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Returning 35 results for 'druids instance are behind'.
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Monsters
Tyranny of Dragons
(Costs 2 Actions). Diderius magically unleashes negative energy. Creatures within 60 feet of him, including ones behind barriers and around corners, can’t regain hit points until the end of his next
drinks are spoiled — wine turning to vinegar, for instance.
Divination spells cast within the lair by creatures other than the mummy lord have a 25 percent chance to provide misleading results
Monsters
Waterdeep: Dungeon of the Mad Mage
Negative Energy (Costs 2 Actions). The mummy lord magically unleashes negative energy. Creatures within 60 feet of the mummy lord, including ones behind barriers and around corners, can't regain hit
vinegar, for instance.
Divination spells cast within the lair by creatures other than the mummy lord have a 25 percent chance to provide misleading results, as determined by the DM. If a divination
Monsters
Fizban's Treasury of Dragons
ancient dragon resemble glowing white or pale lavender orbs. Crystalline horns reminiscent of amethyst chunks hover behind their heads, held there by telekinetic force and shifting with their moods
of animated objects.
5
A cloister of flumph;flumphs protects an amethyst dragon wyrmling while feeding on the wyrmling’s excess psionic energy.
6
A circle of druids looks after an amethyst dragon wyrmling lairing in the circle’s mountain tarn.
Force, Psychic
Monsters
Candlekeep Mysteries
energy. Creatures within 60 feet of Valin, including ones behind barriers and around corners, can’t regain hit points until the end of Valin’s next turn.
Whirlwind of Sand (Costs 2 Actions
and water instantly evaporates when brought into the lair. Other nonmagical drinks are spoiled — wine turning to vinegar, for instance.
Divination spells cast within the lair by creatures other
Monsters
Fizban's Treasury of Dragons
their coastal territories overlap, and they can nurture an inexplicably intense hatred of these metallic dragons. They can also draw the ire of druids and other nature protectors who don’t
intelligent creatures in the dragon’s territory, and desperate locals seek to find out what’s behind the dragon’s wrath.
Connected Creatures
Topaz dragons rarely tolerate any
Monsters
Mordenkainen Presents: Monsters of the Multiverse
advancement of just societies. For instance, in the Forgotten Realms, ki-rins rally mostly to Torm, although they also serve his allies Tyr and Ilmater. Ki-rins that serve good deities go wherever they
working behind the scenes, or they might be champions of their master’s cause, out to defeat villainy wherever it is found.
When viewed from the outside, a ki-rin’s lair is indistinguishable
Monsters
Fizban's Treasury of Dragons
conflict with bronze dragons when their coastal territories overlap, and they can nurture an inexplicably intense hatred of these metallic dragons. They can also draw the ire of druids and other nature
destroying the homes of all intelligent creatures in the dragon’s territory, and desperate locals seek to find out what’s behind the dragon’s wrath.
Connected Creatures
Topaz
Monsters
Fizban's Treasury of Dragons
come into conflict with bronze dragons when their coastal territories overlap, and they can nurture an inexplicably intense hatred of these metallic dragons. They can also draw the ire of druids and
intent on destroying the homes of all intelligent creatures in the dragon’s territory, and desperate locals seek to find out what’s behind the dragon’s wrath.
Connected
Monsters
Fizban's Treasury of Dragons
the ire of druids and other nature protectors who don’t understand the dragons’ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow
.
8
A topaz dragon is intent on destroying the homes of all intelligent creatures in the dragon’s territory, and desperate locals seek to find out what’s behind the dragon’s wrath
Mummy Lord
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
, including ones behind barriers and around corners, can't regain hit points until the end of the mummy lord's next turn.
Whirlwind of Sand (Costs 2 Actions). The mummy lord magically transforms into a
into the lair. Other nonmagical drinks are spoiled — wine turning to vinegar, for instance.
Divination spells cast within the lair by creatures other than the mummy lord have a 25 percent
Backgrounds
Baldur’s Gate: Descent into Avernus
chosen. Even so, that doesn’t stop you. You’ve left your old face behind, taking on a new persona, becoming something more.
Characters with the faceless background don a disguise &mdash
focuses on detailing the hero behind the mask.
Skill Proficiencies: Deception, IntimidationTool Proficiencies: Disguise kitEquipment: Disguise kit, a Clothes, Costume;costume, a pouch
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
laden wagon or after heroically defending it from thieves gain great respect and advance higher in the tribe’s pecking order.
All Are Fighters
Most of the orcs that stay behind when the
their savagery. Green dragons, for instance, sometimes use orcs as sentinels or shock troops. Orcs are sometimes attracted to the service of frost giants or fire giants, who then “reward&rdquo
Backgrounds
Sword Coast Adventurer's Guide
: Founded more than a millennium ago, disbanded and reorganized several times, the Harpers remain a powerful, behind-the-scenes agency, which acts to thwart evil and promote fairness through
agent. (For instance, consider the words “faith” and “faction” to be interchangeable.)
Your bond might be associated with other members of your faction, or a location or an
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
subclasses; in the fighter, for instance, the subclasses are called martial archetypes, and in the paladin, they’re sacred oaths. The table below identifies each of the subclasses in this book. In addition
, the section for druids presents details on how the Wild Shape feature works, and the warlock receives a collection of new choices for the class’s Eldritch Invocations feature. Each of the class
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
deity rarely prayed to behind the walls of a city except by kitchen gardeners. But Chauntea is also the Great Mother, a goddess of crib, hearth, and home. And as such she is welcomed into all homes at
sleeves and dig their hands into the dirt. THE EARTHMOTHER
The druids of the Moonshae Isles worship the Earthmother, she who is the generative power of the land itself. To some mainlanders, the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or
undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or
undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Alder is associated with air, and it might be used for thrown weapons, such as darts or javelins.
Druids from regions that lack the plants described here have chosen other plants to take on similar uses. For instance, a druid of a desert region might value the yucca tree and cactus plants.
plants to be sacred, particularly alder, ash, birch, elder, hazel, holly, juniper, mistletoe, oak, rowan, willow, and yew. Druids often use such plants as part of a spellcasting focus, incorporating
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
shields. Alder is associated with air, and it might be used for thrown weapons, such as darts or javelins.
Druids from regions that lack the plants described here have chosen other plants to take on similar uses. For instance, a druid of a desert region might value the yucca tree and cactus plants.
certain plants to be sacred, particularly alder, ash, birch, elder, hazel, holly, juniper, mistletoe, oak, rowan, willow, and yew. Druids often use such plants as part of a spellcasting focus
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the characters are at the time, whether traveling between sites or ostensibly safe at an inn. If the characters encounter the hell hounds in the wilderness, the hounds appear a short distance behind
hounds. Thorsk Thelorn in Red Larch can connect the symbol to a mysterious gathering of druids in the Sumber Hills he heard about from a passing merchant and provide directions to Scarlet Moon Hall.
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
, you can’t hide from someone if you’re in full view. A lightfoot halfling, though, can try to vanish behind a creature that is at least one size larger, and a wood elf can try to hide simply by being
spot a hidden halfling or elf: “I see you behind that guard, you tricksy halfling!” Can a dragonborn sorcerer with a draconic bloodline have two different kinds of Draconic Ancestry? A dragonborn
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, orcs, and goblins, ruled by cruel druids who worshiped Lolth in her aspect as the Queen of Spiders. The druids promptly had the few remaining sailors dispatched by their underlings and claimed the ship
-based forces. In response, rather than staying and fighting it out, the cultists aboard the ship pulled up anchor — and thanks to an offshore wind, they rode the waves and left the island far behind
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
intruders from this point. If the characters battle the wood woads in this area rather than outside the cave, the druids in area C3 free the owlbears in area C2, then arrive as backup at the end of
the third round of combat. Green moss grows over the remains of three headless ghouls stuffed into an alcove in the south. GNAWBONES DRUIDS
The Gnawbones are lawful evil female human druids who speak
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
through the same area later on. Mountain guides, druids, and rangers might be familiar with many of these symbols, enabling them to keep their charges from inadvertently stumbling into a tribe’s
these colors on itself and its personal items. For instance, the chief of one tribe might be the only one that has the right to stain its tusks with red ochre, while the warriors of another tribe rub streaks of ash into their garments to signify their safe return from a raid.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
associated with particular springs and groves (such as Eldath). Druids revere nature as a whole and might serve one of these deities, practicing mysterious rites and reciting all-but-forgotten prayers in their
creature against that instance of the damage. Divine Strike At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
allow for variations. A pit fiend, for instance, might take the form of an imp in order to personally infiltrate a kingdom on the Material Plane. The hierarchy of the Nine Hells has thirteen tiers or
personal attitude and situation. For instance, devils that fight in the Blood War rely on military regulations and their officers’ directions to dictate their actions. They obey orders without
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Valenar Animals The elves of Valenar say that when their ancestors fought the giants of Xen’drik, elf druids took the forms of animals on the battlefield. The cruel and mighty Emperor Cul’sir of the
giants laid a curse upon the druids and trapped them in the forms of animals. Just as the ancestors of the Valenar guide their warriors in battle, the spirits of these druids can awaken power in an
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
this time. The frost druids who last visited her left behind an intelligent giant walrus named Ukuma. It dwells downstairs (on the dungeon level). The Codicil of White is sealed in a vault downstairs
, her roc, to cast a spell that holds the next day’s sun at bay. Otherwise, she resides upstairs (on the palace level). Auril is sometimes attended by frost druids, although no druids are present at
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Chapter 3: Races of Eberron The Bazaar in Sharn is flooded with merchants and customers. An Aereni elf scowls behind a golden deathmask as she argues with a dwarf merchant. As a Talenta halfling
include druids and paladins who fight to defend the world from demons and aberrations. The Valenar elves are fierce warriors, and the Talenta halflings are brave nomads who cross the plains on dinosaur
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
the path you’ve chosen. Even so, that doesn’t stop you. You’ve left your old face behind, taking on a new persona, becoming something more. Characters with the faceless background don a disguise
on detailing the hero behind the mask. Skill Proficiencies: Deception, Intimidation Tool Proficiencies: Disguise kit Languages: One of your choice Equipment: A disguise kit, a costume, a pouch
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the path you’ve chosen. Even so, that doesn’t stop you. You’ve left your old face behind, taking on a new persona, becoming something more. Characters with the faceless background don a disguise
on detailing the hero behind the mask. Skill Proficiencies: Deception, Intimidation Tool Proficiencies: Disguise kit Languages: One of your choice Equipment: A disguise kit, a costume, a pouch
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
some great secret with their inscrutable neighbors. A wary-looking peasant woman lurks behind the tallest stone, a rusty lantern clutched in one gnarled hand and a dagger clutched in the other. The
ground known as Yester Hill (see chapter 14). Muriel grew up hearing stories about the druids of Yester Hill, specifically how they turned away from their ancient beliefs to worship the devil Strahd
Compendium
- Sources->Dungeons & Dragons->Divine Contention
instance, a character trying to inspire others to work harder without fear of the storm could make a DC 15 Charisma (Persuasion) check. After each character has had a chance to make an ability check, the
retreat by any means necessary. Characters who interrogate a captured pirate or cultist learn who is behind the attack with a successful DC 15 Charisma (Intimidation) check.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. Behind the Jester, the impassive Fates hang like bats from the sky.”
Puzzle Features The statue speaks whenever anyone approaches, repeating the message each time. The card on the table is a nonmagical
characters might need to decode a map or navigate a maze to find the cards. You can also make this puzzle more complex by separating the clues. For instance, have each clue come from a different statue
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
to it, so it can't be behind total cover. If you place an area of effect at a point that you can't see and an obstruction, such as a wall, is between you and that point, the point of origin comes into
use arcane magic. The spells of clerics, druids, paladins, and rangers are called divine magic. These spellcasters’ access to the Weave is mediated by divine power—gods, the divine forces of nature, or






