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                        Returning 25 results for 'driven imagine are blend'.
                    
                
                        
                            
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                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     skin is often shades of blue or green, sometimes a blend of the two. If they have a human skin tone, there is a glistening texture that catches the light, like water droplets or nearly invisible fish
                                                
                                            
                                                
                                                     weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
                                                
                                            
                                        
                                                     Species
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                    Thri-kreen have insectile features and two pairs of arms. Their bodies are encased in protective chitin. They can alter the coloration of this carapace to blend in with their natural surroundings
                                                
                                            
                                                
                                                     character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
                                                
                                            
                                        
                                                    Satyr
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Satyrs have a well-earned reputation for their good spirits, gregarious personalities, and love of revels. Most satyrs are driven by simple desires, to see the world and to sample its every pleasure
                                                
                                            
                                                
                                                     importantly—it feels really good. Driven by instinct and intuition, most satyrs prove unpredictable, following their sense of wonder wherever it leads.
Very Odd Indeed
Satyrs are known for their
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Hobgoblins trace their origins to the ancient courts of the Feywild, where they first appeared with their goblin and bugbear kin. Many of them were driven from the Feywild by the conquering god
                                                
                                            
                                                
                                                     the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Created by the Cat Lord—a divine being of the Upper Planes—to blend the qualities of humanoids and cats, tabaxi are a varied people in both attitude and appearance. In some lands, tabaxi
                                                
                                            
                                                
                                                     Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    Creating Domains of Dread Ravenloft is a place where your nightmares can run wild, where anything you can imagine in moments of dread or despair can come to frightful life among the Mists. The
                                                
                                            
                                                
                                                     setting as a whole is made up of countless isolated domains, each one a perfect expression of a particular flavor of the macabre. Creating your own domain allows you to blend legendary evils, unexpected
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     humanity can’t imagine? Or are you driven solely by your personal desires, or the goals of your family or warlord? How Does Your Background Shape You? The diverse creatures of Droaam could include a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     the local clan leader. She despises needless cruelty but is ruthless in protecting her family’s interests. Eastbridge is a blend of Boromar loyalists, Daask insurgents, refugees and veteran soldiers
                                                
                                            
                                                
                                                     driven here by war, even a small band of warforged. Westbridge is as safe as Callestan gets, while anything goes in Eastbridge. Westbridge has a significant halfling population. In Eastbridge, a group of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     things humanity can’t even imagine. Or you might ignore this big picture and be driven solely by your personal desires or the goals of your family or warlord. Backgrounds. The creatures of Droaam are
                                                
                                            
                                        
                                                    Triton
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    
Ah, the tritons. Imagine if the elves spent a few centuries far beneath the sea, where their arrogance and pretension could grow undisturbed. At least the tritons spent that time fighting sahuagin
                                                
                                            
                                                
                                                     the depths revealed that krakens, sahuagin, and far worse foes had fled the Plane of Water for the Material Plane.
The tritons, driven by a sense of duty and responsibility, would not allow their foes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     persuasive than facts. These bards wield a blend of logic and theatrical wordplay, winning over skeptics and detractors with logical arguments and plucking at heartstrings to appeal to the emotions of
                                                
                                            
                                                
                                                     next saving throw it makes before the start of your next turn. Unfailing Inspiration 6th-level College of Eloquence feature Your inspiring words are so persuasive that others feel driven to succeed. When
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     driven by Gruumsh’s fury, and the gnolls aren’t tied to Yeenoghu. The exceptions to this rule are creatures whose identities are shaped by magic. Fiends and celestials embody pure ideals of good and
                                                
                                            
                                                
                                                     evil; lycanthropes are driven by a curse. Monsters aren’t always villains, and the villains aren’t always monsters. Many of the gnolls of Droaam are more honorable than the human mercenaries of House
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     isolation and greed that doomed them. The clergy began fighting over food and wine. By the time their supplies ran out, they had either been killed by each other’s hands or driven hopelessly insane by
                                                
                                            
                                                
                                                     Strahd appearing in other guises. The truth, however, is even more disturbing. The gleam in her eyes was like warm sunlight on a still pond. That light is gone forever. When I try to imagine those eyes, all I see is a mad abyss.
 —Strahd von Zarovich
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     way to evade the watchful eyes of the Iron Gate. Kasshta Keep All but one of the monasteries of Adar lie concealed behind a blend of psychic and arcane techniques. Kasshta Keep refuses to hide from
                                                
                                            
                                                
                                                     foundation of a dozen shattered nations. Scholars consider the loss of these nations to be a tragedy… except for Ohr Kaluun. The lords of this ancient kingdom were driven by deep paranoia and an all
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     form allows it to blend into almost any group or community, but its transformation doesn’t impart languages, mannerisms, memory, or personality. Doppelgangers often follow or capture creatures they
                                                
                                            
                                                
                                                     mother’s species until it reaches adolescence, at which point it discovers its true nature and is driven to seek out its kind to join them. Doppelganger
 Medium monstrosity (shapechanger), neutral
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Satyr Satyrs have a well-earned reputation for their good spirits, gregarious personalities, and love of revels. Most satyrs are driven by simple desires, to see the world and to sample its every
                                                
                                            
                                                
                                                    . Driven by instinct and intuition, most satyrs prove unpredictable, following their sense of wonder wherever it leads. Very Odd Indeed Satyrs are known for their eccentricities. Some people spend too
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     position of the Church. Now eleven years old, Jaela Daran continues to astound all who encounter her. She possesses poise and wisdom beyond her years, and she displays the blend of courage and
                                                
                                            
                                                
                                                     than compassion as the primary tool for rooting out evil. And in Thrane, the church has become the ruling body. While still driven by Tira’s principles of redemption and sacrifice, the intrusion of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     magic or simply unable to control it.
 Without great magic to keep them aloft, the remaining flying cities of Netheril crashed to the ground, and many arcanists who survived were driven mad. Once magic
                                                
                                            
                                                
                                                     fell into ruin. If you’ve ever played a science fiction game that includes the concept of a lost, highly advanced civilization, then you can begin to imagine what ancient Netheril must have been like
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     or phrases, tics and habitual gestures, vices and pet peeves, and whatever else you can imagine. Each background presented in this chapter includes suggested characteristics that you can use to spark
                                                
                                            
                                                
                                                     antihero, driven by his rivalry with Drizzt. His bond might be phrased as “I will not rest until I have proved myself better than Drizzt Do’Urden.”
 Each of these characters also has an important
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     spikes affixed to the bottom. The opening is covered by a wooden trapdoor painted to blend into the stone of the tunnel. A character who has a passive Perception score of 16 or higher notices the trapdoor
                                                
                                            
                                                
                                                     area. The undead attack until they are destroyed or the intruders have been driven away. They pursue intruders throughout the tunnels but do not leave the Winding Way. Once any intruders have been
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     its repercussions change the characters’ world, and its effects echo long after the initial attack or takeover. Imagine that part of your campaign world is attacked or invaded. Depending on the current
                                                
                                            
                                                
                                                    . Alternatively, the scale can be as dramatic as humanity rising to overthrow the gods. Imagine that part of your campaign world erupts in revolution. Pick a power group in your current campaign and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     character’s favorite words or phrases, tics and habitual gestures, vices and pet peeves, and whatever else you can imagine.
 Each background presented later in this chapter includes suggested
                                                
                                            
                                                
                                                    , Artemis is more than a criminal assassin—he is an antihero, driven by his rivalry with Drizzt. His bond might be phrased as “I will not rest until I have proved myself better than Drizzt Do’Urden
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     are seldom encountered without a commanding star spawn seer (also in this book) nearby. A hulk appears to have little will of its own and is driven to protect its master. Star Spawn Hulk
 Large
                                                
                                            
                                                
                                                     grasp the seer’s strange staff formed of a blend of flesh, bone, and star stuff. A star spawn seer is almost always accompanied by one or more star spawn hulks (also in this book). Not only is a hulk a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    . The Nether Oak is easily angered and uproots itself if driven to combat. When it attacks, four needle blights spring from the ground to assist it, acting on the same initiative count. Y11. Tower of
                                                
                                            
                                                
                                                     before spinning the creature a tailor-made robe. As the robe is being fashioned, Mixyll urges its guest to “imagine any image your heart desires.” The spiders can, in the 10 minutes it takes to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     by all creatures — including each other. Driven by Greed. Chromatic dragons lust after treasure, and this greed colors their every scheme and plot. They believe that the world’s wealth belongs to them
                                                
                                            
                                                
                                                     to the dragon’s reek of rotting vegetation and foul water. When it hatches, a black dragon has glossy black scale. As it ages, its scales become thicker and duller, helping it blend in to the marshes
                                                
                                            
                                        





