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                        Returning 33 results for 'during impact are bonus'.
                    
                
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Whelm is a powerful weapon forged by dwarves and lost in the dungeon of White Plume Mountain.
You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon.
Hurl. Whelm has the
                                                
                                            
                                                
                                                     Whelm and send a shock wave out from the point of impact. Each creature of your choice on the ground within 60 feet of that point must succeed on a DC 20 Constitution saving throw or have the Stunned
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     the living portents impact the earth, they carve great craters, yet miraculously, none who live in the impact zone are harmed. These beings of light then assume Humanoid forms to blend in with the
                                                
                                            
                                                
                                                     power to defy death.
RadiantChange Shape. The living portent magically transforms into a Humanoid while retaining its game statistics (other than its size and Brilliance trait). The transformation ends if the living portent is reduced to 0 hit points or uses a bonus action to end it.
                                                
                                            
                                        
                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    This magic hammer has 3 charges. As a bonus action, you can expend 1 charge and slam this hammer on the ground, creating a 15-foot-radius circle of glowing runes centered on the point of impact
                                                
                                            
                                                
                                                    . While youâre inside that area, your hammer glows with matching runes, and you gain a +3 bonus to attack and damage rolls made with this hammer. The rune circle disappears after 1 minute, when you
                                                
                                            
                                        
                                                    Gibbering Mouther
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     d8 to determine what it does during its turn. On a 1 to 4, the creature does nothing. On a 5 or 6, the creature takes no action or bonus action and uses all its movement to move in a randomly
                                                
                                            
                                                
                                                    ":"Blinding Spittle"}. The mouther spits a chemical glob at a point it can see within 15 feet of it. The glob explodes in a blinding flash of light on impact. Each creature within 5 feet of the flash must succeed on a DC 13 Dexterity saving throw or be blinded until the end of the moutherâs next turn.
                                                
                                            
                                        
                                                    Whelm
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Magic Items
                                                    Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    Whelm is a powerful warhammer forged by dwarves and lost in the dungeon of White Plume Mountain.
You gain a +3 bonus to attack and damage rolls made with this magic weapon. At dawn the day after you
                                                
                                            
                                                
                                                     attack. If you donât have a hand free, the weapon lands at your feet.
Shock Wave
You can use an action to strike the ground with Whelm and send a shock wave out from the point of impact. Each
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     better at unlocking the secrets of the multiverse. All creatures have a Proficiency Bonus, which reflects the impact that training has on the creatureâs capabilities. A characterâs Proficiency Bonus
                                                
                                            
                                                
                                                     increases as the character gains levels (described in chapter 2). A monsterâs Proficiency Bonus is based on its Challenge Rating (see the rules glossary). The Proficiency Bonus table shows how the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     better at unlocking the secrets of the multiverse. All creatures have a Proficiency Bonus, which reflects the impact that training has on the creatureâs capabilities. A characterâs Proficiency Bonus
                                                
                                            
                                                
                                                     increases as the character gains levels (described in âCreating a Characterâ). A monsterâs Proficiency Bonus is based on its Challenge Rating (see the Rules Glossary). The Proficiency Bonus table shows
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     portents impact the earth, they carve great craters, yet miraculously, none who live in the impact zone are harmed. These beings of light then assume Humanoid forms to blend in with the inhabitants of the
                                                
                                            
                                                
                                                     exhaustion
 Senses darkvision 120 ft., passive Perception 15
 Languages all
 Challenge 3 (700 XP) Proficiency Bonus +2
 Brilliance (True Form Only). The living portent sheds bright light for 30 feet
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Ensnaring Strike 1st-level conjuration Casting Time: 1 bonus action Range: Self Components: V Duration: Concentration, up to 1 minute The next time you hit a creature with a weapon attack before this
                                                
                                            
                                                
                                                     spell ends, a writhing mass of thorny vines appears at the point of impact, and the target must succeed on a Strength saving throw or be restrained by the magical vines until the spell ends. A Large
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     Bonus +7
 Air Form. The tempest can enter a hostile creatureâs space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
 Flyby. The tempest doesnât provoke
                                                
                                            
                                                
                                                     line. If a thrown target collides with an immovable object (such as a wall or floor) or another creature, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown before impact. If
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     Mountain. You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. Hurl. Whelm has the Thrown property with a normal range of 60 feet and a long range of 180 feet. When you
                                                
                                            
                                                
                                                     missing, the weapon flies back to your hand. Shock Wave. You can take a Magic action to strike the ground with Whelm and send a shock wave out from the point of impact. Each creature of your choice on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     plane beyondâand their impact craters mar the battlefield. This battlefield is keyed to map 10.1. The characters start anywhere in the southernmost 10 feet of the map. Five neutral evil human and
                                                
                                            
                                                
                                                     its speed is 0 until the end of the turn. Difficult Terrain. The heaps of debris and the impact craters surrounding the Acheron projectiles are difficult terrain. Gate to Acheron Battlefield Events
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     (+2) 
  WIS
  10 (+0) 
  CHA
  8 (â1)
Senses darkvision 60 ft., passive Perception 10
 Languages Common, Draconic
 Challenge 1/4 (50 XP) Proficiency Bonus +2
 Pack Tactics. The kobold
                                                
                                            
                                                
                                                    , thereâs a 50 percent chance that the swarm disperses. Green Slime Pot. The kobold throws a clay pot full of green slime at the target, and it breaks open on impact. Ranged Weapon Attack: +4 to hit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     a d8 to determine what it does during its turn. On a 1 to 4, the creature does nothing. On a 5 or 6, the creature takes no action or bonus action and uses all its movement to move in a randomly
                                                
                                            
                                                
                                                     mouther spits a chemical glob at a point it can see within 15 feet of it. The glob explodes in a blinding flash of light on impact. Each creature within 5 feet of the flash must succeed on a DC 13 Dexterity saving throw or be blinded until the end of the moutherâs next turn.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                     creature with a weapon that has the Heavy property as part of the Attack on your turn, you can cause the weapon to deal extra damage to the target. The extra damage equals your Proficiency Bonus. Hew
                                                
                                            
                                                
                                                    . Immediately after you score a Critical Hit with a Melee weapon or reduce a creature to 0 Hit Points with one, you can make one attack with the same weapon as a Bonus Action. Skilled Origin Feat You gain
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    Whelm Weapon (warhammer), legendary (requires attunement by a dwarf) Whelm is a powerful warhammer forged by dwarves and lost in the dungeon of White Plume Mountain. You gain a +3 bonus to attack and
                                                
                                            
                                                
                                                     and send a shock wave out from the point of impact. Each creature of your choice on the ground within 60 feet of that point must succeed on a DC 15 Constitution saving throw or become stunned for 1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    , creating a 15-foot-radius circle of glowing runes centered on the point of impact. While youâre inside that area, your hammer glows with matching runes, and you gain a +3 bonus to attack and damage
                                                
                                            
                                                
                                                     wearing this armor, you can take a bonus action to make the armor emit poisonous spores, which fill a 10-foot-radius sphere centered on yourself. Each creature in that area must succeed on a DC 15
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    ) Whetstone 1 cp 1 lb.  
Acid. As an action, you can splash the contents of this vial onto a creature within 5 feet of you or throw the vial up to 20 feet, shattering it on impact. In either case
                                                
                                            
                                                
                                                     exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     use the proficiency bonus in later steps, so jot it down now or remember it. Step 7. Armor Class A monsterâs Armor Class has a direct bearing on its challenge rating, and vice versa. You can
                                                
                                            
                                                
                                                     manufactured armor, its Armor Class is based on the type of armor worn (see chapter 5 of the Playerâs Handbook for armor types). If the monster carries a shield, apply the shield bonus to its AC as normal. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     living and the dead Position Proficiency: In addition to the proficiencies noted below, you can add your proficiency bonus to an ability check to intimidate a creature close to death, assess what disease
                                                
                                            
                                                
                                                    ), whose beads resemble tiny skulls.  Read the Kill Also at rank 1, your occultant abacus not only tracks your franchiseâs kills, it helps you determine the impact of those kills on the franchiseâs fate
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    )
 
 Skills Survival +8, Perception +8
 Senses darkvision 60 ft., passive Perception 18
 Languages Common, Giant
 Challenge 8 (3,900 XP) Proficiency Bonus +3
 Death Curse. When the fensir starts its
                                                
                                            
                                                
                                                     hurling, and the thrown stone grows in flight to knock its target flat on impact. Fensir Skirmisher Large Giant, Any Alignment
 Armor Class 15 (chain shirt)
 Hit Points 94 (9d10 + 45)
 Speed 30 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     +5 bonus to the attack roll and dealing 11 (2d10) slashing damage on a hit. Crushing Pillars (Initiative 10). Each creature in the 50-foot-long area beyond the first 80 feet of the hallway must make a
                                                
                                            
                                                
                                                     bladesâ attack bonus increases by 2, and their damage increases by 3 (1d6). These benefits apply until the blades hit a target, after which the values return to normal. Runeâs Defense. Tampering with the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    .
  Acid. As an action, you can splash the contents of this vial onto a creature within 5 feet of you or throw the vial up to 20 feet, shattering it on impact. In either case, make a ranged attack against a
                                                
                                            
                                                
                                                     can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemistâs fire as an improvised weapon. On a hit, the target takes 1d4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     as he and his forces have the upper hand. While he controls the orrery components (see below), he uses a bonus action to mutate his goblins or send an eldritch bolt toward a particularly troublesome
                                                
                                            
                                                
                                                     involved, but adding or removing pieces has an impact on the ritualâs magic (see âAdding Componentsâ and âRemoving Componentsâ below). To seize control of the components fueling the ritual, a creature on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     discussed in the Dungeon Masterâs Guide, you can customize any dragonâs stat block to reflect the dragonâs unique character. Minor changes such as those below are easy to make and have no impact on a dragonâs
                                                
                                            
                                                
                                                    . As with languages, you can customize a dragonâs skill list (even doubling their proficiency bonus with certain skills) to reflect particular interests and activities. You can also give a dragon tool
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     bonus action, not both.
 Actions
 Multiattack. The froghemoth makes two attacks with its tentacles. It can also use its tongue or bite.
 Tentacle. Melee Weapon Attack: +10 to hit, reach 20 ft., one
                                                
                                            
                                                
                                                     attack against it as a bonus action.
 
  Galeb Duhr
 Medium elemental, neutral
 Armor Class 16 (natural armor)
 Hit Points 85 (9d8 + 45)
 Speed 15 ft. (30 ft. when rolling, 60 ft. rolling
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    
 Senses passive Perception 12
 Languages Common
 Challenge 2 (450 XP)
 Flaming Weapon (Recharges after a Short or Long Rest). As a bonus action, the guard can wreath one melee weapon it is wielding in
                                                
                                            
                                                
                                                     arcane arts who learned much of his fire magic from Vanifer herself, Bastian relies on his spells in a fight, and he is a âquick burnâ sort who tries to deliver maximum impact early in the fight. If he
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                     neighbors. A character who lifts the floorboard triggers a trap: a tiny dart shoots up, making an attack against the character. Its attack bonus is +5. If it hits, it deals 2 (1d4) piercing damage, and the
                                                
                                            
                                                
                                                     the initial impact, and Aleitha was gravely injured. As I tended her wounds, she clutched her talisman and breathed soft prayers. I asked her what the talisman signified. She told me love. Her husband
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    â collective skill proficiencies, tool proficiencies, backgrounds, and positions within their franchise could all impact the design and construction of a headquarters. A glassblower might make beautiful
                                                
                                            
                                                
                                                     desk at which to work. Such features are cosmetic or limited in impact, but enable players to feel more interested and invested in their headquarters. Starter Headquarters Each franchiseâs starter
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     given a more prominent position, which she has embraced with enthusiasm. She worries about the impact that her guild has on the rest of Ravnica but believes in her heart that she is helping the people
                                                
                                            
                                                
                                                     after a Short or Long Rest). When the firefist or one creature it can see within 30 feet of it makes an attack roll, the firefist grants a +10 bonus to that roll.
 
 JAMES RYMAN
 
 Frontline Medic The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     the hand-shaped impressions, the impressions begin to glow as the altars activate. From then on, any creature in the room can use a bonus action to say one of the following words to cause its
                                                
                                            
                                                
                                                     successful DC 15 Dexterity (Sleight of Hand) check. The character can hurl the fruit up to 60 feet as an action, causing it to burst on impact. The fruit can be stowed for later use, but doing so is dangerous
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                    
 Senses passive Perception 12
 Languages Common, thievesâ cant
 Challenge 3 (700 XP) Proficiency Bonus +2
 Focus. If Rilsa damages a creature with a weapon attack, she gains advantage on attack
                                                
                                            
                                                
                                                     damage.
 Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
 Bonus Actions
 Cunning Action. Rilsa takes the Dash
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     passive Perception 12
 Languages Common, thievesâ cant
 Challenge 3 (700 XP)
 Cunning Action. On each of her turns in combat, Rilsa can use a bonus action to take the Dash, Disengage, or Hide
                                                
                                            
                                                
                                                     action.
 Focus. If Rilsa damages a creature with a weapon attack, she gains advantage on attack rolls against that target until the end of her next turn.
 Tactical Leadership. As a bonus action, Rilsa
                                                
                                            
                                        






