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                        Returning 35 results for 'during images are back'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    This ornament can be jewelry, a cloak, or another wearable accessory. It appears to be fashioned from a dragonâs scale, tooth, or claw, or it incorporates images in those shapes.
Scaled
                                                
                                            
                                                
                                                     addition, while you are wearing the ornament, you gain a flying speed equal to your walking speed and can hover. While you are flying using this speed, spectral dragon wings appear on your back.
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    , and one of his horns ends in a jagged stump. He drags a rusty greataxe in the dirt, and tied to his back is a 30-pound, clay amphora painted with images of warring hoplitesâall of whom have had
                                                
                                            
                                        
                                                     Monsters
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                    . Where they travel, cracks in the mortar seal shut, stray bricks float back into place, and ruined city blocks are restored. These are dabus, the silent caretakers of Sigil and loyal servants of the
                                                
                                            
                                                
                                                     cobblestone hands.
When dabus communicate, rather than speaking or signing words, they create esoteric illusory images and symbols in front of themselves. Scholars have yet to determine the origin of
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     and ruffs of emerald-green fur running down their chins, chests, backs, and tails. One horn arcs from the back of a moonstone dragonâs skull and another at the tip of the nose; the two horns
                                                
                                            
                                                
                                                     find a way back home to the Feywild.
Connected Creatures
In the Feywild, moonstone dragons interact mostly with pixie;pixies, sprite;sprites, and other Fey creatures who revere and serve the
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     with opalescent scales and ruffs of emerald-green fur running down their chins, chests, backs, and tails. One horn arcs from the back of a moonstone dragonâs skull and another at the tip of the
                                                
                                            
                                                
                                                     Plane canât find a way back home to the Feywild.
Connected Creatures
In the Feywild, moonstone dragons interact mostly with pixie;pixies, sprite;sprites, and other Fey creatures who
                                                
                                            
                                        
                                                     Magic Items
                                                    Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                    .
Properties of the Pestle. The pestle is a 6-inch-long, worn wooden tool. Once during your turn while you are holding the pestle, you can extend it into a quarterstaff or shrink it back into a pestle (no action
                                                
                                            
                                                
                                                     images of you streaking through the sky between your point of origin and the destination. You arrive at the location 1 hour later or, if it is night, 1 minute later.
Bones Know Their Home. When you
                                                
                                            
                                        
                                                    Ancient Brass Dragon
                                                    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     damage or someone uses an action to wake it.
Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It
                                                
                                            
                                                
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Images of Large or smaller monsters haunt the desert sands within 1 mile of the dragonâs lair. These illusions move and appear real, although they can do no harm. A creature that examines an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                    Dabus Dabus are silent, floating beings who serve the Lady of Pain. Found only in Sigil, dabus communicate through visual rebuses, conjured illusory images that convey their thoughts. Dabus maintain
                                                
                                            
                                                
                                                     Sigilâs infrastructure, repairing crumbling buildings, ensuring portals function properly, cutting back rampant razorvine, and patching city streets. To most citizens of Sigil, dabus are nothing more
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     hands are the paws of a cave bear. 3 The symbols of your clan are displayed in viny patterns along your arms. 4 The antlers of an elk are inked across your back. 5 Images of your spirit animal are
                                                
                                            
                                                
                                                    . If your character wears tattoos, what do they look like, and what do they represent? Tattoos  d6 Tattoo   1 The wings of an eagle are spread wide across your upper back. 2 Etched on the backs of your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lordâs Wrath
                                                    
                                                
                                            
                                                     is a powerful tool. Images or symbols, when repeated, become a pattern that strengthens a story. Subtle differences in repeated scenes can add to the horror, comedy, or drama of a situation.
 In this
                                                
                                            
                                                
                                                     at the Wayside Inn previously, the ritual being performed by the cultists could incorporate movement that harkens back to that dance. Although itâs a small detail that a typical player might overlook, if even just one of your players gets chills or a laugh because of the echo, itâs worth the effort.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     others depicting hags.
 When the characters arrive, the portraits show images of Granny Nightshade and her family, with no labels to identify them: A truly ancient and terrifying hag (Baba Yaga, the
                                                
                                            
                                                
                                                    ) A hag with a wind-up key in her back, one empty eye socket, and a wooden eye held in her hand (Skabatha Nightshade, as depicted in appendix B) A svelte, dark-haired woman with a commanding presence
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rrakkma
                                                    
                                                
                                            
                                                     only visible way out is back through the portal. Lighting This area is well lit. The charging Gith Capacitor creates A LOT of light. Creatures/NPCs A star spawn seer and its guardian star spawn hulk are
                                                
                                            
                                                
                                                     shunting the rrakkma involuntarily back through the gate to Pandemonium. Playing the Pillars COMBAT
 Due to the disorienting nature of the Far Realm, the adventurers make any initiative checks with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    Pseudodragon With its red-brown scales, horns, and a maw filled with sharp teeth, a pseudodragon resembles a tiny red dragon but its disposition is playful. If it is attacked, it fights back using
                                                
                                            
                                                
                                                    . The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.
 Actions
 Bite. Melee Weapon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     west and east walls hold battleaxes and war picks.
 Arch. Set into the back of a deep alcove to the south is a stone arch engraved with images of dancing dwarves.
 Arch Gate to Level 5 The arch in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     depicting images of birth, the dawning sun, trees, and unicorns. When the characters first arrive here, the front door to the temple is wide open and the bell is ringing incessantly. 5a. Temple and Pulpit
                                                
                                            
                                                
                                                     sit on. The room is mostly empty otherwise. Standing against the back wall is a wooden pulpit with steps leading up to it. The floor of the temple is composed of dirt. Set into the west wall, north
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    4. Giant Doors A 40-foot-long flight of steps leading east ascends 20 feet to a landing, next to which stands a pair of 30-foot-tall granite doors carved with images of giant gods locked in battle
                                                
                                            
                                                
                                                     Uthgardt shaman (see appendix C) of the Great Worm tribe as an advisor. She carries a lit torch in one hand and has a sacred bundle slung over her back. Wormblod and his barbarians have come to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morteâs Planar Parade
                                                    
                                                
                                            
                                                    Dabus Among the bustling throngs of Sigilâs streets float gray-skinned, vaguely humanlike figures with curled horns. Where they travel, cracks in the mortar seal shut, stray bricks float back into
                                                
                                            
                                                
                                                     illusory images and symbols in front of themselves. Scholars have yet to determine the origin of dabusâs difficult-to-comprehend rebuses, though some speculate their etymology predates Sigil itself
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     cylinders and a linen bag of dry clay artfully decorated with a drop of water.  Wooden Cylinders The outside of each cylinder is covered with writing and simple images, apparently telling a story in three
                                                
                                            
                                                
                                                     from their cages and head back into the sea. The third cylinder depicts, and briefly tells about, the aftermath of the serpentfolkâs assault. The village is vacant, most of its buildings flattened
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     and rakes lie scattered about. Farming Implements. A character who looks around the back of the house sees a pitchfork stuck into the earth near the houseâs northeast corner. On further investigation
                                                
                                            
                                                
                                                     scraps of paper bearing fragmented images. Paintings. Any character who riffles through the paper on the desk finds repeating images of hands, lakes, and wide eyes looking up through water. The largest
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
                                                    
                                                
                                            
                                                    , whereupon the trap resets. Sculpted Visage. A wide alcove in the east wall is not visible from the northern entrance. When characters see the alcove for the first time, read: At the back of a recess
                                                
                                            
                                                
                                                     heavy crossbows and 100 crossbow bolts packed in straw Clay urn 1 Empty Clay urn 2 Empty Clay run 3 (painted with pegasi images) Ten 50-foot-long coils of hempen rope (1 gp each) Clay urn 4 (painted with squid images) 10 gallons of dark purple ink
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     images are of robed figures lamenting the loss of their eyes.  Secret Door. In the back wall of crypt D is a slightly askew secret door. Any character who looks into crypt D and succeeds on a DC 14
                                                
                                            
                                                
                                                     a pile of bones. 2. Antechamber The scent of warm, humid rot smothers this dismal chamber. Mosaics cover the walls, their colors faded and images scrambled by lost tiles. A thick layer of mud covers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     buildings, stone walls, and similar surfaces usually feature a sculpture or relief of her visage. People often swear oaths or engage in verbal disputes in front of these images, believing she wonât
                                                
                                            
                                                
                                                     once part of the archon Agnomakhosâs empire. The archon ruled his territory with absolute cruelty. Ephara bestowed her magic on the subjugated populace to enable them to fight back and overthrow
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     questions, tap objects to get his point across, scratch simple images in the dirt, and so forth. The macaw is confused by the process of passing through the rift but is eager to get back to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    . Some illusions create phantom images that any creature can see, but the most insidious illusions plant an image directly in the mind of a creature.
 Necromancy spells manipulate the energies of life
                                                
                                            
                                                
                                                     and death. Such spells can grant an extra reserve of life force, drain the life energy from another creature, create the undead, or even bring the dead back to life.
 Creating the undead through the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     Ras Nsi does what he must to prevent the Red Wizards or the characters from obtaining all of them. A puzzle cube is a stone cube 3 inches on a side and engraved with images of a specific trickster
                                                
                                            
                                                
                                                    , buried, or taken more than a mile outside Omu, they teleport back to their resting places inside their respective shrines. If the characters return to a previously cleared shrine, thereâs a cumulative
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     it is attacked, a pseudodragon fights back using the poisonous stinger at the tip of its tail, one jab of which can put a creature into a catatonic state that can last for hours. Draconic Familiars
                                                
                                            
                                                
                                                     on saving throws against spells and other magical effects.
 Limited Telepathy. The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Locathah Rising
                                                    
                                                
                                            
                                                     near the back corner of this chamber. The treasure fills and spills out of a pair of large chests that lay open so the young kraken could take stock at its whim. The combined coins include 50 pp
                                                
                                            
                                                
                                                    , 1,000 gp, 1,200 sp, and 1,800 cp. There are also ten large pearls (worth 50 gp each), and a pair of platinum chalices with intricately carved images of small fish swimming through a seaweed forest (worth
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     area L3. If the characters fight the snake, the snake attacks once before it tries to flee back through the lairâs entrance (area R4).
 R4: Lair Entrance This is the entrance to Death-at-Sunsetâs
                                                
                                            
                                                
                                                     (Persuasion) check. On a success, Armin stops fighting, and his attitude becomes Friendly. Armin wonât confront the wyrmling, and he asks the characters to escort him back to the village. Armin knows the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     weapons and weapon racks. A rusted-out helmet sized for a giant lies near the back wall.
 Nothing in this room is salvageable. G3. Frost Giant Warden A withered old frost giant leaning heavily on a
                                                
                                            
                                                
                                                     interrogated, Ertgard offers the following information (in Giant) if the characters promise him an honorable, swift, and merciful death: Every night, the Frostmaiden leaves Grimskalle on the back of Iskra
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     outside the tent and calls out for Rubin, hoping he will return. Approaching the Hall of Illusions This large tent is painted with a mural of shifting images that show grinning faeries diving into pools
                                                
                                            
                                                
                                                     notes for Candlefoot. A Fey Romance. When the mermaid Palasha (see âSilversong Lakeâ later in the chapter) joined the Witchlight Carnival, Candlefoot discovered that her songs had the power to bring back
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     smaller chamber with an arch gate set into the back wall (see âGatesâ). The arch is engraved with images of dancing dwarves. The rules of this gate are as follows: Standing within 5 feet of the arch and
                                                
                                            
                                                
                                                     contested by the characterâs Charisma (Deception) check to see through the deception. A character who is caught lying to the dragon can never win back its trust. If the dragon is incapacitated, a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     portions that remain suggest serpentine images that were probably quite fearsome.
 Statues. Four statues of winged serpents stand to the north, two in the water and two above the waterline. (Torbit, a
                                                
                                            
                                                
                                                     back of which is a closed door that opens into area 19c.
 Torbit might have become king of the Blacktongues if not for his devotion to Kuketh. He jealously protects the temple that is his masterâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     images that any creature can see, but the most insidious illusions plant an image directly in the mind of a creature.
 Necromancy spells manipulate the energies of life and death. Such spells can grant
                                                
                                            
                                                
                                                     an extra reserve of life force, drain the life energy from another creature, create the undead, or even bring the dead back to life.
 Creating the undead through the use of necromancy spells such as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     carved with images of snarling bears with long, sharp claws.
 The shrine to the trickster god Oboâlaka (represented by a zorbo) contains one of nine puzzle cubes needed to enter the Tomb of the Nine Gods
                                                
                                            
                                                
                                                    .
 The ceiling reflected in the pool doesnât show a moon carving, but rather a sun carving. To travel back to area 19C, a character must duck under the poolâs surface. Locked Secret Door. A secret door in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     dungeon, images of dark cells with iron bars and shackles spring to mind. In the D&D game, the word âdungeonâ takes on a broader meaning to include any enclosed, monster-infested location. Most dungeons
                                                
                                            
                                                
                                                     the cradles of civilization. Urban settings afford adventurers the chance to rub shoulders with the rich and powerful, butt heads with the dregs of society, and peel back the veneer of civility to see
                                                
                                            
                                        






