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Returning 35 results for 'drowning intend are body'.
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drawing intend are body
drawing instead are body
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drawing intent are body
Magic Items
Dungeon Masterâs Guide
column of the Deck of Many Things table when randomly determining cards drawn from the deck.
Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly. Any
, which must be cleared out before you can claim the keep as yours.
Void. Your soul is drawn from your body and contained in an object in a place of the DMâs choice. One or more powerful beings
Monsters
Tales from the Yawning Portal
Amphibious. The kelpie can breathe air and water.
Seaweed Shape. The kelpie can use its action to reshape its body into the form of a humanoid or beast that is Small, Medium, or Large. Its
);{"diceNotation":"2d8+2","rollType":"damage","rollAction":"Slam","rollDamageType":"piercing"} piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 12).
Drowning
Monsters
Storm King's Thunder
, the target is incapacitated, loses control of its body, and is unaware of its surroundings. The yakfolk now controls the body and canât be targeted by any attack, spell, or other effect, and it
, feats, and proficiencies.
The possession lasts until either the body drops to 0 hit points, the yakfolk ends the possession as an action, or the yakfolk is forced out of the body by an effect such as the
Monsters
Storm King's Thunder
, the target is incapacitated, loses control of its body, and is unaware of its surroundings. The yakfolk now controls the body and canât be targeted by any attack, spell, or other effect, and it
, feats, and proficiencies.
The possession lasts until either the body drops to 0 hit points, the yakfolk ends the possession as an action, or the yakfolk is forced out of the body by an effect such as the
Monsters
Quests from the Infinite Staircase
canât be targeted by divination magic or perceived through magical scrying sensors.
Slimy Demise. When Zargon dies, its body dissolves into foul slime, leaving only its horn behind. Zargon re
;s prison. Zargon emerged, devouring many of the cityâs inhabitants and drowning many more in its slime. The city soon fell. Those who survived Zargonâs rampage turned to it in worship
Magic Items
The Book of Many Things
have only thirteen cards, but the rest have twenty-two.
Before you draw a card, you must declare how many cards you intend to draw, then draw them randomly. Any additional cards drawn have no effect
Constitution saving throw or have the poisoned condition for 1 hour as your body reels from the extradimensional travel.
Justice. You momentarily gain the ability to balance the scales of fate. For
Magic Items
The Book of Many Things
cards you intend to draw and then draw them randomly. Unless a card allows you to draw additional cards, any cards drawn exceeding this number have no effect.
As soon as you draw a card, its magic
condition as your body is transformed into marble. The petrification lasts until you are freed with the Greater Restoration spell or similar magic.
Tavern. Your Charisma score increases by 2 to a maximum
Magic Items
Lost Laboratory of Kwalish
draw a card, you must declare how many cards you intend to draw and then draw them randomly (you can use an altered deck of playing cards to simulate the deck). Any cards drawn in excess of this number
effect.
Donjon. You are instantly teleported to and confined within the prison of the Monastery of the Distressed Body (area M6). Everything you were wearing and carrying stays behind in the
Backgrounds
Sword Coast Adventurer's Guide
trinket
4
An article of clothing
5
A piece of jewelry
6
An arcane book or formulary
7
A written story, song, poem, or secret
8
A tattoo or other body marking
intend to do with your gift once you realize what it is capable of.
Folk Hero
d8
Personality Trait
1
I judge people by their actions, not their words.
2
If someone is in
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
draw a card, you must declare how many cards you intend to draw and then draw them randomly (you can use an altered deck of playing cards to simulate the deck). Any cards drawn in excess of this number
apply it.
The Void. This black card spells disaster. Your soul is drawn from your body and contained in an object in a place of the GM's choice. One or more powerful beings guard the place. While your
Backgrounds
Ghosts of Saltmarsh
fishing tackle. If you have access to a body of water that sustains marine life, you can maintain a moderate lifestyle while working as a fisher, and you can catch enough food to feed yourself and up to
work. (Any)
D6
BOND
1
I lost something important in the deep sea, and I intend to find it.
2
Someone elseâs greed destroyed my livelihood, and I will be
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Kelpie A kelpie (White Plume Mountain) is a form of intelligent, aquatic plant life that resembles a pile of wet seaweed. It is able to shape its body into various forms, often assuming the aspect of
kelpie can use its action to reshape its body into the form of a humanoid or beast that is Small, Medium, or Large. Its statistics are otherwise unchanged. The disguise is convincing, unless the kelpie is
Compendium
- Sources->Dungeons & Dragons->Monster Manual
with limb-like geysers, or they might flood over creatures, submerging and drowning foes within their whirling forms. Water elementals often appear near nexuses of elemental power, such as aquatic
a water elementalâs features. Water Elemental Compositions 1d4 The Water Elementalâs Body Features... 1 Chilling or near-boiling temperatures. 2 Energetic effervescence. 3 Muddy, polluted, or
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
printed as a mosaic of raised dots. Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly (you can use an altered deck of playing cards to simulate the
Body (area M6). Everything you were wearing and carrying stays behind in the space you occupied when you disappeared. You draw no more cards. Euryale. The cardâs medusa-like visage curses you. You
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
been shipwrecked and on the brink of drowning when your patronâs grasp offered you a chance at life. Whatever the reason for your pact, the sea and its unknown depths call to you. Entities of the deep
to five other willing creatures that you can see within 30 feet of you. Amid a whirl of tentacles, you all vanish and then reappear up to 1 mile away in a body of water youâve seen (pond size or larger
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
undead or obtain a younger body 4 Steal a planar creatureâs essence 2 Influence (d4) 1 Seize a position of power or title 2 Win a contest or tournament 3 Win favor with a powerful individual 4 Place a
(d10) 1 Assassination 2 Cannibalism 3 Dismemberment 4 Drowning 5 Electrocution 6 Euthanasia (involuntary) 7 Disease 8 Poisoning 9 Stabbing 10 Strangulation or suffocation 13 Neglect 14 Politics (d6) 1
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
wading boots, a set of travelerâs clothes, and a belt pouch containing 10 gp Feature: Harvest the Water You gain advantage on ability checks made using fishing tackle. If you have access to a body of
important in the deep sea, and I intend to find it. 2 Someone elseâs greed destroyed my livelihood, and I will be compensated. 3 I will fish the many famous waters of this land. 4 The gods saved me
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
body of a dead whale being pulled behind a fishing boat. When you delivered the goods, the corpse suddenly exploded, sending whale meat and whiskey bottles for half a mile. 2 Cart and Sword. You drove a
recover it. 2 I intend to become the leader of the network of smugglers that I belong to. 3 I owe a debt that cannot be repaid in gold. 4 After one last job, I will retire from the business. 5 I was
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
some have twenty-two. Use the appropriate column of the Deck of Many Things table when randomly determining cards drawn from the deck. Before you draw a card, you must declare how many cards you intend
before you can claim the keep as yours. Void Your soul is drawn from your body and contained in an object in a place of the DMâs choice. One or more powerful beings guard the place. While your soul is
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
some have twenty-two. Use the appropriate column of the Deck of Many Things table when randomly determining cards drawn from the deck. Before you draw a card, you must declare how many cards you intend
the world. However, the keep is currently home to one or more monsters, which must be cleared out before you can claim the keep as yours. Void Your soul is drawn from your body and contained in an
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the belfryâs conical slate roof where it peaks twenty feet above, with a crenellated battlement running between them.
A human body is sprawled in a depression at the center of the stone floor, its
torso torn open and its heart missing. The base of what was once a metal framework surrounds the depression. Above the body, a large bronze bell engraved with symbols of peace and serenity hangs from a
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
, but the rest have twenty-two. Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly (you can use an altered deck of playing cards to simulate the deck
. Your soul is drawn from your body and contained in an object in a place of the DMâs choice. One or more powerful beings guard the place. While your soul is trapped in this way, your body is
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, but the rest have twenty-two. Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly (you can use an altered deck of playing cards to simulate the deck
Void. This black card spells disaster. Your soul is drawn from your body and contained in an object in a place of the DMâs choice. One or more powerful beings guard the place. While your soul is trapped
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
flight. Half the dragonâs body is submerged in dark water, and the hallway beyond it is completely flooded.
The flooded hallway, which leads to area M6, has partially collapsed. Creatures of Medium
. If a creature fails this check by 5 or more, it gets stuck, is restrained, and risks drowning. A creature can free itself or a creature within reach by using an action to shift the rubble and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
feet flows like water in a river.
4 04 A veiled figure observes the character from a distance, then vanishes.
5 05 Silent mourners carry a body past.
6 06 Echoes produce words
sprout from a characterâs body.
6 58 The night sky appears to wheel overhead as though years are streaming by.
Omens of Mogis d6 d100 Omen of Mogis
1 59 A creature spontaneously
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
of my ancestors called on me to carry out a great task. 3 I lost control in battle one day, and it was as if something else was manipulating my body, forcing it to kill every foe I could reach. 4 I
unfulfilled, so I intend to finish that work. 3 The world is a dark and terrible place. I decided to serve as a beacon of light shining out against the gathering shadows. 4 I served as a paladinâs squire
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Featuresâ) from a slot in its body, hands the card to them, and indicates that it has no other information or treasure to offer. The duodrone fights only in self-defense. S5: Library A roughly
the characters remain where they are while he fetches the bag.) Ylagan in Combat. If the characters say or do anything to suggest they intend to kill him or plunder his hoard, Ylagan uses his Sleep
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly. Unless a card allows you to draw additional cards, any cards drawn exceeding this number have no
draws by two or receive a rare or rarer wondrous item, which appears in your hands. The DM chooses the item. Statue. You immediately have the petrified condition as your body is transformed into marble
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
pours over the cliff at the overlook (area A10) and empties into a larger body of water below. The following locations are keyed to map 2.2. Map 2.2: DMâs map View Player Version A1: Docking Area The
pillar in the southwest corner, overlooking the room. A10: Waterfall Overlook The casino floor ends where the river spills over the edge of a cliff and into a much larger body of water. The waterfall
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
way in, the workers flee, hollering that they intend to summon the militia. Fortunately for the characters, they have an unknown ally pulling strings for them behind the scenes. Another of the local
appearance, but he must spend as much time as possible in a hot, wet environment to maintain his physical form. Otherwise, he develops lesions as the abolethâs magic causes his body to rot away. After a few
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
witness to. His mood shifts to darkness as he witnesses a brutal murder on the docks of a squalid port, then lifts in pride as he watches a brave mariner leap into the sea and save a drowning child
does business with sailors, adventurers, and those who need âsolid goods at honest prices,â as he often says. Winston has a few maps of the marshes, and those who intend to explore that area often
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Olhydra as the embodiment of waterâs destructiveness. They believe that using water to kill their enemies, such as through ritual drowning, earns them Olhydraâs favor. Crushing Wave Priest
Medium humanoid
water, ice storm
5th level (1 slot): scrying
Water Walk. Gar can stand and move on liquid surfaces as if they were solid ground.
Watery Fall. When Gar drops to 0 hit points, his body collapses into
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
characters wake the tree, they can convince it to part with some of its wood with a successful DC 15 Charisma (Persuasion) check, but only if it believes they intend to perform nefarious magic with it
Glacier. Its head wound up deep within the Caves of Hunger (see area H9 in chapter 6), and its body has been stomping around Ythryn ever since. The golem swings blindly at anything that attacks it. Y14
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
fortress in human form, using their darkvision spells to see in the dark. The druidsâ names are Faash, Gildreban, and Siovakis. The druids have returned to the island because they intend to read The
fingers spell (see appendix D) to her spellbook. If itâs present in a host body, Nass Lantomirâs ghost is laid to rest as soon as its host picks up or grasps the book. A character who spends at least 10
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
body â souvenirs left by those who refused to pay their bill. Beyond the combination lobby and common room, the Blushing Mermaid is a confusing maze of wings and oddly interconnected floors, hiding
dank lower levels. Particularly problematic inmates end up in the Swimming Hole â a flooded and lightless shaft where prisoners must constantly tread water or risk drowning, while also fending off the






