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                        Returning 23 results for 'driven imagine are baron'.
                    
                
                        
                            
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                                                     Monsters
                                                    Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                     cloud giants in the ordningâthe set of values and expectations that determines their rank in giant societyâis driven by wealth. Those cloud giants foolish or unlucky enough to have their
                                                
                                            
                                                
                                                     killed or driven away.
Calculating Masters. When a fog giant accumulates followers, it sets them to the task of rebuilding the giantâs collection of wondrous, expensive treasures. Its favored
                                                
                                            
                                        
                                                     Species
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    âs most dramatic tool, but Orien also runs caravans and coaches across the length of Khorvaire. Dragonshard focus items ensure that the fastest vehicles are those driven by heirs with the Mark
                                                
                                            
                                                
                                                    .
Orien has dominated transportation for centuries, but now the house is facing challenges. The Mournland is a dramatic obstacle for ground transportation, and Baron Kwanti dâOrien has had tremendous
                                                
                                            
                                        
                                                    Satyr
                                                    
    
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                                                     Species
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Satyrs have a well-earned reputation for their good spirits, gregarious personalities, and love of revels. Most satyrs are driven by simple desires, to see the world and to sample its every pleasure
                                                
                                            
                                                
                                                     importantlyâit feels really good. Driven by instinct and intuition, most satyrs prove unpredictable, following their sense of wonder wherever it leads.
Very Odd Indeed
Satyrs are known for their
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Hobgoblins trace their origins to the ancient courts of the Feywild, where they first appeared with their goblin and bugbear kin. Many of them were driven from the Feywild by the conquering god
                                                
                                            
                                                
                                                     the Playerâs Handbook, and choose the row in the table that best represents the build you imagine for your character.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    , creating dangerous hybrids and a spreading corruption. Opposing the hagsâ evil is a female unicorn named Banrion. After years of skirmishes, the hags have driven Banrion to an isolated pinnacle of
                                                
                                            
                                                
                                                     rock. This pinnacle stands among the ruins of an ancient city that once housed the Infernal Machine, until Baron Lum the Mad discovered and claimed it for himself. A fallen clock tower still holds some of the machineâs components, which retain enough power to manipulate time.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     also runs caravans and coaches across the length of Khorvaire. Dragonshard focus items ensure that the fastest vehicles are those driven by heirs with the Mark of Passage, but the house also licenses
                                                
                                            
                                                
                                                    , but now the house is facing challenges. The Mournland is a dramatic obstacle for ground transportation, and Baron Kwanti dâOrien has had tremendous difficulty securing funds to rebuild the lightning
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     humanity canât imagine? Or are you driven solely by your personal desires, or the goals of your family or warlord? How Does Your Background Shape You? The diverse creatures of Droaam could include a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     things humanity canât even imagine. Or you might ignore this big picture and be driven solely by your personal desires or the goals of your family or warlord. Backgrounds. The creatures of Droaam are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Noteworthy Features Those familiar with Lamordia know these facts: Lamordia is a frigid land of barren mountains, frozen swamps, and icy seas. Its ruler, Baron von Aubrecker, hasnât left his estate
                                                
                                            
                                                
                                                     for years, though he issues proclamations and sends agents to collect taxes. Steam power driven by boiling sewers fuels clockwork inventions and massive cranes in the city of Ludendorf. The necessity
                                                
                                            
                                        
                                                    Triton
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    
Ah, the tritons. Imagine if the elves spent a few centuries far beneath the sea, where their arrogance and pretension could grow undisturbed. At least the tritons spent that time fighting sahuagin
                                                
                                            
                                                
                                                     the depths revealed that krakens, sahuagin, and far worse foes had fled the Plane of Water for the Material Plane.
The tritons, driven by a sense of duty and responsibility, would not allow their foes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     driven by Gruumshâs fury, and the gnolls arenât tied to Yeenoghu. The exceptions to this rule are creatures whose identities are shaped by magic. Fiends and celestials embody pure ideals of good and
                                                
                                            
                                                
                                                     evil; lycanthropes are driven by a curse. Monsters arenât always villains, and the villains arenât always monsters. Many of the gnolls of Droaam are more honorable than the human mercenaries of House
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     isolation and greed that doomed them. The clergy began fighting over food and wine. By the time their supplies ran out, they had either been killed by each otherâs hands or driven hopelessly insane by
                                                
                                            
                                                
                                                     Strahd appearing in other guises. The truth, however, is even more disturbing. The gleam in her eyes was like warm sunlight on a still pond. That light is gone forever. When I try to imagine those eyes, all I see is a mad abyss.
 âStrahd von Zarovich
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                    Giant, Fog The place of cloud giants in the ordningâthe set of values and expectations that determines their rank in giant societyâis driven by wealth. Those cloud giants foolish or unlucky enough to
                                                
                                            
                                                
                                                     ambitious humans, renegade elves, and greedy dwarvesâall folk they see as properly civilized. They treat orcs, goblinoids, and other âbarbarianâ types as pesky vermin, best killed or driven away. Calculating
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     area 42 with the baron. A character who searches the seaweed bed discovers a hidden, unlocked coffer. Trapped Table. A character who examines the table and makes a successful DC 14 Wisdom (Perception
                                                
                                            
                                                
                                                     large sharks with armored plates driven into their flanks swim freely here.
 This is one of two large shark pens on the second level of the fortress. Because of the ubiquitous seaweed, the number of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Satyr Satyrs have a well-earned reputation for their good spirits, gregarious personalities, and love of revels. Most satyrs are driven by simple desires, to see the world and to sample its every
                                                
                                            
                                                
                                                    . Driven by instinct and intuition, most satyrs prove unpredictable, following their sense of wonder wherever it leads. Very Odd Indeed Satyrs are known for their eccentricities. Some people spend too
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     magic or simply unable to control it.
 Without great magic to keep them aloft, the remaining flying cities of Netheril crashed to the ground, and many arcanists who survived were driven mad. Once magic
                                                
                                            
                                                
                                                     fell into ruin. If youâve ever played a science fiction game that includes the concept of a lost, highly advanced civilization, then you can begin to imagine what ancient Netheril must have been like
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     or phrases, tics and habitual gestures, vices and pet peeves, and whatever else you can imagine. Each background presented in this chapter includes suggested characteristics that you can use to spark
                                                
                                            
                                                
                                                     antihero, driven by his rivalry with Drizzt. His bond might be phrased as âI will not rest until I have proved myself better than Drizzt DoâUrden.â
 Each of these characters also has an important
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                    , characters approaching can hear the rattle and clank of immense chains. Gigantic steel bolts have been driven into the stone floor of this immense area, attached to heavy chains. These trail down into
                                                
                                            
                                                
                                                    , while a sahuagin baron and two hunter sharks swim deeper down. Enmity between the baron and the priestess (area 84) means that these sahuagin make no attempt to call for aid. The sahuagin know the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     its repercussions change the charactersâ world, and its effects echo long after the initial attack or takeover. Imagine that part of your campaign world is attacked or invaded. Depending on the current
                                                
                                            
                                                
                                                    . Alternatively, the scale can be as dramatic as humanity rising to overthrow the gods. Imagine that part of your campaign world erupts in revolution. Pick a power group in your current campaign and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     characterâs favorite words or phrases, tics and habitual gestures, vices and pet peeves, and whatever else you can imagine.
 Each background presented later in this chapter includes suggested
                                                
                                            
                                                
                                                    , Artemis is more than a criminal assassinâhe is an antihero, driven by his rivalry with Drizzt. His bond might be phrased as âI will not rest until I have proved myself better than Drizzt DoâUrden
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     save, or half as much on a successful one. Coffer. The coffer is locked; the key to open it is carried by Baron Kepmak in area 42. It can be opened by a character who makes a successful DC 14 Dexterity
                                                
                                            
                                                
                                                     center of its south side, the row of benches is broken by three special seats. The center and western seats, the largest and most ornately decorated, are reserved for the baroness and baron, and the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     flames. Treasure. Tucked under the chefâs hat is an electrum spork with a bejeweled handle (worth 250 gp). Crypt 29 Baron Eisglaze DrĂŒf Opening the door causes the air around you to turn as cold as
                                                
                                            
                                                
                                                     the coldest hell you can imagine. Every surface inside the crypt is covered with thick, brownish mold. A patch of brown mold (see âDungeon Hazardsâ in chapter 5, âAdventure Environments,â of the Dungeon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    . The Nether Oak is easily angered and uproots itself if driven to combat. When it attacks, four needle blights spring from the ground to assist it, acting on the same initiative count. Y11. Tower of
                                                
                                            
                                                
                                                     before spinning the creature a tailor-made robe. As the robe is being fashioned, Mixyll urges its guest to âimagine any image your heart desires.â The spiders can, in the 10 minutes it takes to
                                                
                                            
                                        





