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Returning 21 results for 'duplicate inhabited are blocks'.
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Monsters
Spelljammer: Adventures in Space
own. The duplicate takes its turn immediately after the reigar. It vanishes after 1 hour or when it is reduced to 0 hit points.Reigar were once cephalopods similar to octopi. They inhabited the
, prestidigitation
2/day each: dimension door, phantasmal force
1/day each: mass suggestion, sending
Summon Duplicate (Recharges after a Short or Long Rest). The reigar uses their talarith to summon a
Monsters
Fizban's Treasury of Dragons
old and boasting a valuable hoard. You can use the stat blocks in this section for older or younger dragon turtles. In addition, chapter 5 includes lair actions and regional effects that can be used
dragon turtle wyrmling shares food with a giant octopus in exchange for the octopus pilfering baubles from passing ships.
4
A dragon turtle wyrmling lairs in a geyser inhabited by steam mephit;steam
Monsters
Fizban's Treasury of Dragons
use the stat blocks in this section for older or younger dragon turtles. In addition, chapter 5 includes lair actions and regional effects that can be used for adult or ancient dragon turtles. An
neighbors take precedence.
Dragon Turtle Lair Features
The underwater caves inhabited by dragon turtles are structurally similar to the seaside caverns where bronze and topaz dragons lair. When
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Reigar (p. 47) In the description of the talarith and in the reigar’s Summon Golem trait (changed to Summon Duplicate), all instances of the word “golem” have been changed to “duplicate.” The first
two paragraphs of the reigar description have been updated as follows: Reigar were once cephalopods similar to octopi. They inhabited the stormy seas of Ysgard until the gods of that plane transformed
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Spell Restrictions Many spells have altered effects when cast in the Tomb of the Nine Gods, including spells cast from magic items or artifacts, and class abilities that duplicate the effects of
passage through surfaces or doors in the tomb. Plane shift Same as arcane gate. Stone shape This spell has no effect on surfaces, doors, sarcophagi, stone blocks, or statues in the tomb. Teleport Same as
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
restrained and has to hold its breath until it is dug out. Human-sized blocks of ice appear, containing frozen corpses. These corpses might break free and attack as zombies, or their spirits might attack as
regional effects within 1 mile of her lair: Illusory duplicates of the hag appear in random places at random times (but never more than one in any given location). An illusory duplicate has no
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Enclave Within the Enclave Horn Enclave is a fully inhabited living space, workshop, and stronghold. Residents. The enclave is home to more than one hundred dwarves, with nearly half of those working as
vaults. (The stat blocks to be used for these NPCs are found when they first appear in the adventure.) Layout. The Horn Enclave map shows the layout of the fortress and its described locations. Guest
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
3. Roost of the Conch This room is constructed of large stone blocks, buttressed in the corners. The walls are wet and slimy, and mud covers most of the floor in a thin coating. To the east and west
companion. Creature. The boulder is in reality a huge shell inhabited by Kalka-Kylla (see appendix B), a giant hermit crab. The bamboo staff is one of its legs; a successful DC 15 Intelligence (Nature
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
blocks a passage or archway until it is raised up into the ceiling by a winch and chain. The main benefit of a portcullis is that it blocks a passage while still allowing guards to watch the area beyond
inhabited dungeon might have light sources. In subterranean settlements, even races that have darkvision use fire for warmth, cooking, and defense. But many creatures have no need of warmth or light
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
sunlight, and creatures averse to sunlight are affected by it. The gargoyle heads are 5 feet tall and 5 feet wide, with mouths that are 2 feet in diameter. Behind each head, an airtight stone valve blocks a
sunlight dispels it and prevents the trap from triggering. Advice from the Spirits Any characters inhabited by the spirits of Kubazan or Moa receive advice when entering this area: Spirited Kubazan
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
. The fleet is under the command of an astral elf commander named Vael, who also serves as Xeleth’s bodyguard aboard the Xaryxia. (See Boo’s Astral Menagerie for the astral elves’ stat blocks.) Vocath’s
unfolds, however, she uses the same trick as Xeleth: she casts mislead, turning invisible while creating an illusory duplicate of herself. While invisible, Xedalli addresses the characters through her
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Rogue Stat Blocks This section offers four stat block options for the antagonist created when the Rogue card is drawn. Each is a legendary creature. These stat blocks can represent a new NPC that
particular tier of play. You can change the creature type and other features of these stat blocks to customize the antagonists for your campaign. For example, you could change the veiled presence’s
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
feet and rising 30 feet above the river’s surface. Constructed of heavy basalt blocks, the bridge’s piers are plated with iron. B2: Gatehouse Two mighty towers of black stone flank the fortress’s iron
cruelty. Gruk-Gruk B4: Prison Yard Huge blocks of rough basalt lie scattered about the center of this spacious yard, where ten armored duergar oversee a large number of haggard prisoners. The prisoners
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
prisms must make a DC 13 Wisdom saving throw at the start each of his or her turns. The first time each character fails the save, a wraith that looks like a shadowy duplicate of that character erupts
lich Tarul Var with his guards, four dread warriors (see appendix B for both stat blocks). Having lost the Bloodgate, Var is confined to this area because of his fear of Szass Tam, while he awaits his
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Die spent during a short rest, provided you have access to your cook’s utensils and sufficient food. Cook’s Utensils Activity DC Create a typical meal 10 Duplicate a meal 10 Spot poison or impurities
Activity DC Cover injuries or distinguishing marks 10 Spot a disguise being used by someone else 15 Copy a humanoid’s appearance 20 Forgery Kit A forgery kit is designed to duplicate documents and to
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the southernmost alcoves. Each shadow is a wispy duplicate of a character intent on killing its original. If the characters entered from the south, or if they don’t try to ascend the stairs, Nafik can
rough and irregular. Jumbled blocks of stone are strewn about the floor. Two large creatures made of solid earth stand imposingly before an alcove in the cavern’s northeast corner.
Nafik keeps his
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
requires powdered diamond worth 5,000 gp as an additional material component. The powdered diamond, like the powdered ruby also needed to cast the spell, must be sprinkled over the duplicate and is
young to be schooled. Emotionally, each child is the giant equivalent of a four-year-old human. The floor of this room is covered with toys, balls, blocks, dolls, and stuffed animals. A stuffed yeti
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
room is currently inhabited by a Humanoid mutate named Falfark and an encephalon gemmule (see appendix A for both stat blocks) that Falfark treats as a guardian. Falfark is a member of the Cult of the
statue. Malinia is perched on the statue’s wide shoulders, 20 feet above the floor. Four encephalon gemmules (see appendix A for both stat blocks) occasionally gnaw on chips of stone that fall from
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
blocks and rubble. 19. Natural Cavern In their excavations, the ancient builders of the stronghold stumbled upon an enormous expanse of natural caves and caverns. The southern part of this network is
now inhabited by seventy-eight escaped orcs, including two orogs, twenty-six orcs, and fifty orc commoners, for whom the place is a sanctuary. The orcs, making ready for a rebellion against the giants
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
overlooking the path taken by the modrons trapped in Tyrant’s Spiral. The arch here is a duplicate of the portal the characters used to reach Tyrant’s Spiral and connects to where they came from. A 50-foot
.
Four septon modrons carry their fallen leader, the hexton modron X01 (see Morte’s Planar Parade for both stat blocks). Three septons attack any non-modron that comes within 10 feet of them and any
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
stat blocks). If they notice an intruder in the mess hall, the goblins panic and attack. The goblins attempt to overwhelm any intruder with sheer numbers, aiming to subdue instead of kill. If all
, rising to a vent in the cave ceiling. The water itself sparkles with an inviting, tranquil glow.
The hot spring has magical restorative properties that were used by the ancient duergar who inhabited the






