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Returning 35 results for 'drive into are bring'.
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Monsters
Fizban's Treasury of Dragons
Hook
1
A ruthless shipping magnate has bribed a dragon turtle to attack competitorsâ vessels and drive them out of business.
2
A curious dragon turtle swam upriver from the sea
enter symbiotic relationships with other sea creatures that can bring them food or treasure, and they sometimes agree to work for creatures who ply them with generous sums of wealth.
Dragon Turtle
Monsters
Fizban's Treasury of Dragons
1
A ruthless shipping magnate has bribed a dragon turtle to attack competitorsâ vessels and drive them out of business.
2
A curious dragon turtle swam upriver from the sea and is now
relationships with other sea creatures that can bring them food or treasure, and they sometimes agree to work for creatures who ply them with generous sums of wealth.
Young Dragon Turtle Connections
Monsters
Fizban's Treasury of Dragons
ruthless shipping magnate has bribed a dragon turtle to attack competitorsâ vessels and drive them out of business.
2
A curious dragon turtle swam upriver from the sea and is now stuck beneath
relationships with other sea creatures that can bring them food or treasure, and they sometimes agree to work for creatures who ply them with generous sums of wealth.
Ancient Dragon Turtle Connections
monsters
bound dragons to his service, and learned how to drive dragons across Faerûn into a berserk rage. He considered his intellect beyond morality and became paranoid, resentful, and megalomaniacal
. His Cult of the Dragon devotes itself to helping evil dragons become dracoliches to bring this evil new age to fruition.
Sammaster was killed in battle, but had prepared contingencies for his demise
monsters
dracoliches, magically bound dragons to his service, and learned how to drive dragons across Faerûn into a berserk rage. He considered his intellect beyond morality and became paranoid, resentful, and
rule Faerûn. His Cult of the Dragon devotes itself to helping evil dragons become dracoliches to bring this evil new age to fruition.
Sammaster was killed in battle, but had prepared contingencies
Goliath
Legacy
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Species
Elemental Evil Player's Companion
single mistake can bring doom to an entire tribe, while an individualâs heroic effort can ensure the entire groupâs survival.
Goliaths thus place a premium on self-sufficiency and
away in the night to seek the cold will of fate.
In some ways, the goliath drive to outdo themselves feeds into the grim inevitability of their decline and death. A goliath would much rather die in
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
table describes some tasks that could bring characters to such a place. Dhakaani Fort Adventures d10 Adventure Goal 1 Steal an ancient magic weapon from the fortâs commander. 2 Bring a treaty
taken prisoner and held in the fortâs dungeons. 5 Steal the fort commanderâs notes on troop movements in the surrounding areas. 6 Lead a strike force against the fort to drive out or destroy the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Galeâs Eye Tower Adventures Here are sample adventure hooks to bring characters to Galeâs Eye Tower or to give them missions to pursue there. Glorious Aerie A group of aarakocra controls the tower
Iceberg (in this chapter). They manipulate the winds to bring the iceberg to the towerâs location, but as a side effect, the perpetual storm grows more intense and ravages the surrounding countryside
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
light. Given those objectives, the Dreaming Dark can drive events on a small scale, by setting bandits in motion or triggering local feuds, or the adventurers might uncover evidence of plans that could reignite the Last War or bring an entire nation or religion under the sway of the Dreaming Dark.
relentlessly pursues the kalashtar and takes every opportunity to bring down these enemies. The kalashtar are descended from rebel quori that defied the Dreaming Dark and want to push Dal Quor into an age of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Zuggtmoyâs spores drive him to seek a densely populated area where he can spread his contagion. Itâs also possible the party arrives at Gracklstugh involuntarily. Duergar slavers scour the Underdark in search
of new âmerchandise,â and they might deceive or outright capture the characters and bring them to their cityâs slave markets. The random encounters in chapters 2 and 3 can easily set up this scenario.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
play. Step 3: Plan Adventures. Consider the smaller conflicts that make up the larger conflicts of the campaign, and devise fun quests that help drive the story. Flesh out the antagonists, the
important locations, and the elements that link the adventures together. Step 4: Bring It to an End. Think about how the campaign might end and what level you expect the characters to be when the campaign
Compendium
- Sources->Dungeons & Dragons->Monster Manual
creatures that promise them control of new territories. Should hobgoblins bring an entire land to heel, they seek new conquests, venturing across seas, into the Underdark, or to stars and planes of
endlessly indulge their drive for domination. These war-obsessed hobgoblins employ elaborate tactics and strange weapons, which they sometimes unleash on worlds of the Material Plane.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
boil up from below to repel the invaders out of Avernus, back to the juncture where the Styx enters the Hells. This drive by the devils attracts the attention of more demons from the Abyss, which pushes
other planes are little more than skirmishes in the Blood War, even a small number of demons and devils can wreak havoc and bring destruction wherever they see fit to do battle.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
.â Donât feel bound by an encounter chain. Let the charactersâ decisions and actions drive the story. You can change the order in which encounters happen, remove encounters you donât need, or create new
track: A friendly faction that has information about the whereabouts of the Stone of Golorr whereabouts can bring that knowledge to the characters. A treacherous underling of the villain reveals the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
saving throws. A driver proficient with land vehicles can add its proficiency bonus to ability checks and saving throws made using the infernal war machineâs ability scores. Drive. While the infernal war
machineâs engine is on, the driver can use an action to propel the vehicle up to its speed or bring the vehicle to a dead stop. While the vehicle is moving, the driver can steer it along any course
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the marauders, who consist of at least an ogre and some bugbears. Harbin is offering a 100 gp contract to any group that can drive the marauders and any goblin companions away. If the party pursues
encourages the characters to keep up the pressure on the Cragmaw goblins. He offers the party a 500 gp reward if they can locate Cragmaw Castle and defeat or drive off the bandâs leader. Sildar suggests
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
bring law and order to Phandalin. As such, he wants to find the lost mine of Wave Echo Cave and help the Rockseeker brothers put it back into production, believing that bringing prosperity to the region
drive off the tribeâs chieftain. Sildar suggests the party might find the castle by searching the lands around the Triboar Trail for more raiding parties (see âWilderness Encountersâ in the âTriboar
Compendium
- Sources->Dungeons & Dragons->Monster Manual
distances and even into cities or dungeons. More cunning than mere animals, these predators might set ambushes or lie hidden for days to bring down their prey. Displacer beasts sometimes pursue prey
. These restless hunters can destroy a landâs natural balance and drive other creatures to extinction. As a result, many druid circles and Fey view displacer beasts as deadly threats. Displacer Beast Large
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
spotted amid tended groves and gardens. Any beast described in this source or in the Monster Manual can roam the rubblebelts. The Gruul can bring out the fury in these beasts, turning them into
declares the surrounding land its territory, itâs almost impossible to drive the creature out. The Gruul revere these multiheaded predators as vestiges of the ancient times before the guilds took over the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Preparing for the Worst Whether the characters drive off the Dragon Army soldiers or make other plans within town, Mayor Raven eventually seeks the charactersâ council in determining how best to
Darrett after theyâve conferred with Mayor Raven and Cudgel (see the âBecklinâs Fearâ section). Cudgel Ironsmile. Cudgel wants only to get her troops and bring them back to Vogler. Even if theyâre
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
other ties that form among people in different guilds. Let these tables inspire you as you think about the circumstances that bring your party together. Although conflicts among the guilds drive much
together. The DM can also use the Common Cause table in this section to find a way to bring together characters who donât know or trust each other. Party Makeup d8 Party Makeup 1 One-Guild Party
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
ideas for how you might use the Heralds of the Comet to drive the action of an entire campaign. Heralds as an Adversary Use these ideas to inspire adventures that feature the Heralds of the Comet as
drive the characters out of town. Staged Omens. The Heralds of the Comet recruits members most successfully in times of fear and unrest. When pronouncements of celestial omens arenât enough, a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
treasure seekers to these ruins, but the reward for their boldness is death. Whatever riches that the explorers bring with them adds to the hoard guarded by the chuuls. Chuuls can sense magic at a distance
. This sense couples with an innate drive that leads them to slay explorers, take their gear, and bury it in secret locales aboleths dictated eons ago. Waiting Servants. Although the abolethsâ ancient
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
distraction afforded by the lizardfolk and the looming sahuagin threat gives the Scarlet Brotherhood the opportunity to bring more agents into town, posing as mercenaries brought in by Anders to protect the
possibly drive away or exterminate the lizardfolk, which he sees as a dire threat after being fed tales by his Brotherhood handlers of the lizardfolkâs preference for eating humans. If presented
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
the city of Neverwinter, a dwarf named Gundren Rockseeker asked you to bring a wagonload of provisions to the rough-and-tumble settlement of Phandalin, a couple of daysâ travel southeast of the city
wagon. The rest of the characters can be riding on the wagon, walking alongside, or scouting ahead, as they like. Driving the Wagon Any character can drive a wagon, and no particular skill is necessary
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, preparing us for transcendent immortality within the bowels of the gibbering mouther. The Lord of Eyes sees all secrets. Its gaze elevates the worthy and slays the unbeliever. Drive doubt from your heart
recognize the true nature of the beings they serve. A cult of Rak Tulkhesh might truly believe their lord will bring peace to the world, even if that peace must begin with bloody war. Joining such a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
revolutionariesâ leaders. Personality Trait. âIâve seen much and have a story for every occasion.â Ideal. âI lost most of my life to othersâ corruption. Iâll risk what I have left to bring an end to it
.â Bond. âSan CitlĂĄn is my home, and no one will ever drive me out of my own home.â Flaw. âI donât care who I endanger to further our cause.â Palomaâs Request Paloma explains to the characters that
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
ruthless shipping magnate has bribed a dragon turtle to attack competitorsâ vessels and drive them out of business.
2 A curious dragon turtle swam upriver from the sea and is now stuck beneath
creatures that can bring them food or treasure, and they sometimes agree to work for creatures who ply them with generous sums of wealth. Dragon Turtle Wyrmling Connections d6 Connected Creatures
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
in mind the ways in which the events and developments of the adventure might drive those upgrades. For example, the expansion option available to the headquarters might amount to simply digging out
NPCs during preceding episodes, those NPCs might be taken on as official staff members at this time. This is also an excellent time to bring in an NPC the characters enjoyed interacting with, making
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
to drive the action of a campaign: Evil Cult. Wicked cultists infiltrate a peaceful realm to free an ancient evil entity trapped in a dungeon. Releasing the entity would surely spell the realmâs doom
characters years ago resurfaces, giving the characters a chance to finally bring the villain to justice. Sword and Sorcery A sword-and-sorcery campaign features a grim world of evil spellcasters and
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
use these conflicts, look for opportunities in your adventures to introduce creatures in service to the three villainous groups. Give goals to these villains that bring their operatives into conflict
elemental prince, or an elder god trapped in a dungeon; build a stronghold above or near the dungeon; drive other inhabitants out of the region; and use a special magic item or ritual to free
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
now are full-fledged members of Vistani culture (see the âVistani Charactersâ sidebar for details). As they travel, members of a Vistani band walk, ride on horseback, and drive ledge wagons, stopping
ways, particularly between domains. One might glimpse their fortune, but such things endlessly shift. Every soul makes their own fate. Views of Vistani Their travels across domains bring many Vistani
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
leave it alone. Its deadly tail can drive away or kill smaller threats. Brontosaurus
Gargantuan Beast (Dinosaur), Unaligned
Armor Class 15 (natural armor)
Hit Points 121 (9d20 + 27)
Speed 30 ft
damage.
Velociraptor This feathered dinosaur is about the size of a large turkey. It is an aggressive predator and often hunts in packs to bring down larger prey. Velociraptor
Tiny Beast (Dinosaur
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
The Rank and File While the Lords of the Nine set the overall direction of the Hells, it is the rank and file â uncounted numbers of lesser devils â that drive their schemes forward. Denizens of the
and specific circumstances. A clever upstart that wants to annihilate its superior could manipulate events to bring about one such circumstance, then look on as the commander succumbs while it cites the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
dedication to its goals strains the bonds between elements that must work together for the clan to prosper. Feuds between artisans drive wedges between families. Dwarf traders strike deals that fail to benefit
weaker than it was before the unrest occurred, and thus itâs an easier target for outside enemies. If selfishness and greed were not enough to bring the clan to utter destruction, the horde of orcs






