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                        Returning 35 results for 'driven instincts are build'.
                    
                
                                                    Shifter
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     personality: a feline shifter may be cool and distant, driven by predatory instincts, while a shifter with a lupine spirit might be drawn to find and protect a pack. When a shifter fully embraces this beast
                                                
                                            
                                                
                                                     world around them. Do they embrace their primal instincts or the path of civilization?
The Beast Within
Early in childhood, a shifter forms a bond with a beast within, a totemic force that shapes their
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                     cloud giants in the ordningâthe set of values and expectations that determines their rank in giant societyâis driven by wealth. Those cloud giants foolish or unlucky enough to have their
                                                
                                            
                                                
                                                     killed or driven away.
Calculating Masters. When a fog giant accumulates followers, it sets them to the task of rebuilding the giantâs collection of wondrous, expensive treasures. Its favored
                                                
                                            
                                        
                                                     Species
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     are strongly influenced by the emotions of those around you.
8
You prefer to find nonviolent solutions to problems whenever possible.
9
You are driven by a warrior spirit and will fight
                                                
                                            
                                                
                                                     orphans might use their abilities for personal gain or otherwise act against the virtuous instincts of their quori spirits; this can cause internal conflicts and violent mood swings.
Kalashtar Names
A
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Hobgoblins trace their origins to the ancient courts of the Feywild, where they first appeared with their goblin and bugbear kin. Many of them were driven from the Feywild by the conquering god
                                                
                                            
                                                
                                                    ;Quick Buildâ section for your characterâs class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you canât raise any of your scores
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     and ruin. But for the last few generations, some bands among the tribes were tempted to settle, make peace, trade, and even to build towns. Perhaps this is why Uthgar chose to raise up the totems
                                                
                                            
                                                
                                                     Uthgardt stands for.
 
Outlander
d8
Personality Trait
1
Iâm driven by a wanderlust that led me away from home.
2
I watch over my friends as if they were a litter of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     personality takes shape. The beast within is a pool of powerful instincts, and its influence is revealed by a shifterâs personality: a feline shifter may be cool and distant, driven by predatory instincts
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     takes shape. The beast within is a pool of powerful instincts, and its influence is revealed by a shifterâs personality: a feline shifter may be cool and distant, driven by predatory instincts, while
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     fearsome claws, crushing horns, and fiery breath, chimeras are tempests of ferocity, driven by their three headsâ conflicting instincts. Their heads agree on little but their desires to feed and to drive
                                                
                                            
                                                
                                                    , and claws. Owing to their draconic instincts, chimeras are greedy creatures that hoard treasures within cavernous lairs. Theyâre undiscerning about what they collect, gathering shiny objects
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Personal Motives Not every conflict involves a fight between light and darkness. The vast majority of people are driven by simple motives: greed, fear, pride, or ambition. One person just wants to
                                                
                                            
                                                
                                                     few more pieces of gold out of Khorvaire, spies who will do anything to protect their nations, and petty criminals trying to build empires. Eberron holds a place for selfless heroes and truly vile villains, as well as everyone in between.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Karametraâs Champions Karametraâs champions build community, advance civilization, and bestow bounty wherever they go in the name of their god. Karametra seeks to provide for all, end famine and
                                                
                                            
                                                
                                                     leaving their peaceful lives behind and looking for others to bring into the fold. And her pride in them is all the greater when they manage to build chosen families who journey with them to pursue
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Campaign Events If you donât want to build a world that focuses on the presence or absence of giants, you can instead build a campaign around world-shaking events that are instigated by giants. Storm
                                                
                                            
                                                
                                                    . Similar events might mark the start, middle, or end of a campaign as the actions of giants shake the world. The World-Shaking Events table offers inspiration for giant-driven events that can set or alter
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     Bands table offers hooks you can use to build an adventure around a band of giants.
   Bands    d6 Adventure Hook 
     1  A band of giants is spotted near a town, and the adventurers are asked to
                                                
                                            
                                                
                                                     corruption spreading through the local flora and turning animals into Aberrations. 
   5  A band of hunting giants has driven its preyâenormous beastsâinto pastureland. The local farmers seek help. 
   6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     Quarter in Precinct Six of the Tenth District. Goals of the Rakdos The Cult of Rakdos is centered on a demon lord who exemplifies the concepts of chaos and evil. At its worst, the cult is driven by a lust
                                                
                                            
                                                
                                                     self-centered philosophy. The cultâs chaotic nature fuels its passion, impulsiveness, and obsession with freedom. A guild of unbridled hedonism, it does what it wants, driven by base desires and a strong
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    ) check. No ability check is required if the characters use a rope or climbing gear. A goblin clan driven from the Ardeep Forest by wood elves took refuge in the Dripping Caves a little over a month ago
                                                
                                            
                                                
                                                     instincts for self-preservation outweigh any natural animosity he feels toward his enemies or his prey. Characters can negotiate with Hark and avoid unnecessary bloodshed (see area 9), or they can kill Hark
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     rank-and-file foot soldiers, to the goblins that find themselves driven into the front lines at spear point. A legion is headed by a warlord with several captains serving under its command. A hobgoblin
                                                
                                            
                                                
                                                     potential slaves can be found. They build and conquer strongholds in strategically advantageous locations, which they then use as staging areas to expand their territory. Hobgoblin warlords never
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    ? Or are you an embittered loner sworn to take vengeance on those who have done great evil, sent as an angel of death by the gods or driven by your need for revenge? Appendix B lists many deities
                                                
                                            
                                                
                                                     have not yet attained. Quick Build You can make a paladin quickly by following these suggestions. First, Strength should be your highest ability score, followed by Charisma. Second, choose the noble
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     have done. Goliaths love to win, but they see defeat as an incentive to improve their skills. Above all else, every goliath is driven to outdo their past performance, taking greater and greater risks. As
                                                
                                            
                                                
                                                    . Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Mountain Born. You have resistance to cold damage. Youâre also
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                    Giant, Fog The place of cloud giants in the ordningâthe set of values and expectations that determines their rank in giant societyâis driven by wealth. Those cloud giants foolish or unlucky enough to
                                                
                                            
                                                
                                                     ambitious humans, renegade elves, and greedy dwarvesâall folk they see as properly civilized. They treat orcs, goblinoids, and other âbarbarianâ types as pesky vermin, best killed or driven away. Calculating
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     Dungeons & Dragons campaign to explore. A vast, sprawling city that covers the whole of the known world, Ravnica teems with intrigue and adventure, driven by the conflicts among the ten powerful guilds that
                                                
                                            
                                                
                                                     because the worldâs ten guilds strongly support the way players build Magic decks. As it turns out, Ravnicaâs ten guilds also provide a great framework for a Dungeons & Dragons campaign. They offer
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     Klothysâs delight in the worldâs natural cycles. Purphorosâs willingness to build and demolish appeases Klothysâas well as the fact that he despises Heliod as much as she does. Klothysâs
                                                
                                            
                                                
                                                     relationships with Erebos and Athreos are complicated. Ages spent in the Underworld with Erebos have driven home for her how arrogant and tyrannical he is, as ready to commit the same sins as Heliod if given the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     with the trade guilds each family controls. Lands of Intrigue. The war is over, and the nations of Khorvaire now try to build a new age of peace and prosperity. Ancient threats linger, however, and the
                                                
                                            
                                                
                                                     humans and lycanthropes, a union that grants them limited bestial abilities and feral instincts. The warforged are a constructed race created during the Last War, seeking to find its place in a post
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     Motives. Not every conflict is a fight between light and darkness. In Eberron, the vast majority of people are driven by simple motives: Greed. Fear. Pride. Ambition. One person just wants to get some
                                                
                                            
                                                
                                                     gold in their pocket. Another wants to impress their paramour. A leader forcing the Five Nations into war is driven both by fear of their neighbors and the sincere belief that Khorvaire would be
                                                
                                            
                                        
                                                    Kobold
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     sewer tunnels, paying them with food and tools the kobolds wouldnât have access to on their own. If they are treated well and left alone to do the job, the kobolds work industriously and build a
                                                
                                            
                                                
                                                    , they might build a warren and make a permanent home there, while continuing to expand the townâs sewers as the community grows. These so-called âcity koboldsâ live underground but
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     build a new dock. She is suspicious of the dwarvesâ mining enterprise and doubts it will amount to much. Personality Traits. Eda swears like a sailor when she is frustrated or angry, and the folk in town
                                                
                                            
                                                
                                                     Gellan (NE male human noble) is a well-spoken, dapper older gentleman with a neatly trimmed beard and a fancy wardrobe. With his cunning instincts, he has positioned his family to become the most prominent
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     build up shadowy networks of manipulation and control, so many of their servants have no idea who the true ruler is. Red Dragon Wyrmling Connections    d6 Connected Creatures 
     1  A fire giant
                                                
                                            
                                                
                                                     protect the wyrmling. 
   3  A band of kobolds was driven out of its warren by a red dragon wyrmling; they now raid to surviveâand to gather offerings to propitiate âthe winged god.â 
   4  A tiefling
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     figure into the schemes of the Spider Queen. Lolthâs servants also build dungeons amid the webbing, trapping and hunting Lolthâs hated enemies within crisscrossing corridors of web-mortared stone. Far
                                                
                                            
                                                
                                                     would crumble and all mortals would embrace their predatory instincts. Baphometâs layer is a never-ending dungeon with the Horned Kingâs enormous palace at its center. A confusing jumble of crooked
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     their emotions and instincts rather than out of reason and logic. Only certain charismatic orcs, those who have been directly touched by the will and might of Gruumsh, have the capacity to control the
                                                
                                            
                                                
                                                     signifies acceptance into his inner circle. Those who are visited by Gruumsh are transformed psychologically and often physically by the experience. Some are driven to the brink of madness, reduced to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     relaxed and open attitude toward the outside world. Because they dwell in regions that lack the towering peaks that their mountain kin favor, they build stone fortresses that start above ground and end in
                                                
                                            
                                                
                                                     merchants and builders. Driven mad by their love of quicksilver, the wild Klar serve as Thorbardinâs scouts and fiercest warriors. Gully Dwarves. The Aghar clan is an anomaly among the dwarves of Krynn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     destroy them. Armies of the Dead. A death tyrant that embraces undeath becomes an engine of destruction. Driven by a hunger for power and security, it advances against humanoid settlements, using its eye
                                                
                                            
                                                
                                                     conquest. As each settlement falls, the death tyrantâs zombie forces build to overwhelming numbers. Undead Nature. A death tyrant doesnât require air, food, drink, or sleep. Death Tyrant
 Large undead
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     if you use up the tableâs entries.  Drowned Forest Oddities   d10 Encounter   1 A human zombie is chained to a wooden stake driven into the ground. The remains of many other zombies lie nearby. A
                                                
                                            
                                                
                                                     than rafts to traverse it. The Dunwaterâs nature makes it an ideal stalking ground for bandits. Outlaws and evil humanoids build temporary forts along the river, keeping a watch out for anyone trying to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     stench of animals. Three chained wolves snarl and rattle their chains as you approach the cave mouth. Each wolfâs chain leads to an iron rod driven into the base of a stalagmite.
 The Cragmaws keep a
                                                
                                            
                                                
                                                    . Development. A goblin in this area can use an action to release one wolf from its chain. If the wolves are goaded by enemies beyond their reach, they are driven into a frenzy. Each round that any
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     as a place to park their wagons and contain their oxen for free. Thereâs also plenty of room to pitch tents and build campfires. Fresh water can be drawn from a 30-foot-deep stone well in the
                                                
                                            
                                                
                                                     are members of the town militia. T5. Wainwrightâs Wagons A longtime fixture in Triboar, Wainwrightâs Wagons has its own horse-driven sawmill and large buildings for lumber storage. The establishment
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     harnessed horses or oxen can be driven through the water to bathe them, drive off flies, and let them drink. It also boasts a tanner, a smith, some horse dealers and trainers who keep extensive stables, and
                                                
                                            
                                                
                                                     summon them to their throne hall for an audience. King Morinn and Queen Tithmel tell the characters about their suspicions concerning Ironslag and ask them to investigate. In return, they offer to build
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     depiction, for it represents one of a handful of dragons the city has faced in its history. After being paraded to a square near where the dragon was defeated or driven off, the enormous effigy is burned
                                                
                                            
                                                
                                                    : Stoneshar Stoneshar is an all-faiths day during which folk strive not to be idle. Even children at play are encouraged to dig holes, build sand castles, or construct crude models. Waterdavians
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     revolutionaries. One of the rebellionâs prominent leaders â in some respects the face of the revolution â was driven by a personal reason for his or her part in events. Describe this person and state the
                                                
                                            
                                                
                                                     major change to the campaign world. You can build one from scratch using ideas from the current campaign or randomly determine a world-shaking event and flesh out the details. Write a list of three or
                                                
                                            
                                        






