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                        Returning 11 results for 'dreams inhabited are brutality'.
                    
                
                        
                            
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                                                    Hobgoblin
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     the dreams that inspire them. Its horrors don’t feature in their nightmares. Cowardice is more terrible to hobgoblins than dying, for they carry their living acts into the afterlife. A hero in
                                                
                                            
                                                
                                                     little to conceal an underlying brutality that hobgoblins practice on each other and perfect upon other races. Punishment for infractions of hobgoblin law are swift and merciless. Beauty is something
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    The Returned Walking the Path of Phenax doesn’t restore a soul to its life. Those who return from the Underworld are hollow shells inhabited by grim and purposeless spirits. These Returned are
                                                
                                            
                                                
                                                    . Anographers Anographers are the scribes of the Returned. On long scrolls of bleached white parchment, they write half-remembered names, images from dreams, and descriptions of places and people that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     by sending them omens in the form of visions, dreams, and signs. As such, gnolls instinctively look for such omens to guide their activities, and they find them in many places. Among the signs that
                                                
                                            
                                                
                                                    , or been the victim of a terrible betrayal. Whatever the reason, the would-be cultist is left isolated and abandoned, making it vulnerable to Yeenoghu’s teachings. The creature’s thoughts and dreams
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     after the table to determine related details and story hooks.  Island Theme   d6 Theme   1 Alien 2 Cursed 3 Hostile 4 Sanctum 5 Welcoming 6 Wild  Alien Alien islands are inhabited by isolated creatures
                                                
                                            
                                                
                                                     off their brutality. 3 The leader needs humanoid remains to perform a ritual with a dark purpose. 4 The leader never ages because it consumes the souls of creatures its followers kill.   Hostile
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     of Dreams Mortal creatures come into contact with Dal Quor when they dream (except for elves, kalashtar, and warforged, which don’t dream). The outer fringes of the plane are shaped by the memories
                                                
                                            
                                                
                                                     manipulators that can inhabit the dreams of others. Tens of thousands of years ago, the quori fought a bitter war with the giants of Xen’drik. The giants ended the war by severing the connection between
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Hobgoblins War is the lifeblood of hobgoblins. Its glories are the dreams that inspire them. Its horrors don’t feature in their nightmares. Cowardice is more terrible to hobgoblins than dying, for
                                                
                                            
                                                
                                                    . These trappings of civil society do little to conceal an underlying brutality that hobgoblins practice on each other and perfect upon other races. Punishment for infractions of hobgoblin law are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     will stop at nothing to seek vengeance on Darius.” As an action, a host inhabited by Demetrius can ask the spirit to cast one of the following spells (spell save DC 13), requiring no material
                                                
                                            
                                                
                                                     melds—vivid, shared dreams that provide entertainment and social interaction. As the partygoers meld, they are blissfully unaware of the characters. When the characters enter, the sovereign invites
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     example, could apply to a cloud giant. Giant Personality Traits  d8 Personality Trait   1 The brutality of my peers is a relic of a bygone era that should be stamped out. I seek a more enlightened
                                                
                                            
                                                
                                                     cloud giants believe the information might yet be buried in some long-forgotten, ruined library. Rumors of its existence crop up from time to time, stirring debate and dreams of resurgent glory among
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Outer City Gazetteer Dreams both flourish and die in the Outer City, which many say holds the best and worst of Baldur’s Gate. The following are some of the best known and most infamous Outer City
                                                
                                            
                                                
                                                     city in miniature, with its interior divided into multiple drudachs (neighborhoods). Each drudach is walled off and inhabited by a particular family or tribe, with its own religious site, inn or tavern
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
                                                    
                                                
                                            
                                                    Outer City Gazetteer Dreams both flourish and die in the Outer City, which many say holds the best and worst of Baldur’s Gate. The following are some of the best known and most infamous Outer City
                                                
                                            
                                                
                                                    . Little Calimshan is built like a traditional Calishite city in miniature, with its interior divided into multiple drudachs (neighborhoods). Each drudach is walled off and inhabited by a particular
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     enemies.  Map 3.10: Gundarlun and Ruathym Sea of Moving Ice The sea west of Icewind Dale is a maze of shifting ice sheets and icebergs. A few frozen islands are inhabited by Ice Hunters, a group of
                                                
                                            
                                                
                                                    , and maimed soldiers and citizens that are lasting reminders of the war’s brutality. Silverwood Growing atop the rugged, hilly terrain between the Evermoors and the Nether Mountains, the Silverwood
                                                
                                            
                                        





