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Returning 7 results for 'during ideas are broad'.
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Species
Guildmasters’ Guide to Ravnica
external ears, their noses are broad and flat, and they are partially amphibious.
Cool Rationality
Despite being talkative, vedalken keep their personal lives private, and they tend to engage more
with ideas than with people. They form close friendships based on mutual interests or compelling disagreements, and their interactions dwell on their thoughts about those issues rather than their
Gnome
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
. Gnomes average slightly over 3 feet tall and weigh 40 to 45 pounds. Their tan or brown faces are usually adorned with broad smiles (beneath their prodigious noses), and their bright eyes shine with
get the thoughts out of their heads fast enough. Even as they offer ideas and opinions on a range of subjects, they still manage to listen carefully to others, adding the appropriate exclamations of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
do that is special, if anything. Roll on the NPC Talents table or use it to spur your own ideas. NPC Talents d20 Talent 1 Plays a musical instrument 2 Speaks several languages fluently 3
Knows thieves’ cant Mannerism In one sentence, describe one mannerism that will help players remember the NPC. Roll on the NPC Mannerisms and Quirks table or use it to generate your own ideas. NPC
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
blue or violet. They lack external ears, their noses are broad and flat, and they are partially amphibious. Cool Rationality Despite being talkative, vedalken keep their personal lives private, and they
tend to engage more with ideas than with people. They form close friendships based on mutual interests or compelling disagreements, and their interactions dwell on their thoughts about those issues
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Adventures table offers ideas for adventures in such a place. Watchtower Adventures d10 Adventure Goal
1 Guard a watchtower from assault.
2 Assault a watchtower, defeating the guards defending
enclosed portion with space for storage, food supplies, and kitchens. A broad balcony features gardens of trees, vines, and food-bearing plants. The third floor looks much like the second, but has barracks
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
character. See “Getting Players Invested” in this chapter for more ideas. Character Motivations. For each character, think about what motivates them to adventure. Motivations generally fall into the
villain. Ambition. A character’s ambition is a broad, personal aspiration the character hopes to achieve through a lifetime of adventuring. A character might dream of becoming a legendary knight or
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
beside their mistress. Random Encounters. The Dreadwood Random Encounters table provides ideas for the sort of encounters that can take place here. Check for an encounter once per day by rolling a d20. On
language hear their names being called. Random Encounters. The Drowned Forest Random Encounters table provides ideas for the sorts of encounters that can take place here. Check for an encounter once per






