Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 35 results for 'during ignore are black'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        during ignore are back
                                    
                                
                                    
                                        during ignore are blacks
                                    
                                
                                    
                                        during ignore are block
                                    
                                
                                    
                                        during ignore are bleak
                                    
                                
                                    
                                        during ignore are blink
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Dragon of Icespire Peak
                                                    
                                                
                                            
                                                    Archer. A longbow or shortbow deals one extra die of its damage when Falcon hits with it (included in his longbow attack).
Sharpshooter. Falcon's ranged weapon attacks ignore half cover and three
                                                
                                            
                                                
                                                     wears a fur-lined cloak over his studded leather armor.
He stands 6 feet, 6 inches tall, and has black hair and broad shoulders. His eyes are as blue, cold, and sharp as ice, and he sports a neatly
                                                
                                            
                                        
                                                     Monsters
                                                    Monstrous Compendium Vol. 4: Eldraine Creatures
                                                    
                                                
                                            
                                                     toddler, except for the black-feathered wings sprouting from the faerieâs shoulders. When engaged in combat, faerie pests wield thought-manipulating magic alongside sharp blades coated in
                                                
                                            
                                                
                                                     stinging poison.
Tarry not in Tuinvale, Ignore the flowersâ heady scents. Take no thing, stay to the trail, Lest the fae seek recompense.
âTo Walk the Wilds
Faeries
The faeries of
                                                
                                            
                                        
                                                    Baphomet
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                     minotaurâconsidered the greatest gift of the Prince of Beasts.
Baphomet himself appears as a great, black-furred minotaur, 20 feet tall with six iron horns. An infernal light burns in his red eyes
                                                
                                            
                                                
                                                     reversed within that room. Any creatures or objects in the room when this happens fall in the direction of the new pull of gravity, unless they have some means of remaining aloft. Baphomet can ignore the
                                                
                                            
                                        
                                                     Species
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Dragonborn with chromatic ancestry claim the raw elemental power of chromatic dragons. The vibrant colors of black, blue, green, red, and white dragons gleam in those dragonbornâs scaled skin
                                                
                                            
                                                
                                                     rolling or point buy.
The âQuick Buildâ section for your characterâs class offers suggestions on which scores to increase. Youâre free to follow those suggestions or to ignore them
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     Hostile. She tells them the Cobblehook Corsairs raided the village with the help of a black dragon, wonders aloud what kind of heroes ignore imperiled innocents, and suggests that the characters redeem
                                                
                                            
                                                
                                                     creatureâs iron visage, and its eyes are two empty sockets.
 The mayor explains that the black dragon clawed two Elemental Gems (blue sapphire) out of the weather vane during the Corsairsâ raid. If she
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     seep out of the tree and begin consuming the remains. Each black pudding can devour one gnome corpse in 2 rounds or one human corpse in 4 rounds. The puddings ignore creatures that leave them alone
                                                
                                            
                                                
                                                     your nose. Just off the path is a hollow, petrified tree trunk filled with a viscous black ooze. Black tendrils extrude from the ooze, reaching toward two figures clad in white robes. These figures
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     handsome, slender man with thinning hair and a penetrating stare. He wears a plain black robe and many rings on his steepled fingers. Tattooed on his forehead is a tiny black rune. A successful DC 10
                                                
                                            
                                                
                                                     Intelligence (Arcana) check confirms that the rune represents the School of Necromancy. Trobriand the Metal Mage is a stoic, bearded man with black hair, black robes, and tinkerâs goggles. Perched on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    19. Spiderwatch Keep Fashioned from seamless black stone with veins of silver running through it, this windowless edifice bears a striking resemblance to a crouching spider. From here, Erelal Freth
                                                
                                            
                                                
                                                     insignia scarabs of House Freth can ignore. A successful DC 25 Strength (Athletics) check is needed to force open such a door. The inner doors have no locks. When an alarm sounds outside, the occupants
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     out of the mist into an underground chapel with black basalt pillars and a polished obsidian altar. Resting on the altar is a leather bag the size and shape of a human body, and which appears to have
                                                
                                            
                                                
                                                     been sewn shut. Beyond the altar, a heavy black drape hangs from an archway.
 Eight emaciated, green-skinned creatures are shackled to the walls of the chapel, each one gazing toward you with a single
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    â section in chapter 3). Their current mission is to help Kella Darkhope turn Nightstone into a base for the Black Network. The settlementâs defensibility and its proximity to Waterdeep make it ideal for
                                                
                                            
                                                
                                                     Seven Snakes are close enough to protect her. If the party includes one or more characters with strong ties to the Black Network, Kella tries to convince them to help secure the village as a Zhentarim
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     her two gargoyles, her raven familiar, twenty cult fanatics (members of the Knights of the Black Sword), and ten roped mountain goats (see appendix C) that the cultists use for food and to set off
                                                
                                            
                                                
                                                     traps. If Huarwar Mulphoon and Fel Suparra are alive, they are among the cult fanatics (see area C6 for more information about these NPCs). The Knights of the Black Sword speak Common and Infernal, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     characters in if the characters claim that they are here to join up or are already working for the Black Earth cult. Asking for Hellenrae, Marlos Urnrayle, or Miraj Vizann by name suffices as proof, as
                                                
                                            
                                                
                                                     does producing something that would pique the Black Earth cultistsâ interest. If admitted, the characters are escorted to Qarbo so that he can decide what to do with them (see âAudience with Qarboâ in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     charmed, frightened, stunned, or knocked unconscious. As a bonus action, it can make an attack with its javelin. 2b. Duergarâs Crib The deformed creature in area 2a sleeps here on a bed of spongy black mold
                                                
                                            
                                                
                                                    , which recently killed one of them with a blow from its war pick. They ignore characters who keep a respectful distance. A character who studies the fungus and succeeds on a DC 10 Intelligence (Nature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     was meant to know with one interested character (see the âSecrets of Eternityâ section below). If the characters ignore the baernaloth, leave its cave, or refuse its offers, it lets them go. If the
                                                
                                            
                                                
                                                     Gift (Charm)
 You are scarred by knowledge you shouldnât possess. Your eyes turn black, except for your pupils, which turn white. This charm grants you advantage on Charisma (Persuasion) checks made to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     mask. The rider barely manages to stay in the saddle, his body bristling with cruel black arrows.
 Blind with panic, the horse plows on, threatening to trample travelers in its path. Before it can
                                                
                                            
                                                
                                                     black blood. His mask is clearly a funerary mask, though itâs cast of gold rather than clay. Characters who succeed on a DC 10 Intelligence check recognize the strange individual as one of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     disperse the would-be brawlers. Reward: Each Order of the Gauntlet character gains 1 renown. 3rd âA notorious thief called the Black Viper, long thought dead, has apparently returned to Waterdeep. She
                                                
                                            
                                                
                                                     Charisma (Intimidation or Persuasion) check or bribe him with at least 50 gp. If they do so, Gaxly shares his suspicions that the Black Viper is the secret, evil twin sister of Ammalia Cassalanter
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     gargoyles if they have a passive Wisdom (Perception) score of 15 or higher. The gargoyles ignore groups exiting the Temple of Black Earth. They attack any strangers approaching from the north unless
                                                
                                            
                                                
                                                     the strangers pause at the bridge to either give the hand sign of the cult (a triangle formed with thumbs and forefingers of both hands) or call out, âI serve the Black Earth!â In combat, the gargoyles
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     carved in the white marble walls of the chamber, slight gusts whistling from each of their open mouths. Down the center of the chamber, toward the doors at the far end, a series of black stone platforms
                                                
                                            
                                                
                                                     decor in the east end of the room, which contains a great seat of white marble. Some of the magic lights are shrouded, so that side of the room is dimly lit.
 In the northeast corner is a black gate
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     Charisma (Deception, Intimidation, or Persuasion) check. If the check fails, the horrors try to kill and eat the interlopers, but the negotiations can be renewed if two or more horrors are slain. Black
                                                
                                            
                                                
                                                     Gate. A black gate is set into the northeastern edge of the area, not immediately visible from the entrance. Contact Stone. A contact stone is on the wall just north of the black gate. Dungeon State
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     descriptions of the Hall of Obedience and the Hall of Necromancy. He knows nothing about this zone. If he is given a glyph key and taken to the black gate, he escapes the Doomvault and joins Syrannaâs
                                                
                                            
                                                
                                                     closer to the doors. A wailing howl erupts from the shadows of this dim chamber, echoing from black marble walls. Dark pillars rise to the ceiling, each exuding shadow that twists in the air like
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     one corner of the town square stands the Great Shalarn, a black stone statue of a famous war stallion bred in Amphail long ago. Gelded by a prankster, the rearing stone horse is often painted in
                                                
                                            
                                                
                                                     is now a desert. Northernmost Anauroch is a cold land of frost-rimed rock and the black glacier known as the High Ice. Farther south lies the waterless Plain of Standing Stones, where winds scour
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     Artavazda among them. Artavazda has four narrow wings whose gradually shifting colors are reminiscent of a sunset. The pariâs smooth, curly black hair is mostly hidden beneath a pointed gold helmet that
                                                
                                            
                                                
                                                     signaling to them not to escalate. If the characters ignore that signal, any threats or combat this close to the Brightguardâs headquarters attracts four devas, who defuse the situation through
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     dragonnels ignore them and fly on. Otherwise, the dragonnels attack. If the characters flee, the dragonnels break off after a short pursuit, but other foes notice the characters (see the following section
                                                
                                            
                                                
                                                     mountain of black stone and exposed dragon bones. Fissures riddle this foundation, creating tunnels that extend deep into the rock. Clystran guides his dragonnel close to one of these, a natural
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    ) patrol near the tower. They ignore creatures wearing Dragon Army armor but confront anyone else on the floating island. If the towerâs guards are attacked, this patrol arrives to aid their allies in
                                                
                                            
                                                
                                                     checks made to influence the towerâs guards. The draconians ignore sounds inside the tower. T2: Entry Murals of idyllic life in the flying city adorn this grand foyerâs gray stone walls. One on the west
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     characters can make a DC 13 group Dexterity (Stealth) check to slip past the stirges without disturbing them. If the group check succeeds, the stirges ignore the party. Otherwise, the stirges descend and
                                                
                                            
                                                
                                                     Discoveries table to determine what the water weird is guarding. Weird Discoveries  d6 Discovery   1â2 Sunken altar dedicated to a forgotten deity 3â4 Sunken statue with 500 gp black pearls for eyes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     meet Qarbo. Development If the characters attack the monastery and then leave, when they return the guards here are replaced by two minotaurs sent here from the Temple of Black Earth, supervised by one
                                                
                                            
                                                
                                                     Black Earth priest Qarbo uses this space as his personal quarters. Qarbo keeps two Black Earth guards at his beck and call to serve as bodyguards. See chapter 7 for the cultistsâ statistics. Qarbo
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                    ; see âWait and Watchâ below for more information.  Map 2.1: The Stone Tooth View Player Version  Scout the Area Ambitious characters might choose to ignore the path and scale the Stone Toothâs slopes
                                                
                                            
                                                
                                                     is trapped by the terrain. A dark tarn pools under the hillâs slopes, surrounded by numerous smaller lakes. A hidden drainage channel deep underwater connects to the subterranean Black Lake, providing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    -foot-high towers that stand along them are fashioned from smooth black stone. The tops of the walls are tapered and lined with 5-foot-tall stone spikes spaced 10 feet apart. The spikes have sticky webs
                                                
                                            
                                                
                                                     the nearby slave pen (area 18g). Treasure. Ulvir carries a black, leather-bound spellbook adorned with silver web filigree. It contains all the spells he has prepared, plus gaseous form, magic weapon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
                                                    
                                                
                                            
                                                     created by a spell of 3rd level or lower, the spell that created the darkness is dispelled.
 Faerie Pest Tarry not in Tuinvale, 
Ignore the flowersâ heady scents. 
Take no thing, stay to the trail
                                                
                                            
                                                
                                                     the opportunity to menace someone new. Jodie Muir  A faerie pest could be mistaken for a human toddler except for the black-feathered wings sprouting from the faerieâs shoulders. When engaged in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                     middle. 2nd-Level Characters. If the characters are 2nd level, two stirges clinging to the tunnel ceiling are disturbed if fighting breaks out in this area and join the battle. The stirges ignore the spore
                                                
                                            
                                                
                                                    , shriveled, and blotched with black patches of decay. The blight has no obvious source. Treasure. The fungus farm contains heart cap mushrooms ready for harvest. A character who spends 15 minutes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     pretends to ignore the group, although he makes note of their presence as he staggers by. Any character who succeeds on a DC 17 Wisdom (Insight) check gets the feeling that the halfling is only acting
                                                
                                            
                                                
                                                     lamps actually work. Stolen coins, valuables, and other black-market goods are stored in a secret room in the back until they are ready to be sold. Guild members use the shopâs other back rooms to hide
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     telepathy to politely instruct the intruders to leave the area. If the intruders behave threateningly or ignore its warnings, the magen tries to drive them away using suggestion spells, or failing that
                                                
                                            
                                                
                                                     stern-looking owlâs head carved into its top. Staff 2 is a smooth, polished length of blue-tinted wood thatâs as strong as steel, with black veins running through it and an octopus carved into its top
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                     this information or ignore it. If the characters report the officer (who you can name as you wish), the hobgoblin is challenged and gives up the bottle, which holds fine Yggdrasil Garden Rum. The
                                                
                                            
                                                
                                                     inspectors wear meticulously maintained uniforms and the most-feared white gloves in the academy. Both have walnut-colored skin and carefully groomed long black hair, kept in tidy buns. Kip is well known for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     covered in thick, black algae. At the center of the room stands a well, from which emanates the sound of distant waves and the cries of sea birds.
 Here, initiates of Habbakuk once made offerings to
                                                
                                            
                                                
                                                     honor their god. Shrine Guardians. If a character who didnât wash in area C3 or who opened a sarcophagus in area C4 comes within 10 feet of the well, the algae on the walls coalesces into three black
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     endless loop. The modrons are indifferent to other creatures and ignore creatures they trample or creatures that try to communicate. If faced with barriers, the modrons create simple structures (like
                                                
                                            
                                                
                                                     requires a freshly cried tearâa fact characters might learn in area T4. Beholders. Two beholders drift amid the floating rocks. They ignore the modrons but attack any other creature that moves amid
                                                
                                            
                                        






