Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 34 results for 'driven insular are bear'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        driven insults are best
                                    
                                
                                    
                                        driven insult are best
                                    
                                
                                    
                                        driven insults are been
                                    
                                
                                    
                                        driven insults are beast
                                    
                                
                                    
                                        driven insular are bard
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     Asmodeus’ might. No matter what blistering wrath Asmodeus brought to bear on Zargon, the aberration continually re-formed from its horn. Finally, Asmodeus cast Zargon’s horn from the Nine
                                                
                                            
                                                
                                                     Hells in disgust, banishing the elder evil to the Material Plane. The horn was driven deep into the earth where it fell, entombing Zargon below.
Eventually a civilization arose above Zargon’s
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    .
Harmed by Running Water. Keresta takes 20 acid damage if she ends her turn in running water.
Stake to the Heart. If a piercing weapon made of wood is driven into Keresta's heart while Keresta is
                                                
                                            
                                                
                                                    . It vanishes when light is brought to bear on it but reappears when the light passes. A permanent fog hangs in some areas regardless of light, as noted in the descriptions of those areas.
Rats and
                                                
                                            
                                        
                                                    Shifter
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     body and mind. Some shifters believe that these spirits are independent entities, and they may speak of Bear or Wolf as ancestors or guides. Most just see the beast within as a formidable expression
                                                
                                            
                                                
                                                     personality: a feline shifter may be cool and distant, driven by predatory instincts, while a shifter with a lupine spirit might be drawn to find and protect a pack. When a shifter fully embraces this beast
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Madness In a typical campaign, characters aren't driven mad by the horrors they face and the carnage they inflict day after day, but sometimes the stress of being an adventurer can be too much to
                                                
                                            
                                                
                                                     bear. If your campaign has a strong horror theme, you might want to use madness as a way to reinforce that theme, emphasizing the extraordinarily horrific nature of the threats the adventurers face.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     independent entities, and they may speak of Bear or Wolf as ancestors or guides. Most just see the beast within as a formidable expression of their inner nature, something that emerges as the shifter’s
                                                
                                            
                                                
                                                     personality takes shape. The beast within is a pool of powerful instincts, and its influence is revealed by a shifter’s personality: a feline shifter may be cool and distant, driven by predatory instincts
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    , and they may speak of Bear or Wolf as ancestors or guides. Most just see the beast within as a formidable expression of their inner nature, something that emerges over time as the shifter’s personality
                                                
                                            
                                                
                                                     takes shape. The beast within is a pool of powerful instincts, and its influence is revealed by a shifter’s personality: a feline shifter may be cool and distant, driven by predatory instincts, while
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     of the plane’s earlier inhabitants, but Zargon proved beyond even Asmodeus’ might. No matter what blistering wrath Asmodeus brought to bear on Zargon, the aberration continually re-formed from its horn
                                                
                                            
                                                
                                                    . Finally, Asmodeus cast Zargon’s horn from the Nine Hells in disgust, banishing the elder evil to the Material Plane. The horn was driven deep into the earth where it fell, entombing Zargon below
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     have done. Goliaths love to win, but they see defeat as an incentive to improve their skills. Above all else, every goliath is driven to outdo their past performance, taking greater and greater risks. As
                                                
                                            
                                                
                                                     Werebear Goliath legends speak of a creature that prowls the far reaches of Icewind Dale, known as Oyaminartok the Winter Walker. She can take the form of either a polar bear or a hulking, bipedal shape
                                                
                                            
                                        
                                                    Orc
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    ; their loyalty by turning them into slaves.
If a tribe is defeated and driven from its lair, the survivors might come under the sway of a strong but dimwitted creature, such as a hill giant or an ogre
                                                
                                            
                                                
                                                     pigments to decorate and distinguish themselves and their lairs.
Omens and Superstitions
Orcs believe that any seemingly unimportant discovery or event — a bear’s claw marks on a tree, a flock
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     did this not from malice, nor even from fear that I would be ridiculed, but rather because I could not bear to revisit the horrors I had seen beneath the merciless Menechtarun sands. I force myself
                                                
                                            
                                                
                                                     foundation of a dozen shattered nations. Scholars consider the loss of these nations to be a tragedy… except for Ohr Kaluun. The lords of this ancient kingdom were driven by deep paranoia and an all
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     blot on the natural world. Life, the one thing that can’t be spontaneously created from the stuff of Limbo, is driven away from the location in a wave of dread. Depending on the size of the citadel
                                                
                                            
                                                
                                                     new monastery or joining an existing one. These “missionaries” are always looking for those with psionic potential who can bring those powers to bear against the githzerai’s foes. Most often, they
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     and their borders remains graven on cavern walls, trail markings, and scattered coins. Some of these realms, and the marks that bear testimony to their presence, are detailed below.
 Haungdannar
                                                
                                            
                                                
                                                     along the Sword Coast, then fell quickly and mysteriously some fifteen hundred years later. Some records suggest that many of the citizens, driven mad by the sea, sailed westward and never returned. Mark
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     fallen and been forgotten, leaving behind wondrous landmarks and mysterious dungeons. Shield dwarves who occupy a stronghold can be as clannish and insular as gold dwarves, but shield dwarves are far
                                                
                                            
                                                
                                                     merchants and builders. Driven mad by their love of quicksilver, the wild Klar serve as Thorbardin’s scouts and fiercest warriors. Gully Dwarves. The Aghar clan is an anomaly among the dwarves of Krynn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                     handling a constrictor snake. Around him stand three costumed tribal warriors. One, dressed as a winged serpent, holds a spear; another is dressed as a bear with razor claws; the third represents a coyote
                                                
                                            
                                                
                                                     similar tools can be driven into the door to provide handles. Driving pitons into the door takes 1 minute and requires a successful DC 10 Strength check. With such a grip, the door can be opened with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     to bear against the dragon’s teeth, claws, and fiery breath. But the dwarves know that if they allow the dragon access to the fortress’s innermost chambers, the fight is all but over. White Dragons
                                                
                                            
                                                
                                                     dwarves, but they do consider them ideal slaves. Even when captured and put to work against their will, dwarves are innately driven to bring their full effort to a task at hand. Even simple toil
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     signifies acceptance into his inner circle. Those who are visited by Gruumsh are transformed psychologically and often physically by the experience. Some are driven to the brink of madness, reduced to
                                                
                                            
                                                
                                                     their progenitors. By invoking the power of superstitions, omens, and traditions, these claws of Luthic hold the tribe together through ritual, fear and, if necessary, force. Talons of the Bear
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     must be perfect, because he fears Rezmir more than he fears the characters. If, however, the characters have won the lizardfolk over to their side, slaughtered or driven off most of the bullywugs
                                                
                                            
                                                
                                                     silence, more than anything else, makes the lizardfolk wonder whether fate is punishing them for some unknown transgression. They grumble, and occasionally a few desert, but most of them bear up with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     slimy skin. The timing must be perfect, because he fears Rezmir more than he fears the characters. If, however, the characters have won the lizardfolk over to their side, slaughtered or driven off most
                                                
                                            
                                                
                                                     most of them bear up with reptilian stoicism. Snapjaw is one of the few who has suggested rebelling against the hated bullywugs and the cultists. He hasn’t done so openly, because that would invite
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    , their hearts, and their weapons to bear against villainy. Knights of the order and their loyal squires can be found throughout the North, gathering information on the giants, searching for their lairs
                                                
                                            
                                                
                                                     to take place sometime after 1485 DR, the Year of the Iron Dwarf’s Vengeance, during which a horde of orcs waged war on the North before being driven back into the mountains. This conflict is referred
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     on Greek myth or the Epic of Gilgamesh, and so on. Heroic Fantasy Heroic fantasy features adventurers bringing magic to bear against monstrous threats—the default subgenre presented in the core D&D
                                                
                                            
                                                
                                                     characters are driven by a higher purpose than selfish gain or ambition. Characters might struggle with moral quandaries, fighting the evil tendencies within themselves as well as the evil that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     the Grounds With the jackalwere and her pack defeated or driven off, the characters can search the grounds. If they search in the area where the jackals were digging, see “Survivor” below. If they
                                                
                                            
                                                
                                                     pieces. Older humanoid remains were the source of the jackals’ meal. However, no intact corpses can be found among the rubble. Additionally, the walls of the still-standing structures bear a mark in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     portrayed in some legends as a fierce female clad in silver and translucent veils, and in others as a banshee. In either version, her hands bear many glittering silver rings, and this image is recognized as
                                                
                                            
                                                
                                                     Kiaransalee was driven mad by returning from death as a god so many times, but her followers aren’t discouraged by this assessment. Despite her madness, her actions are guided by a deep and devious
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     Giant Encounters table presents hill giants alongside other creatures driven by hunger. These encounters are good for straightforward adventures that don’t focus on twists and guile. These creatures
                                                
                                            
                                                
                                                     beautifully for 1d4 dire wolves (attitude for all: 1d10 + 2) 
   8  2 hill giants (attitude: 1d8) roasting a bear over a burning wagon and excessively seasoning it with spices plundered from the wagon 
   9
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. Holy Water. As an action, you can splash the contents of this flask
                                                
                                            
                                                
                                                     on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     of the god’s love and of the primal elves’ original fluid state of being. Many of Corellon’s chief priests bear this blessing. 
 The rarest of these blessed elves can change their sex whenever they
                                                
                                            
                                                
                                                     welfare of forests and prairies, the passing of the seasons, and the lives of beasts. Most of his followers and priests are elf druids. They’re just as insular and secretive as any other druids, which
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     buttressing their gate using smaller rifts to the Far Realm. Jaded Elder. Oshundo lived in Illithinoch at the height of the mind flayer empire many centuries ago, but Oshundo was driven out for
                                                
                                            
                                                
                                                     Veddin. Both are neutral evil Far Realm scholars who were driven from Neverwinter when their nascent Far Realm cult was exposed. Whispers from Ilvaash led the pair here. Duoro wholly embraced Ilvaash’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     shoved in this way must succeed on DC 15 Dexterity saving throw or fall into the river below, taking 70 (20d6) bludgeoning damage. Stone Stand The Blue Bear tribe is thought to be extinct, its spirit
                                                
                                            
                                                
                                                     initiative count, the ghost of another chieftain appears next to the tree. This process continues until four Uthgardt ghosts have been defeated. The ghosts don’t attack members of the Blue Bear tribe. Any
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     paladin can use a holy symbol as a spellcasting focus, as described in chapter 10. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. Holy Water
                                                
                                            
                                                
                                                     plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     giants who wield two huge shields like plow blades. These shields bear spikes on their exterior and have hollow interiors into which the dreadnought pours hot coals at the first sign of danger. Armed with
                                                
                                            
                                                
                                                     Wanderers. Dreamwalkers are driven mad by isolation, shame, and their unendingly alien surroundings, and this madness leeches out into the world around them, affecting other creatures that get too
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    . The characters come upon a Reghed berserker leading a band of 2d4 + 2 tribal warriors, or their encampment. Determine their tribe randomly by rolling a d4: 1, Bear; 2, Elk; 3, Tiger; 4, Wolf. If the
                                                
                                            
                                                
                                                     nomads belong to the Bear tribe or the Elk tribe, they give the party a wide berth and attack only if threatened. (Anyone who approaches them with weapons drawn is considered a threat.) Nomads
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    -themed outfits) arrive in coaches drawn by unicorns and driven by satyrs. Characters who linger on the patio might see one or more of these coaches arrive and deposit their guests. P2: Foyer The front
                                                
                                            
                                                
                                                     bear. He has an Intelligence score of 18 and the following additional action option: Spellcasting (Humanoid or Hybrid Form Only). Eliphas casts one of the following spells, using Intelligence as the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     sources. Crates stacked around the room are packed with meat, and bear the seal of the Fellowship of Salters, Packers, and Joiners. K2. Dining Room This room contains the following features: Three Zhents
                                                
                                            
                                                
                                                     lever is an action that causes both clamps to release the floor, which is then magically driven upward into the ceiling. Creatures standing on the floor are knocked prone and must make a DC 20
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     driven out. The city’s only resident is Kwalish, but the inventor has developed potent defenses to defend the entrance to his lab. The following locations are identified on the map below.  View
                                                
                                            
                                                
                                                     of the apparatuses that bear his name, he arranged the statues throughout the city streets, creating a bizarre tableau of life within the city’s dead zone. Unless they brought a fully sealed vehicle
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     from coral and wood and appears to have been driven into the creature. If Oceanus is with the party, he identifies the shark’s armor as of sahuagin manufacture and relates that animals like this
                                                
                                            
                                                
                                                     nor occupants. Trophy Heads. The trophy heads are as follows, from north to south: West wall: giant crayfish, carrion crawler, hippopotamus, hobgoblin, sahuagin East wall: brown bear, lion, shark
                                                
                                            
                                        





