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                        Returning 35 results for 'dream insight are beats'.
                    
                
                        
                            
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                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    ;s choice). Their spells might also be different. Some known Elder Evils include the following:
Acamar. A dead star that consumes other stars or sidereal bodies it encounters.
Caiphon, the Dream
                                                
                                            
                                                
                                                     minions to avert its own demise.
Khirad, the Star of Secrets. A blue-white star whose gifts grant insight but also reveal terrible truths.
Zhudun, the Corpse Star. A dead star that whispers of the
                                                
                                            
                                        
                                                     Magic Items
                                                    Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     Charisma check against a humanoid, you can roll a d10 and add the number rolled as a bonus to the result. The creature then becomes hostile to you at the next dawn.
7
The Donkeyâs Dream
                                                
                                            
                                                
                                                     telepathy out to 120 feet as described in the Monster Manual, and you can cast the detect thoughts spell at will, requiring no components. You also have disadvantage on Wisdom (Insight) and Wisdom
                                                
                                            
                                        
                                                    Ancient Gold Dragon
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10);{"diceNotation":"2d6+10","rollType":"damage","rollAction":"Wing Attack
                                                
                                            
                                                
                                                     120 feet of it must succeed on a DC 15 Charisma saving throw or be banished to a dream plane, a different plane of existence the dragon has imagined into being. To escape, the creature must use its
                                                
                                            
                                        
                                                    Adult Gold Dragon
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     spent legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats
                                                
                                            
                                                
                                                     of it must succeed on a DC 15 Charisma saving throw or be banished to a dream plane, a different plane of existence the dragon has imagined into being. To escape, the creature must use its action to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Luluâs Dream Quest Before they can retrieve the Sword of Zariel, the characters must learn the location of the Bleeding Citadel, which is trapped in Luluâs hidden memories. When Mad Maggie becomes
                                                
                                            
                                                
                                                     is interrupted and sheâll be forced to start over. An incomplete ritual yields no insight into Luluâs memories. As the hag initiates the ritual, the characters sense the telepathic bond forming
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     you make an Intelligence (History) check or an ability check using calligrapherâs supplies, you can roll a d4 and add the number rolled to the ability check. Scribeâs Insight. You know the message
                                                
                                            
                                                
                                                     languages, illusory script 
   2nd  animal messenger, silence 
   3rd  sending, tongues 
   4th  arcane eye, confusion 
   5th  dream
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Scribe. When you make an Intelligence (History) check or an ability check using calligrapherâs supplies, you can roll a d4 and add the number rolled to the ability check. Scribeâs Insight. You know the
                                                
                                            
                                                
                                                     comprehend languages, illusory script 2nd animal messenger, silence 3rd sending, tongues 4th arcane eye, confusion 5th dream
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Incubus Life-Leeching Dream Stalker Habitat: Planar (Lower Planes), Urban; Treasure: Any   Jodie Muir   
  Incubi exploit the vulnerability of mortal dreams. Slipping into the homes of sleepers
                                                
                                            
                                                
                                                      20  +5  +5 
   
 Skills Deception +9, Insight +5, Perception +5, Persuasion +9, Stealth +7
 Resistances Cold, Fire, Poison, Psychic
 Senses Darkvision 60 ft.; Passive Perception 15
 Languages
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    )
 
  WIS
  16 (+3)
 
  CHA
  18 (+4)
Saving Throws Int +6, Wis +6
 Skills Deception +7, Insight +6, Perception +6
 Condition Immunities blinded, charmed, frightened
 Senses blindsight 60 ft
                                                
                                            
                                                
                                                     following spells, requiring no material components:
 At will: detect magic, disguise self
 3/day each: dream, hypnotic pattern, sleep (9d8)
 1/day each: legend lore, scrying
 Magic Resistance. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                      +4  +4 
  Dex  15  +2  +2 
  Con  16  +3  +3 
      Ability Score Mod Save 
    Int  16  +3  +3 
  Wis  14  +2  +2 
  Cha  16  +3  +3 
   
 Skills Deception +6, Insight +5, Perception +5
                                                
                                            
                                                
                                                    ; Requires Soul Bag). While on the Ethereal Plane, the hag casts Dream, using the same spellcasting ability as Spellcasting. Only the hag can serve as the spellâs messenger, and the target must be a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     
  Cha  16  +3  +3 
   
 Skills Deception +6, Insight +5, Perception +5, Stealth +5
 Resistances Cold, Fire
 Immunities Charmed
 Senses Darkvision 120 ft.; Passive Perception 15
 Languages
                                                
                                            
                                                
                                                    : +7, reach 5 ft. Hit: 13 (2d8 + 4) Slashing damage.
 Nightmare Haunting (1/Day; Requires Soul Bag). While on the Ethereal Plane, the hag casts Dream, using the same spellcasting ability as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     also be different. Some known Elder Evils include the following:
 Acamar. A dead star that consumes other stars or sidereal bodies it encounters.
 Caiphon, the Dream Whisperer. A purple star whose
                                                
                                            
                                                
                                                     demise.
 Khirad, the Star of Secrets. A blue-white star whose gifts grant insight but also reveal terrible truths.
 Zhudun, the Corpse Star. A dead star that whispers of the power to defy death
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
                                                    
                                                
                                            
                                                    
 12(+1)
 
  CON
 25(+7)
 
  INT
 20(+5)
 
  WIS
 17(+3)
 
  CHA
 19(+4)
Saving Throws Dex +8, Con +14, Wis +10, Cha +11
 Skills Deception +11, Insight +10, Perception +17,
Persuasion
                                                
                                            
                                                
                                                     (Perception) check.
 Tail Attack. The dragon makes a tail attack.
 Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     perceptiveness and intuition. Insight reflects a characterâs skill at reading other peopleâs moods and intentions. The DM set the DC at 15, which Gareth beats. With a successful Wisdom (Insight) check
                                                
                                            
                                                
                                                     fatherâs.â Gareth, make a Wisdom (Insight) check.
 Phillip: Gareth got 18.
  Jared: You notice that Ismark is trying to conceal his terror. Heâs afraid to even touch the letterâs seal.
 Phillip: I ask him
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     actions at the start of its turn.
 Detect. The dragon makes a Wisdom (Perception) check.
 Tail Attack. The dragon makes a tail attack.
 Wing Attack (Costs 2 Actions). The dragon beats its wings. Each
                                                
                                            
                                                
                                                     (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     are the mortal hosts of the nightmare spirits of Dal Quor, and they carry out the foul agenda of the Dreaming Dark. Any humanoid who can dream can volunteer to serve as a quori vessel. But the
                                                
                                            
                                                
                                                    )
Saving Throws Int +5, Wis +2
 Skills Deception +7, Insight +2, Persuasion +7
 Damage Resistances psychic
 Condition Immunities charmed, frightened
 Senses passive Perception 10
 Languages Common
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    
  30 (+10) 
 
  DEX
  16 (+3) 
 
  CON
  29 (+9) 
 
  INT
  21 (+5) 
 
  WIS
  22 (+6) 
 
  CHA
  30 (+10)
Saving Throws Dex +11, Con +17, Int +13, Cha +18
 Skills Insight +14
                                                
                                            
                                                
                                                     another creatureâs turn. The greatwyrm regains spent legendary actions at the start of its turn.
 Attack. The greatwyrm makes one Claw or Tail attack.
 Wing Attack (Costs 2 Actions). The greatwyrm beats
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Couatl Couatls are benevolent serpentine beings of great intellect and insight. Their brilliantly colored wings and gentle manner speak to their celestial origins. Divine Caretakers. Couatls were
                                                
                                            
                                                
                                                     sustenance, even surviving without air, but these creatures can die of disease or the passage of time. A couatl can sense its end up to a century beforehand, but it has no insight into the manner of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                      18  +4  +9 
      Ability Score Mod Save 
    Int  18  +4  +4 
  Wis  15  +2  +7 
  Cha  18  +4  +9 
   
 Skills Insight +7, Perception +7, Persuasion +9
 Immunities Cold, Fire, Poison
                                                
                                            
                                                
                                                     
  Dex  17  +3  +3 
  Con  13  +1  +1 
      Ability Score Mod Save 
    Int  11  +0  +0 
  Wis  12  +1  +1 
  Cha  14  +2  +2 
   
 Skills Deception +4, Insight +3, Stealth +5
 Resistances
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    )
Saving Throws Con +17, Int +18, Wis +11
 Skills Arcana +18, Insight +11, Perception +11
 Damage Resistances cold, psychic, thunder
 Damage Immunities fire, lightning
 Condition Immunities
                                                
                                            
                                                
                                                    .
 Wing Attack (Costs 2 Actions). Niv-Mizzet beats his wings. Each creature within 15 feet of him must succeed on a DC 25 Dexterity saving throw or take 14 (2d4 + 9) bludgeoning damage and be knocked
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     that attempt succeeds or fails, the star moth beats a hasty retreat. The star priest, Altura, remains aboard the Dark Star and uses a sending spell to relay what has happened to Helix, an astral elf on
                                                
                                            
                                                
                                                     adventure.) Questioning the Plasmoids The plasmoids are mercenaries and have no insight into the astral elvesâ motives or plans. Even so, they can provide the characters with the following pieces of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    )
 
  INT
 15(+2)
 
  WIS
 16(+3)
 
  CHA
 17(+3)
Saving Throws Con +10, Int +6, Cha +7
 Skills Deception +11, Insight +7, Perception +7, Sleight of Hand +9
 Senses passive Perception 17
                                                
                                            
                                                
                                                    , exposed to gusting wind and sudden rain. It is as wildly changeable as a dream, and thatâs how they regard it â as a dream. Nothing there is permanent, so nothing there is real. What happens on the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     with the Ring of Winter, he can freeze the world and bring about the Age of Everlasting Ice â a wonderful dream that keeps Drufi focused on the task at hand. The giants know nothing of Acererak, the
                                                
                                            
                                                
                                                     characters know about Artus Cimber and the artifact. Drufiâs attempts to be cagey about her interest have all the subtlety of a charging mammoth. Any character who succeeds on a DC 10 Wisdom (Insight) check
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    
 22 (+6)
 INT
 19 (+4)
 WIS
 16 (+3)
 CHA
 22 (+6)
 
 Saving Throws Con +12, Int +10, Wis +9, Cha +12
 Skills Deception +18, Insight +9, Perception +9
 Damage Immunities thunder
 Senses
                                                
                                            
                                                
                                                     Charisma as the spellcasting ability (spell save DC 20):
 At will: detect magic, fog cloud, light, minor illusion
 1/day each: dream (as an action), gaseous form, major image
 Thunderous Clap
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     with the charactersâ books. A successful DC 10 Wisdom (Insight) check confirms that the acolyteâs mistake was an honest one. In response to any discussion of the mark that has appeared on the
                                                
                                            
                                                
                                                    , because it is warded against divination magic as a side effect of the scrivenerâs binding ritual. Legend lore returns the following: âWhere once was a dream of kinship and valor, disparate kin under three
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     start of its turn.
 Detect. The dragon makes a Wisdom (Perception) check.
 Tail Attack. The dragon makes a tail attack.
 Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within
                                                
                                            
                                                
                                                     the start of its turn.
 Detect. The dragon makes a Wisdom (Perception) check.
 Tail Attack. The dragon makes a tail attack.
 Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     starts drowning on dry land. 
   Divination Clerics and oracles have spells at their disposal that allow them to ask the gods for insight. The divination and commune spells contact a god and promise a
                                                
                                            
                                                
                                                    . Dreams and Visions When mortals sleep and dream, they are said to âvisit Nyx.â During this time, mortals are particularly susceptible to divine contact. A god might communicate with a sleeping mortal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     (+3)
 
  CHA
  18 (+4)
Saving Throws Wis +7, Cha +8
 Skills Arcana +12, History +12, Insight +11, Persuasion +8
 Damage Resistances psychic
 Condition Immunities charmed, frightened
 Senses
                                                
                                            
                                                
                                                     innately cast the following spells, requiring no components:
 At will: charm person
 3/day each: detect thoughts, disguise self, suggestion
 1/day: dominate person, dream
 Actions
 Multiattack
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    (+4)
 
  CHA
 21(+5)
Saving Throws Int +12, Wis +10, Cha +11
 Skills Arcana +12, Deception +11, History +12, Insight +10, Perception +10
 Senses truesight 120 ft., passive Perception 20
                                                
                                            
                                                
                                                     person, dream, geas
 6th level (1 slot): circle of death, disintegrate
 7th level (1 slot): etherealness, prismatic spray
 8th level (1 slot): feeblemind
 Actions
 Staff. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     Handbook). On a successful check, information regarding the potential hire comes to you as supernatural insight, word of mouth, an advertisement blowing into your face, or a similarly convenient method
                                                
                                            
                                                
                                                     been a life-long dream. 
   4  You believe that customer loyalty canât be bought, but that it can be rented at reasonable terms and rates. 
   5  Your habit of constantly telling other people how they
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    , either by choice or because of geography. Sapient creatures might be drawn to stone giant artwork and stone shaping, or they might be caught in the giantsâ passion for seeking truth and insight from
                                                
                                            
                                                
                                                     their dreams. These creatures can appear on the surface rather than in typical stone giant tunnels. Perhaps theyâre following the giants on a quest to the âdream worldâ that is the surface, or maybe
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     same benefits as a heroesâ feast spell, with the added effect that those who eat the food have disadvantage on Wisdom (Insight) checks made against Mahadi. Spa Services. Infernal Rapture offers a
                                                
                                            
                                                
                                                     expense. Specialty services include dream therapy, whole body restoration, and longevity therapy, as well as a host of services for every appetite, both wholesome and degenerate. Each of these services
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     dragon makes a Wisdom (Perception) check.
 Tail Attack. The dragon makes a tail attack.
 Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must
                                                
                                            
                                                
                                                     Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    , human commoner). She looks like sheâs in a dream state, and she holds a knife loosely, but her eyes arenât crimson like those of the other farmers. Kianna stops singing as soon as she notices the
                                                
                                            
                                                
                                                     Kianna, a character who succeeds on a DC 12 Wisdom (Insight) check notices Kiannaâs eyes darting to the pile of limbs whenever she speaks brightly of Culley. If the characters ask Kianna to leave with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Scions of Elemental Evil
                                                    
                                                
                                            
                                                     
        Mod Save 
    Int  15  +2  +2 
  Wis  12  +1  +1 
  Cha  20  +5  +5 
   
 Skills Deception +9, Insight +5, Perception +5, Persuasion +9, Stealth +7
 Resistances Cold, Fire, Poison
                                                
                                            
                                                
                                                    ):
 At Will: Disguise Self, Etherealness
 1/Day Each: Dream, Hypnotic Pattern
 Bonus Actions
 Nightmare (Recharge 6). Wisdom Saving Throw: DC 15, one creature the incubus can see within 60 feet
                                                
                                            
                                        






