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Returning 9 results for 'dream insist are branches'.
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Firbolg
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Volo's Guide to Monsters
offering food and other supplies to aid their departure. If those who insist on remaining respect nature, take only what they need, and live in harmony with the wood, firbolgs explore the possibility
overwhelming attack.
Outcast Adventurers
As guardians of the wood, few firbolgs would dream of leaving their homes or attempting to fit into human society. An exiled firbolg, or one whose clan has been
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
to target Banrion specifically.) Crowns of the Forest The dryad-hags also lend each character a woven crown of willow branches—an uncommon magic item called a crown of the forest. They insist that the
, three massive trees have grown together, their trunks entwining overhead. A hollow between them forms the interior of a dwelling, with thick branches acting as its roof. Dense patches of mushrooms grow
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
resistance to their goals, heedless of consequences that don’t affect them. There are many theories about why it is called the Blood War, but I believe it is because the branches of the River Styx act like
continually dream up variations on their attack strategies, only to be checked by the overwhelming chaotic force of the Abyss. Little true advancement occurs under the angry red sky of Avernus or in any
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
disadvantage on Dexterity (Stealth) checks. Leaves change color to contrast with those trying to hide among them, branches move to reveal creatures, fog clears, and so on. Smooth Roads. Difficult terrain
moments of the creature’s life as seen through the creature’s eyes. Menacing Dreams. People who sleep within 6 miles of the dragon’s lair dream of the menacing dragon. Name Alerts. If the dragon’s name is
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
they recognize is “might makes right.” Priests and Rites. Grolantor’s priests often boast of having experienced a personal interaction with their god—a dream, waking vision, or even an encounter with
rule all the affairs of giantkind. Among mortal giants, the same accusation is often leveled against his priests. But giants who revere him for his charisma and intellect insist he has the welfare of all
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Originally, the six side branches off the main avenue were roofed over, but two of the roofs have caved in, and three others are partially collapsed. Debris chokes the walkways where the tunnel
hallucinogenic plants in these four sheltered gardens. From the plants, she brews a narcotic tincture that allows her to dream of Thiru-taya. Without it, she can’t recall his face. The plants in this
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Secret Door. The northernmost end of this hallway displays a fresco of a leafless tree that has lidless eyes embedded in its branches. Pressing a specific eye causes a door-shaped section of the wall to
Trolltide scare. X20. Dream Nullifier This side chamber contains the following features: A 6-foot-diameter bowl made of crystal lattice pulsates with multicolored light as it floats 10 feet off the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
wafts through the palace’s open doorway.
Four winter wolves stand between you and Paliset Hall. After welcoming guests to the gala, the wolves insist on checking invitations once more before allowing
bedchamber.
Magic Painting. One of the paintings depicts a reindeer-shaped creature made of dark woven branches and emerald-green leaves. If a creature moves within 5 feet of the painting, the image
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
this secret area. The Dethek runes on one sarcophagus read, “Rest well, Findon Stonemender. Dream of hammer and chisel echoing in your halls.” On the other, they read, “Beloved Gitte. Heavy are the
also insist that the masks be turned over to them. If the characters demand payment, the dwarves frown but agree to pay up to 200 pp for each mask. Once the dwarves learn about an entrance to Tyar






