Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 32 results for 'driven ignore are blow'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        driven ignore are blood
                                    
                                
                                    
                                        driven ignore are below
                                    
                                
                                    
                                        driven ignore are brown
                                    
                                
                                    
                                        driven ignore are blue
                                    
                                
                                    
                                        driven ignore are blond
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     the Abyss, bent on slaughter and death, driven by unrestrained bloodlust. Whether theyâre controlled by more powerful demons or charging into battle for the sake of it, armanites use their
                                                
                                            
                                                
                                                     flense the flesh from a victim, and they use them all to carve through their foes. When theyâre up against tough formations, they can call on their innate magic to loose bolts of lightning and blow holes in enemy ranks.PoisonCold, Fire, Lightning
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     Guild took over your family business, ran it into the ground, and burned the building for insurance money. You were driven into crime yourself, but youâll never work for the Guild. You take
                                                
                                            
                                                
                                                    ; but what you learn you pass on to the Guild.
4
The inequality of Baldurâs Gate has driven you to take matters into your own hands. You steal from patriars and rich Lower City residents
                                                
                                            
                                        
                                                    Criminal / Spy
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Backgrounds
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     I canât do it.
8
I blow up at the slightest insult.
d6
Ideal
1
Honor. I donât steal from others in the trade. (Lawful)
2
Freedom. Chains are meant to
                                                
                                            
                                                
                                                    .
2
When faced with a choice between money and my friends, I usually choose the money.
3
If thereâs a plan, Iâll forget it. If I donât forget it, Iâll ignore it
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     in a situation. Never tell me the odds.
7
The best way to get me to do something is to tell me I canât do it.
8
I blow up at the slightest insult.
d6
Ideal
1
                                                
                                            
                                                
                                                    
If thereâs a plan, Iâll forget it. If I donât forget it, Iâll ignore it.
4
I have a âtellâ that reveals when Iâm lying.
5
I turn tail and run when
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     with bluish-white energy spilling out. An air genasiâs hair might blow in a phantom wind or be made entirely of clouds or vapor.
Genasi
Tracing their ancestry to the genies of the Elemental
                                                
                                            
                                                
                                                     increase. You can follow those suggestions or ignore them, but you canât raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Hobgoblins trace their origins to the ancient courts of the Feywild, where they first appeared with their goblin and bugbear kin. Many of them were driven from the Feywild by the conquering god
                                                
                                            
                                                
                                                    ;Quick Buildâ section for your characterâs class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you canât raise any of your scores
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     things humanity canât even imagine. Or you might ignore this big picture and be driven solely by your personal desires or the goals of your family or warlord. Backgrounds. The creatures of Droaam are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     chained up just inside the opening. Each wolfâs chain leads to an iron rod driven into the base of a stalagmite.
 Three wolves are confined here. They canât reach targets standing on the steps, but all
                                                
                                            
                                                
                                                     three attack any creature except a goblin that moves into the room (see the âDevelopmentsâ section). Goblins in nearby caves ignore the sounds of fighting wolves, since they constantly snap and snarl
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    Armanite Great herds of armanites race across the blasted fields of the Abyss, bent on slaughter and death, driven by unrestrained bloodlust. Whether being controlled by more powerful demons or
                                                
                                            
                                                
                                                     their innate magic to loose bolts of lightning and blow holes in the enemy ranks. Armanite
 Large fiend (demon), chaotic evil
 Armor Class 16 (natural armor)
 Hit Points 84 (8d10 + 40)
 Speed 60 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Armanite Great herds of armanites race across the blasted fields of the Abyss, bent on slaughter and death, driven by unrestrained bloodlust. Whether theyâre controlled by more powerful demons or
                                                
                                            
                                                
                                                     loose bolts of lightning and blow holes in enemy ranks. Armanite
 Large Fiend (Demon), Typically Chaotic Evil
 Armor Class 16 (natural armor)
 Hit Points 94 (9d10 + 45)
 Speed 60 ft.
   STR
                                                
                                            
                                        
                                                    Yuan-ti Pureblood
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     many methods for capturing enemies, such as poisoning, knocking out an opponent instead of making a killing blow, throwing nets, using magic such as suggestion, or restraining them in the coils of a
                                                
                                            
                                                
                                                     rather than among other creatures, including my own kind.
4
I sometimes become consumed by philosophy.
5
I believe I am superior to others of my caste.
6
I am driven by wanderlust
                                                
                                            
                                        
                                                    Orc
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     with orcs tells of confronting a hulking foe that can cleave through a warrior with a single blow, part of a force that can cut down enemies as though they were trembling stalks of wheat before the
                                                
                                            
                                                
                                                    ; their loyalty by turning them into slaves.
If a tribe is defeated and driven from its lair, the survivors might come under the sway of a strong but dimwitted creature, such as a hill giant or an ogre
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    , which recently killed one of them with a blow from its war pick. They ignore characters who keep a respectful distance. A character who studies the fungus and succeeds on a DC 10 Intelligence (Nature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    The Order of the Gauntlet  The Order of the Gauntlet is a dedicated, tightly knit group of holy-minded crusaders driven by a finely honed sense of justice and honor. Friendship and camaraderie are
                                                
                                            
                                                
                                                     situation as an opportunity to deal a mighty blow to the forces of the Abyss. They want to send the demon lords howling back into the pit, proving the worth of the order as well as testing their own valor and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    , religious services were moved to grander temples in the upper wards. Godsgate became a tenement district, and the shrines and monuments were forgotten and left to decay. The final blow to this once-proud
                                                
                                            
                                                
                                                     driven mad by the ghosts of those who died when the tower fell. Others claim that House Vadalis has been trying to magebreed super-soldiers, and the Ravers are the result of failed experiments. Only
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    . Look for ways to raise the stakes of a scene, so players feel that every decision matters. This could be driven by the consequences of failure: through your actions, youâre protecting your friends
                                                
                                            
                                                
                                                     have limitations: the Keeper of the Flame loses her powers if she leaves her citadel. The mighty great druid is⊠well⊠a tree. Most of the powerful people in the setting are driven by selfish goals. If
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     situation. Never tell me the odds. 7 The best way to get me to do something is to tell me I canât do it. 8 I blow up at the slightest insult.   d6 Ideal   1 Honor. I donât steal from others in the trade
                                                
                                            
                                                
                                                     money. 3 If thereâs a plan, Iâll forget it. If I donât forget it, Iâll ignore it. 4 I have a âtellâ that reveals when Iâm lying. 5 I turn tail and run when things look bad. 6 An innocent person is in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     situation. Never tell me the odds. 7 The best way to get me to do something is to tell me I canât do it. 8 I blow up at the slightest insult.   d6 Ideal   1 Honor. I donât steal from others in the trade
                                                
                                            
                                                
                                                     money. 3 If thereâs a plan, Iâll forget it. If I donât forget it, Iâll ignore it. 4 I have a âtellâ that reveals when Iâm lying. 5 I turn tail and run when things look bad. 6 An innocent person is in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     case, your connection to the Finders Guild means you have a sterling reputation to uphold. AUNDAIRIAN SCROLL
 Genius Inquisitive serves cold justice
 In yet another embarrassing blow to the Fairhaven
                                                
                                            
                                                
                                                     Guild inquisitives who pry too deeply into Daask business often feel pressure to back away coming from higher in House Tharashk. Those who ignore that pressure tend to end up the targets of Daask
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     their opponents. The wind doesnât blow down a castle, but flows around and through it. Infiltration and indirect attack are clearly superior tactics. Air cultists seek out high places for their
                                                
                                            
                                                
                                                     Windvane. Driven by Yan-C-Bin, she dubbed herself a queen and set out to find followers to rule. Her enchantments helped fill the ranks of the Cult of the Howling Hatred with initiates hopelessly devoted
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     goblins are guildless and make their way as members of street gangs. Sometimes driven by wild mood swings, goblins have an inclination toward destruction, which can take a playful form but is often
                                                
                                            
                                                
                                                     anything but. Some goblins clobber things, others like to light them on fire, and many love to blow things up. Goblins have an outrageous sense of humor, usually expressed through mischievous pranks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    .  Merrow These worshipers of Demogorgon have been driven into a frenzy by his arrival in the Underdark. They immediately attack, trying to capsize or wreck boats as they utter the war cry, âBlood and salt
                                                
                                            
                                                
                                                     characters can make a DC 13 group Dexterity (Stealth) check to slip past the stirges without disturbing them. If the group check succeeds, the stirges ignore the party. Otherwise, the stirges descend and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     tentacle pulls Chalkie into the drink. Belle then perishes if the characters ignore the fight completely. Shore Fight. The crew is aboard a 15-foot longboat with a sail. The fight takes place 15 feet
                                                
                                            
                                                
                                                     octopuses are driven away, or the characters convince the sailors to flee to safety. Development. The three sailors are from a caravel called the Tortured Tortle, presently anchored a mile off shore. Belle
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     telepathy to politely instruct the intruders to leave the area. If the intruders behave threateningly or ignore its warnings, the magen tries to drive them away using suggestion spells, or failing that
                                                
                                            
                                                
                                                     becoming a brain in a jar (see appendix C). The three wizards have been driven mad by their undead existence. Dispelling the illusion drives them into a furious rage. Visitors who ruin the ball in any
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     stench of animals. Three chained wolves snarl and rattle their chains as you approach the cave mouth. Each wolfâs chain leads to an iron rod driven into the base of a stalagmite.
 The Cragmaws keep a
                                                
                                            
                                                
                                                     into the room (see âDevelopmentâ below). Goblins in nearby caves normally ignore the sounds of growling wolves, but if the characters fight the wolves, 1d4 goblins come to investigate in 2 rounds. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     Wind howls as it climbs this dark shaft.
 After 80 feet, the pit tapers into a tunnel (area N1 of the Howling Caves, described later in this chapter). Chaotic gusts blow up and down the shaft, too
                                                
                                            
                                                
                                                     this cave after being driven out of area F9. The rust monster is heavily obscured by the mist and makes a surprise attack against a creature that falls into the pit, gaining advantage on its attack
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     the characters, Carkuss asks the following riddle: I stand aloof, alone as a savior. I shine my oily smile across the rippling vastness. I, with this beaming, attract and repel. Ignore me, and you are
                                                
                                            
                                                
                                                     scars on its sides that form the image of a draconic skull with a sword driven up through it from the bottom. A character who succeeds on a DC 10 Intelligence (Arcana) check recognizes the sigil as part
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    , however, since the area is home to a huge variety of fish and shellfish, many of which are prized in Waterdeep. Reghed Glacier The cold winds that give Icewind Dale its name blow down off this high
                                                
                                            
                                                
                                                     out its human population, drove the dwarven population deep underground, slew the cityâs dwarf king, and, perhaps worst of all, dealt a fatal blow to Sundabarâs longstanding alliance with its human and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     garden. They ignore characters in boats, attack anyone in the water, and wonât climb up the stairs. The water flowing down the main concourse is only 1 foot deep, and the current isnât particularly strong
                                                
                                            
                                                
                                                     blow through, and overlooking the silent pool below. But time, decay, and some bestial presence have given it a sinister air. It smells foul, and dark stains cover the floor and seep down the white
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    ; range 120 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 7 (3d4) lightning damage.
 If the characters are disguised as air cultists, the cultists stationed here ignore them unless attacked
                                                
                                            
                                                
                                                     an action to blow the horn (see below). The djinni Ahtayir (area A15) arrives at the end of Aerisiâs next turn. She orders the djinni to cover her escape and flies down the shaft in area A18. Horn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     harnessed horses or oxen can be driven through the water to bathe them, drive off flies, and let them drink. It also boasts a tanner, a smith, some horse dealers and trainers who keep extensive stables, and
                                                
                                            
                                                
                                                     years ago, and the innkeeper went missing shortly thereafter. Suggested Encounter Hill giants have attacked many of the cattle ranches around Beliard. Every attack is the same: the giants ignore the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     from coral and wood and appears to have been driven into the creature. If Oceanus is with the party, he identifies the sharkâs armor as of sahuagin manufacture and relates that animals like this
                                                
                                            
                                                
                                                     among what look like egg fragments.
 More than two hundred lizardfolk eggs are buried in the mud in this room. Three near the door have hatched very recently. Any blow will kill these hatchlings
                                                
                                            
                                        






