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Returning 9 results for 'dream improved are branches'.
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Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
The Beastlands The Beastlands is a plane of nature unbound, of forests ranging from moss-hung mangroves to snow-laden pines, of thick jungles where the branches are woven so tight that no light
. Optional Rule: Hunter’s Paradise Visitors to the Beastlands find their hunting and stalking capabilities improved, and characters have advantage on Wisdom (Animal Handling), Wisdom (Perception), and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
for “home,” became the goblin tribe’s dream of a better future. As the goblins were finishing construction of their new home, everlasting winter descended upon Icewind Dale. Fewer caravans made their
refuge in Ten-Towns when, two days ago, his fortunes improved suddenly. Goblins out scavenging in a wagon stumbled across a curious object in the tundra—a metallic, egg-shaped crate. (This object was
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Cards of Sending, Improved Rumor Mill
4 Always Hiring, Charming Introduction
Proficiencies and Starting Equipment As a rank 1 secretarian, you gain proficiency with one of the following of
cannot use it again until dawn seven days later. Improved Rumor Mill At rank 3, when you use your Rumor Mill feature, the DM provides you with a sense of which parts of a particular rumor are inaccurate
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
resistance to their goals, heedless of consequences that don’t affect them. There are many theories about why it is called the Blood War, but I believe it is because the branches of the River Styx act like
continually dream up variations on their attack strategies, only to be checked by the overwhelming chaotic force of the Abyss. Little true advancement occurs under the angry red sky of Avernus or in any
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
disadvantage on Dexterity (Stealth) checks. Leaves change color to contrast with those trying to hide among them, branches move to reveal creatures, fog clears, and so on. Smooth Roads. Difficult terrain
moments of the creature’s life as seen through the creature’s eyes. Menacing Dreams. People who sleep within 6 miles of the dragon’s lair dream of the menacing dragon. Name Alerts. If the dragon’s name is
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
oak leaves here are a key to the teleportation sundial in the maze (area G21). Treasure. Fluttering in the branches of Sonna’s tree is a Cloak of Elvenkind. Yvra’s tree has the set’s matching Boots of
quenched their thirst. If the characters improved the cub’s attitude, she gladly agrees to lead the characters to the fountain. G9: Fountain All Heal Tomas Duchek The enchanting waters of the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Originally, the six side branches off the main avenue were roofed over, but two of the roofs have caved in, and three others are partially collapsed. Debris chokes the walkways where the tunnel
hallucinogenic plants in these four sheltered gardens. From the plants, she brews a narcotic tincture that allows her to dream of Thiru-taya. Without it, she can’t recall his face. The plants in this
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Secret Door. The northernmost end of this hallway displays a fresco of a leafless tree that has lidless eyes embedded in its branches. Pressing a specific eye causes a door-shaped section of the wall to
Trolltide scare. X20. Dream Nullifier This side chamber contains the following features: A 6-foot-diameter bowl made of crystal lattice pulsates with multicolored light as it floats 10 feet off the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
The Mountain Door The uppermost level of Khundrukar, called the Mountain Door, is a natural cavern that was expanded and improved upon by Durgeddin’s folk, who created a series of halls and guard
. Secret Doors. The passage to the south branches in a Y shape. The southwest branch connects to area 5, and the southeast one leads to a secret door cleverly constructed to blend into the natural rock






