the “Running Social Interaction” section in
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
masthin shoots and dragonshards. The uneasy peace threatens to break down, renewing the conflict between settlers and lizardfolk. An alliance in Q’barra can involve disparate factions, as complex agendas
bring together the Cyran diaspora, dragonmarked houses, and even the Inspired.
Forgotten Realms. A lizardfolk lair has been discovered close to the town of Saltmarsh, threatening the town and traffic
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
franchise, they can assign two franchise tasks to be run by staff in addition to any personal downtime activities they wish to engage in. If those downtime activities or franchise tasks involve
local nobles or mages who have left relics there to be safeguarded. The carousing activity can bring the characters into closer contact with merchants or nobles connected to Horn Enclave. One of those
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
and places and for characters to make choices. Encounters can involve exploration (interacting with the environment, including puzzles), social interaction with creatures, or combat. The following
creatures based on whether they are Friendly, Indifferent, or Hostile. Improvise based on what you know about the creatures, their knowledge, and their motivations. Then bring these creatures to life as you
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
the dragon Niv-Mizzet, the Izzet League is a guild of scientists and engineers who build and sustain Ravnica’s infrastructure while conducting wild experiments in magic — efforts that usually involve
dryads who are fused together with one another and with Mat’Selesnya, a manifestation of the soul of the world. The guild seeks to bring nature and the city into balance. Simic Combine. Under the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Quests table suggests a few adventures the god’s champions might involve themselves in. Kruphix’s Quests d6 Adventure Goal
1 Seize a powerful magic item from those who would misuse it, study
a dangerous secret, such as the location of a fountain of immortality, by any means necessary.
4 Bring proof of a powerful conspiracy to the leaders of a human polis while evading or defeating
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, then use the same spell to enlarge a strong character to throw it. Other solutions might involve casting levitate on the rock and giving it a push, digging a trench for the rock to roll down the
characters attempt to leave the area without winning the contest, both paths curve away and bring them back here after a short walk. If the characters leave any marks, items, or companions behind in this area, all the same conditions apply here as in area 1.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
spell, then use the same spell to enlarge a strong character to throw it. Other solutions might involve casting levitate on the rock and giving it a push, digging a trench for the rock to roll down the
characters attempt to leave the area without winning the contest, both paths curve away and bring them back here after a short walk. If the characters leave any marks, items, or companions behind in this area, all the same conditions apply here as in area 1.






