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Returning 35 results for 'draws issues are broken'.
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Monsters
Eberron: Rising from the Last War
creature within 120 feet of her who is concentrating on a spell. The target must succeed on a DC 26 Constitution saving throw or its concentration is broken on the spell, and Sul Khatesh gains 5
surrounding magic, from malevolent warlocks to mad wizards, from deadly curses to magical power that draws those who wield it deeper into darkness.
Sul Khatesh is subtler than the Rage of War. She
Monsters
Fizban's Treasury of Dragons
Serpents of the Dreaming City draws power from an ancient amethyst dragon, which the cultists keep in eternal slumber with braziers of enchanted smoke.
2
A rogue purple worm swallowed a large
count 20 on the next round. A creature charmed in this way obeys to the best of its ability any command the dragon issues that isn’t directly harmful to the creature.
Imprisoning Force. The
Magic Items
The Book of Many Things
they are alive and any conditions they have. If you named an object, you know if it is broken or not. If you named a magic item that has charges, you know how many charges it has remaining.
Maze. You
either decrease your number of declared draws by two or receive a rare or rarer wondrous item, which appears in your hands. The DM chooses the item.
Statue. You immediately have the petrified
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
surround the broken table.
Statues. Two 4-foot-tall statues of dwarves stand atop 2-foot-high blocks of stone at opposite ends of the room. The head of the southern statue has broken off and lies on the
sound when struck — and the noise draws hobgoblins from area 9c. Statues and Mithral Key The north statue depicts a smiling female dwarf raising a stone tankard. Hidden in the tankard is a flat, 6
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
craft the next session to create a game your players enjoy. If players give short or vague answers or you suspect that trust at the table has been broken, try creating an anonymous space to receive
feedback. It’s important to hear honest feedback from players so you can ensure everyone is fully immersed in the story and you can address any issues that might prevent them from enjoying the next game session.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
powerful artifacts. The Mror restored these ancient fortresses and worked to reclaim the secrets of their ancestors. Seeing the untapped potential of the Realm Below and the broken Kingdom of Galifar
, which resolves disputes and issues affecting the entire nation. Each hold includes a number of lesser clans, who owe fealty to the noble line. Those who occupy land above have the right to claim the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
it’s not rising in a straight line. Cloud cover might even make it look as though it were broken into multiple pieces. After an hour, the Spire returns to normal. 2 A kolyarut (see Morte’s Planar Parade
locations. 4 The characters witness an illusory, miles-long procession of thousands of modrons. Any character who draws close to the illusions can see that the modrons look terrified of their
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
as a sword of life stealing from the Abyssal Forest of Khar made of jagged, blackened steel. Shadows trail the blade, and it issues a hungry moan any time it draws blood. Trinkets from Khyber d10
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
twin turrets of stone, broken from years of exposure. Beyond these guard towers is the precipice of a fifty-foot-wide, fog-filled chasm that disappears into unknown depths.
A lowered drawbridge of old
sturdy, but a few of its boards are missing and it creaks and groans under any weight. Each time a creature other than Strahd or a horse that draws his carriage crosses the drawbridge, there is a 5
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
runs the inn; she’s kind, honest, and much beloved in the district. The Anvil is on the west side of the Bridge and is a common hangout for Boromar allies. The Broken Mirror is an inn run by a family
odd feature draws tourists from the higher wards. The proprietor is a shifter named Whiskers. He runs a side business as a fence, buying and selling unusual goods. Rumors say that Whiskers is some sort
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
four of them. If any such fresco is broken open, a mummy hidden behind it attacks. The other three hidden mummies, all once Diderius’s advisers, smash free to attack thereafter. Sarcophagus Diderius
, the mummy lord, rests within the sarcophagus. When the characters approach within a few paces of it, a deep, clear voice issues from the coffin, saying, “You approach Diderius in repose. I know what
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. If any such fresco is broken open, a mummy hidden behind it attacks. The other three hidden mummies, all once Diderius’s advisers, smash free to attack thereafter. Sarcophagus Diderius, the mummy lord
, rests within the sarcophagus. When the characters approach within a few paces of it, a deep, clear voice issues from the coffin, saying, “You approach Diderius in repose. I know what you seek
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
thin stream of smoke issues from a tiny vent in its brass stopper. On the southern wall stands a granite sarcophagus that appears to be damaged. Flanking the sarcophagus are two large iron chests
inner shell, a few bones, destroyed jewelry (the stones pried out), torn bits of robes and windings, dust, and a broken staff of the magi (evident from the runes upon it). A shattered skull will roll
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
the west, but it fell long ago and only a few broken arches of masonry remain. The eastern side of the tower is undergoing repair; from here, characters can climb a ladder to ascend to the scaffolds
and shovels still lie where they fell. Clearing the rubble would take one person a week of hard labor. H9. Thalivar’s Bedroom This chamber is sealed behind rubble. A broken window is the only entrance
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
cackle as they rush to dispatch intruders. J2: Junk Pile The center of this chamber’s floor is piled with loose junk—broken ceremonial implements, rusty candlestick holders, and rotten rags.
The gnolls
this chamber draws the attention of the gnolls in area J4, which quickly join the fray. If the characters defeat all but one gnoll, the last of them surrenders. As an Influence action, a character can
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the wreck of a cog (a 54-foot-long cargo vessel with a single mast). The wreck’s features are as follows: Hull. The ship has broken in half, the shattered bow aiming northward and the aft section
have broken off and lie in the middle of the cave, with the mast pointing toward a shimmering curtain of water to the west.
No Sails, No Rigging, No Crew. The ship’s square sail, rigging, and crew
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
suffering from broken bones, lacerations, and concussions, and half of them (rounded down) are at 0 hit points and dying; the rest have 1 hit point each. A character can rush to the building and use an
. Trapped Beast A strange noise draws your attention to an axe beak loaded down with sacks and tied to a wooden post. The beast lets out a panicked cry as it struggles to free itself. Its owner is
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
on his threat. E3: Dragon’s Den This spacious cavern contains battered armor, broken weapons, casks of ale and mead, and other supplies. A red-scaled dragon glowers down at the chamber from a rocky
this cave while they still can. On a failed check, or if the characters don’t heed Cindertooth’s warning, he starts combat. Fighting Cindertooth. Combat here draws the attention of Oggdug, who stomps
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
everything started. An imperious drow archwizard in spider-silk robes casts a mighty conjuration spell. As the ritual draws toward its conclusion, a web of faerzress energy expands outward. The wizard seems
great hunger speaks to him, his already broken mind a shield against the hunger’s shattering power. That power seems to recognize and acknowledge something in the gnome that will serve it well. The great
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
maintain its body with sacrificed souls begins to physically fall apart, and might eventually become a demilich. Death and Restoration. When a lich’s body is broken by accident or assault, the will and mind
of the lich drains from it, leaving only a lifeless corpse behind. Within days, a new body reforms next to the lich’s phylactery, coalescing out of glowing smoke that issues from the device. Because
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
state of shock. Who could unleash such power? Was this a weapon, and if so, when would those responsible issues their demands? Were the borders of the lingering walls of mist stable, or could they
has fused into jagged glass. In others, it is cracked and burned. Broken bodies of soldiers from various sides litter the landscape—soldiers whose dead bodies refuse to decompose. The Mournland is a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Breaking the Chains Eight chains of infernal iron anchor Elturel to its binding posts, and each of those chains must be broken to free the city. If all the chains are broken, Elturel remains floating
blood of a good paladin draws Crokek’toeck’s attention from miles away. If the adventurers slather a chain link in blood from such a source, Crokek’toeck picks up the delicious scent and gallops across
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
cuisine. Upper Dura The Bazaar The largest commercial district in Sharn, an excellent place to buy or sell used—and possibly stolen—goods. Middle Dura Broken Arch Once a proud residential district
, Broken Arch has fallen into disrepair. Its housing is poor to modest in quality, though the shells of wealthy manors can still be seen. Middle Dura Hareth’s Folly A jumble of architectural styles
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
atop the cliffs to the west. Each watchtower stands 20 feet tall and has a rickety wooden ladder leading to the top, where a thick column of smoke issues from a brazier that is kept lit at all times
C), from which it draws milk and which it can use as a mount. Each goat is usually tied to a post inside the healer’s hut. Manafek. The goblin healer in the easternmost hut is named Manafek. She also
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, and even a trebuchet lie together in a tangled pile.
The broken siege weapons form a 10-foot-high, 40-foot-long barricade. Catapult Munition. A character who searches the area and succeeds on a DC 15
glistening muscle, ashen skin, and yellowed bone. Oily vapor issues from six mouths on the surface of the sphere, which sits pulsing on the ground.
A character who examines the sphere and succeeds on a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the waters rose to the east in early 1486, the tide turned against the orcs in the North, and by the end of the year their armies were broken and scattered. Also during that year, the elves of Myth
its forces, turning inward to address issues of rebuilding. Late in 1486, the Great Rain finally abated, but this event didn’t signify an end to the chaos. The Sea of Fallen Stars had grown
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
urns is made of beeswax and may be broken so that the lids can be removed. Each of the six urns contains the equivalent of twenty flasks of oil. A filled urn weighs 25 pounds. Behind the doors is a
crypt is opened by those who don’t serve the god Zotzilaha. The curse lasts until it is dispelled, and 4d10 days after this tomb has been broken into, every cursed violator receives a visit from either
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
individual, you know if they are alive and any conditions they have. If you named an object, you know if it is broken or not. If you named a magic item that has charges, you know how many charges it
draws by two or receive a rare or rarer wondrous item, which appears in your hands. The DM chooses the item. Statue. You immediately have the petrified condition as your body is transformed into marble
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
H13. Icicle-Filled Cave This cavern has a ten-foot-high ceiling covered with icicles that nearly touch the floor, forming thin stalactites. Several of these icicles have been broken off, leaving
tell which direction the sounds come from.
The icicles are more of a nuisance than an obstacle and can be easily broken, although smashing them creates enough noise to alert the creatures in area H17
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
different vision of desolation. The fiends of Mabar scheme to steal fragments of other planes and draw them down into their eternal darkness, creating a jumble of broken worlds in varying states of
draws merchants and travelers from across reality. Syrania is home to a host of angels that devote their immortal lives to serene contemplation. Each angel seeks to achieve mastery of one pure concept
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
look for opportunities to push characters off the bridge. If two gargoyles are defeated, the third retreats, flying to area B2 to hide. Chasm Floor. Several skeletons lie broken or half-buried on the
following text: The floor of this large cavern is a broken jumble of stone, with steep walls slanting up to a ceiling of hanging stalactites perhaps a hundred feet above. Fifty feet up the jagged
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
interior of the temple and the dark clouds surrounding the flying island beyond. Overlooking the violet flame at the temple’s heart below, this chamber holds a crude throne made of broken marble
. His charred breastplate bears a black rose emblem.
The throne is the flying citadel helm (see appendix A) that controls the movement of the flying island. It draws its power from the brazier in area
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
that the devilkin’s screeching is a sure sign that easy prey draws near. Opportunistic Alliances. A flock of screaming devilkins can appreciate vicious cruelty in other creatures. If they see signs of
—broken and consumed by the march of eternity. It has no sense of empathy or compassion, driven only to unmake so that the resulting base elements of reality can fuel the multiverse’s endless cycles of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
approach.
Huge chunks of the walls have broken off in here, and the inscription bearing the divination passage from the Rite of the Arcane Octad is missing. With a successful DC 10 Intelligence
plaza, its four broken towers leaning inward. Faded pennants hang above the entrance, frozen stiff. A loud clatter resounds from within the hall.
This market hall once sold relics of arcane wonder
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, the weight of a widow’s grief, or the warm bite of a flaky pastry. Memories and longer, more complex sensations tend to cost more, but the lure of nostalgia draws repeat customers. The Society of
Silkfoot (lawful neutral, elf druid), a crotchety elf with a raspy voice, easily spotted by the nauseating cloud of smoke that issues from his tarweed cigars. Kyl’s cabs are always clean and comfortable






