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                        Returning 33 results for 'dreaming instinct are back'.
                    
                
                        
                            
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                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     restriction.
4
An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks before swapping back.
5
                                                
                                            
                                                
                                                     Serpents of the Dreaming City draws power from an ancient amethyst dragon, which the cultists keep in eternal slumber with braziers of enchanted smoke.
2
A rogue purple worm swallowed a large
                                                
                                            
                                        
                                                     Species
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     with their quori spirits. Rather, they might experience this relationship as a sense of instinct and inspiration, drawing on the memories of the spirit when they dream. This connection grants kalashtar
                                                
                                            
                                                
                                                     for any noble cause.
10
You are obsessed with Dreaming Dark conspiracies.
Hunted by Nightmares
The virtuous spirits tied to the kalashtar fled from the dream-realm of Dal Quor to escape
                                                
                                            
                                        
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     stare, then appeared to go back to sleep.
â  Richard Lee Byers, The Black Bouquet
A constant hum of busy activity pervades the warrens and neighborhoods where gnomes form their close-knit
                                                
                                            
                                                
                                                    ) risks and dreaming large.
Bright Burrows
Gnomes make their homes in hilly, wooded lands. They live underground but get more fresh air than dwarves do, enjoying the natural, living world on the surface
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     communicate with their quori spirits. Rather, they might experience this relationship as a sense of instinct and inspiration, drawing on the memories of the spirit when they dream. This connection grants
                                                
                                            
                                                
                                                     those around you. 8 You prefer to find nonviolent solutions to problems whenever possible. 9 You are driven by a warrior spirit and will fight for any noble cause. 10 You are obsessed with Dreaming Dark conspiracies.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     their quori spirits. A kalashtar might experience this relationship as a sense of instinct and inspiration, drawing on the memories of the spirit when they dream. This connection grants kalashtar minor
                                                
                                            
                                                
                                                     the emotions of those around you. 
   8  You prefer to find nonviolent solutions to problems whenever possible. 
   9  You are driven by a warrior spirit and will fight for any noble cause. 
   10  You are obsessed with Dreaming Dark conspiracies.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     goal of the adventure is to defeat that monster. A dreaming character is incapable of waking communication â they might be comatose or possessed. The goal of the adventure is to communicate with the
                                                
                                            
                                                
                                                     the same dream, which might or might not belong to one of them. Consider these possibilities: One of the characters is dreaming, and the others appear in the dream as memories and impressions in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     trip back to Douganâs Hole can be uneventful, or you can roll for a random encounter using the Wilderness Encounters rules (see "Wilderness Encounters"). If the winter wolves are still alive, they
                                                
                                            
                                                
                                                     attack the party as soon as the random encounter ends, before the characters have a chance to rest. Killing one wolf triggers the self-preservation instinct in its brother, causing it to flee.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     flooded, drowning the house in brackish muck. Tales say the houseâs residents struggled to escape the pit, but the farmâs ownerâdesperate to keep her family with herâdragged them back into the sinking
                                                
                                            
                                                
                                                     seed of its being. It also remembered the last living person Culley ever saw, his dear friend Kianna. Driven by instinct, shattered memories, and the discordant urges of dozens of tiny Undead, the soul shaker grew in power, then sought out its old friend.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     of the Lords of Dust or the Quori and the Dreaming Dark. Even those without evil motives are often inscrutableâthe agendas of immortal beings spanning millennia. What role you might play in an
                                                
                                            
                                                
                                                    . A gynosphinx with oracular powers came back to Morgrave University with a Xenâdrik expedition two years ago, and took up residence there. In addition to her first-hand knowledge of Xenâdrik, she is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     than hassling honest traders, and the crown would go back to dreaming of conquests in the north. The more things change, the more this faction resorts to open protest and resistance.  Traditionalist
                                                
                                            
                                                
                                                     families to give to dwarves and merchants. This faction relies on two council members for representation. Eda Oweland leads the faction and can count on Gellan Primewater to back her up. Anders Solmor
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     restriction. 
   4  An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks before swapping back. 
   5  A
                                                
                                            
                                                
                                                    -ti cult known as the Serpents of the Dreaming City draws power from an ancient amethyst dragon, which the cultists keep in eternal slumber with braziers of enchanted smoke. 
   2  A rogue purple
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     experiences of dreamers. There is a dark core at the heart of the plane, shaped by the nightmare force known as the Dreaming Dark. For reasons unknown to the general populace, Dal Quor is always remote
                                                
                                            
                                                
                                                     ghosts become more common. Resurrection spells are easier to perform, but carry the risk of bringing back unwanted spirits. Fernia: The Sea of Fire. This plane encompasses both the raw elemental force
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     of winter scenes. Set into the back wall is a door inscribed with a large snowflake. A single word is carved into the lintel above it.
 Characters who succeed on a DC 10 Intelligence (Religion) check
                                                
                                            
                                                
                                                     Tribe Campâ for a map and a general description of the campsite. There are no sled dogs at this camp. The characters are not dreaming; the Frostmaidenâs magic has teleported them from Grimskalle to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     by the cityâs ruler, Tsien Chiang. Within this shared dream they labor ceaselessly, ever striving to create the impossible, perfect city of a perfectionist mastermind. Within the dreaming domain of
                                                
                                            
                                                
                                                     IâCath is starkly apparent. Rows of decrepit, moldy homes merge to line endless, coiling avenues. The streets wind and double back, but eventually climb the rise at the cityâs center, where the infamous
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lordâs Wrath
                                                    
                                                
                                            
                                                     ruined chamber where his beacon once lay. Each time he draws close to the rubble, a terrible dread holds him back. Thalivar wishes his faerie servant Soapwort were here to assure him that heâs dreaming
                                                
                                            
                                                
                                                     adventurers long ago. Close examination reveals that each statue has a vandalized magical symbol carved into its back. Characters who succeed on a DC 15 Intelligence (Arcana) check identify these as sigils of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     area L3. If the characters fight the snake, the snake attacks once before it tries to flee back through the lairâs entrance (area R4).
 R4: Lair Entrance This is the entrance to Death-at-Sunsetâs
                                                
                                            
                                                
                                                     (Persuasion) check. On a success, Armin stops fighting, and his attitude becomes Friendly. Armin wonât confront the wyrmling, and he asks the characters to escort him back to the village. Armin knows the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     War. How to Keep Villains Alive WRITE of PASSAGE
 Back from the dead?
 It was too good to be true.
 A year ago, the nefarious Alais irâRannan was presumed dead when she fell from an airship into
                                                
                                            
                                                
                                                     a first encounter with the adventurers in order to come back and plague them again. What follows are some tactics to make sure that even the most resourceful characters canât dispose of your villain
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     lycanthropes, but they noticed the pairâs killer instinct. The werewolves pretend to be interested in the rite, but prolonged conversation with strangers frustrates them. Any conversational hostility
                                                
                                            
                                                
                                                     likely to disrupt the ritual, the druids attack. Sauruki tries to hang back and fight cautiously. He repeatedly makes the sign of the water cult, crossing his forefingers and touching his thumbs, hoping
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     creates 200 feet of web cable, the spider canât produce any more cable until the next dawn. The iron spider exists solely to produce web cables. It has no attacks and no instinct for self
                                                
                                            
                                                
                                                     the first sign of trouble, Talabsyn untethers the nearest giant lizard and tries to escape on its back, fleeing to her familyâs fortress by the safest route while the males cover her escape. If her
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     archetypal giant financier is a cloud giant who constantly seeks to improve their standing in the ordning by amassing more wealth. The financier might back treasure-hunting expeditions into ancient ruins
                                                
                                            
                                                
                                                     dreams. The tutor might teach stone carving, runic magic, or the histories of the giants to eager students, while sending them on missions to gather wisdom from the dreaming world.
 The Tutor
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     not dozing off and dreaming of chasing butterflies, halflings spend time on simple creative activities, such as whittling a pipe from a branch, braiding yarn into a thick rope, or composing a jaunty
                                                
                                            
                                                
                                                     doesnât simply announce, âWe must be always ready for a goblin attack.â Instead, that advice is delivered in a story about how a village long ago turned back a goblin invasion, which both entertains the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     and experiences of dreamers. The dark core at the heart of the plane is shaped by the nightmare force known as the Dreaming Dark. The primary inhabitants of Dal Quor are the quori, enigmatic master
                                                
                                            
                                                
                                                     Dal Quor from the Material Plane is through the psychic projection of dreaming, and the quori are forced to possess mortal hosts to work their will on Eberron. Dolurrh, the Realm of the Dead When a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     instinct supersedes its hunger, prompting it to surrender telepathically. The mind flayer apologizes for its assault and proposes an end to hostilities. Given a chance, it recounts how the Scavenger was
                                                
                                            
                                                
                                                    .
 Crates. A second dead orog in plate armor, along with its greataxe, lies amid the wreckage of several wooden crates. Toward the back of the hold are five intact wooden crates and five wooden chests
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     named. Though it stands on all four legs, its back is fully twenty feet off the ground, making it a mount fit for a storm giant. Although it has shown itself to be capable of flight, with the granite
                                                
                                            
                                                
                                                     fit. The Lady Dreaming This fair lady caused much chaos when she was active. The statue has the appearance of a female elf, whose hair and clothing appeared to flow naturally as it walked through the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    , the rowers turn the ship and head back to port so that guests and workers can disembark at dawn. Lord Drylund gives Storn money to pay the workers as they disembark. Lord Drylund remains in his cabin
                                                
                                            
                                                
                                                     the bridge, moving about the ship, or on the dock.) 13. Lord Drylundâs Cabin  If heâs not shaking hands and whispering in the ears of guests, Khaspere Drylund is here, dreaming of the day when he
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     arms, chest, back, and head. When Goldenfields suffers, so does his business, so he takes strides to protect the compound.
 Ideal: âAs does the Emerald Enclave, I believe that civilization and the
                                                
                                            
                                                
                                                     dreaming up new lyrics to entertain the innâs other guests. Oren likes to stir up trouble from time to time, but he doesnât have a mean bone in his body.
 Ideal: âMusic is food for the soul.â
 Bond
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                    . Throne Swarm Trap. The 20-foot-tall white throne is a magic trap that the Thayans might use if desperate. When any non-undead creature climbs onto it, a swarm of stinging insects pours out of the back of
                                                
                                            
                                                
                                                     gate. North of the gate is a contact stone.
 If the pigs from area 19 rush into this room, they move unwittingly toward the skeletons, knocking half of them prone before retreating back into the pigpen
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     escorts the victor back to area X7 while Ahmaergo goads characters into joining the tournament. If the characters arenât willing to enter the tournament, Ahmaergo has them beaten unconscious and locked up
                                                
                                            
                                                
                                                     empty barrels and casks that serve as stools. Drained tankards are strewn across the tabletop and the floor. A dozen moldy bunk beds are arranged in two rows at the back of the room. Xanathar Guild
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     stabbing people in the back while keeping a fake grin on his face. He is cunning in the ways of business, knowing exactly who to bribe or threaten to get what he wants, but heâs careful to keep most
                                                
                                            
                                                
                                                     to travel. In the long term, Minghee has the drive and instinct to pick up spellcasting (and use a new stat block of your choice) if any spellcasting character takes the time to mentor her. If the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     group of cultists has stolen a dragon egg, with the dual goal of hatching a minion for themselves and gaining leverage over the dragon who was caring for the egg. But the dragon wants the egg back. 
   2
                                                
                                            
                                                
                                                     develops a basic awareness of multiple echoes and begins to communicate directly with them in a process akin to lucid dreaming by the time they undergo initiation. Any dragons with well-developed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     commissioned out of appreciation and affection, but defaced it when she believed the general betrayed her. The face is completely destroyed. Gouged across its back in Old Omuan are the words âForgive me
                                                
                                            
                                                
                                                     take up positions in trees, on walls, or on rooftops. Their job is not to attack intruders on sight, but to alert Zalkoré and be ready to back up whatever she does. Treasure. Characters who search
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     attack intruders, but Ahooshathan has a strong survival instinct. If both nothics are slain, or if Ahooshathan is badly injured and plainly outmatched, the mind flayer surrenders. Ahooshathan offers what
                                                
                                            
                                                
                                                     homunculus nearby. Unless the mind flayer is aware that intruders are active in Illithinoch, Gulguush is sitting at the desk, composing a book of prayers to Ilvaash. The homunculus perches on the back of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     
Eight eyes open, always dreaming 
All on the cauldron that is ever seeming.
 Freeing Zybilna. A character can use an action to touch Zybilna with a unicorn horn while speaking her true name
                                                
                                            
                                                
                                                     chapter). High-Backed Chairs. One of the chairs has a smiling quasit carved into its back, near the top. If anyone other than Zybilna sits in this chair, the quasit magically shouts âThis is not your
                                                
                                            
                                        





