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Returning 31 results for 'druidic infused are blood'.
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Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
blood, they cast him out, but Tristen grew enraged and slaughtered the druids, draining them all. The sacred waters of the druids’ rituals had infused their blood, though, making it poison to the half
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Nightfang Spire. Gulthias was undone when a hero plunged a wooden stake through his heart, but as the vampire was destroyed, his blood infused the stake with a dreadful power. In time, tendrils of new
growth sprouted from the wood, growing into a sapling infused with the vampire’s evil essence. It is said that a mad druid discovered the sapling, transplanting it to an underground grotto where it could
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, and skin painted red with blood. He waves a gnarled staff made from a black branch and babbles at you. The man is a druid (NE male human) who fights only if cornered. Otherwise, he tries to flee by
dropping onto the wagon in the loading dock (area W2). He then looks for a place in the winery to hide. A character who understands Druidic can translate the his words: “Nature bows to my every whim
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
d4 Desired Offering 1 Oil to apply to the construct’s joints 2 A magic item with charges, to be used as fuel 3 A vessel infused with elemental power 4 Adamantine or mithral components Dragons
Desired Offering 1 Your soul 2 A desecrated holy object 3 Blood from a living or recently slain loved one 4 Breaking a sacred promise in the fiend’s presence Giants d4 Desired Offering 1 A dwarf
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
wilderness encounters along the way, especially within the thick band of woods that surrounds the pass leading up and into the mountains, and which is infused with elements of the Feywild. See appendix A
with troublesome sprites by day and swarms of blood-sucking stirges by night. But finally, the trees begin to thin out as you enter the rocky foothills of the range.
Exactly as indicated on the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. These boons elevate the recipients’ status among their kind, and they become champions or leaders. Sahuagin barons’ blood is infused with profane magic capable of searing their enemies and making these
Gear Breastplate, Trident
Senses Darkvision 120 ft.; Passive Perception 17
Languages Sahuagin
CR 5 (XP 1,800; PB +3)
Traits
Blood Frenzy. The sahuagin has Advantage on attack rolls against any
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, with spongy wooden flesh, thorny branches, and rubbery roots that trail behind it. It has blood for sap and is so saturated with blood that it doesn’t catch fire easily. Vicious Carnivore. A tree
)
Condition Immunities blinded, deafened
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 10
Languages understands Common and Druidic but doesn’t speak
Challenge 7
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
hunt. Their brown or black fur is stained with the blood of fallen foes, and they carry the stench of death. The Beast Within. Most minotaurs are solitary carnivores that roam labyrinthine dungeons
, twisting caves, primeval woods, and the maze-like streets and passages of desolate ruins. A minotaur can visualize every route it might take to close the distance to its prey. The scent of blood, the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
ancient visit to the Material Plane—perhaps a footprint, a pool of tears, or a splash of blood that has permanently infused the ground.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Gulthias Blight Ancient plants twisted by evil, Gulthias blights feed on blood and despoil the surrounding land, often giving rise to subservient blights. These cursed plants take their name from the
Senses Blindsight 120 ft.; Passive Perception 19
Languages Common, Druidic
CR 16 (XP 15,000; PB +5)
Traits
Blight Seeds. When it finishes a Long Rest, the blight expels 1d6 seeds into
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. In the ancient past, bonesingers oversaw the final rites when great bakunawa died, then infused the creatures’ bones into the magical bridges that unite Dayawlongon as one land. During the days of
. Failing to respect a soul debt is the deepest form of betrayal for Dayawlongos and the root of countless blood feuds. Names Traditionally, Dayawlongos have a personal name followed by a clan name
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, clinging to ceilings to ambush smaller prey and to avoid competing hunters. They’re drawn to light and the scent of blood, recognizing them as signs of food. These scavengers avoid ingesting inorganic
Int 9 −1 −1
Wis 18 +4 +7
Cha 11 +0 +0
Skills Athletics +7, Nature +5, Perception +7
Senses Passive Perception 17
Languages Druidic, Elvish, Sylvan
CR 7 (XP 2,900
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, the drake hatched from that stone.
4 You ingested a few drops of dragon blood, forever infusing your nature magic with draconic power.
5 An ancient Draconic inscription on a standing
, fire, lightning, or poison. The chosen type determines the drake’s damage immunity and the damage of its Infused Strikes trait.
Actions
Bite. Melee Weapon Attack: +3 plus PB to hit, reach 5 ft
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
living rock and soil. They believe the earth thirsts for the blood of those who don't venerate it before all other powers and beings. The Cult of the Black Earth appeals to those who draw their fortunes
Earth A medusa named Marlos Urnrayle leads the Black Earth cult. He wields the elemental weapon Ironfang, a war pick infused with the power of Ogrémoch, the Prince of Evil Earth. Marlos is vain and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
high mountain range. Glorium’s rich, rugged shores are speckled with the blood of a thousand battles, shed by folk who revel in skirmishing and welcome death when it comes for them. In Glorium, every
Worldroot Circle Agents of an ancient druidic circle of giants, the Worldroot Circle, tend to Glorium’s hidden gate. Believing the sacred plant to be a seedling of Yggdrasil, they nurture the sapling and use
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
assimilated other folk, adding new blood to their dwindling ranks. There used to be more than four Reghed tribes, but the others have all disbanded over the past century, with many of their former members
Common
Shaman Druid with Survival +4; speaks Common and Druidic
Clan chieftain or great warrior Gladiator with hide armor instead of studded leather and Survival +5; speaks Common
Reghed
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
save, or half as much damage on a successful one.
Rot Troll A troll infused with waves of necrotic energy as it regenerates can develop a symbiotic relationship with that deathly power. The troll’s
into a venom troll. Lingering poison infuses the troll’s blood and tissue, and poison leaks from the pores to coat the troll’s fangs and claws. These creatures are especially dangerous in close combat
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
spring is marked by the Crimson Water, a stagnant lake of blood-colored liquid. The shores of the Crimson Water are littered with the remains of animals and travelers that have strayed into the
forest have been turned to objects of glossy white stone with blood-red flecks. 4 The battlefield before the characters contains no bodies, only the clothing and weapons of thousands of missing soldiers
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Pools and to the Blood Pools. 62. Ooze Temple This chamber has stone benches, columns, and a raised altar, all suggesting it might have once been a temple or forum. Skeletons are arrayed across the
actual floor of dark stone. Black Pillar. The black pillar is infused with psionic energy. Any creature that touches it for the first time on a turn takes 9 (2d8) psychic damage and is knocked prone. White
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
flame storm usually lasts 2d4 minutes, though the originating storm clouds can persist for days, creating multiple flame storms. Necrotic Tempest. Storms infused with the essence of death roil with
Echoes Occasionally a place becomes infused with the powerful emotions of those who once dwelt, worked, celebrated, or suffered there. Areas with emotional echoes are typically associated with one common
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
area J10) is 5 miles. The distance from the fleshy pit to Illithinoch is 2 miles. J1: Bloody Intersection A narrow side passage intersects the main tunnel, sloping downward to the south. A trail of blood
accompanying stat block) named Vundru. Vundru used to lurk much closer to Illithinoch, where he became infused with minor psychic abilities. He has no knowledge of the Far Realm and no desire to learn more
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
comprises mystics and sages who safeguard ancient knowledge and rites. These Druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic. The circle’s wisest
the Druid’s blood.
Level 3: Circle Forms You can channel lunar magic when you assume a Wild Shape form, granting you the benefits below.
Challenge Rating. The maximum Challenge Rating for the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
lurk in the shallow tunnel to the north. These are the spirits of grimlocks that died here long ago and became infused with the evil that permeates the fane. They attack any living creature that
Battle This room smells of blood and death. The debris of several recent battles is scattered throughout this rough-hewn chamber. A dozen dead warriors, clearly of the earth and water cults, lie amid
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
.) X6. Pit of Blood and Fortune Xanathar has turned this room into a gladiatorial arena. It also uses this location to dispose of underlings it no longer trusts in a manner that it considers
entertaining. This area has the following features: A magically lit, circular chamber has a thin layer of blood-soaked sand covering the floor and stone buttresses supporting its 40-foot-high domed ceiling
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Animals born here are paragons of their species, infused with primal power that put even the finest specimens of House Vadalis to shame. Lamannia Manifest Zone Features d4 Feature 1 Spells that
deals one additional die of damage. 2 Blood spilled here never washes away. Any Charisma checks made in the zone to avoid hostility are made with disadvantage; Charisma checks made to encourage
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
creatures in area 43 investigate any disturbance in the garden after 3 rounds. 43. The Great Hunter’s Abode The floor of this rough cavern is stained and smells of blood and animal musk. Light from
druidic theories on the cycle of life and death (worth 150 gp). Cubbyholes in the desk hold 365 gp and four agate gems (20 gp each). 54. Grove Gate Twigs and roots are piled on the floor of this
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Common, Draconic, and Druidic and have 45 hit points each. The druids worship Claugiyliamatar as a god, and the dragon teaches them to cast spells.
The druids attack intruders on sight. A character
assassin’s blood, and a vial of malice (see “Poisons” in chapter 8 of the Dungeon Master’s Guide). C4. Enchanting Spore Cavern The remains of ghouls, skeletons, zombies, and some other undead lay
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
in the air.
This bathhouse is built around a natural hot spring. The pool is 10 feet deep, and its magically infused waters grant several benefits. Water removed from the pool loses its magic in 10
assassin’s blood (see “Poisons” in the Dungeon Master’s Guide). T7. Treatment Rooms These adjoining chambers, dimly lit with shrouded lamps, are each furnished with a bed whose frame can be tilted and
compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
pontiff is running an extortion racket, promising local businesses protection from thugs that are also in the Orzhov’s employ.
5 A blood drinker vampire (see chapter 6 for the stat block) is holding
social order of the world. Although the ranks of Rakdos include outright villains who crave blood and mayhem, most of its members are performers who just want to put on a good show. Not every
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
leers atop a pillar
infused with Abyssal energy Mushrooms. The fungi in this cavern are edible, and characters can forage food here without having to make an ability check. G7: Smooth Cavern This
stained with blood. The characters arrive in the presence of two minotaurs, each accompanied by a gorgon. Servants of Baphomet, the minotaurs seek to offer up the characters’ heads as gifts to the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
infused with necromantic magic. A creature that drinks any amount of the liquor must make a DC 20 Constitution saving throw, taking 22 (5d8) necrotic damage on a failed save or half as much damage on a
. Thin script engraved above the pair of masks reads as follows: “Pay the toll, in blood or in song.”
There are two ways to open the doors. A character can play one of the hallway’s instruments and






