Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 35 results for 'dreams interests are bear'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        dream interests are bard
                                    
                                
                                    
                                        dreamed interests are bard
                                    
                                
                                    
                                        dreams interest are been
                                    
                                
                                    
                                        dreams interest are best
                                    
                                
                                    
                                        dreams interests are bard
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     can endure their abrasive demeanor, caustic observations, and morbid interests can form a lasting bond with a powerful ally.
Entropic Hoards
Topaz dragons prize information on destruction and
                                                
                                            
                                                
                                                     bronze dragons, for whom they bear an inexplicably intense hatred.
Topaz Dragon Wyrmling Connections
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Connected Creatures"}
Connected
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     demeanor, caustic observations, and morbid interests can form a lasting bond with a powerful ally.
Entropic Hoards
Topaz dragons prize information on destruction and creation, whether abstract or
                                                
                                            
                                                
                                                     they bear an inexplicably intense hatred.
Young Topaz Dragon Connections
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Connected Creatures"}
Connected Creatures
1
A
                                                
                                            
                                        
                                                     Monsters
                                                    Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     Asmodeus’ might. No matter what blistering wrath Asmodeus brought to bear on Zargon, the aberration continually re-formed from its horn. Finally, Asmodeus cast Zargon’s horn from the Nine
                                                
                                            
                                                
                                                     prison. The elder evil whispered through dreams and nightmares to the people of Cynidicea, the realm’s capital, until one day, a crew of Cynidiceans accidentally dug through to the Returner&rsquo
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    . But anyone who can endure their abrasive demeanor, caustic observations, and morbid interests can form a lasting bond with a powerful ally.
Entropic Hoards
Topaz dragons prize information on
                                                
                                            
                                                
                                                     the exception of bronze dragons, for whom they bear an inexplicably intense hatred.
Adult Topaz Dragon Connections
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Connected Creatures
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     irritated when disturbed. But anyone who can endure their abrasive demeanor, caustic observations, and morbid interests can form a lasting bond with a powerful ally.
Entropic Hoards
Topaz dragons prize
                                                
                                            
                                                
                                                     creatures, however, with the exception of bronze dragons, for whom they bear an inexplicably intense hatred.
Ancient Topaz Dragon Connections
d4;{"diceNotation":"1d4","rollType":"roll
                                                
                                            
                                        
                                                    Aasimar
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     Dragons
Aasimar bear within their souls the light of the heavens. They are descended from humans with a touch of the power of Mount Celestia, the divine realm of many lawful good deities. Aasimar are
                                                
                                            
                                                
                                                     receives visions and guidance from celestial entities via dreams. These dreams help shape an aasimar, granting a sense of destiny and a desire for righteousness.
Each aasimar can count a specific
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    Noteworthy Features Those few people who glimpse Bluetspur know it only as a nameless realm from their impossible dreams. These visions share the following facts: The land’s surface is a lethal
                                                
                                            
                                                
                                                    . Misshapen shadows crawl among its fissures. Those who dream of events in this land often bear inexplicable scars, marks lending impossible evidence to their visions.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     and tropical savannas. Folk there experience vivid dreams, often of an invisible, flat-topped mountain . People of Atagua. Ataguans are predominantly humans with tan to dark-brown complexions, along
                                                
                                            
                                                
                                                     with smaller numbers of dark-skinned forest gnomes and tieflings, the latter of whom typically bear three horns. Nomadic clans of thri-kreen with iridescent carapaces also wander the Llanos; they’re
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    3. Hall of Serpents The walls of this pillared hall bear reliefs of a giant serpent and its yuan-ti worshipers doing terrible things.
 The wall reliefs show the legend of Dendar the Night Serpent
                                                
                                            
                                                
                                                     and the rise of Ras Nsi. Characters who examine them see the following tableaus: A giant serpent coils in the underworld, devouring the dreams of sleeping creatures. Yuan-ti terrorize Chultans, feeding
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     of the plane’s earlier inhabitants, but Zargon proved beyond even Asmodeus’ might. No matter what blistering wrath Asmodeus brought to bear on Zargon, the aberration continually re-formed from its horn
                                                
                                            
                                                
                                                    . Eventually a civilization arose above Zargon’s prison. The elder evil whispered through dreams and nightmares to the people of Cynidicea, the realm’s capital, until one day, a crew of Cynidiceans
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     grand galas and salons. Beneath this gilded veneer, the members of the Aurum use their shared wealth and power to pursue their selfish goals, and a secret cabal at the heart of this fraternity dreams
                                                
                                            
                                                
                                                     celebrated by their local communities. When members gather, they discuss shared interests, especially in history and archaeology. Aurum members often take an interest in a particular civilization or era
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     dormant but its mind never stops working. The creature is fully aware, even though to an outside observer it might appear oblivious of its surroundings. Sometimes a beholder’s dreams are dominated by
                                                
                                            
                                                
                                                     images of itself or of other beholders (which might or might not actually exist). On extremely rare occasions when a beholder dreams of another beholder, the act creates a warp in reality — from which
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     skin. Alternatively, a character might hear words from the Prophecy in dreams or visions, or surfacing from some deeply buried memory of a traumatic event.
 Given access to the words of the Prophecy
                                                
                                            
                                                
                                                     course of centuries). For example, take a prophetic snippet like the one mentioned in the book’s introduction: “If the Bear King is slain by a sorrowful assassin in the Shadow of the Mourning, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     wealth for its hoard, its ambitions expanding in its advancing years. 2 Lich. An undead spellcaster of immense power employs your group. Its interests are strangely diverse and seemingly benign
                                                
                                            
                                                
                                                     your patron or their agents, your group makes ability checks made to research lore related to your patron’s interests and influence with advantage. Sanctuary. Your patron’s agents have safe houses or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     of strange, glorious, faraway places. Good maps and clear trails can take even an inexperienced youth with dreams of glory far across the world. Thousands of restless would-be heroes from backcountry
                                                
                                            
                                                
                                                     possession. A flaw is a characteristic that someone else can exploit to bring the character to ruin or cause the character to act against his or her best interests.
 When a player roleplays a negative
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     selfish dreams has threatened Theros, and only by untangling the strands of destiny can Klothys set things right. The status quo she seeks to restore, however, comes with a cost in mortal casualties and
                                                
                                            
                                                
                                                     respects the other gods whose interests balance creation and destruction, such as Thassa, Purphoros, and Nylea, considering them better attuned to Theros’s needs and destiny’s myriad outcomes. Nylea shares
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     victories. 
   7  It doesn’t matter if the whole world’s against me. I’ll always do what I think is right. 
   8  I have morbid interests and a macabre aesthetic. 
   9  I have a personal ritual
                                                
                                            
                                                
                                                     about, but I still see them in guilty visions, recurring dreams, or as a spirit. 
   Horror Character Flaws    d12 Flaw 
     1  I believe doom follows me and that anyone who gets close to me will
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     bear Ephara’s face, fashioned thus in the belief that each of her images watches over the part of the city it looks upon. Ephara is strongly affiliated with the daytime, when cities are awake, alive
                                                
                                            
                                                
                                                     architecture, the creation of which often drives industry and sculpture, though she doesn’t scorn other varieties of artistic expression. Divine Relationships Ephara and Heliod have aligning interests
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     organization such as a druid circle, paladin order, or temple watch over you. Moon You are most comfortable at night, and all your greatest successes have taken place then. You also bear a silvery
                                                
                                            
                                                
                                                     whispers advice to you in dreams or visitations, taking on different guises and speaking through others. Skull You were returned to life through resurrection magic, divine intervention, or a mysterious
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    , far from the chittering of bats or the patrols paced out by the giants’ cave bear companions, are holy places where silence and darkness are complete. Stone takes on its most sacred quality in these
                                                
                                            
                                                
                                                    .
 Dreamers under Sky. Stone giants view the world outside their underground homes as a realm of dreams where nothing is entirely true or real. They behave in the surface world the way humanoids might
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     wraith’s sinister will. Wraiths lurk in forgotten dungeons, accursed ruins, or lands influenced by sinister planes of existence. Such haunted domains might bear hints of the tragedies or foul magic
                                                
                                            
                                                
                                                      The torment of one or more suffering souls. 
   8  The viciousness of a profane Artifact. 
   9  The vile dreams of a slumbering god. 
   10  The voracity of a life-hungry realm, such as the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     nightmare realms remain just so. Currency Many domains mint their own gold, silver, and copper coins. Though these currencies bear different markings, merchants aren’t particular about the designs stamped
                                                
                                            
                                                
                                                     Dread, some more pervasively than others. The same language spoken in multiple domains might bear subtle differences or unique words. Speakers from different domains might also have distinct accents
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     ground near the cave mouth, and the stench of blood hangs in the air. The bones belong to the owlbear’s victims, including animals, explorers, and other monsters. The bones bear indentations from the
                                                
                                            
                                                
                                                     in both parties’ interests not to fight. On a successful check, the cultists’ attitudes improve to Indifferent. Otherwise, the cultists fight. Treasure. Footlockers under four of the beds contain the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     lycanthrope as bloody dreams. Some individuals see little point in fighting the curse and accept what they are. With time and experience, they learn to master their shapechanging ability and can assume beast
                                                
                                            
                                                
                                                     character gains a Strength of 19 if his or her score isn’t already higher, and a +1 bonus to AC while in bear or hybrid form (from natural armor). Attack and damage rolls for the natural weapons are based on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     goals and interests that usually involve the acquisition of even greater wealth. Such a giant’s appeal to adventurers is simply the promise of a steady salary and a luxurious lifestyle. The
                                                
                                            
                                                
                                                     with their eager students.
 The archetypal giant tutor is a stone giant who is convinced the surface world—the world of dreams—has important wisdom to impart, just as the gods sometimes speak through
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                      I am devoted to Bahamut or Tiamat and put their interests ahead of my own. 
   6  I’m determined to destroy the adventurers who slew my parent—and everyone connected to them. 
   7  I’m obsessed
                                                
                                            
                                                
                                                     K’rshinthintl and Claugiyliamatar are called Cyan Bloodbane and Old Gnawbones, respectively. When naming a dragon, take whatever approach appeals to you. But bear in mind that dragons need memorable names
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     exploitation. Bear these principles in mind: Rules Aren’t Physics. The rules of the game are meant to provide a fun game experience, not to describe the laws of physics in the worlds of D&D, let alone
                                                
                                            
                                                
                                                     assume that everyone reading and interpreting the rules has the interests of the group’s fun at heart and is reading the rules in that light. Outlining these principles can help hold players’ exploits
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     its turn there must succeed on a DC 16 Constitution saving throw or become poisoned for 1 hour. A creature poisoned by the incense is unconscious and experiences what feels like years’ worth of dreams
                                                
                                            
                                                
                                                     identifies the ghost orchids and their properties (see the “Ghost Orchids” sidebar). Additionally, a character who succeeds on a DC 16 Wisdom (Perception) check notices the orchids bear one black seed pod and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     members of different genders, ethnicities, and sexualities, as well as people with disabilities and of varied beliefs, as having broad roles, professions, interests, and outlooks. Endlessly work to
                                                
                                            
                                                
                                                     quash stereotypes. Don’t use cliché accents, especially to represent marginalized people. Matter-of-factly provide opportunities for everyone to be exceptional. Magical settings bear no resemblance to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     everyone else’s fun. Setting clear expectations is essential when dealing with this kind of rules exploitation. Bear these principles in mind: Rules Aren’t Physics. The rules of the game are meant to
                                                
                                            
                                                
                                                     helpless creatures to activate those rules. Rules Rely on Good-Faith Interpretation. The rules assume that everyone reading and interpreting the rules has the interests of the group’s fun at heart and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     to bear against the dragon’s teeth, claws, and fiery breath. But the dwarves know that if they allow the dragon access to the fortress’s innermost chambers, the fight is all but over. White Dragons
                                                
                                            
                                                
                                                     the underground passages of a fortress, potentially turning any such assault into a suicide mission. Orcs Every orc tribe dreams of overrunning a dwarven stronghold and returning to the caves with a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     bear masks, robes, and amulets to disguise themselves when publicly sitting in judgment or council, and who make policies for Waterdeep. Every Waterdhavian has suspicions as to whether this or that
                                                
                                            
                                                
                                                    . More than seventy-five noble families call Waterdeep home, representing between them all manner of business interests, rivalries, and internal strife. Being a noble carries with it a great deal of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     eradicate all knowledge of a specific truth. 6 Museum of Dreams. Magical communication or shared dreamscapes connect a network of wide-ranging specialists.   Wizardly boyfriends relax while their
                                                
                                            
                                                
                                                    ), your primary interests involve aiding your contact in their research. Alternatively, you might work to further the academy’s efforts in another way, perhaps related to security or funding. The Academy
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                      Three lines symbolizing waves 
   Sehanine Moonbow  CG  Dreams, death, travel  Grave,* Knowledge, Light  Full moon under a moonbow 
   Shevarash  CN  Vengeance, loss, hatred  War  Broken arrow over a
                                                
                                            
                                                
                                                     some task that only the god can comprehend. Before this gathering begins, the elves who have been selected start to have powerful dreams and waking visions, urging them to travel to a certain location
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     saw a ghost. 81–85 You saw a ghoul feeding on a corpse. 86–90 A celestial or a fiend visited you in your dreams to give a warning of dangers to come. 91–95 You briefly visited the Feywild or the
                                                
                                            
                                                
                                                      d12 War Outcome   1 You were knocked out and left for dead. You woke up hours later with no recollection of the battle. 2–3 You were badly injured in the fight, and you still bear the awful scars of
                                                
                                            
                                        





