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Returning 35 results for 'drive injury are better'.
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Monsters
Fizban's Treasury of Dragons
spells that create illusions, allowing them to better conceal their treasures from prying eyes and divinations.
Creating an Emerald Dragon
Use the Emerald Dragon Personality Traits and Emerald Dragon
generally go out of their way to avoid interacting with other intelligent creatures. However, their interest in history and culture occasionally gets the better of them, prompting them to seek some
Deep Dragon Wyrmling
Legacy
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monsters
Fizban's Treasury of Dragons
Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I will not risk injury at the hands of weaker creatures—especially while I can
"}
Ideal
1
Understanding. True power comes from the ability to discern other creatures’ motivations better than they can discern yours. (Any)
2
Kindred. All dragons are kin to one
Young Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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monsters
Fizban's Treasury of Dragons
help select spells for a spellcasting dragon.
Deep Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I will not risk injury at the
":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Understanding. True power comes from the ability to discern other creatures’ motivations better than they can discern yours
Backgrounds
Ghosts of Saltmarsh
Perseverance. No injury or obstacle can turn me from my goal. (Any)
D6
BOND
1
I face danger and evil to offset an unredeemable act in my past.
2
I. Will. Finish. The
difficult and struggle to say the right thing in social situations.
3
My intensity can drive others away.
4
I hold grudges and have difficulty forgiving others.
5
I become irrational when
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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monsters
Fizban's Treasury of Dragons
Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I will not risk injury at the hands of weaker creatures—especially while I can turn
1
Understanding. True power comes from the ability to discern other creatures’ motivations better than they can discern yours. (Any)
2
Kindred. All dragons are kin to one another
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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monsters
Fizban's Treasury of Dragons
Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I will not risk injury at the hands of weaker creatures—especially while I can turn
1
Understanding. True power comes from the ability to discern other creatures’ motivations better than they can discern yours. (Any)
2
Kindred. All dragons are kin to one another, and
Compendium
- Sources->Dungeons & Dragons->Monster Manual
remaining watchful against evil. Silver dragons typically dwell amid snow-capped mountains, though aspirations and congeniality drive some to instead live among cosmopolitan societies. Disguised as
humanoids, they ally with artists, historians, knights, and humble leaders who learn from the past to create better futures. Silver dragons take inspiration from legendary heroes and have grand
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
: Ruined Dhakaani Fort as the basis for a fort that has been reclaimed by the Heirs, which would be in better repair and guarded by competent troops. Dhakaani Fort Adventures The Dhakaani Fort Adventures
taken prisoner and held in the fort’s dungeons. 5 Steal the fort commander’s notes on troop movements in the surrounding areas. 6 Lead a strike force against the fort to drive out or destroy the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
needles.
4 The giant carefully lifts Humanoids (cradling their heads to avoid injury) to see and hear them better.
5 The giant exclaims with admiration at the fine detail and exquisite
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
friend of mine. She can sell you armor and weapons.” (True)
“A real soldier can sleep off any injury. After a battle, I usually rent a bed at the inn. I always sleep better there.” (True)
Inner Bailey
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
to help select spells for a spellcasting dragon. Deep Dragon Personality Traits d8 Trait
1 I will not risk injury at the hands of weaker creatures—especially while I can turn them against
people—as long as they remain unaware of my true nature.
Deep Dragon Ideals d6 Ideal
1 Understanding. True power comes from the ability to discern other creatures’ motivations better
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
believed, that he is the master of his own fate. When he was alive, Strahd could admit to letting his emotions get the better of him from time to time. Now, as a vampire, he is more monster than man
adventurers, he preys on that weakness and tries to drive a wedge between the characters by promising to help one at the expense of another. If Strahd senses evil in a person, he cultivates that tendency by
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
against the griffon. Roll initiative. The characters can drive off the griffon by dealing damage to it or by succeeding on a DC 18 Charisma (Intimidation) check. If they don’t drive it off, the griffon
.
Characters who can communicate with the anteaters find them to be lazy, well-fed beasts. If asked about the tall termite mound, the anteaters explain that they live in that mound but the eating’s better
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the bond drive the character to adventure? The character’s trait, flaw, and ideal can also play a role in fleshing out the story. Friends or Enemies? Figure out what special ties the character has to
visions that guide you. 6 Your sworn enemy is an ally of your people, forcing you to leave your tribe to gain vengeance. 7 An evil entity corrupted your people’s society. 8 An injury or strange event caused you to lose all memory of your past, but occasional flashes of it return to you.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Drow congregate to throw stones at the still-dazed creature and drive it into the tunnels beyond the city’s environs. If it’s unlucky, it’s attacked by a roper, a carrion crawler, or another drider. If
. Someone who needs a guide through the Underdark might not find a better one than a centuries-old drider that has faced every hazard those tunnels hold.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Complication
1 The dragon has no interest in fighting and tries to avoid the characters, until they anger the dragon through significantly injury or insult.
2 The dragon is too bored to
directs at least one attack each round at such a character.
4 The dragon tries to drive the characters off by emotionally hurting or humiliating them—threatening something they obviously care about
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
adventures, like the prisoner in the goblin lair or the innkeeper in town. Who should be the DM for your gaming group? Whoever wants to be! The person who has the most drive to pull a group together and
issues as they come up.
When in doubt, make it up! It’s better to keep the game moving than to get bogged down in the rules.
It’s not a competition. The DM isn’t competing against the player
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
their way to avoid interacting with other intelligent creatures. However, their interest in history and culture occasionally gets the better of them, prompting them to seek some engagement with the
dragon attempts to drive off a clan of cyclopes who have taken up residence in a nearby cave, attacking the clan’s herd of giant goats.
6 An assassin and a young emerald dragon train together to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
to dilute the poison among several flagons. (The dilution also makes the poison unlikely to be lethal; Justran is better at making ale than he is at making poison.) A brief investigation reveals that
players to take on the challenges in this chapter in whatever order they wish — let their interests drive the story. If you want to pace the adventure, the Temple of Howling Hatred suits a 6th-level
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
rule those who are weak. (Evil) 5 Bravery. To act when others quake in fear — this is the essence of the warrior. (Any) 6 Perseverance. No injury or obstacle can turn me from my goal. (Any) Marine
and unpredictable when I drink. 2 I find civilian life difficult and struggle to say the right thing in social situations. 3 My intensity can drive others away. 4 I hold grudges and have difficulty
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
same time, the fires of Phlegethos do no harm to any denizens of the Nine Hells. Even devils that are susceptible to fire suffer no injury or pain from exposure to them. The realm’s primary city
mortal’s emotions to her will, as a way to better understand the workings of mortal hearts and minds. What she or Belial intends to do with their accumulated knowledge none can definitively say, but
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
zingers at hand to add the perfect insult to the ultimate injury. Insults to Die For d20 Insult
1 Did your mother have any children who lived?
2 Who dressed you, a grimlock?
3 You
looks that a full-face helmet wouldn’t improve.
19 You’re about as useful as an orc horde at a tea party.
20 I’ve seen better-looking faces on a gibbering mouther.
The Wrong Kind of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
it’s not unusual to find a multigenerational extended family of blue dragons sharing a territory. Other creatures need to tread carefully in such a place, for any injury or insult to one of the dragons
the dragon’s family.
3 A young blue dragon running a protection racket has run afoul of an efreeti, who has decided the area would be better off without dragons.
4 A tough but fair young
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
same world as Barovia, many Vistani look toward the future, learning from their traditions and from one another to better face whatever lies ahead. Vistani bands consist primarily of one or more
now are full-fledged members of Vistani culture (see the “Vistani Characters” sidebar for details). As they travel, members of a Vistani band walk, ride on horseback, and drive ledge wagons, stopping
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
ethics are all good. But an Acq Inc paladin knows that nothing puts food on the plates of the poor and roofs over the heads of the dispossessed better than cold, hard cash. And virtue and chastity are more
that sweet coin on your own. In your role as the party’s bodyguard, your unmatched training and sense of honor drive you to take untold risks as you put others’ lives before your own. Your heavy armor
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
their magic to drive others to do the opposite of what they desire. All the book’s writing is backward. Pity He’s an Elf is a collection of illustrated short stories about an elf adventurer named Aethyn
as an octopus!
Granny Nightshade
Any character who can rightfully claim this reward is better off not doing so, for it comes in the form of a potion that, if drunk, gives the imbiber a Strength
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
little better than poorly treated servants desperately trying to keep up with the hill giant’s appetite. Herivin and his staff want the villains dead. When confronted, Dreyon orders the commoners to drive out the characters. If that fails, he then tries to use the Westbridgers as living shields.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
charge of the game. Choosing a Dungeon Master Who should be the DM for your gaming group? Whoever wants to be! The person who has the most drive to pull a group together and start up a game often ends up
help you arbitrate issues as they arise. When in doubt, make it up. It’s better to keep the game moving than to get bogged down in the rules. Embrace the shared story. D&D is about telling a story as a
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
come to drive a stake through my heart, you’ll have to return it first.”
After making introductions, the vampirate captain confesses that his flagship and its crew are all that remains of his fleet
character who can tolerate undead allies better than he can. When the two parties come to an agreement, Gargenhale bows deeply and invites the characters aboard his ship to celebrate their alliance with a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
drinking at a central table are Milo and Tortuk (both N male human commoners). Both are deep into their cups, lamenting their inability to find employment on the better fishing boats owned by Ship
), nursing a glass of rum and rubbing his hand. A pirate by trade, Velos tries to conceal that his hand is turning black with infection after an injury during a recent raid. Without treatment such as a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
is consistent with the character’s personality trait, flaw, or bond. The character’s action should be notable in some way. It might drive the story forward, push the adventurers into danger, or make
prefers to describe his character’s attitude and actions. Neither style is better than the other. Inspiration encourages players to take part and make a good effort, and awarding it fairly makes the game
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
better off. For anyone to move up, someone else must move down. Whenever a military campaign is underway, the Lords’ Alliance is likely to be in command. Even if it isn’t, alliance representatives will
resists magical healing, and he walks with a cane made from a bone of the green dragon that dealt him the injury. The paladin can be a helpful source of dragon lore, but his advice is always guarded. He
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
characters are hostile, the trees do what they can to drive the invaders off the hill. If the trees are not met with violence, they shepherd the characters up the hill to Jingle Jangle’s den, waving them on
.
One of the keys in Jingle Jangle’s collection is the silver key that unlocks Sir Talavar’s birdcage. If the characters want this key, Jingle Jangle offers it freely, saying, “Better you should have
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
better off. For anyone to move up, someone else must move down. Whenever a military campaign is underway, the Lords’ Alliance is likely to be in command. Even if it isn’t, alliance representatives will
resists magical healing, and he walks with a cane made from a bone of the green dragon that dealt him the injury. The paladin can be a helpful source of dragon lore, but his advice is always guarded. He
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
better off. For anyone to move up, someone else must move down. Whenever a military campaign is underway, the Lords’ Alliance is likely to be in command. Even if it isn’t, alliance representatives will
resists magical healing, and he walks with a cane made from a bone of the green dragon that dealt him the injury. The paladin can be a helpful source of dragon lore, but his advice is always guarded. He






