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                        Returning 35 results for 'drow interact are born'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Discovering the Drow Any character who spends 1 hour observing a shipâs crew can make a DC 15 Wisdom (Perception) check. With a successful check, the character notices that most crew members speak
                                                
                                            
                                                
                                                     Common with an Elvish accent and exchange hand signals when they think no one is looking. A drow character recognizes the hand signals as Drow Sign Language. The changes wrought by the magic of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                    , meaning that characters who physically interact with crew members have a chance to notice the illusion. Additionally, any drow character who boards one of these ships instantly takes on the illusory form of a human.
                                                
                                            
                                                
                                                    Drow Crews Icingdeath and Twinkle each have a crew of forty neutral drow sailors. Drow have a reputation as evil, subterranean slavers and are not generally trusted by humanoids living on the surface
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    What the Prisoners Know Allow the characters to freely mingle and interact with their fellow prisoners or even the drow guards, although the guards rarely talk to the âsurface-dweller scum.â Of all
                                                
                                            
                                                
                                                     way the adventure unfolds. The characters can learn the following things from talking with their fellow prisoners, some of who have been captives of the drow for a tenday or two: There are nineteen
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Important NPCs The adventurers might interact with the following characters and creatures in Neverlight Grove. Neverlight Grove NPCs  Sovereign Phylo One of the two rulers of Neverlight Grove, in
                                                
                                            
                                                
                                                     the party Rasharoo Leader of the Circle of Explorers and loyal to Basidia; knows of routes to the surface world Yestabrod Mutated leader of the Circle of Masters and Zuggtmoyâs monstrous servant Xinaya Drow scout trapped in a horrible fate
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                    Barbarians Closest to the dark elves, Pwent lowered his head, with its long helmet spike, and impaled one elf through the chest, blasting through the fine mesh of drow armor easily and brutally. The
                                                
                                            
                                                
                                                     second drow managed to deflect the next battleragerâs charge, turning the helmet spike aside with both his swords. But a mailed fist, the knuckles devilishly spiked with barbed points, caught the drow
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     that they make an effort to fit in with humans or elves when possible. For instance, half-elves born and raised in human settlements tend to have human names, while half-elves in elven communities
                                                
                                            
                                                
                                                    , Fleet of Foot, or Mask of the Wild. A half-elf of moon elf or sun elf descent can choose the high elfâs Elf Weapon Training or Cantrip. A half-elf of drow descent can choose the drowâs Drow Magic. A half-elf of aquatic heritage can choose a swimming speed of 30 feet.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Other Inhabitants No other living creatures dwell in Araj, but the tower features a number of magical inhabitants the adventurers might interact with. Each level of the tower has a permanent unseen
                                                
                                            
                                                
                                                     creatures of the Abyss. The slaves held by the drow archmage (most of them acquired from Gracklstugh) are all dead â either lost to madness and killed by Vizeran, or sacrificed as part of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     (2d10) poison damage.
Felârekt Lafeen Felârekt is a male drow who was born female. Unhappy with the treatment of males in his society, he petitioned to join Bregan Dâaerthe. Jarlaxle took a shine to
                                                
                                            
                                                
                                                    Drow Gunslinger Firearms arenât widely available in the North, but some members of Bregan Dâaerthe are equipped with Lantanese pistols, bullets, and packets of smokepowder. These drow gunslingers are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Draegloth A draegloth is a half-drow, half-glabrezu demon, born of a drow high priestess in an unholy, dangerous ritual. Gifted with innate magic and physical might, it usually remains in the service
                                                
                                            
                                                
                                                     hair. Two of its arms are huge and muscular, tipped with sharp claws; the other two are the size and shape of drow arms, capable of delicate movements. Although the creature is heavily muscled, it is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     own captain: a Bregan Dâaerthe drow mage disguised as a slender, well-dressed human. These captains know of Jarlaxleâs plans. They communicate with each other and with Jarlaxle by way of sending spells
                                                
                                            
                                                
                                                     Charisma checks made to interact with him during a meal. Tylan Ilueph captains the Heartbreaker as a human named Klarr Besham. Heâs a humorless taskmaster whose tarantula familiar is always on his shoulder
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     observatories are built in the wilderness. Such locations are often isolated, and the staff that work in these remote locales are famous for eccentricities born out of extended loneliness and isolation
                                                
                                            
                                                
                                                    , creatures can see and interact with other sleeping creaturesâ dream forms, but they canât harm or otherwise affect one anotherâs physical bodies. Constellation Lines. At night, stars visible from the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Chapter 1: Ten-Towns Like the famous drow Drizzt DoâUrden, many people who come to Ten-Towns are outcasts, fugitives, or pariahs in search of a place where they can be tolerated, if not accepted
                                                
                                            
                                                
                                                     formation of Ten-Towns, most folk are here because they were born here, grew up here, and expect to die here. Theyâre fishers, loggers, miners, hunters, trappers, furriers, and traders accustomed to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     raid on the surface, the matron of a rival house being struck down by an inexplicable illness, or an heiress to the house being born under propitious omens. DROW TRANCE: ENTERING THE VOID
 Drow enter
                                                
                                            
                                                
                                                    The Dark Seldarine Lolth demands the lionâs share of worship from the drow, according to her wishes and by the command of her priestesses. The Spider Queen isnât, however, the only entity venerated
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     (Perception) score of 13 or higher spot the creature. Itâs waiting for Kinyel Druuâgiir, its âtrue love,â to emerge from the pavilion. Inside the pavilion are four drow: Sirak Mazelor (a female drow mage and
                                                
                                            
                                                
                                                     the chief negotiator of the drow enclave), two female drow elite warriors, and a female drow assassin posing as another elite warrior. The assassin, Kinyel Druuâgiir, has Fraz-Urbâluuâs gem on her
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     an independent chitine colony and want to infiltrate it. If the creation process yields a choldrith, though, the drow destroy the creature immediately. Lolthâs Chosen. Choldriths are born with a
                                                
                                            
                                                
                                                     Demon Queen of Spiders. On occasion, Lolth pits chitines against dark elves â even though both groups worship her â as a way of punishing the drow, who created the chitines but displeased their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     experienced adventurers and heroes, and for the players to interact with some of their favorite characters from the Forgotten Realms. An echo is a quasi-real duplicate of the original creature, except it
                                                
                                            
                                                
                                                     them farewell with the words, âI will remember you.â Jalynfein Oblodra This young male drow was cast out of Menzoberranzan after he lost his sight, yet he survived and found his way here. The blind
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     as a âDuergar Patrolâ encounter instead. Random Encounters in Gracklstugh  d20 Encounter   1â2 Abusive duergar guards 3â4 deep gnome (svirfneblin) merchant* 5â7 derro rioters* 8â9 drow emissary* 10â12
                                                
                                            
                                                
                                                     repressing the rest of the mob. Word quickly spreads that the characters helped the city guard control the unruly derro scum. At your discretion, give the characters advantage on checks made to interact with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     drow who have forsaken the evil ways of their kind. I give these stories no credit, though Elminster himself swears they have validity. Never trust a drow, or the word of an archmage.
  Descent into
                                                
                                            
                                                
                                                     become irresistible. It pulled the queen, and all who were under her sway, into the Shadowfell, where she was instantly killed. From her ruined mind and body, the Raven Queen was born. The Creation of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    Legion of Azrok Azrok, the son of a hobgoblin warlord, was born blind. Such a curse would ordinarily have spelled his doom in hobgoblin society, but Azrokâs mother was a sorcerer, and she refused to
                                                
                                            
                                                
                                                     three decades, is in turmoil. Azrok was recently forced to give up a portion of his domain to encroaching drow, and did so with nary a fight. This has sent shock waves through his legion. What caused
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     manner of elves can be found there, including eladrin and even a few extraordinary drow. The splendor of the Seldarine illuminates their days, and their trances are filled with the intoxicating, blissful
                                                
                                            
                                                
                                                     who were not born in the place. The native elves are boisterous, tempestuous, and ready to draw blood over the slightest insult or lapse of tradition. The planeâs beauty is both overpowering and
                                                
                                            
                                        
                                                    Goblin
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    ;t understand the goblinsâ social system are sometimes surprised by how different castes interact with them. A single human warrior might frighten away a dozen gatherers, only to be shocked when
                                                
                                            
                                                
                                                     know a goblin is unlikely to be able to uphold its end of any bargain.
Even when a goblin is born with the ability to become a spellcaster, the knowledge and talent necessary to carry on the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Type A monsterâs type speaks to its fundamental nature. Certain spells, magic items, class features, and other effects in the game interact in special ways with creatures of a particular type. For
                                                
                                            
                                                
                                                     a good alignment is a horrifying rarity. Celestials include angels, couatls, and pegasi. Constructs are made, not born. Some are programmed by their creators to follow a simple set of instructions
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     ambitious assault to reclaim even a single miner captured by attackers. Even the cruel drow are reluctant to raid mountain dwarf settlements, since they know a single attack will ignite the flames of war
                                                
                                            
                                                
                                                     Bhaerynden did so two millennia before the drow conquered the place. They put the blame for its fall on the complacency that drove their ancestors to leave. âGold dwarves endure. Shield dwarves adapt
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Type A monster's type speaks to its fundamental nature. Certain spells, magic items, class features, and other effects in the game interact in special ways with creatures of a particular type. For
                                                
                                            
                                                
                                                     horrifying rarity. Celestials include angels, couatls, and pegasi. Constructs are made, not born. Some are programmed by their creators to follow a simple set of instructions, while others are imbued
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    , a new elf god was born. One of these beings, although privileged to be elevated above the rest of the primal elves, was not satisfied with being one of Corellonâs trusted underlings. She â for she
                                                
                                            
                                                
                                                     elves would be mortal, fixed in the forms they had adopted in defiance of Corellonâs will. The elves who most revered Lolth became drow, and the others divided themselves into a multitude of surface
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     fear that any creature not under its direct control is working for an enemy. Most known beholders who choose to interact with humanoid society in any way are eye tyrants. For an example of an eye
                                                
                                            
                                                
                                                     experience after an encounter with a vampire or after being severely wounded in battle. Gazers are âbornâ out of a poisoned or ill beholderâs feverish dreams, in which its sense of perspective and scale
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     (see appendix B) and the slaad tadpole hasnât been born or destroyed yet, it bursts from the characterâs chest when the character enters this cavern. H33. Watcher in the Walls This fifteen-foot-high
                                                
                                            
                                                
                                                     are four hunched creatures with spiny backs and sharp claws. Each one stares at you with a single unblinking eye.
 These four nothics, evil denizens of Ythryn, followed Yilsebek and his fellow drow
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    ; see appendix B), Claudio Benzreck (LN male Tethyrian human noble), and Arthright Grayfalcon (CN male Illuskan swashbuckler; see appendix B) C A female drow named Raelyn Auvryndar, recently separated
                                                
                                            
                                                
                                                     Statues. The statues are the petrified remains of intruders and Xanathar Guild members that were turned to stone by Xanathar. There are a dozen statues in all: four humans, three goblins, two drow, a dwarf
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     with distaste and unease. They interact with the tribe mostly on occasions of death, claiming the bones of fallen warriors to add to the ossuary shrines of Yurtrus, and sometimes during shamanic rites
                                                
                                            
                                                
                                                    , posing as ordinary warriors. These agents single out the weakest members of the fighting force, because removing these weak links strengthens the rest of the group. Soon after being born, an orc must
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     Zybilnaâs description scared away a bully who antagonized you as a child. 4 You remember an older family member telling you about a woman with long white hair who helped deliver you when you were born. 5
                                                
                                            
                                                
                                                     visitors catch your eye. Something about them suggests theyâre not the usual rabble.
 Allow the characters who have the Witchlight hand background to interact as they see fit with the characters who met
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    , those touched by the gods, creatures born with supernatural power, and individuals who study the secrets of the multiverse. Histories and fireside tales are filled with the exploits of those who
                                                
                                            
                                                
                                                     involved with happenings on Oerth. Lesser gods are more likely to manifest in some form on the Material Plane and interact with their worshipers. Cuthbert, for example, is well known for appearing in mortal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     killed by drow invaders less than a tenday ago. The tomb tapper chased the drow to this point before they finally killed it. (The characters might have encountered the drow already in chapter 6.) The
                                                
                                            
                                                
                                                     party understands the dead Netherese tongue. The doppelganger plays the part of a low-born Netherese manservant who was sent to the prison by his master, Iriolarthas, for disobedience. Without going
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     closely on it.
 The banyan tree is a neutral treant named Abalahin. Abalahin is real, while the rest of the forest is a mirage. The mirage is tactile, so creatures can interact with it. Piercing the
                                                
                                            
                                                
                                                     crushingâmove fast!â âThe master of this tomb longs to be free. Wouldnât you, if you were he?â âSteal not from the library, for it holds trouble.â âIllusions are we, born from a mix of wanderlust and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     their physical forms, elves lost the ability to transform in this way. Yet occasionally elves are born who are so androgynous that they are proclaimed to be among the blessed of Corellon â living symbols
                                                
                                            
                                                
                                                     finish a long rest â a miracle celebrated by elves of all sorts except drow. (The DM decides whether an elf can manifest this miracle.) Dark elves find this ability to be terrifying and characterize
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     hope of escaping their plight. Outsiders who donât understand the goblinsâ social system are sometimes surprised by how different castes interact with them. A single human warrior might frighten away a
                                                
                                            
                                                
                                                     a warlock, the patrons that grant such power know a goblin is unlikely to be able to uphold its end of any bargain. Even when a goblin is born with the ability to become a spellcaster, the knowledge
                                                
                                            
                                        






