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                        Returning 35 results for 'drink insect are battle'.
                    
                
                        
                            
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                                                     Monsters
                                                    Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit
                                                
                                            
                                                
                                                     points.
Mechanical. The swarm is made up of Tiny constructs and doesn't require air, food, drink, or sleep.Bite. Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Magic Resistance. The collector has advantage on saving throws against spells and other magical effects.
Unusual Nature. The collector doesn’t require air, food, drink, or sleep.Multiattack
                                                
                                            
                                                
                                                     great battle—either where one is in progress, where one is imminent, or where one once took place. They encase themselves in the armor and weapons of fallen warriors and impale the corpses of those
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Unusual Nature. The warrior doesn’t require air, food, drink, or sleep.Battleaxe. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Battleaxe"} to hit, reach 5
                                                
                                            
                                                
                                                     are most often found on ancient battlefields where soldiers were hemmed in and slaughtered without quarter.
Sword Wraiths
When glory-obsessed warriors die in battle without honor, they might haunt
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     they find them. Their boisterous natures go far toward tempting others to eat, drink, and carouse with them. Faced with stodgier individuals or outright rivals, satyr revelers don't balk at using the
                                                
                                            
                                                
                                                     possible. This often means turning the same skills that make them famed celebrants toward battle, be it captivating performances or the aim developed through endless games of skill. Once a threat is overcome, though, satyrs are quick to engage in their favorite part of battle: the victory celebration.
 
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     air, food, drink, or sleep.Multiattack. The commander makes two Longsword or Longbow attacks.
Longsword. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Longsword
                                                
                                            
                                                
                                                     their praises.
Sword Wraiths
When glory-obsessed warriors die in battle without honor, they might haunt the site as sword wraiths.PoisonNecrotic; Bludgeoning, Piercing, and Slashing from Nonmagical
                                                
                                            
                                        
                                                     Monsters
                                                    Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     success, Wersten drops to 1 hit point instead.
Unusual Nature. Wersten doesn’t require air, food, drink, or sleep.Multiattack. Wersten makes three Banner Pike attacks and uses Terrifying
                                                
                                            
                                                
                                                    . In battle, she wields a wicked pike that flies Soth’s black rose standard, and her cries can stop mighty warriors’ hearts. Wersten staunchly follows Soth’s commands, and she will serve him until she faces a second doom.Poison
                                                
                                            
                                        
                                                     Monsters
                                                    Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     critical hit. On a success, the skeletal knight drops to 1 hit point instead.
Unusual Nature. The skeletal knight doesn’t require air, food, drink, or sleep.Multiattack. The skeletal knight makes
                                                
                                            
                                                
                                                     free to pursue its own ends.
Skeletal knights are relentless in battle and difficult to destroy. They cling to the sins that curse them, and they fight until their skulls are reduced to shards. Their
                                                
                                            
                                        
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     idol can innately cast the following spells, requiring no material components:
At will: charm person, cure wounds, disguise self, thaumaturgy
1/day each: commune, dominate person, insect plague, mass
                                                
                                            
                                                
                                                     material power, it begins twisting its followers, leading them ever deeper into ominous ritualism, hedonistic folly, and fanatical doom.
Immortal Nature. A radiant idol doesn't require food, drink, or sleep.Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Magic Resistance. The steel predator has advantage on saving throws against spells and other magical effects.
Unusual Nature. The steel predator doesn’t require air, food, drink, or
                                                
                                            
                                                
                                                     predator locates its prey by sight and smell.
Once battle is joined, the predator ignores every other threat to attack its target, unless other creatures prevent it from reaching the target. In that
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                     to fulfill simple instructions. Some animated objects might converse fluently or adopt a persona, but most are simple automatons.
Constructed Nature. An animated object doesn't require air, food, drink
                                                
                                            
                                                
                                                     or value to anyone.
The armor that Strahd wore into battle when he was alive lives on today as a headless, animated suit of plate armor. The armor is painted burgundy and adorned with golden angelic
                                                
                                            
                                        
                                                     Monsters
                                                    Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     Undead. Unless Soth is incapacitated, he and Undead creatures of his choice within 60 feet of him are immune to features that turn Undead.
Unusual Nature. Soth doesn’t require air, food, drink
                                                
                                            
                                                
                                                    .
In battle, Soth is a terror, wielding the last remnant of the Cataclysm’s fires to devastating effect. He usually uses his spellcasting ability only as part of his legendary actions.Necrotic, Poison
                                                
                                            
                                        
                                                     Monsters
                                                    Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Unusual Nature. The dragon doesn’t require air, food, drink, or sleep.Multiattack. The
                                                
                                            
                                                
                                                     life. In battle, they are deadly foes, channeling the Cataclysmic fire that limns their bones and fuels their breath. They take cruel delight in snatching foes in their jaws, rushing into the air, then
                                                
                                            
                                        
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     form. The stat blocks provided here reflect the powers they would wield if they were ever unleashed upon the world.
Immortal Nature. An overlord doesn't require air, food, drink or sleep. It also
                                                
                                            
                                                
                                                     impulses that drives many mortals to battle. Fear, greed, hatred — these are seeds that the Rage of War sows in the hopes of producing a bloody harvest.
Rak Tulkhesh typically takes the form of a vaguely
                                                
                                            
                                        
                                                    Cadaver Collector
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Mordenkainen’s Tome of Foes
                                                    
                                                
                                            
                                                    . Cadaver collectors respond to a summons from a mortal only when they are called to the scene of a great battle — either where one is in progress, where one is imminent, or where one once took place
                                                
                                            
                                                
                                                     that accumulate on the construct's shell aren't just grisly battle trophies. A cadaver collector can summon the spirits of these cadavers to join battle with its enemies and to paralyze more
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                    
animate dead, plant growth
4th
giant insect, grasping vine
5th
cloudkill, insect plague
Golgari magic is often accompanied by a sickly green glow and a rotting
                                                
                                            
                                                
                                                     joined the Gruul in a battle against the Boros once, and the sergeant of that Boros squad would love to prove that it was me.
3
I had a romance with a Dimir agent whom I still feed secrets to
                                                
                                            
                                        
                                                     Backgrounds
                                                    Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    You were trained for battle on sandy beaches and rocky shores. You have launched midnight raids from swift ships whose names evoke terror in the hearts of your adversaries. The water is your second
                                                
                                            
                                                
                                                     home, the rain your shelter, and the crashing waves your battle cry.
 
Skill Proficiencies: Athletics, Survival
Tool Proficiencies: Vehicles (water, land)
Equipment: A dagger that
                                                
                                            
                                        
                                                    Orc
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     battle skills.
3
I always appear like I am about to kill everyone around me.
4
I love a good brawl.
5
I drink the blood of monsters to consume their power.
6
I chant orcish war
                                                
                                            
                                                
                                                     the plane of Acheron. It is there in the afterlife where the chosen ones will join Gruumsh and his armies in their endless extraplanar battle for supremacy.
Gods of the Orcs
Orcs believe their gods
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    
 Create or Destroy Water
 Cure Wounds
 
  Detect Magic
 Detect Poison and Disease
 Entangle
 Faerie Fire
Fog Cloud
 Goodberry
 Healing Word
 Jump
 
  Longstrider
 Purify Food and Drink
                                                
                                            
                                                
                                                       Blight
 Confusion
 Conjure Minor Elementals
 Conjure Woodland Beings
 
  Control Water
 Dominate Beast
 Freedom of Movement
 Giant Insect
Grasping Vine
 Hallucinatory Terrain
 Ice Storm
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    
 Cure Wounds
 Detect Magic
 Detect Poison and Disease
 Entangle
 Faerie Fire
 Fog Cloud
 Goodberry
 Healing Word
 Jump
 Longstrider
 Purify Food and Drink
 Speak with Animals
 Thunderwave
                                                
                                            
                                                
                                                     Water
 Dominate Beast
 Freedom of Movement
 Giant Insect
 Hallucinatory Terrain
 Ice Storm
 Locate Creature
 Polymorph
 Stone Shape
 Stoneskin
 Wall of Fire
 5th Level
 Antilife Shell
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    
 Detect Evil and Good
 Detect Magic
 Detect Poison and Disease
 Guiding Bolt
 Healing Word
 Inflict Wounds
 Protection from Evil and Good
 Purify Food and Drink
 Sanctuary
 Shield of Faith
                                                
                                            
                                                
                                                    
 Flame Strike
 Geas
 Greater Restoration
 Hallow
 Insect Plague
 Legend Lore
 Mass Cure Wounds
 Planar Binding
 Raise Dead
 Scrying
 6th Level
 Blade Barrier
 Create Undead
 Find the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    
 
  Cure Wounds
 Detect Evil and Good
 Detect Magic
 Detect Poison and Disease
Guiding Bolt
 Healing Word
 Inflict Wounds
 Protection from Evil and Good
 
  Purify Food and Drink
 Sanctuary
                                                
                                            
                                                
                                                     Shape
5th Level   Commune
 Contagion
 Dispel Evil and Good
 Flame Strike
 
  Geas
 Greater Restoration
 Hallow
Insect Plague
 Legend Lore
 Mass Cure Wounds
 
  Planar Binding
 Raise
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    Portents of War Sanbalet and his smugglers have little interest in the larger goings-on of the region. They most highly value gold, drink, and the freedom that comes with pursuing a life of crime
                                                
                                            
                                                
                                                    , is preparing her clan for battle against a terrible enemy: the sahuagin. The peaceful town of Saltmarsh knows nothing of the coming war, or the fact that a sahuagin invasion threatens them as much as the lizardfolk do.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     and Drink Transmutation R Speak with Animals Divination R Thunderwave Evocation —   Level 2 Druid Spells   Spell School Special   Aid Abjuration — Animal Messenger Enchantment R Augury Divination R, M
                                                
                                            
                                                
                                                     Evocation — Fount of Moonlight Evocation C Freedom of Movement Abjuration — Giant Insect Conjuration C Grasping Vine Conjuration C Hallucinatory Terrain Illusion — Ice Storm Evocation — Locate Creature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    ). The sale of canoes in Port Nyanzaru is controlled by the merchant prince Ekene-Afa. Insect Repellent Insect repellent can be purchased in Port Nyanzaru in two forms: blocks of incense or a greasy
                                                
                                            
                                                
                                                     Nyanzaru. Tej Tej is an amber-colored, fermented drink made from honey. It’s more common and popular in Chult than beer or ale. A mug of tej costs 4 cp in Port Nyanzaru or 6 cp in Fort Beluarian. A 1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     and Drink Transmutation R Speak with Animals Divination R Thunderwave Evocation —   Level 2 Druid Spells   Spell School Special   Aid Abjuration — Animal Messenger Enchantment R Augury Divination R, M
                                                
                                            
                                                
                                                     Evocation — Fount of Moonlight Evocation C Freedom of Movement Abjuration — Giant Insect Conjuration C Grasping Vine Conjuration C Hallucinatory Terrain Illusion — Ice Storm Evocation — Locate Creature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     many an orc.
 — Elminster
 Orc Personality Traits  d6 Personality Trait   1 I never relinquish my weapon. 2 I welcome any chance to prove my battle skills. 3 I always appear like I am about to kill
                                                
                                            
                                                
                                                     everyone around me. 4 I love a good brawl. 5 I drink the blood of monsters to consume their power. 6 I chant orcish war dirges during combat.  Orc Ideals  d6 Ideal   1 Strength. Showing superior
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    Battle in the Skies! Immediately after the last “Riders on the Storm” event ends, the characters come under attack by an airship controlled by the Six. If anyone needs healing, you could let the
                                                
                                            
                                                
                                                     characters each have a round to cast a spell or drink a potion. But otherwise, the action is continuous. Dropping out from behind a dark cloud is an airship held aloft by a large balloon — emblazoned with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     and Disease Divination C, R Guiding Bolt Evocation — Healing Word Abjuration — Inflict Wounds Necromancy — Protection from Evil and Good Abjuration C, M Purify Food and Drink Transmutation R Sanctuary
                                                
                                            
                                                
                                                     Enchantment — Greater Restoration Abjuration M Hallow Abjuration M Insect Plague Conjuration C Legend Lore Divination M Mass Cure Wounds Abjuration — Planar Binding Abjuration M Raise Dead Necromancy M
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Bugbears  Bugbears are born for battle and mayhem. Surviving by raiding and hunting, they bully the weak and despise being bossed around, but their love of carnage means they will fight for powerful
                                                
                                            
                                                
                                                     when outmatched. They are dependable mercenaries as long as they are supplied food, drink, and treasure, but a bugbear forgets any bond when its life is on the line. A wounded member of a bugbear band
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     Material Plane for centuries, collecting corpses while searching for a way to return home. Cadaver collectors respond to a summons from a mortal only when they are called to the scene of a great battle
                                                
                                            
                                                
                                                     the lances and other weapons embedded in their salvaged armor. Corpses that accumulate on a cadaver collector’s shell aren’t just grisly battle trophies. A cadaver collector can summon the spirits of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    , hedonistic folly, and fanatical doom. Immortal Nature. A radiant idol doesn’t require food, drink, or sleep. Radiant Idol
 Large celestial, lawful evil
 Armor Class 18 (natural armor)
 Hit Points
                                                
                                            
                                                
                                                    : charm person, cure wounds, disguise self, thaumaturgy
 1/day each: commune, dominate person, insect plague, mass suggestion, raise dead
 Magic Resistance. The radiant idol has advantage on saving
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     and over the rotting flesh to hold the body together. Undead Nature. The lich doesn’t require air, food, drink, or sleep. STORREV
 Storrev is a lich and a leader of the Erstwhile. She is adept at
                                                
                                            
                                                
                                                     the politics of court, and she is feared for her power to transform dead monsters, from ordinary beetles to the mightiest wurms, into fierce undead horrors. Such creatures accompany her into battle
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     a massive crocodile tooth blessed by Semuanya, representing the subchief’s prowess in both battle and piety. Lizardfolk Subchief
 Medium humanoid (lizardfolk), neutral
 Armor Class 14 (natural
                                                
                                            
                                                
                                                     will): light, sacred flame, spare the dying, thaumaturgy
 1st level (4 slots): command, guiding bolt, purify food and drink
 2nd level (3 slots): hold person, lesser restoration, silence
 3rd level (2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     Abjuration C, M Purify Food and Drink Transmutation R Sanctuary Abjuration — Shield of Faith Abjuration C   Level 2 Cleric Spells   Spell School Special   Aid Abjuration — Augury Divination R, M Blindness
                                                
                                            
                                                
                                                     Abjuration M Hallow Abjuration M Insect Plague Conjuration C Legend Lore Divination M Mass Cure Wounds Abjuration — Planar Binding Abjuration M Raise Dead Necromancy M Scrying Divination C, M Summon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     called to the scene of a great battle — either where one is in progress, where one is imminent, or where one once took place. They encase themselves in the armor and weapons of fallen warriors and
                                                
                                            
                                                
                                                     impale the corpses of those warriors on the lances and other weapons embedded in their salvaged armor. Conjured Berserkers. Corpses that accumulate on the construct’s shell aren’t just grisly battle
                                                
                                            
                                        





