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Returning 18 results for 'driving infused are bow'.
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Magic Items
Fizban's Treasury of Dragons
The limb tips of this magic bow are shaped like a dragon’s wings, and the weapon is infused with the essence of a chromatic, gem, or metallic dragon’s breath. When you hit with an attack
roll using this magic bow, the target takes an extra 1d6 damage of the same type as the breath infused in the bow—acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or
Monsters
Dragonlance: Shadow of the Dragon Queen
echoes, and sometimes things or creatures they encounter painfully remind them of what they once had. These fleeting moments of lucidity quickly burn away in rage and anguish, driving the dragons to
destroy the would-be memento.
Death Dragons
Death dragons are the Undead skeletal remains of metallic or chromatic dragons, infused with the lingering fires of the Cataclysm by foul magic. Rarely, death
Species
Eberron: Rising from the Last War
-hearted killer, or a visionary in search of meaning.
Living Steel and Stone
Warforged are formed from a blend of organic and inorganic materials. Root-like cords infused with alchemical fluids serve as
chosen new names as a way to express their path in life. A few take on human names, often the name of a fallen friend or mentor.
Warforged Names: Anchor, Banner, Bastion, Blade, Blue, Bow, Cart
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragon Wing Bow Weapon (Any Bow), Rare (Requires Attunement) The limb tips of this magic bow are shaped like a dragon’s wings, and the weapon is infused with the essence of a chromatic, gem, or
metallic dragon’s breath. When you hit with an attack roll using this magic bow, the target takes an extra 1d6 damage of the same type as the breath infused in the bow—acid, cold, fire, force, lightning
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
offers feats for groups that use them. Chapter 2 contains patrons who can become one of the driving forces behind your group’s adventures. Chapter 3 sparkles with new magical options, including
spells, magical spellbooks, artifacts, and magic-infused tattoos—available for both player characters and monsters to use. Chapter 4 holds various rules that a DM may incorporate into a campaign, including
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Evocation 6 Illusion 7 Necromancy 8 Transmutation Abjuration A storm infused with abjuration magic repels ships, as if protecting something in the sea. Right before the storm ends, a ship within it is
, the ship’s crew suffers disadvantage on all quality checks. Enchantment Storms infused with enchantment magic disarm a creature’s sense of danger, enthralling mariners and causing them to speed into
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
d4 Desired Offering 1 Oil to apply to the construct’s joints 2 A magic item with charges, to be used as fuel 3 A vessel infused with elemental power 4 Adamantine or mithral components Dragons
or weaknesses Monstrosities d4 Desired Offering 1 Dislodging the stuck scraps of the creature’s last meal 2 The creature’s favorite food 3 Driving off the creature’s rival 4 Making movements
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the openness, many covered with lush vegetation. These earth motes serve as homes for djinn and other natives of the plane. Other creatures live on cloud banks infused with magic to become solid
carefully, flying with the winds, not against them. Mistral Reach Located near the Para-elemental Plane of Ice, the Mistral Reach is a region of frigid winds and driving snowstorms. Earth motes in the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, you are proficient with attacks made using this shield. On a hit, it deals 1d6 slashing damage. If you throw the shield, it reappears in your hand the instant after it hits or misses a target. Bow of
Conflagration Weapon (Any Bow), Rare (Requires Attunement) Ammunition fired from this bow blazes brightly. When you hit with an attack roll using this bow, the target takes an extra 1d6 fire damage. If
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
bow shot becomes easy prey for any gnolls near it. Some particularly clever gnolls have been known to use burning arrows to spark fires, cutting off their prey’s escape routes and driving victims into
to spawn more gnolls. In this manner, gnolls replenish their ranks before wandering off in ragged bands to continue their rampage. Kill from a Distance Almost every gnoll carries a bow scavenged from
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
, the foliage parts to reveal a tranquil grove where a natural spring burbles. Rays of sunlight create a silvery glow about the crystal-clear pool.
This sacred spring is infused with primal magic
to spar with the pugnacious fey, the bout proceeds as a nonlethal combat encounter. The sprites bow gracefully, then ready their weapons. Roll Initiative.
The sprites fight valiantly but with
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of the Elements. A genie is born when the soul of a sentient living creature melds with the primordial matter of an elemental plane. Only under rare circumstances does such an elemental-infused soul
believing they are as powerful as the gods. Some go so far as to demand that mortals of other realms — even whole continents or worlds — bow down before them. VARIANT: GENIE POWERS
Genies have a variety
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
opposition in the various elemental temples and the retribution of the offended cults, the characters succeed in rescuing some of the Mirabar delegates and driving out some or all of the cults from
pursuing the remaining two elemental prophets into their places of power. The most powerful and dedicated followers of each of the four cults guard these sanctums, which are infused with elemental energy
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Death Dragons Lesser Death
Dragon Profile Death dragons are the Undead skeletal remains of metallic or chromatic dragons, infused with the lingering fires of the Cataclysm by foul magic. Rarely
painfully remind them of what they once had. These fleeting moments of lucidity quickly burn away in rage and anguish, driving the dragons to destroy the would-be memento. Lesser Death Dragon
Large Undead
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
flame storm usually lasts 2d4 minutes, though the originating storm clouds can persist for days, creating multiple flame storms. Necrotic Tempest. Storms infused with the essence of death roil with
Echoes Occasionally a place becomes infused with the powerful emotions of those who once dwelt, worked, celebrated, or suffered there. Areas with emotional echoes are typically associated with one common
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the sisters notice the characters, they bow and introduce themselves as Chana and Vana, potion sellers extraordinaire. The charlatans try to sell the characters fake potions—glittering bottles
. Workers dig beneath the ziggurat, unearthing a tentacled, one-eyed monster with a jagged horn. The Cynidiceans bow to the creature in worship. As the city falls to invaders, its citizens flee underground
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Dethek script on the lid of the sarcophagus, followed by the Dwarvish phrase, “Bow your head, and remember valor.” The crypt contains Hendrel’s bones, interred here as a warning to Besilmer’s enemies. His
lurk in the shallow tunnel to the north. These are the spirits of grimlocks that died here long ago and became infused with the evil that permeates the fane. They attack any living creature that
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
of their own kind, so it isn’t in their nature to bow to any god or otherworldly patron. However, wizardry remains a rare temptation.
In the pages of a spellbook, an illithid sees a system to acquire
an elder brain always lies deep in the heart of a mind flayer colony. The creature dwells in a dimly glowing brine pool, filled with foul and brackish water infused with the elder brain’s vital fluids






