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Returning 35 results for 'dream involve are bring'.
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Monsters
Acquisitions Incorporated
Auspicia Dran had her life torn apart as a child when she was seized by a mysterious creature called the Wandering Crypt. Having spent long years in a kind of dark dream within the crypt, she was
they happen, often making use of this ability to bring a fight to a standstill that encourages parley. But she has only just begun to explore her full precognitive potential.
Wave
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
with aquatic animals as if using a speak with animals spell, using telepathy to involve its wielder in the conversation.
Personality
When it grows restless, Wave has a habit of humming tunes that vary
its devotion to the sea gods, Wave fears that it was intended to bring about a particular sea god’s demise. This destiny is something Wave might not be able to avert.
Backgrounds
Sword Coast Adventurer's Guide
expect things of you when they know your surname and what it means. Your reasons for taking up adventuring likely involve your family in some way: Are you the family rebel, who prefers delving in
insatiable desire for carnal pleasures.
5
In fact, the world does revolve around me.
6
By my words and actions, I often bring shame to my family.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
first goal is to find a way to break out of the mundane dreamscape and enter the wider plane. The second challenge in crafting a dream adventure is how to bring all the characters in a party together in
who ordinarily can’t dream (such as an elf, a warforged, or a kalashtar) to enter the dreamscape as well. Agents of the Dreaming Dark use their magic to bring the dreams of the characters together so
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Character Hooks Consider the following ways to involve characters in this adventure: Dream Message. A character suffers nightmares of a radiant snake fighting a massive, crumbling centipede. They
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
allow actors to perform amazing stunts. Dream parlors focus on entirely illusory entertainment. Those with the inclination to display their wealth wear glamerweave, clothing imbued with illusion
(presented in chapter 5). This can involve moving images, such as a cloak lined with glittering stars or a gown with a pattern of flames; the wearer might even adjust the intensity of these flames with a word
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Keranos’s Champions Keranos sees his champions as tools to bring insight and change to the world. He doesn’t contemplate the moral or ethical consequences of his insights, believing that such
Quests table suggests a few adventures the god’s champions might involve themselves in. Keranos’s Quests d6 Adventure Goal
1 Help a genius artist who had their inspiration physically stolen
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Dreamer’s Reach Adventures Here are sample adventure hooks to bring characters to Dreamer’s Reach or to give them missions to pursue there. Dreaming Key A cloud giant has taken control of Dreamer’s
Reach to enter the sleeper’s nightmares and end them from within. Dream entities oppose the effort, taking the forms of creatures from the dreamer’s life and from the Fiendish Incursion Encounters and
Magic Items
Tasha’s Cauldron of Everything
pouch, stitched with images of heroes and whimsical creatures. Where the teeth fall, they bring legends to life.
Using the Teeth. While you are holding the pouch, you can use an action to draw one tooth
Charisma check against a humanoid, you can roll a d10 and add the number rolled as a bonus to the result. The creature then becomes hostile to you at the next dawn.
7
The Donkey’s Dream
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
night.
6 Settle a dispute between mortals and devils who both claim the same child is their next ruler.
7 Put to rest a pair of spirits that bring tragedy to any couple who tries to get
married.
8 Find a way to end a land’s generational curse that doesn’t involve a group of innocents willingly sacrificing themselves.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
a pattern of picking one adventurer and discussing their dreams each time the group takes a long rest. Consider these ideas for the basic seed of a dream:
Revisit recent events. This can be a useful
opportunity to call attention to a detail the characters overlooked. Clearly, this character’s subconscious registered the detail as important!
Involve a current villain. This can help build the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
to return the vitrified statues of the city to flesh. (If the characters haven’t destroyed the undead medusa yet, such means might involve a side quest where they bring Kwalish her severed head
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
other ties that form among people in different guilds. Let these tables inspire you as you think about the circumstances that bring your party together. Although conflicts among the guilds drive much
together. The DM can also use the Common Cause table in this section to find a way to bring together characters who don’t know or trust each other. Party Makeup d8 Party Makeup 1 One-Guild Party
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
talisman in the hold, they can solve the zombie problem entirely. If they bring the talisman to Runara and explain what they found in the captain’s log, Runara nods sadly. She remembers Aleitha’s
dream. Read this text to the cleric’s player: In your dream, you are once again on the deck of the ship that brought you here, and you see Stormwreck Isle shrouded in darkness, just as it was in your
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
involve themselves in. Heliod’s Quests d6 Adventure Goal
1 Bring a shard of sunlight to a place of unending darkness.
2 Establish law and order in a place of anarchy and lawlessness
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Worship The idea of the existence of gods, as it grew in popularity among the mortals of Theros, didn’t bring the gods into being by itself. Mortal reverence and worship turned universal ideas into
deities. It wasn’t until mortals trusted the gods to act on their behalf, in response to sacrifices and prayers, that the gods took shape from the dream-substance of Nyx. Worship remains crucial to the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
chance are scattered throughout the casino. Most involve the elements here. Razorleaves Due to the infinite currencies in Sigil, the games in Fortune’s Wheel use razorleaves: gambling chips unique to
the casino. Use these individuals to bring Fortune’s Wheel to life through social interactions or by including them as quirky rivals for characters playing casino games. Fortune’s Wheel Gamblers d4
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
table suggests a few adventures the god’s champions might involve themselves in. Karametra’s Quests d6 Adventure Goal
1 Plant a fruit-bearing tree where one has never grown.
2 Save a
are those who strike out to found a new settlement or bring aid to a struggling or endangered community. She loves most keenly those followers who embody her values of putting community before self by
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
6: Trader’s Shop Only bold traders bring goods to the Borderlands.
When the characters arrive at the shop, read the following boxed text aloud:
Awnings extend over weapon racks and armor stands
teenage sons, Derlo and Ulmar, who dream of being brave knights rather than shopkeepers.
Aurore Folny Oleira
Human Shopkeeper
Stat Block: Commoner
This merchant and mother of two
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Phenax’s servants have a tendency to show up at the most inconvenient times and places. The Phenax’s Quests table suggests a few adventures the god’s champions might involve themselves in. Phenax’s
Quests d6 Adventure Goal
1 Rob or defend a gambling parlor.
2 Destabilize or aid the government of the local polis.
3 Form or foil a heretical cult of Heliod to bring discord to
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
ability modifier + your proficiency bonus. Most spells that require attack rolls involve ranged attacks. Remember that you have disadvantage on a ranged attack roll if you are within 5 feet of a hostile
harmful effects, harm trespassers, or banish creatures to other planes of existence.
Conjuration spells involve the transportation of objects and creatures from one location to another. Some spells
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
character’s possession, the character relives the first ten years of their life as a vivid dream whenever they finish a long rest. After 8 days, the rose wilts and loses this magical property. 2 “This little
troublemaker belongs to me. Bring him home alive and unharmed, and you’ll win the heart of one you love.” Granny Nightshade gives the character a box containing the eviscerated heart of someone they
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the “dream” of the surface world. Urmas exchanges messages with Stonespeaker Hgraam (see chapter 4), keeping abreast of events as they pertain to the stone giant community in the duergar city of
characters bring news about the demon lords in the Underdark, they have Urmas’s immediate and full attention. Ustova The Keeper of the Future, Ustova is a seer who spends most of her time in constant
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
champions might involve themselves in. Thassa’s Quests d6 Adventure Goal
1 Help a village of Thassa’s faithful evacuate to the hills before Thassa sends a great wave to punish the village’s
.
4 Find a magically stolen vessel sequestered high in the mountains and return it to the ocean.
5 Capture a great beast of the land and bring it to the shore as an offering for a kraken
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Lords of Dust Evil entities spawned at the dawn of time still haunt Eberron. The cities raised by those ancient overlords are now only ashes, but the Lords of Dust still dream of restoring their
Prophecy in a way that will bring them victory. Though the Lords of Dust are mighty enough on their own, they serve greater masters known as the overlords (see chapter 6). Unfathomably powerful fiends, the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
telepathically with its wielder and can speak, read, and understand Aquan. It can also speak with aquatic animals as if using a speak with animals spell, using telepathy to involve its wielder in the
— that god. Wave harbors a secret doubt about its own nature and purpose. For all its devotion to the sea gods, Wave fears that it was intended to bring about a particular sea god’s demise. This destiny is something Wave might not be able to avert.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
suggests a few adventures the god’s champions might involve themselves in. Mogis’s Quests d6 Adventure Goal
1 Foment a war between rival poleis.
2 Bring about anarchy and lawlessness in
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
table suggests a few adventures the god’s champions might involve themselves in. Purphoros’s Quests d6 Adventure Goal
1 Clear out a monster-infested mine and help procure precious iron ore
has fallen into the hands of minotaurs.
4 Resist the corrupt authority of a powerful priest of Heliod or a cruel village elder.
5 Triumph in a contest of strength or crafting to bring
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
long years in a kind of dark dream within the crypt, she was saved in the end by her brother Omin’s tireless efforts and the valor of his handpicked “C” Team. Now returned safely to the world — and with
, she manifests an instinctive knowledge of events before they happen, often making use of this ability to bring a fight to a standstill that encourages parley. But she has only just begun to explore
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Warnings Warnings are the first stage of an apocalypse. A warning can involve a divine voice or a messenger telling people that the end is near, that punishment is coming unless they change their
burnt wings and a scorched trumpet.
11 Everyone has the exact same dream, in which a disembodied presence delivers a warning.
12 All children simultaneously stop what they’re doing and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
laugh or feel emotionally engaged and to incorporate those things into your roleplaying. Being the NPC Imagine how a character or monster you bring to life would react to the adventurers. Consider what it
distinctive speech patterns from real life, the movies, or television is a good place to start. Practice different voices and impersonations of famous people, then use those voices to bring your NPCs to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Quests table suggests a few adventures the god’s champions might involve themselves in. Kruphix’s Quests d6 Adventure Goal
1 Seize a powerful magic item from those who would misuse it, study
a dangerous secret, such as the location of a fountain of immortality, by any means necessary.
4 Bring proof of a powerful conspiracy to the leaders of a human polis while evading or defeating
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
franchise, they can assign two franchise tasks to be run by staff in addition to any personal downtime activities they wish to engage in. If those downtime activities or franchise tasks involve
local nobles or mages who have left relics there to be safeguarded. The carousing activity can bring the characters into closer contact with merchants or nobles connected to Horn Enclave. One of those
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
master of the dark arts you are. Otherworldly Quirks d10 Quirk
1 Every meal you eat must involve copious amounts of raw onions.
2 When you are in a stressful situation, you shout every
comfortable unless your clothing features garishly contrasting colors or patterns.
8 When you cast a spell, the verbal or somatic component must involve a mild obscenity.
9 Your hair grows
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
and places and for characters to make choices. Encounters can involve exploration (interacting with the environment, including puzzles), social interaction with creatures, or combat. The Player’s
based on what you know about the creatures, their knowledge, and their motivations. Then bring these creatures to life as you describe what happens. (See the “Running Social Interaction” section in






