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Returning 35 results for 'during inns are both'.
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Magic Items
Wayfinder's Guide to Eberron
person.
Such stones are often embedded in pedestals in public squares in Aundair or in high-end Ghallanda inns.
Species
Eberron: Rising from the Last War
(Talenta Plains)
The majority of inns, taverns, and restaurants in the Five Nations are either directly owned by House Ghallanda or licensed by its Hosteler’s Guild. Most people give little
a number of “bound businesses”—franchises run directly by the house. The Gold Dragon Inn is such a business, with Gold Dragon Inns being found in every major city, each serving a
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Middle Dura Middle Dura caters to the working class of Sharn. It’s inns and taverns are modest in price, but there’s gold among the dross. The Bazaar is the largest commercial district in Sharn
, though it’s certainly shadier than the other major markets in the city. Middle Dura is home to a host of inns and taverns. The King of Fire is a popular tavern and reputable gambling establishment
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Starting the Adventure The settlements nearest to the Lost Caverns are several days’ travel from the Yatil Mountains, though way stations, hunting lodges, and roadside inns dot the roads up to the
mountains. An agent waits to receive the characters at the last of these inns, a miserable joint named the Lazy Bat.
Backgrounds
Sword Coast Adventurer's Guide
sufficient to cover most of your expenses; the inns, taverns, and festhalls you frequent are glad to record your debt and send an accounting to your family’s estate in Waterdeep to settle what you
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
House Ghallanda Leader: Yoren d’Ghallanda Headquarters: Gatherhold (Talenta Plains) The majority of inns, taverns, and restaurants in the Five Nations are either directly owned by House Ghallanda or
favor they can call in. Ghallanda has a number of “bound businesses”—franchises run directly by the house. The Gold Dragon Inn is such a business, with Gold Dragon Inns being found in every major
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
House Ghallanda The majority of inns, taverns, and restaurants in the Five Nations are either directly owned by House Ghallanda or licensed by its Hosteler’s Guild. Most people give little thought to
businesses” — franchises run directly by the house. The Gold Dragon Inn is such a business, and these inns can be found in every major city, each serving a familiar menu and providing similar services. But
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Halflings and Dragonmarks Halflings carry two dragonmarks. House Jorasco carries the Mark of Healing and dominates the business of medicine. House Ghallanda holds the Mark of Hospitality and runs inns, hostels, and taverns across Khorvaire.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
grime from your garments and your person. Such stones are often embedded in pedestals in public squares in Aundair or in high-end Ghallanda inns.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
grime from your garments and your person. Such stones are often embedded in pedestals in public squares in Aundair or in high-end Ghallanda inns.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Locations in Lonelywood Lonelywood has no inns or other places for visitors to rest, except for the town speaker’s house, which has a spacious, heated attic that can accommodate characters looking
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, and the Sharn Watch is plentiful and well paid. The district of Boldrei’s Hearth has many reasonably priced inns (most run by House Ghallanda), and Olladra’s Kitchen has a wide assortment of taverns and
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Dragonmarked Characters Here are some characters who carry this mark. Noble Warlock (Archfey). Your parents run a score of Gold Dragon Inns. You’ve never gotten your hands dirty with the family
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Coins Characters often find coins on their adventures and can spend those coins in shops, inns, and other businesses. Coins come in different denominations based on the relative worth of their
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
diverse clientele. Taverns and inns are common, their taprooms shaped by the fantastical folk who own them—angels, githzerai, and a host of friendly monsters who scrape by in the City of Doors. No matter where a visitor is from, they can find familiar comforts in Sigil.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Coins Characters often find coins on their adventures and can spend those coins in shops, inns, and other businesses. Coins come in different denominations based on the relative worth of their
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Feature: Kept in Style While you are in Waterdeep or elsewhere in the North, your house sees to your everyday needs. Your name and signet are sufficient to cover most of your expenses; the inns
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Middle Tavick’s Landing In contrast to the upper ward, Middle Tavick’s Landing welcomes travelers and tourists. There’s a host of lively taverns and excellent inns. The Cornerstone is a massive arena
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
withstand a full siege. The ward includes other services catering to travelers; the Dragoneyes district is a maze of taverns, inns, brothels, and gambling halls. Dragoneyes is also noteworthy for having
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
merchants carry armor, martial weapons, and more specialized gear. Most villages have inns that cater to travelers, where adventurers can find a hot meal and a bed, even if the quality leaves much to be
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
encounter Volo in one of the city’s inns or taverns, or in a merchant prince’s villa. Volo is a font of information, but not everything he says is true, despite his hearty avowals of accuracy. He won’t
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
siege. The ward offers a variety of services catering to travelers; the Dragoneyes district is a maze of taverns, inns, brothels, and gambling halls. Dragoneyes is also noteworthy for being the site of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
numerous inns, playhouses, gambling dens, and restaurants. Tippurika The city of Tippurika stands where the Joltara River flows from the Adhameru Mountains into a deep canyon, frothing with whitewater
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
if not impossible to sell anything with a value over 75 gp for cash. Local merchants don’t have that much coinage on hand, or won’t admit it if they do. Taverns and Inns Taverns are everywhere in the
common. The best taverns in the Styes would be considered dives in most cities — and its inns are no better. Visitors are advised to bring their own bedding to avoid bugs, and to move the bed in front
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. The largest guilds are tied to the dragonmarked houses. The Fabricator’s Guild of House Cannith deals with manufacturing trades, while the Hosterler’s Guild of House Ghallanda covers inns, taverns, and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Middle Tavick’s Landing Unlike the upper ward, Middle Tavick’s Landing welcomes travelers and tourists. The ward features a host of lively taverns and excellent inns. The Cornerstone is a huge arena
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
related to travel in an Eberron campaign and presents the Gold Dragon Inns, a chain of hotels that offer consistent accommodation for travelers anywhere in Khorvaire. As described in chapter 5 of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
House Ghallanda to run the best inns, hostels, and taverns in the land. Similarly, the Mark of Healing has always been a boon to both nomads and settlers facing dangerous wilds, and House Jorasco still
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Inns cater to travelers anxious to sleep safely within sturdy walls and enjoy good food by a warm fire instead of camping by the side of the road. In addition to catering to caravans and travelers
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Dusthawk Hill East of the city, high above the scattered slums and cut-rate inns that stretch along the trade road, rises the steep yellow granite of Dusthawk Hill. This cliff-skirted hill is one of
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Dusthawk Hill East of the city, high above the scattered slums and cut-rate inns that stretch along the trade road, rises the steep yellow granite of Dusthawk Hill. This cliff-skirted hill is one of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
breaks down. There are no inns to sleep in, healers are few or overtaxed, and anarchy rises as governments crumble. Environmental hazards, such as those in the Dungeon Master’s Guide, might be extreme
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Womford across the river. Bargewright Inn reeks of manure and filthy mud. It houses blacksmiths, dealers who buy and sell horses, mules, and oxen, wheelwrights, coopers, and wagonmakers. It has inns
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
advisor to Open Lord Laeral Silverhand. See appendix B for more information on these NPCs. Harpers prefer to conduct their business in bustling inns and taverns such as the Yawning Portal, or in quiet
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
being a patriar, having a patriar’s letter or livery, showing a Watch token issued to the Upper City’s residents or licensed to its few inns for guest use, or paying an entry toll. Tokens and tolls are






