Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 35 results for 'during intact are beyond'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        daring insect are beyond
                                    
                                
                                    
                                        during impact are bond
                                    
                                
                                    
                                        during impact are belong
                                    
                                
                                    
                                        during instant are beyond
                                    
                                
                                    
                                        during interact are beyond
                                    
                                
                        
                    
                
                        
                                                    Demilich (Variant)
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                     their quest for power beyond the mortal world. As their patron did, they secure their remains within well-guarded vaults, using soul gems to maintain their phylacteries and destroy the adventurers who
                                                
                                            
                                                
                                                     skull it remains a deadly and vexing enemy.
Enduring Existence. Even after a lich is reduced to a demilich state, its phylactery survives. As long as its phylactery is intact, the demilich canât
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    T9. Eastern Arch One of the statues atop this arch has crumbled, leaving only the hindquarters of the horse intact. The mountain pass continues beyond. This arch contains 10-foot-square guard posts
                                                
                                            
                                                
                                                    , one on each side of the bridge. Both rooms are empty. Beyond this arch, Tsolenka Pass hugs the mountainside for three miles before branching north and south. The northern branch leads to the Amber
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     hand and one eye intact (the Eye and Hand of Vecna are described in chapter 7).
 Vecnaâs evil will was so great that he persisted beyond death and eventually became a demigod of secrets and evil magic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    . Beyond that, a bag might contain anything: tools, mementos, items for trade, or merely curios the giant wanted to bring along. Some possible contents are: A live pig Three bear skins Longsword
                                                
                                            
                                                
                                                     tied up with vines A once-fine tapestry thatâs now tattered from being used as a towel Four mostly intact wagon wheels A tombstone (for skipping across water)
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     the Ring of Siberys is intact, and contact between Eberron and the worlds and planes beyond its cosmology is impossible. This is the default assumption of this book. On the other hand, you might want
                                                
                                            
                                                
                                                     the cosmology of Eberron is specifically designed to prevent such travel, to keep the world hidden away from the meddling of gods, celestials, and fiends from beyond. The three progenitor wyrms worked
                                                
                                            
                                        
                                                    Orc
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     special significance beyond that is imparted to it.
At 4 years old an orc is considered a juvenile, and by age 12 it is a fully functioning adult. Most orcs donât live past the age of 25 due to
                                                
                                            
                                                
                                                     or less intact, the orcs leave themselves the option of returning to raid the community over and over.
When orcs fight elves, all of that changes. The enmity between the two races cuts to the core
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    , remains intact and appears to be made of glistening black stone. (The sheen is due to a black pudding that coats the statue.)
 The black pudding has 120 hit points and is held in stasis by Halasterâs
                                                
                                            
                                                
                                                     statues once depicted other gods, but now they lie smashed beyond recognition. The assembly of petrified creatures includes five unfortunate adventurers (a male human, a male half-orc, a female elf
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     inside it) remains intact but requires 1d8 + 2 hours of digging through rubble to find. The clay golems in area V4 are undamaged but buried under piles of debris. Every hour the characters spend
                                                
                                            
                                                
                                                     attacking them. The dragon disappears if it is reduced to 0 hit points or if the characters open the door. Vestibule Beyond the door is a 5-foot-square vestibule with a tattered curtain that conceals area V4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     characters can use them to safely avoid the pit traps in area 22d. 22d. Barrel Run Beyond a 10-foot landing, this hall gradually slopes down toward the west. Secret doors at the west end of the hall
                                                
                                            
                                                
                                                     smashed on the floor. Fifty-nine of them remain intact, their ale preserved. Another three appear to be intact but are, in fact, three mimics placed here by Halaster. The three hide within 10 feet of one another and fight together.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
                                                    
                                                
                                            
                                                    , water laps at the edge of the stone floor. Looking to the side, you can see that the ring of the terrace that lies beyond is a ten-foot-deep ring of water held in by a nearly transparent wall
                                                
                                            
                                                
                                                     are filled with water. All the creatures in this room have been charmed and ordered to stay in their areas as long as their glass walls are intact.  Map 4.5: Aquarium and Prison A 10-foot-square area
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     of Ireena Kolyana can the characters put the tortured spirit to rest. The ghost must see Ireena in the flesh, and it canât travel beyond the confines of the crumbled mansion. Ulrichâs ghost is neutral
                                                
                                            
                                                
                                                     seek.â Characters who follow Ulrichâs directions end up at area U5. Cellar Buried under rubble inside the mansion is a stone staircase that leads down to an intact cellar. A single character can clear
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    . Other features of the room include a standing suit of armor and a wooden chest. Old wooden rafters bend under the weight of the tower roof, which has somehow remained intact. Mounted to the rafters are
                                                
                                            
                                                
                                                     compartment hidden in the wall behind the suit of armor. If the armor is activated and commanded to retrieve the treasure, it pulls the stones out of the wall, revealing the treasure beyond. If the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     circle, whereupon it attacks and tries to kill them. As long as the circle is intact, the demon canât leave it and doesnât have line of effect to anything outside of the circle. The yochlol does whatever
                                                
                                            
                                                
                                                     Lolth stands to gain from Gromph casting the ritual, the demon replies, âChaos.â If the yochlol is killed, a character who investigates the grimoire can confirm beyond doubt that Gromph was responsible
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     nascent creatures of the mortal realm. However, they were bound to the water and could not enforce their will beyond it without servants. Therefore, they created chuuls.  Perfectly obedient, the chuuls
                                                
                                            
                                                
                                                     empire fell long ago, the psychic bonds between them and their created servants remain intact. Chuuls that come into contact with aboleths immediately assume their old roles. Such chuuls redirect
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     of 30 feet, and the ability to hover. It has blindsight out to a range of 60 feet and is blind beyond this radius. The staffâs alignment is neutral evil. It can speak and understand Common. It has the
                                                
                                            
                                                
                                                     two players to reenact a battle of the Crown Wars between two elven coronals. The set features a varnished oak game board and painted wooden figurines, weighs 5 pounds, and is worth 250 gp intact. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     carved with strange, otherworldly scenes.
 The left-hand colossus is a bearded human male wearing exotic clothes, but its face is smashed beyond recognition. It holds a balance in its right hand and a
                                                
                                            
                                                
                                                     campsite â casualties from the cultistsâ exploration. The guards are dead, having been dragged off and eaten by trolls living in the tunnels beneath the well. Those sewers remain largely intact, and the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     carved with strange, otherworldly scenes.
 The left-hand colossus is a bearded human male wearing exotic clothes, but its face is smashed beyond recognition. It holds a balance in its right hand and a
                                                
                                            
                                                
                                                     the campsiteâcasualties from the cultistsâ exploration. The guards are dead, having been dragged off and eaten by trolls living in the tunnels beneath the well. Those sewers remain largely intact, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     library, with bookshelves around the walls. Most of the shelves are broken, and in many places they have come away from the wall. The few shelves still intact are empty, but a pile of books rests in the
                                                
                                            
                                                
                                                     a larger sheet, containing a few lines of handwritten text in the Common tongue. Dampness has spoiled it so that only two words are legible: âbeyond skeletons.â The books can be sold for 7 gp each
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     Shattered chunks of ice, the remains of a door, lie strewn on the floor around the opening, allowing characters to see into the room beyond without obstruction. In the middle of this immense hall stands
                                                
                                            
                                                
                                                     fourteen-foot-long bugles made from hollowed-out mammoth tusks. An ascending staircase of ice in the southwest corner has mist rolling down it.
 One of the mammoth tusk bugles is intact, but the other
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    . At the chamberâs center, a thick, foul-smelling mist billows from a shallow pool of brackish liquid. Something large and scaly lies within. Beyond it stands a sculpted pillar and a broad stone table
                                                
                                            
                                                
                                                     one. If the intact incense stick is burned, the area within 10 feet of the incense fills with acrid smoke for 5 minutes or until the incense is extinguished. A creature that enters the smoke or starts
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     your bones will carpet my tomb. Only I am beyond Deathâs reach. Only I know the secret to true immortality!â
 â Epitaph of a demilich
 The immortality granted to a lich lasts only as long as it feeds
                                                
                                            
                                                
                                                     survives. As long as its phylactery is intact, the demilich canât be permanently destroyed. Its skull reforms after 1d10 days, restoring the creature to its wretched state. If it has the presence of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     the vessel, and beyond that a hole punched through the bottom of the trench leads into area T3 20 feet below. Any other search of the ship reveals nothing except for ancient, rusted chain mail and
                                                
                                            
                                                
                                                     creatures with non-Humanoid anatomies. However, two magic items inscribed with Djaynaian symbols are usable and remain intact: a sun blade and a staff of frost.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     an arcane lock spell on these doors, beyond which a stone staircase descends to area 30b. The characters can force open the doors with a successful DC 25 Strength (Athletics) check, but doing so
                                                
                                            
                                                
                                                     alerts the drow in area 30b. 11g. Southeast Palace Quarters This room resembles area 11c, except that the fireplace chimney is intact. The chimney has abundant handholds and can be climbed easily. After
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     path into our chosen afterlife. I watched as my father built a tomb for himself, to guard against bandits who might plunder his tomb, robbing him of his refuge in the beyond. Yet, only a few years
                                                
                                            
                                                
                                                     that I would not be cheated of my place in the great beyond. I would build a tomb to end all tombsâone that none could ever despoil.â
 Secret Door. The statue of Amun Sa conceals a secret door that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    , beyond the plateaus to the south (see âWreck of the Star Goddessâ). About a hundred feet below the lip of the plateau, the path (which is proceeding west across the cliff at that point) veers directly
                                                
                                            
                                                
                                                     debris, indicating this was more than just a simple village. Nanny Puâpu If the characters explore the ruins of Mbala, read: The only structure still intact is a lone hut about a thousand yards
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     relatively intact lower levels, but as it climbs toward its eighty-foot height, the upper levels deteriorate. Rather than falling, the crumbling stone hangs in the air, the towerâs disintegration frozen
                                                
                                            
                                                
                                                     the walls. In the roomâs center stands a gleaming obsidian statue of a solemn elf warrior. Around the statueâs pedestal, hundreds of silver coins lie scattered in the dust. Beyond, a staircase ascends
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    Scourge of Worlds You must understand that my ambitions do not stop here in Doraaka, or even at the doorstep of Greyhawk or the Amedio jungles beyond. Oerth is but the first of many worlds that will
                                                
                                            
                                                
                                                     that infest the area. The effects of the event might persist for a few months or even centuries, but the barriers between the Abyss and the world remain intact. A Growing Menace If the first stage of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     characters have been having: You stand at the center of a forest clearing. Clashing steel echoes from the thicket beyond. As you look around, you realize piles of bodies cover the ground. One of the
                                                
                                            
                                                
                                                     undergrowth. Its roof is pierced by the trunk of an immense tree, but its walls are mostly intact. A large, empty doorframe leads inside.
 Characters who donât approach the ruin feel supernaturally
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     The Wild Beyond the Witchlight.) Summer Court Ruled by the archfey Queen Titania, the Summer Court is the most settled and pastoral domain in the Feywild. Wrapped in the warmth of a perpetual summer
                                                
                                            
                                                
                                                     the Feywild. On a successful save, the creatureâs memories remain intact but are a little hazy. Any spell that can end a curse can restore the creatureâs lost memories. Time Warp. While time seems to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     partially concealed behind a tall, slender oil painting of fishing boats on Lac Dinneshere. It pulls open to reveal the speakerâs office (area T3) beyond. Any character who searches the wall for
                                                
                                            
                                                
                                                    .
 If the figurehead is intact and the characters participated in Rinaldoâs sĂ©ance (see "SĂ©ance"), they see something else as well: Lashed to the figurehead with rope is a scrawny woman who is dripping
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     and relocating them in Tuânarath. Often, these prizes donât remain intact for long. When residents become bored or find themselves in the mood for debauchery, the githyankiâs natural propensity for
                                                
                                            
                                                
                                                     District. Susurrus, the queenâs stronghold, is protected by thick, obsidian walls. Only one gate leads into it, located on a path that passes beneath the statue of Gith. Beyond the statue, the path
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     by rusted grates. An iron brazier, its sides sculpted with furious-looking faces, stands in the middle of the hall, midway along its length. Not far beyond, the ceiling has collapsed, burying whatever
                                                
                                            
                                                
                                                     south toward crypt D. Crypts. There are five largely intact crypts here, four of which are sealed by rusty metal grates. The grate of each crypt can be wrenched free or otherwise bypassed with a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     hemispheres. Etched into the floor between the consoles is an elaborate symbol radiating orange light.
 This room monitors the towerâs magic and its connection to the city beyond. Consoles. A
                                                
                                            
                                                
                                                     and repair the towerâs construct defenders. The two Istarian drones (see appendix B) are intact but powered down. They activate and attack in the room if a drone, a column, or the console is damaged
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    .
 Crates. A second dead orog in plate armor, along with its greataxe, lies amid the wreckage of several wooden crates. Toward the back of the hold are five intact wooden crates and five wooden chests
                                                
                                            
                                                
                                                     behind five treasure chests and five intact crates (numbered below for ease of bookkeeping). The chests are unlocked, their locks broken off. Chest 1 contains 400 sp, 180 gp, and three gold bracelets (25
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     the jungle: a hanging garden of exotic beauty. Water streams down the steps between two massive elephant carvings. Beyond them, a broad, flooded avenue runs arrow-straight for more than a hundred feet
                                                
                                            
                                                
                                                     flank the boulevard. Low archways â three on each side â are built into the terrace walls. These archways are in various stages of collapse, as are the tunnels beyond them. Beautifully carved, larger-than
                                                
                                            
                                        






