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Returning 35 results for 'dream interest are bow'.
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Species
Eberron: Rising from the Last War
holding that blade, that’s what we do.
—Baron Trelib d’Medani
The Mark of Detection is an inquisitive’s dream. It sharpens powers of observation and intuition, allowing the
interrogates prisoners for King Boranel of Breland.
The members of House Medani are half-elves with deep roots in Breland. Medani has little interest in the power struggles that sometimes break out
Deep Dragon Wyrmling
Legacy
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monsters
Fizban's Treasury of Dragons
other dragons, but we are superior beings and should not lower ourselves to direct conflict.
4
I have no interest in going to the surface world. It’s where one sends one’s servants
aboleth flesh.
6
I might be willing to exert myself to take out a mind flayer. Those disgusting creatures must be stopped.
7
I dream of seeing the deepest places in the ocean.
8
I find
Elf
Legacy
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Species
Basic Rules (2014)
skill with sword, bow, and strategy.
Hidden Woodland Realms
Most elves dwell in small forest villages hidden among the trees. Elves hunt game, gather food, and grow vegetables, and their skill and
usually limited, though a few elves make a good living by trading crafted items for metals (which they have no interest in mining).
Elves encountered outside their own lands are commonly traveling
Young Deep Dragon
Legacy
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monsters
Fizban's Treasury of Dragons
labyrinth of my thoughts.
3
I might disagree with other dragons, but we are superior beings and should not lower ourselves to direct conflict.
4
I have no interest in going to the surface world
things in life by bringing me delicacies like clams or aboleth flesh.
6
I might be willing to exert myself to take out a mind flayer. Those disgusting creatures must be stopped.
7
I dream of
Species
Eberron: Rising from the Last War
delight in exploring their feelings, their freedom, and their relationships with others. Most warforged have no interest in religion, but some embrace faith and mysticism, seeking higher purpose and
chosen new names as a way to express their path in life. A few take on human names, often the name of a fallen friend or mentor.
Warforged Names: Anchor, Banner, Bastion, Blade, Blue, Bow, Cart
Adult Deep Dragon
Legacy
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monsters
Fizban's Treasury of Dragons
dragons, but we are superior beings and should not lower ourselves to direct conflict.
4
I have no interest in going to the surface world. It’s where one sends one’s servants.
5
flesh.
6
I might be willing to exert myself to take out a mind flayer. Those disgusting creatures must be stopped.
7
I dream of seeing the deepest places in the ocean.
8
I find I
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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monsters
Fizban's Treasury of Dragons
dragons, but we are superior beings and should not lower ourselves to direct conflict.
4
I have no interest in going to the surface world. It’s where one sends one’s servants.
5
flesh.
6
I might be willing to exert myself to take out a mind flayer. Those disgusting creatures must be stopped.
7
I dream of seeing the deepest places in the ocean.
8
I find I
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Lulu’s Dream Quest Before they can retrieve the Sword of Zariel, the characters must learn the location of the Bleeding Citadel, which is trapped in Lulu’s hidden memories. When Mad Maggie becomes
aware of the characters’ interest in accessing these hidden memories, she offers to perform a ritual that creates a dreamscape in which the hollyphant’s memories can be perceived. For Mad Maggie, the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Lords of Dust Evil entities spawned at the dawn of time still haunt Eberron. The cities raised by those ancient overlords are now only ashes, but the Lords of Dust still dream of restoring their
to conquer the world already. The reason is that they have no interest in ruling this world; they want to return it to the state of unnatural glory that existed before. Their only interest in humanoids
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
as a commercial hub. Craftspeople, merchants, traders, and smugglers all make a brisk living in the city, and many immigrants are drawn by the dream that anyone willing to work hard can be successful
enforced. Unless the complainant is a patriar or other powerful individual, law enforcement lacks the time and interest to pursue those engaging in mutually beneficial transactions. The unwritten law
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
as a commercial hub. Craftspeople, merchants, traders, and smugglers all make a brisk living in the city, and many immigrants are drawn by the dream that anyone willing to work hard can be successful
enforced. Unless the complainant is a patriar or other powerful individual, law enforcement lacks the time and interest to pursue those engaging in mutually beneficial transactions. The unwritten law
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
ignored. When that happens, an elf loses interest in the outside world and wants nothing more than to return home, to be surrounded by others of their own kind, to explore the memories they’ve accumulated
, as if daring death to try to take them. DREAMS FROM BEYOND MEMORY
Elves can sleep and dream just like any human, but almost all surface elves avoid doing so. Dreams, as humans know them, are
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
we are superior beings and should not lower ourselves to direct conflict.
4 I have no interest in going to the surface world. It’s where one sends one’s servants.
5 While the petty
willing to exert myself to take out a mind flayer. Those disgusting creatures must be stopped.
7 I dream of seeing the deepest places in the ocean.
8 I find I rather enjoy the company of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
shoots at them with his bow; if Garra falls, the sprite flees. Rot’s mind has been warped by Niho Koi’s magic, and he can’t provide any useful information to the characters if captured. If Garra feels
-ogre offers a 100 gp bribe to the group for the characters to tell the Sharn Watch she escaped and have that be the end of it. If the characters express interest in joining Daask, she chuckles asks why
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Above all, be polite. Always address a known noble as “Lord” or “Lady.” A short bow or a nod of the head to acknowledge a noble upon each meeting and parting is customary. Obsequiousness and servility
is to do something deserving of attention, whatever your vocation, and someone from the noble families of Waterdeep will eventually show an interest. Know a Noble’s Business In the words of that
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
with the troglodytes on a rudimentary level. Getting a message across in this way requires a successful DC 15 Charisma (Performance) check. If the characters show no interest in aiding them, the
troglodytes begin to bow down and chant loudly, as if worshiping the characters. They try to catch the attention of the drow in area 2c, hoping this display will anger the drow and prompt them to attack the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
with the Ring of Winter, he can freeze the world and bring about the Age of Everlasting Ice — a wonderful dream that keeps Drufi focused on the task at hand. The giants know nothing of Acererak, the
characters know about Artus Cimber and the artifact. Drufi’s attempts to be cagey about her interest have all the subtlety of a charging mammoth. Any character who succeeds on a DC 10 Wisdom (Insight) check
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
heads to the villa of the merchant prince Wakanga O’tamu. There she intends to stay for the remainder of the adventure. If the characters express interest in accompanying her, she’s more than happy to
running through spouts or channels turns the wheel, which pumps water into pools, turns millstones, powers bellows or lathes or saws, or accomplishes any other labor-saving or amusing task Chultan engineers can dream up.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
operation out of a heavily guarded warehouse in the Dock Ward, offering loans to those in need of coin. Her interest rates are comparable to those of her competitors (including noble families of bankers such
Hunter Ziraj is a half-orc hunter who wields an oversized bow that shoots correspondingly large arrows. He is the Master of Assassination for the Black Network. If Ziraj sets out to kill someone, it’s
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
attacks originating from outside the capsule. ALTERDEEP
Unconscious creatures in psipods experience the equivalent of a shared dream as they appear with all their carried possessions in Waterdeep
tries to create enough situations of interest in the tavern to keep its captive audience engaged. Extremiton appears in the Yawning Portal as its gruff proprietor, Durnan, though it can inhabit other
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
with the Xanathar Guild and gauge interest in setting up a slave trade in Skullport, far from the eyes of Waterdavian authorities. Esvele didn’t learn of this meeting until after Kressando vanished, and
crafted longbow and an elven quiver containing twenty silvered arrows. The bow bears the Elvish inscription “Al hond ebrath, uol tath shantar en tath lalala ol hond ebrath.” This phrase translates to “A
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
into hierarchical ranks. Only storm giants, largely solitary and imagining themselves above such petty concerns, have no interest in ranking themselves. Regardless of a giant’s ranking within its kind
seeks protection from the rowdy giants, who thoughtlessly cause great damage because they believe they’re in the dream world. 3 The characters’ discovery of a huge, raw onyx attracts the attention of a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, a bow tie, and spectacles. Bracus (N lizardfolk with the iconic hoardsperson feature; see “Iconic Faction Features” in appendix B) studies the characters, touching his fingers to his chin as he
, making sure that Bracus is in the blast if the lizardfolk is alive. The mind flayer prioritizes killing Bracus before turning to other targets, but it has no interest in a fair fight. It uses plane shift
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
tiny spiders move through the webs.
All parts of this room are engulfed in sheets of webs. The cabin contains nothing of interest, and the spiders pose no threat. 9. Spider Chambers This room is filled
scuttle for cover. These areas contain nothing of interest. 10. Unholy Shrine The floor of this chamber is covered with runes written in blood. A circle has been carved into the floor’s wooden planks
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
the Second Wind. Characters can use the six oars aboard the jolly boat to propel it to the docks while Krux stands proudly in the bow, pointing to the dock as if the destination were not obvious
featured in this adventure). Treasure. A Wildspace orrery (see the Astral Adventurer’s Guide) rests on a shelf. Topolah acquired this magic item from a mercane trader some time ago but lost interest
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Goal 1 Locate a dungeon or other site of interest (roll on the Dungeon Goals table to find out why). 2 Assess the scope of a natural or unnatural disaster. 3 Escort an NPC to a destination. 4 Arrive at
characters must obey orders them to go to the adventure location. 10 An NPC the characters respect asks them to go to the adventure location. 11 One night, the characters all dream about entering the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
expense. Specialty services include dream therapy, whole body restoration, and longevity therapy, as well as a host of services for every appetite, both wholesome and degenerate. Each of these services
wares are of little interest to adventurers. However, Z’neth is fond of using his profits to hire assassins to kill Mahadi, which the rakshasa finds endlessly amusing. If the characters pay his
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
even the northern metropolises of Baldur’s Gate and Waterdeep, its influence is curtailed by the unwillingness of its rulers to work together in the nation’s best interest. The members of the Council
cultivated. The elves have no interest in looting the cities of fallen Lapaliiya, but neither are they willing to allow “adventurers” free access to those lands through their territory. Halruaa. Once
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the sisters notice the characters, they bow and introduce themselves as Chana and Vana, potion sellers extraordinaire. The charlatans try to sell the characters fake potions—glittering bottles
. Workers dig beneath the ziggurat, unearthing a tentacled, one-eyed monster with a jagged horn. The Cynidiceans bow to the creature in worship. As the city falls to invaders, its citizens flee underground
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
from the top of the wall to the deck of the boat, about six feet below. Hatchways lead into the boat’s cabin from the bow and the stern.
This is the Rivermaid. The ship’s water genasi captain
, Shoalar Quanderil (see chapter 7) and a halfling servant named Pike (a thug) occupy the boat’s cabin. Two bandits serve as the rest of the crew. They remain in a cramped bunkroom below the deck on the bow
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
dream, the creature arrives at the star’s cold surface and wakes with a start, having inherited a fragment of Mazikoth’s psyche. The creature gains proficiency in one of the following skills (its
thing. Yanking the string from Feenia’s grasp releases the goblin child from the pact but also ages her 10 years for every bow that is attached to the kite. The most she can age is 50 years—enough to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
attention to it, the cat waits for a short time, but then loses interest and leaves for the kitchen. If the characters spend 30 minutes investigating the books in this room, they discover the following facts
nearest table. They bow low before you and ask, “How can we be of help to our honored guests? Cooking? Cleaning? Mending your clothes, perhaps?”
The homunculi have had only the cats and the faerie
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
they recognize is “might makes right.” Priests and Rites. Grolantor’s priests often boast of having experienced a personal interaction with their god—a dream, waking vision, or even an encounter with
giants at heart, seeking to restore them to their proper place at the head of all creation. Priests and Rites. Memnor has wicked priests within his fold who emulate his duplicity, his self-interest
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
and moral clarity guide her every action. Despite being held prisoner for treason, she claims that her honor remains intact. Even if it means losing her title, she refuses to bow to King Gullop XIX or
be found in every experience.”
Bond. “Wonders abound in the Feywild, and I would never dream of leaving it.”
Flaw. “I laugh in the face of danger, often to my detriment.”
Zybilna of Prismeer
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
moral clarity guide her every action. Despite being held prisoner for treason, she claims that her honor remains intact. Even if it means losing her title, she refuses to bow to King Gullop XIX or
found in every experience.”
Bond. “Wonders abound in the Feywild, and I would never dream of leaving it.”
Flaw. “I laugh in the face of danger, often to my detriment.”
Zybilna of Prismeer






