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Returning 29 results for 'duplicate iron are button'.
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delicate iron are button
Magic Items
Dungeon Master’s Guide
This iron rod has a button on one end. You can take a Utilize action to press the button, which causes the rod to become magically fixed in place. Until you or another creature takes a Utilize action
to push the button again, the rod doesn’t move, even if it defies gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can take
Monsters
Adventure Atlas: The Mortuary
, filling the target’s mind with visions of death and the plangent toll of an iron bell. The target must succeed on a DC 19 Wisdom saving throw or take 14 (4d6);{"diceNotation":"4d6", "rollType
flesh, Skall often delegates his bureaucratic responsibilities to Undead proxies or—on rare occasions—appears as an illusory duplicate. Subtle social cues are lost on the factol, whose
Immovable Rod
Legacy
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Magic Items
Basic Rules (2014)
This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push
the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Immovable Rod Rod, uncommon This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another
creature uses an action to push the button again, the rod doesn’t move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
this way, the interior doors — most of which are as much iron as glass — also become electrified. Such a door deals 5 (1d10) lightning damage to any creature that touches it.
Button 5. The
37. Console The door frame has a platinum coin wedged into it (see area 19). Bolted to the floor in the middle of the room is an iron console that resembles a pedestal with a slanted top. Protruding
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Immovable Rod Rod, Uncommon This iron rod has a button on one end. You can take a Utilize action to press the button, which causes the rod to become magically fixed in place. Until you or another
creature takes a Utilize action to push the button again, the rod doesn’t move, even if it defies gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Immovable Rod Rod, uncommon This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another
creature uses an action to push the button again, the rod doesn’t move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Immovable Rod Rod, Uncommon This iron rod has a button on one end. You can take a Utilize action to press the button, which causes the rod to become magically fixed in place. Until you or another
creature takes a Utilize action to push the button again, the rod doesn’t move, even if it defies gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, though a knock spell causes it to retract into the ceiling. While the iron wall is down, pushing the red button has no effect. Red Dial. This dial can be turned to the left or right, and it snaps back
61. Control Room A four-foot-high, seven-foot-wide iron lectern in the middle of this rusty, iron-plated room is topped by a slanted control panel. Set into the control panel are a gold lever with a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
lid above the monstrous image of Wongo. The material of each button matches its corresponding chest: onyx, rusty iron, or silver. Pressing the button simultaneously unlocks the associated chest and
hit points by this damage turns to a pile of dust, leaving behind whatever gear it was holding or wearing. Pushing the rusty iron button causes any nonmagical metal objects inside the rusty iron chest
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
skeleton embedded in the opposite wall holds an iron sconce with a burning red candle in it.
The skeleton is all that remains of a dead Omuan engineer. As long as the candle remains in this cell, it
sculptural reliefs of tidal waves destroying coastal cities and ships. A merfolk skeleton embedded in one wall clutches an iron sconce fitted with a burning red candle. Suddenly, lukewarm water begins to
Compendium
- Sources->Dungeons & Dragons->Divine Contention
capstan’s spokes has a hidden button. Pressing the button unlocks and locks the capstan. While unlocked, a creature can use their action to turn the capstan clockwise, raising the six ballistae and the
. Icingdeath Aftercastle This deck holds the ship’s wheel. A character who makes a successful DC 15 Intelligence (Investigation) check finds a hidden button on center of the wheel. As an action, a creature can
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
the controls to this strange torture device, he causes Francache’s lycanthropy to transform the rat into a duplicate of Big Gadai, to the pain and horror of everyone involved. When the rat is in human
button recognizable as one of the missing components of the Infernal Machine. Removing this component deactivates the controls and releases the restraints on the tables, freeing Francache, Big Gadai
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
by way of the secret door in area B1. As this unlit stone staircase curves downward, the air in the stairwell grows warmer.
The staircase’s inner wall eventually gives way to an iron banister
and one opposite it, where stone cornices, molding, and carved panels have collapsed to rubble. Near the foot of the stairs, an iron double door stands closed.
Cylinders. The four metal cylinders
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
prone, taking damage from the fall as normal. Treasure. Characters who search the wreckage find the headless skeletons of four dead Netherese wizards and a 200-pound iron safe with a combination lock
its top, with an open eye carved above it. Close examination reveals that the pupil of the eye is a stone button that can be pressed. A detect magic spell reveals an aura of divination magic around the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
lair actions. On initiative count 20 (losing initiative ties), N’ghathrod can take one lair action to cause one of the following effects:
N’ghathrod creates a magical duplicate of itself anywhere
aboard the ship. Formed out of psionic energy, this duplicate lasts until it is reduced to 0 hit points, until it is dispelled (DC 15), or until N’ghathrod takes another lair action. The duplicate has
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
ceiling here is 10 feet high. The room contains the following features: Psipods. Resting in iron brackets along the curved walls are fifteen coffin-sized bronze cylinders with lids of transparent crystal
random, roll a d8 three times (rerolling duplicate results) to determine which three wires shut down that particular psipod, then roll a d8 for each wire that is disconnected to see if it’s one of the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
tables with benches stand in the middle of the room, which is brightly lit by six tall wrought-iron candlesticks spaced along the walls. Each candlestick stands six feet high and has nine lit candles at
burning cast-iron stoves with piles of wood next to them. Other furnishings include a wooden trestle table where food is prepared, as well as shelves lined with plates, mugs, pots, utensils, and jars of
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
. Notorious among the factols of Sigil but rarely seen in the flesh, Skall often delegates his bureaucratic responsibilities to Undead proxies or—on rare occasions—appears as an illusory duplicate
toll of an iron bell. The target must succeed on a DC 19 Wisdom saving throw or take 14 (4d6) psychic damage and have the frightened condition until the start of Skall’s next turn.
Fog of Death (1/Day
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
against its duration. Bolted to the back wall of each cell is an iron bunkbed with a thin mattress atop it and a waste bucket nearby. Prisoners take their meals in their cells. Prisoners. Each of the
observe through 4-foot-tall, 1-foot-wide arrow slits in the walls. Hanging on the walls between the arrow slits are fifty sets of iron manacles that guards use to bind prisoners’ wrists and ankles. Console
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
strung across the width of the wagon under the driver’s seat serves as Arabelle’s bed. A burlap doll with button eyes lies in the hammock; Arabelle has no other possessions. A small iron stove in the
the wheels have gold, sun-shaped hubcaps. An iron chimney pipe protrudes from the roof. Luvash’s wagon is a mess inside. Empty wineskins, dirty clothes, and mangy furs are strewn about. A small hammock
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
in ice. At the back of the deck, a double door made of chitin and iron is tucked under two higher decks, the lower of which has another ballista mounted atop it.
The double door is iced shut but
Rod. This 6-inch-long black metal rod has a button at the top. Using an action to press the button causes the rod to emit a chirp. Any creature within 30 feet of the rod that isn’t deafened and has an
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
until its business with the characters is concluded, then politely shows them the door. Princess Doll. One of the items in Kinrob’s junk pile is a sackcloth doll with button eyes and a gold cloth tiara
appendix C). Treasure. A thorough search of the room yields an unlocked iron coffer containing 100 gp that the ambassador uses for bribes. 21h. Goblin Den The door to this structure is ajar, with snores
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. It pushes open to reveal area X33 beyond. X7. Cell Block This area contains four cells separated by bars. The rectangular iron doors have locks built into them, and Noska Ur’gray carries the keys
guard the hall. They gather in front of an iron portcullis in the southeast corner and tear bits of flesh off the bones of a recently slain dwarf. A ghostly eyestalk protrudes from the ceiling in the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
cookery and plates has begun to rot. Chimney. A fireplace in the middle of the east wall contains a black iron pot hung on a hook. The chimney is too narrow for Medium or Small characters to climb, but
) check discovers not only the secret door but also a secret button on the headboard. Pushing the button causes the bed to slide eastward, allowing easy access to the hidden closet. Hidden Closet. This
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
prisms must make a DC 13 Wisdom saving throw at the start each of his or her turns. The first time each character fails the save, a wraith that looks like a shadowy duplicate of that character erupts
Tam in which Var begs for another chance to bring the Sword Coast under Thayan domination. Inside the desk’s several drawers are a potion of mind reading and a duplicate of the steel key that Var
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
hold a beaker in place over an open flame, a glass stirring rod, a small mortar and pestle, and a pouch of common alchemical ingredients, including salt, powdered iron, and purified water. Arcana
Die spent during a short rest, provided you have access to your cook’s utensils and sufficient food. Cook’s Utensils Activity DC Create a typical meal 10 Duplicate a meal 10 Spot poison or impurities
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Lyn Armaal, Level 3 19. Gallery A decorative, wrought iron staircase in one corner of this room leads down to the servants’ quarters (area 12) and up to the castle roof (area 29). Colorful rugs
requires powdered diamond worth 5,000 gp as an additional material component. The powdered diamond, like the powdered ruby also needed to cast the spell, must be sprinkled over the duplicate and is
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
bakers, and they are frozen in time. In addition to the large cake described below, characters can see platters of blue-frosted cupcakes and candied apples on sticks, bowls of sugar-glazed button
of the banquet hall has an iron kettle and a tureen of steaming soup resting on doilies atop it.
The balcony extends out over the western part of this chamber, as indicated by the dashed line on the






