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Returning 35 results for 'dreams intentions are bear'.
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Monsters
Quests from the Infinite Staircase
Asmodeus’ might. No matter what blistering wrath Asmodeus brought to bear on Zargon, the aberration continually re-formed from its horn. Finally, Asmodeus cast Zargon’s horn from the Nine
prison. The elder evil whispered through dreams and nightmares to the people of Cynidicea, the realm’s capital, until one day, a crew of Cynidiceans accidentally dug through to the Returner&rsquo
Aasimar
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
Dragons
Aasimar bear within their souls the light of the heavens. They are descended from humans with a touch of the power of Mount Celestia, the divine realm of many lawful good deities. Aasimar are
receives visions and guidance from celestial entities via dreams. These dreams help shape an aasimar, granting a sense of destiny and a desire for righteousness.
Each aasimar can count a specific
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Noteworthy Features Those few people who glimpse Bluetspur know it only as a nameless realm from their impossible dreams. These visions share the following facts: The land’s surface is a lethal
. Misshapen shadows crawl among its fissures. Those who dream of events in this land often bear inexplicable scars, marks lending impossible evidence to their visions.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
and tropical savannas. Folk there experience vivid dreams, often of an invisible, flat-topped mountain . People of Atagua. Ataguans are predominantly humans with tan to dark-brown complexions, along
with smaller numbers of dark-skinned forest gnomes and tieflings, the latter of whom typically bear three horns. Nomadic clans of thri-kreen with iridescent carapaces also wander the Llanos; they’re
Kenku
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
. They settle in places that accept them, usually bleak cities that have fallen on hard times and are overrun with crime.
Dreams of Flight
Above all else, kenku wish to regain their ability to fly
about your character’s intentions unless you’re deliberately aiming for inscrutable or mysterious.
You might say, “Snapper makes the noise of a hammer slowly and rhythmically
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
of the plane’s earlier inhabitants, but Zargon proved beyond even Asmodeus’ might. No matter what blistering wrath Asmodeus brought to bear on Zargon, the aberration continually re-formed from its horn
. Eventually a civilization arose above Zargon’s prison. The elder evil whispered through dreams and nightmares to the people of Cynidicea, the realm’s capital, until one day, a crew of Cynidiceans
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
3. Hall of Serpents The walls of this pillared hall bear reliefs of a giant serpent and its yuan-ti worshipers doing terrible things.
The wall reliefs show the legend of Dendar the Night Serpent
and the rise of Ras Nsi. Characters who examine them see the following tableaus: A giant serpent coils in the underworld, devouring the dreams of sleeping creatures. Yuan-ti terrorize Chultans, feeding
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
in permanent settlements often do not understand or appreciate the boundaries Nylea sets, and can run afoul of her even with the best intentions. Nylea’s followers might obsess over the idea of wiping
1 Dryad MM
1 Nyxborn brown bear* MM
2 Nyxborn saber-toothed tiger* MM
2 Satyr thornbearer MOoT
3 Archer VGtM
5 Shambling mound MM
5 Unicorn* MM
9
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
dormant but its mind never stops working. The creature is fully aware, even though to an outside observer it might appear oblivious of its surroundings. Sometimes a beholder’s dreams are dominated by
images of itself or of other beholders (which might or might not actually exist). On extremely rare occasions when a beholder dreams of another beholder, the act creates a warp in reality — from which
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
skin. Alternatively, a character might hear words from the Prophecy in dreams or visions, or surfacing from some deeply buried memory of a traumatic event.
Given access to the words of the Prophecy
course of centuries). For example, take a prophetic snippet like the one mentioned in the book’s introduction: “If the Bear King is slain by a sorrowful assassin in the Shadow of the Mourning, the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, but those with corrupt intentions find the journey harrowing. Climbing the Godstrand Nearly a mile of stairs and ramps leads from the base of the Godstrand to its top. The stairs take most creatures
to Mount Celestia. Two towering, bear-headed sentinels in heavy armor guard the gate. Other locals linger nearby, meditating on the gate.
The gate’s guards are warden archons (see Morte’s Planar
Compendium
- Sources->Dungeons & Dragons->Monster Manual
wraith’s sinister will. Wraiths lurk in forgotten dungeons, accursed ruins, or lands influenced by sinister planes of existence. Such haunted domains might bear hints of the tragedies or foul magic
The torment of one or more suffering souls.
8 The viciousness of a profane Artifact.
9 The vile dreams of a slumbering god.
10 The voracity of a life-hungry realm, such as the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
organization such as a druid circle, paladin order, or temple watch over you. Moon You are most comfortable at night, and all your greatest successes have taken place then. You also bear a silvery
whispers advice to you in dreams or visitations, taking on different guises and speaking through others. Skull You were returned to life through resurrection magic, divine intervention, or a mysterious
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, far from the chittering of bats or the patrols paced out by the giants’ cave bear companions, are holy places where silence and darkness are complete. Stone takes on its most sacred quality in these
.
Dreamers under Sky. Stone giants view the world outside their underground homes as a realm of dreams where nothing is entirely true or real. They behave in the surface world the way humanoids might
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
nightmare realms remain just so. Currency Many domains mint their own gold, silver, and copper coins. Though these currencies bear different markings, merchants aren’t particular about the designs stamped
Dread, some more pervasively than others. The same language spoken in multiple domains might bear subtle differences or unique words. Speakers from different domains might also have distinct accents
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Elk and Tiger With grand events having been set in motion, those sensitive to prophecy have begun to experience dreams and visions. One such person is Mjenir, a fifty-year-old shaman of the Reghed
druid with Survival +4) and Hengar Aesnvaard (neutral good human gladiator with Survival +5). Mjenir waves at the characters to signal his peaceful intentions. If they are willing to speak, he directs
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
lycanthrope as bloody dreams. Some individuals see little point in fighting the curse and accept what they are. With time and experience, they learn to master their shapechanging ability and can assume beast
character gains a Strength of 19 if his or her score isn’t already higher, and a +1 bonus to AC while in bear or hybrid form (from natural armor). Attack and damage rolls for the natural weapons are based on
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
) slashing damage, and the target is cursed if it’s a creature. The curse takes effect whenever the target takes a short or long rest, filling the target’s thoughts with horrible images and dreams
inflicted upon her. Once he realizes that her intentions are benign, Mahadi pretends to be her friend once more.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
heart of a lion with a thunderous roar. The favored cleric of a deity of light, the Sunweaver, Forough is the voice of a god and can bring its might to bear. Those who mistake her mercy for weakness
Godstrand’s interior, branching and crossing endlessly, and its walls are adorned with intricate mosaics that shift to disorient trespassers. However, Celestials and those with pure hearts or intentions
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, Marlos Urnrayle, in dreams and knows that Marlos is a dangerous villain who must be stopped. The character earns inspiration for gaining access to the earth temple and again for defeating Marlos
pilgrims who set out to reoccupy the Sacred Stone Monastery. The character’s mission is to infiltrate the group and discover their intentions. The character earns inspiration for successfully joining the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
its turn there must succeed on a DC 16 Constitution saving throw or become poisoned for 1 hour. A creature poisoned by the incense is unconscious and experiences what feels like years’ worth of dreams
identifies the ghost orchids and their properties (see the “Ghost Orchids” sidebar). Additionally, a character who succeeds on a DC 16 Wisdom (Perception) check notices the orchids bear one black seed pod and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
to bear against the dragon’s teeth, claws, and fiery breath. But the dwarves know that if they allow the dragon access to the fortress’s innermost chambers, the fight is all but over. White Dragons
the underground passages of a fortress, potentially turning any such assault into a suicide mission. Orcs Every orc tribe dreams of overrunning a dwarven stronghold and returning to the caves with a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Three lines symbolizing waves
Sehanine Moonbow CG Dreams, death, travel Grave,* Knowledge, Light Full moon under a moonbow
Shevarash CN Vengeance, loss, hatred War Broken arrow over a
some task that only the god can comprehend. Before this gathering begins, the elves who have been selected start to have powerful dreams and waking visions, urging them to travel to a certain location
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
saw a ghost. 81–85 You saw a ghoul feeding on a corpse. 86–90 A celestial or a fiend visited you in your dreams to give a warning of dangers to come. 91–95 You briefly visited the Feywild or the
d12 War Outcome 1 You were knocked out and left for dead. You woke up hours later with no recollection of the battle. 2–3 You were badly injured in the fight, and you still bear the awful scars of
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
and when you expect the adventurers to encounter your archfey. The archfey might infiltrate the party using illusion magic or spy on the characters from afar to discern their intentions before
elaborate lacework. 3 Bizarre. This archfey looks like something from the realm of dreams. They could take on the appearance of a scintillating ball of light, a floating mask, or a whispering shadow. 4
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Hobgoblins War is the lifeblood of hobgoblins. Its glories are the dreams that inspire them. Its horrors don’t feature in their nightmares. Cowardice is more terrible to hobgoblins than dying, for
enemies, devastators seldom employ sophisticated tactics, functioning essentially as a mobile artillery battery. They can bring tremendous force to bear, but rarely display the versatility and
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the actions of those who bear them—for example, a person with the Mark of Storm might fulfill the role of “a mighty storm” in the Prophecy. For this reason, agents of the Chamber are interested in the
, bringing particular abilities and perspective to bear on the group’s goal. Likewise, a lauth’s dragons cover a range of ages, ensuring that the lauth’s traditions outlive its oldest members. Engraved
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
giants who wield two huge shields like plow blades. These shields bear spikes on their exterior and have hollow interiors into which the dreadnought pours hot coals at the first sign of danger. Armed with
to Vaprak, a rapacious god of strength and hunger worshiped by ogres and trolls, out of desperation. Vaprak likes to tempt frost giants with dreams of glory followed by nightmares of bloody cannibalism
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
beautifully for 1d4 dire wolves (attitude for all: 1d10 + 2)
8 2 hill giants (attitude: 1d8) roasting a bear over a burning wagon and excessively seasoning it with spices plundered from the wagon
9
their dreams. These creatures can appear on the surface rather than in typical stone giant tunnels. Perhaps they’re following the giants on a quest to the “dream world” that is the surface, or maybe
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
springs, driving off strangers or demanding a worthy price for access to the mystical waters. While many enchanted springs bear the blessings of wild gods or fey beings, some are tainted. These might be
that do bear obvious signs: their colors are more vibrant or shift randomly, their skin sparkles in the light or glows in the dark, soft hums emanate from them, or they feel peculiar to the touch. A
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
awakens and becomes aware of the characters, she telepathically asks why they aren’t sleeping and yawns deeply. If questioned, she says she’s too tired to talk, but she offers to share her dreams
beast that resembles a bear with three long, fleshy tentacles sprouting from its skull. Each tentacle is topped with a glowing, knobby lump of flesh.
The monster dwelling here is a blazebear (see
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
“Central Flanaess” in this chapter). A red-bearded bear of a man with a prosthetic leg, Miklos is affable and proud. His friendly rivalry with Olaf and Sivan, the proprietors of the Silver Dragon Inn
name Skanda Drond. Sental is unaware that the bandit lords of Stoink are pawns of Iuz, whose dreams of conquest extend to the Free City of Greyhawk and far beyond. The city’s constable—who serves as
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
characters’ minds. After all, it has a lot of catching up to do. The doppelganger has no ill intentions toward the characters but places self-preservation above all else. If the characters befriend Xerophon
from each character’s mind. The hags flee their lair in ethereal form if attacked, vowing to return and seek vengeance in the adventurers’ dreams. Inscription. An inscription in Draconic is written on
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
cloud giants believe the information might yet be buried in some long-forgotten, ruined library. Rumors of its existence crop up from time to time, stirring debate and dreams of resurgent glory among
more by Surtur’s well-crafted gifts than by the trophy heads Thrym laid at his feet. For this reason, frost giants bear more ill will toward Annam than most other giants do.
Unlike his brothers
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
bear stat block) live in the cave and claim the surrounding area as their territory. The adult bears are hostile toward strangers but not violent unless provoked. Suspicious of visitors, they warn
the characters arrive. The archfey is friendly toward the characters and curiously inquires as to their business in the domain. After some initial investigation of the characters’ intentions, the






