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Returning 35 results for 'draws iron are band'.
Monsters
Baldur’s Gate: Descent into Avernus
Iron Boots. While moving, the madcap has disadvantage on Dexterity (Stealth) checks.
Outsize Strength. While grappling, the madcap is considered to be Medium. Also, wielding a heavy weapon doesn
.
Ironbound Pursuit. The madcap moves up to its speed to a creature it can see and kicks with its iron boots. The target must succeed on a DC 14 Dexterity saving throw or take 20 (3d10 + 4);{"diceNotation
Monsters
Mordenkainen Presents: Monsters of the Multiverse
;t command the demons, which simply accompany the war band and attack whatever creatures the gnolls fall upon.
Because maw demons are indiscriminate in their hunger, their stomachs contain all manner
2
Iron skillet
3
Remnants of silk banner embroidered with a moon-and-stars motif
4
Corroded gauntlet with skeletal hand in it
5
Assorted keys
6
Old leather boot
7
Beehive
8
Humanoid teeth
PoisonCold, Fire, Lightning
Magic Items
Bigby Presents: Glory of the Giants
This jagged iron circlet bears ornaments in the shape of the enemy rune. When worn, the crown glows with pale light as it draws upon the wearer’s fury to strike opponents with vicious terror
Aasimar
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
once, twice, three times. The devils’ heads hit the ground, one after another. And thus we learned that an aasimar traveled in our ragtag band.
— Geldon Parl, Of the Tyranny of
prefer to keep a low profile. An aasimar inevitably draws the attention of evil cultists, fiends, and other enemies of good, all of whom would be eager to strike down a celestial champion if they had
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
dissuade the giants from coming any closer.
2 A raiding band of giants draws disaffected citizens of the region to join its ranks. The region’s desperate despot hires adventurers to fight the giants
Band Irina Nordsol A small band of hill giants hunts
across a ruin-studded landscape
The giants most commonly encountered in the world are bands of two to four who are united by a common
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
10. Dwarves’ Den Tankard. A large iron tankard sculpture has torn loose from the 30-foot-high ceiling and fallen onto a stone table in the middle of the room, cracking it in half. Toppled stools
floor nearby.
This cast-iron tankard once hung from the ceiling by iron chains and is big enough for four dwarves to crawl inside. It weighs 1,500 pounds and makes a satisfying, bell-like clanging
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
rival orcs first and foremost as competitors for food and victims.
On some occasions, though, tribes that have a common concern band together. The result is an orc horde — a sea of slavering
Female Name
Epithet
1
Grutok
Kansif
The Filthy
2
Lortar
Ownka
Skull Cleaver
3
Abzug
Emen
Eye Gouger
4
Shugog
Sutha
Iron Tusk
5
Urzul
Myev
Skin Flayer
6
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Q15. Cemetery Tucked behind the mansion is a fog-shrouded cemetery enclosed by a seven-foot-tall fence of wrought iron. In the northeast corner stands a mausoleum. If the beacon has not been lit (see
man with a thick mane of thistledown hair observing you from a high tower window. He draws the curtain and disappears from view. The strange man watches the characters through the southeast window of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
58. Cog of Rot A pungent stench fills this pentagonal room, the walls of which are covered with riveted sheets of iron. A wild garden full of sickly plants and rotting compost takes up most of the
straight up.
Whenever this room is rotated by the controls in area 61, the sprinkler draws water from the underground lake (area 65) to spray the plants in the room. Magic keeps the plants alive
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
“Bronzebone band,” as if these minotaurs were just one more faction competing for dominance in Phoberos. But these minotaurs aren’t just one more raiding band; they are the soldiers of Skophos, the minotaur
starting point, they pursue their vision of a better way of life, aspiring to nobler principles than senseless slaughter and better governance than iron-fisted tyranny. Under the leadership of the temple’s
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Fiery Fangs The fire cult is less concerned with maintaining appearances than the other elemental cults. When Vanifer or her lieutenants receive word that a band of adventurers is trying to ferret
killed and a second is reduced to fewer than half its hit points, whereupon the surviving hounds flee. A mysterious bowl-like symbol (the symbol of the fire cult) marks the iron collars of the hell
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the threat of the Lords of Dust, it draws significant numbers of orc barbarians from the Shadow Marches, human scouts from the Eldeen Reaches, and even youths from the Carrion Tribes that live deeper
contain members of races other than elves and perhaps half-elves, but such a band could make an interesting military party. Running Your Own. Rather than join an existing force, you might choose to form
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
material, heavy iron boots, and a heavy bladed weapon. From the moment it awakens, a redcap desires only murder and carnage, and it sets out to satisfy these cravings. Even if a redcap wanted to be
stealthy, its iron boots force it to take ponderous, thunderous steps. To sustain its unnatural existence, a redcap must soak its hat in the fresh blood of its victims. If the blood isn’t replenished at
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
create productions of brilliant stagecraft, often involving new spins on old classics as well as displays of magic and music. Strixhaven Iron-Lifters Society Skills: Athletics, Medicine Member: Greta
Gorunn These bodybuilders support each other in developing strong muscles and even stronger friendships. Strixhaven Show Band Association Skills: Sleight of Hand, Performance Member: Aurora Luna
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Characters might stumble across him as they explore his chambers. 2a. Water Pump In the center of this room is a rusted iron hand pump and a deep stone basin. This pump draws water from a spring
between levels of the dungeon. Using an action to crank the pump draws 1d4 + 1 gallons of potable water into the stone basin. 2b. Abandoned Laboratory This room is filled with dusty tables and cauldrons
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, shored-up wooden beams stretches across the chasm, between you and the archway to the courtyard. The chains of the drawbridge creak in the wind, their rust-eaten iron straining under the weight
sturdy, but a few of its boards are missing and it creaks and groans under any weight. Each time a creature other than Strahd or a horse that draws his carriage crosses the drawbridge, there is a 5
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Salvagers Wanted Aubreck has charged his half-orc butler Vertheg with finding a suitable band of adventurers for his urgent mission. Tall, lanky, and awkward, the butler is notable for the single
mansion is large but run down, and his clothes haven’t been fashionable for at least a year. He keeps his iron-gray hair pulled back in a short ponytail, and his mustache is neatly tended. Aubreck
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
fight with them. Combat here draws reinforcements from area 2. Snake Pits Beyond the main gate are three pits covered with iron grates. When enemies attack, the broodguards remove the grated covers
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, as well as an iron stove and a pump that draws water from a magically heated cistern on the roof. Off-duty cooks sleep in the largest of the three rooms west of the kitchen. This side room is lit by
north wall of the northern guard room is an iron lever that raises and lowers the elevator in area R2. R4. Hospital This chamber contains a dozen beds. Cabinets along the north wall hold enough
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
door set into the north wall has a wooden beam barring it. At the east end of the chapel rests a stone altar flanked by iron candelabras. The altar is carved with a rising sun bas-relief. Tall
the room’s iconography and orientation (the fact that it draws light from the east) can determine, with a successful DC 10 Intelligence (Religion) check, that the chapel is dedicated to a god of the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
products of the iron mines on Dis and the workshops in the sprawling metropolis that shares the name of the layer. Dispater trusts no one and dislikes surprises. Since Zariel’s rise to power, he has taken
to dwelling in the libraries inside his iron palace. He employs a network of spies and informants to watch over anyone that might threaten him, a measure of his deep paranoia. Dispater has created an
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, he often draws inspiration from history. What Leandro Knows Leandro welcomes the characters and takes an interest in the shard of Xeluan if they show it to him. He asks to see it more closely but
shares an Oztocan fable about a band of heroes who defended their homeland with the help of a giant. When the giant died, the heroes honored their mighty companion by building a tomb around his
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, Setessan food, woodwork, and trained falcons are highly valued in the other poleis. Aside from the other human poleis, Meletis and Setessa both trade with the centaurs of the Lagonna band. The centaurs
small orchestra, draws crowds to a theater for a recitation of one of the great epics, such as The Theriad or The Callapheia. Such a performance might stretch over two or three days.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. The gnolls don’t command the demons, which simply accompany the war band and attack whatever creatures the gnolls fall upon. Because maw demons are indiscriminate in their hunger, their stomachs
Contents table. Maw Demon’s Stomach Contents d8 Stomach Contents 1 Intact wine skin with wine still in it 2 Iron skillet 3 Remnants of silk banner embroidered with a moon-and-stars motif 4
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
The characters spot a band of five bipeds walking single file across a distant ridge. These are warforged pilgrims. Each uses the warforged warrior stat block (see appendix A). The pilgrims are
band of Cyran veterans that watches Mercy’s group from the shadows, and a gang of openly hostile warforged that the pilgrims avoid at all costs. This latter group, Mercy explains, is loyal to the Lord of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
dark corridor leads south, while a stone door with iron hinges and a brass knob stands to the east.
If the characters approach this area from the lake, read: A worked stone column stretches from the
shows no handles or hinges. Ropes lash a pair of rowboats to a dock post, and a rusty iron cage wallows in the slime, held afloat by chain and winch. Phosphorescent crabs gather at the bottom of the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Forge Level (X27-X37) X27. Giant Lizard Pens This corridor is lined with six arched cells, each sealed off with a latched iron gate. Housed in each cell is a big lizard fitted with riding gear.
The
from escaping, but they attack anyone outside the cells whom they don’t recognize. This dark corridor has narrow iron doors along the north wall and two similar doors at each end. An iron crossbar
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
as a sword of life stealing from the Abyssal Forest of Khar made of jagged, blackened steel. Shadows trail the blade, and it issues a hungry moan any time it draws blood. Trinkets from Khyber d10
dark iron 4 A small journal with leathery pages; any words you write in it slowly disappear 5 A four-sided die carved with strange markings 6 A cameo with the silhouette of an unknown species 7 A
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
a sharp 10-foot drop-off. Wooden stairs descend at the right end of the ledge. A stout cage made of iron bars surrounds these steps to a height of 10 feet to prevent untrained drakes from escaping up
the ledge, the drakes attack. If the drakes are spotted and attacked by characters on the ledge, they set up a howl that draws six kobolds and three winged kobolds from area 8. At least one of these
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
a sharp 10-foot drop-off. Wooden stairs descend at the right end of the ledge. A stout cage made of iron bars surrounds these steps to a height of 10 feet to prevent untrained drakes from escaping up
drakes attack. If the drakes are spotted and attacked by characters on the ledge, they set up a howl that draws six kobolds and three winged kobolds from area 8. At least one of these try to get past the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
cocooned in webbing. He is poisoned and paralyzed for the next hour. Fargas Rumblefoot was a member of an adventuring band looking for a long-lost tomb when they were attacked by a pack of mad gnolls
to be an iron chest entangled in the webs. When the characters draw close to examine it, the mimic attacks. Spectator Freed from its service to a long-dead drow wizard, this mad aberration now floats
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
warlord and bring back a Deck of Many Things and other trophies. 5 As an army besieges the abbey, a knight draws the Skull card from a Deck of Many Things. Skull-headed Undead appear and massacre
by the magic of a Deck of Many Things. A bell tower once stood high on the slope above the Feygrove, but the tower has collapsed. For centuries the massive iron bell has lain in the ruins, covered with
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
what remains of that structure doesn’t look safe.
Two iron cages hang from beams that extend southeast off the lower bridge. One of the cages twirls on its heavy iron chain as a flurry of black
ridges on either side of it by wooden bridges. Hanging off it are a pair of empty iron cages, and dangling underneath the tower’s raised platform is a nine-foot-tall, golem-like construct with a helm
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
is reluctant to take on a well-armed band of adventurers, since the outcome is likely to conflict with its goals of survival and escape. If the characters are willing to free it from the confines of
hooked polearm behind. 47c. Dweomercore’s Vault Stacked against the south wall are seven iron chests that hold Dweomercore’s operating funds (used to pay guest instructors, purchase school supplies, and so
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
formidable battleaxe leads a band of mercenaries through the chaos. He cuts through the few remaining members of Vogler’s militia as he draws closer.
The half-ogre Gragonis emerges at the west edge






