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                        Returning 35 results for 'driven insight are being'.
                    
                
                        
                            
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                                                     Monsters
                                                    Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     until the end of its next turn.
Weird Insight. The nothic targets one creature it can see within 30 feet of it. The target must contest its Charisma (Deception) check against the nothicâs Wisdom
                                                
                                            
                                                
                                                     (Insight) check. If the nothic wins, it magically learns one fact or secret about the target. The target automatically wins if it is immune to being charmed.A nothic is a monstrous creature with
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     annihilates its body and leaves behind a spectral being composed of fragments from the victimâs psyche and overwhelming psychic agony.
Every allip is wracked with a horrifying insight that
                                                
                                            
                                                
                                                     remains hidden, its victim is gradually overcome by frantic energy. A scholar, driven by sudden insights to work night and day, produces reams of text with little memory of exactly what the documents
                                                
                                            
                                        
                                                    Nothic
                                                    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    ":"damage","rollAction":"Rotting Gaze","rollDamageType":"necrotic"} necrotic damage.
Weird Insight. The nothic targets one creature it can see within 30 feet of it. The target must contest its
                                                
                                            
                                                
                                                     Charisma (Deception) check against the nothicâs Wisdom (Insight) check. If the nothic wins, it magically learns one fact or secret about the target. The target automatically wins if it is immune to
                                                
                                            
                                        
                                                     Backgrounds
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     the mysteries youâre embroiled in are local crimes or realm-spanning conspiracies, youâre driven by a personal need to hunt down even the most elusive clues and reveal what others would
                                                
                                            
                                                
                                                     keep hidden in the shadows.
Skill Proficiencies: Choose two from among Insight, Investigation, or Perception
Tool Proficiencies: Disguise kit, thievesâ tools
Equipment: A magnifying glass
                                                
                                            
                                        
                                                     Backgrounds
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                    For longer than you can remember, you have traversed the Astral Sea. There, you experienced firsthand the wonders of the Silver Void: you stopped aging and no longer felt hunger or thirst. Driven by
                                                
                                            
                                                
                                                     denizens.
Skill Proficiencies: Insight, Religion
Languages: Two of your choice (Celestial or Gith recommended)
Equipment: A set of travelerâs clothes, a diary, an ink pen, a bottle of ink, and a
                                                
                                            
                                        
                                                     Backgrounds
                                                    Tomb of Annihilation
                                                    
                                                
                                            
                                                     books and scrolls, but also through first-hand observationâby visiting far-flung settlements and exploring local histories and customs.
 
Skill Proficiencies: Insight, ReligionLanguages
                                                
                                            
                                                
                                                     surviveâor why they did not. Some anthropologists are driven by intellectual curiosity, while others want the fame and recognition that comes with being the first to discover a new people, a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     hire, uncovering secrets for well-paying clients. Whether the mysteries youâre embroiled in are local crimes or realm-spanning conspiracies, youâre driven by a personal need to hunt down even the most
                                                
                                            
                                                
                                                     elusive clues and reveal what others would keep hidden in the shadows. Skill Proficiencies: Choose two from among Insight, Investigation, or Perception Tool Proficiencies: Disguise kit, thievesâ tools
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     crash and spent years in a remote location until you were found. In that time, you experienced a remarkable revelation. Did you have a religious experience, or did you have an arcane insight into the
                                                
                                            
                                                
                                                    âsomething so big that itâs driven you from your beloved books and into a life of adventure. Is it a fragment of the Draconic Prophecy? A complex puzzle leading to an ancient treasure?
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     driven to the point of near tyranny, demanding that their workers toil ever harder. Some miners pocket gemstones they dig out, while others are drawn to possess things the adventurers are carrying
                                                
                                            
                                                
                                                     the settlement. If left outside, Glabbagool might eventually find its way in through the wererat warrens, giving the characters insight into how the other oozes are getting in, or appearing in the nick of time to help the characters if they find themselves in peril.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    , History, Insight, Religion, or Stealth Weapon Proficiencies Simple weapons and Martial weapons that have the Light property Tool Proficiencies Choose one type of Artisanâs Tools or Musical Instrument
                                                
                                            
                                                
                                                     view adventures as tests of their physical and mental development. They are driven by a desire to accomplish a greater mission than merely slaying monsters and plundering treasure; they strive to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     motherâs species until it reaches adolescence, at which point it discovers its true nature and is driven to seek out its kind to join them. Doppelganger
 Medium monstrosity (shapechanger), neutral
                                                
                                            
                                                
                                                    , Insight +3
 Condition Immunities charmed
 Senses darkvision 60 ft., passive Perception 11
 Languages Common
 Challenge 3 (700 XP)
 Shapechanger. The doppelganger can use its action to polymorph
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Bone Devil (Osyluth)  Driven by hate, lust, and envy, bone devils act as the cruel taskmasters of the Nine Hells. They set weaker devils to work, taking special delight in seeing fiends that defy
                                                
                                            
                                                
                                                    )
 
  INT
  13 (+1)
 
  WIS
  14 (+2)
 
  CHA
  16 (+3)
Saving Throws Int +5, Wis +6, Cha +7
 Skills Deception +7, Insight +6
 Damage Resistances cold; bludgeoning, piercing, and slashing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurerâs Guide
                                                    
                                                
                                            
                                                     longer felt hunger or thirst. Driven by wanderlust, you drifted from one part of the Astral Sea to another, like a mote of dust on the wind. You have lost count of the decades that have passed since
                                                
                                            
                                                
                                                     the planeâs most dangerous denizens. Skill Proficiencies: Insight, Religion Languages: Two of your choice (Celestial or Gith recommended) Equipment: A set of travelerâs clothes, a diary, an ink pen
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     Skill Proficiencies Choose 2: Acrobatics, Athletics, History, Insight, Religion, or Stealth Weapon Proficiencies Simple weapons and Martial weapons that have the Light property Tool Proficiencies
                                                
                                            
                                                
                                                     fuel their determination and discipline. Monks generally view adventures as tests of their physical and mental development. They are driven by a desire to accomplish a greater mission than merely slaying
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     victimâs psyche and overwhelming psychic agony. Blasphemous Secrets. Every allip is wracked with a horrifying insight that torments what remains of its mind. In the presence of other creatures, an allip
                                                
                                            
                                                
                                                     overcome by manic energy. A scholar, driven by sudden insights to work night and day, produces reams of text with little memory of exactly what the documents contain. If the allip succeeds, it passes from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     victimâs psyche and overwhelming psychic agony. Every allip is wracked with a horrifying insight that torments what remains of its mind. In the presence of other creatures, an allip seeks to relieve
                                                
                                            
                                                
                                                    . An allip can accomplish this task by lurking in the study or workplace of a scholar. If the allip remains hidden, its victim is gradually overcome by frantic energy. A scholar, driven by sudden
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     mill. Any kobolds in this force run away as soon as two or more raiders are killed. If characters observe the mill for a minute or more before attacking, allow them to attempt DC 15 Wisdom (Insight
                                                
                                            
                                                
                                                    . Inside, the main floor is dominated by a massive stone grinding wheel driven by a water wheel in the stream. The mill was operating late when the raid began and the millers fled without disengaging the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     mill. Any kobolds in this force run away as soon as two or more raiders are killed. If characters observe the mill for a minute or more before attacking, allow them to attempt DC 15 Wisdom (Insight) or
                                                
                                            
                                                
                                                    . Inside, the main floor is dominated by a massive stone grinding wheel driven by a water wheel in the stream. The mill was operating late when the raid began and the millers fled without disengaging the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                    Giant, Fog The place of cloud giants in the ordningâthe set of values and expectations that determines their rank in giant societyâis driven by wealth. Those cloud giants foolish or unlucky enough to
                                                
                                            
                                                
                                                     ambitious humans, renegade elves, and greedy dwarvesâall folk they see as properly civilized. They treat orcs, goblinoids, and other âbarbarianâ types as pesky vermin, best killed or driven away. Calculating
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     those who are driven to fight for the way of peace.  Peace Deities   Example Deity Pantheon   Angharradh Elven Berronar Truesilver Dwarven Boldrei Eberron Cyrrollalee Halfling Eldath Forgotten Realms
                                                
                                            
                                                
                                                     resilient sphere 9th greater restoration, Raryâs telepathic bond  Implement of Peace 1st-level Peace Domain feature You gain proficiency in the Insight, Performance, or Persuasion skill (your choice
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     as vagabonds, driven by greed. They can perfectly imitate any sound they hear.  Fallen Flocks. Kenku wear ill-fitting cloaks, robes, and rags. These garments cover the soft, sleek feathers of their
                                                
                                            
                                                
                                                     (Insight) check.
 Actions
 Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
 Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     of experience and science-driven deductive methods. As a young detective in Darkon, Alanik revealed his fatherâs criminal empire and oversaw its destruction. His success launched his career as a
                                                
                                            
                                                
                                                    .â Bond. âI have the perspective to see depravities others canât. I use my insight to reveal wickedness and make the world a better place.â Flaw. âMost people are dangerous, manipulative liars and not
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     Haskasori. If they are money-driven, she informs them that Haskasori was once a city of great riches and culture; they are welcome to keep any relics or treasure they find. Eldemere can provide the
                                                
                                            
                                                
                                                    , and she doesnât want to jeopardize the mission. The Brazen Egg. The egg is indestructible and magical. It has no obvious powers, and the Identify spell gives no insight into its nature. The eggâs true might awakens only when it is returned to Cozmiokoâs remains in Haskasori (see area H15).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    : Deception, Insight Tool Proficiencies: One gaming set Languages: Any one of your choice Equipment: One gaming set, a lucky charm, a set of fine clothes, and a belt pouch containing 15 gp Feature: Never Tell
                                                
                                            
                                                
                                                     its enforcers are looking for me. 
   6  Urchins once helped me find marks for my games. Now Iâm driven to help them escape the streets. 
      d6 Flaw 
     1  I donât know when to quit. Especially
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    , the DC of which equals the onlookerâs Wisdom (Insight) check result.  Icewind Kobold
 Small humanoid (kobold), any alignment
 Armor Class 14 (hide armor)
 Hit Points 9 (2d6 + 2)
 Speed 30 ft
                                                
                                            
                                                
                                                    .
 Harmed by Running Water. The vampire takes 20 acid damage when it starts its turn in running water.
 Stake to the Heart. The vampire is destroyed if a piercing weapon made of wood is driven into
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     visitations until the victim finally expires in its sleep. If the hag has driven her victim to commit evil deeds, she traps its corrupted soul in her soul bag (see the âNight Hag Itemsâ sidebar) for
                                                
                                            
                                                
                                                    , Insight +6, Perception +6, Stealth +6
 Damage Resistances cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks that arenât silvered
 Condition Immunities charmed
 Senses darkvision
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    
  16 (+3)
 
  INT
  14 (+2)
 
  WIS
  13 (+1)
 
  CHA
  17 (+3)
Saving Throws Dex +6, Con +6, Int +5, Wis +4
 Skills Insight +4, Perception +7
 Senses Darkvision 120 ft., passive Perception
                                                
                                            
                                                
                                                     his apprentice, he sent Oreioth off to make his own way in the world. Oreioth worked his way northward, robbing graves and using his magic to intimidate or rob anyone weaker than him. Driven out of one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    )
Saving Throws Dex +10, Con +16, Wis +11, Cha +15
 Skills Insight +11, Perception +19
 Damage Resistances cold, fire, lightning
 Damage Immunities poison; bludgeoning, piercing, and slashing that is
                                                
                                            
                                                
                                                     Demogorgonâs followers are typically lone killers driven by the whispering voice of their master. His most blessed followers gain the Two Minds of Chaos trait. Two Minds of Chaos. This creature has advantage on all Intelligence, Wisdom, and Charisma saving throws.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     their brains in order to return them to a semblance of life. Kwalish promised to research a means of finding new bodies for his fallen companions, but was driven away by the Grand Master before he
                                                
                                            
                                                
                                                     each brain separately. With a successful DC 12 Intelligence (Investigation) or Wisdom (Insight) check, a character talking to a brain discovers its specific knowledge (see the table below), including
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     guild and accumulate even larger fortunes. Mostly Unanimous. The ghosts of the Obzedat function as a unit, driven by their shared desire to accumulate ever more wealth for the guild. In times of
                                                
                                            
                                                
                                                    )
Saving Throws Int +7, Wis +8
 Skills Insight +8, Perception +8
 Damage Resistances acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
 Damage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     vault. Hill dwarves are more perceptive and empathic than their kin. They rely on their intuition and insight to guide them in relationships with other races. To offset the disadvantage of not being
                                                
                                            
                                                
                                                     merchants and builders. Driven mad by their love of quicksilver, the wild Klar serve as Thorbardinâs scouts and fiercest warriors. Gully Dwarves. The Aghar clan is an anomaly among the dwarves of Krynn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    . The Nether Oak is easily angered and uproots itself if driven to combat. When it attacks, four needle blights spring from the ground to assist it, acting on the same initiative count. Y11. Tower of
                                                
                                            
                                                
                                                     the orb, the character touching the orb experiences a vivid vision of the targetâs location and knows how far away it is and in what direction. Such insight, however, comes with a risk: a creature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     Giant Encounters table presents hill giants alongside other creatures driven by hunger. These encounters are good for straightforward adventures that donât focus on twists and guile. These creatures
                                                
                                            
                                                
                                                    , either by choice or because of geography. Sapient creatures might be drawn to stone giant artwork and stone shaping, or they might be caught in the giantsâ passion for seeking truth and insight from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     survived Ythrynâs crash, only to face starvation. Driven mad by trauma and hunger, the group of survivors resorted to cannibalism. These victims rose as shadows to take vengeance upon the last surviving
                                                
                                            
                                                
                                                     frighten intruders. Each statue is carved in the vague likeness of a kobold, which a character can discern with a successful DC 10 Wisdom (Insight) check. Each ice sculpture is a Small object that weighs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     chosen to replace him as Open Lord. Laeral Silverhand, his successor, claims her title in the second council meeting. Dagult demands order and rewards discipline, but he is pragmatic and driven by
                                                
                                            
                                                
                                                     truth, Isteval has been drafted by Cormyr to gain insight into what looks to be a war brewing on its western border. Isteval has too much respect for the other delegates to hide this information from
                                                
                                            
                                        





