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                        Returning 35 results for 'during intentions are back'.
                    
                
                        
                            
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                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     thoughts. Wisdom (Insight) checks to ascertain the Returned’s intentions or sincerity are made with disadvantage.Spear. Melee or Ranged Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit
                                                
                                            
                                                
                                                     work well together, sharing the unified goals of overcoming their foes and getting back to the task at hand.
Returned have escaped the Underworld and dwell among the living once more, but their
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                     than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the Abbot's choice).
In a new form, the
                                                
                                            
                                                
                                                     heart is pure, my intentions noble and good.”Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
                                                
                                            
                                        
                                                    Fraz-Urb'luu
                                                    
    
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                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                     creatures within 1 mile of the lair frequently see hallucinations of long-dead friends and comrades that vanish after only a brief glimpse.
Roads and paths within 6 miles of the lair twist and turn back on
                                                
                                            
                                                
                                                     intentions, even if doing so would be beneficial to me.”
21–40
“I have intermittent hallucinations and fits of catatonia.”
41–60
“My mind wanders as I have
                                                
                                            
                                        
                                                    Kenku
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     at the burned-out building, a sudden cacophony erupted around us. Birds squawked, cats hissed, and dogs growled. Lidda hustled us back to the city’s safer avenues. Only when we were back within
                                                
                                            
                                                
                                                     about your character’s intentions unless you’re deliberately aiming for inscrutable or mysterious. 
You might say, “Snapper makes the noise of a hammer slowly and rhythmically
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     southwest walls. The books are organized by topic.
 Pneumatic Tubes. A row of ten pneumatic tubes is fastened to the back wall. Beneath the tubes is a shelf of empty copper canisters.
 Spite is holding a
                                                
                                            
                                                
                                                     headmaster, Spite smiles at them as they pass by. Once they’re gone, he and the oni cast invisibility on themselves and follow the characters, curious to learn their intentions in Dweomercore. Spite and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    . Unfortunately, they have no means of assuring the slumbering fungal entity of their intentions, and the growing threat posed by Zuggtmoy and the demon lords has roused Araumycos’s defenses. The pastel
                                                
                                            
                                                
                                                    , whereupon each bursts into a cloud of sweet-smelling spores as its body dissolves back into the larger mass of fungi filling the cavern. Read the following to the players when the final creature is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     Strahd back to health but also delivered him safely home. As a reward for their generosity, Strahd declared that all Vistani had the right to come and go from his land as they please, and this privilege
                                                
                                            
                                                
                                                     serve Strahd are less lively and friendly than normal Vistani, and their hearts are poisoned with dark intentions. Strahd uses them to lure adventurers into his domain and keep him informed about the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     intentions of the lizardfolk and realizing that the sahuagin were the true threat to Saltmarsh, the adventurers escorted two lizardfolk officers back to meet with the town council and ask the aid of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    . It startled a few sailors recently but hasn’t hurt anyone. Confront the dragon and learn its intentions.” Vajra gives each character a potion of water breathing to complete this mission. They find a
                                                
                                            
                                                
                                                     who converse with Zelifarn can make a DC 13 Wisdom (Insight) check. A successful check reveals that the dragon poses no danger to Waterdeep. If no one succeeds on the check, the dragon’s true intentions
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     transform it into a festering swamp. Today, the wells fluctuate between spewing out the foul water and drinking it back in, such that the landscape changes from a flooded marsh to a muddy morass at
                                                
                                            
                                                
                                                     the characters to identify themselves and state their intentions. If the characters express interest in undoing the damage wrought by Bavlorna, the will-o’-wisps are cheerful at the prospect of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     welcome is contradicted by angry voices and cries of pain coming from behind a building.
 The bounty hunters have attacked several villagers who questioned their intentions. The other locals have
                                                
                                            
                                                
                                                     as the characters advance or attempt to fall back from the arch, the bounty hunters spring their ambush: Seven figures spring up from behind the wall, aiming longbows at you.
 “Clear out!” one of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     any effect that would sense its emotions or read its thoughts. Wisdom (Insight) checks to ascertain the Returned’s intentions or sincerity are made with disadvantage.
 Actions
 Scimitar. Melee
                                                
                                            
                                                
                                                     emotions or read its thoughts. Wisdom (Insight) checks to ascertain the Returned’s intentions or sincerity are made with disadvantage.
 Actions
 Multiattack. The Returned makes two shortsword
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     encounter, read the following: You crest a dune and see a rocky escarpment in the distance with small cave entrances all over its surface. Dozens of tiny humanoid creatures dash back into the caves
                                                
                                            
                                                
                                                     the characters approach the escarpment, the earth rumbles as the dragon tortoise raises its massive head out of the sand, addresses them, and asks their intentions. For the dragon tortoise, use the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     fellows and trapped here. Unable to find their way back to Mechanus, the modrons have been pressing on (and on), knowing that they must find their way back or be destroyed in the process. The
                                                
                                            
                                                
                                                    .”
 The tridrone can be very communicative — provided the characters have a way to speak with it and can allay its suspicions. A character can persuade the tridrone of the party’s good intentions with a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     noticed or soon after the characters land on the island, three hostile weretigers in hybrid form emerge with longbows drawn. They gauge the party’s intentions for 1 round before attacking. A character
                                                
                                            
                                                
                                                     Role. Dukha tries to stay out of this conflict, but he doesn’t want to see his fellow weretigers harmed. If the weretigers attack, Dukha shouts for the lycanthropes to fall back, telling them the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     wooden vessels of water or wine. Until she’s fully convinced of the characters’ intentions, however, Derwyth actively discourages characters from snooping around her homestead. During their meal, Derwyth
                                                
                                            
                                                
                                                    -toothed tiger in area H7 and the three giant goats in area H6 to back her up. If Derwyth is defeated, news of the battle quickly spreads to Beasts throughout Cernant Valley, who regard the characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     might trade it back for dinner at my mansion?” he asks the characters politely. Allowing Mirt to keep his sword puts the Masked Lord in the characters’ debt — a fine prize indeed for their efforts. The
                                                
                                            
                                                
                                                    , a bronze dragon named Glyster, was asked or told to find Vanrak and bring him back to Waterdeep to face justice. The dragon found Vanrak but could not wrest him from the depths of Undermountain
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Lizardfolk  “In all my dealings with the lizardfolk, I was never able to tell what they were thinking. Their reptilian eyes belied no hint of their intentions. I gave them supplies. They gave me the
                                                
                                            
                                                
                                                     taste for humanoid flesh. Prisoners are often taken back to their camps to become the centerpieces of great feasts and rites involving dancing, storytelling, and ritual combat. Victims are either
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     threats. Such a campaign can be flexible, allowing the player characters freedom to explore other opportunities before the next augury draws them back into the main storyline. As they overcome greater
                                                
                                            
                                                
                                                     in different ways. Champions of Klothys are at risk of misinterpreting their god’s intentions to serve their own purposes or selfishly demanding a greater destiny than what they are due. This behavior
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     prey and gave each man a chance to bring her a gift that would atone for his intentions. The first man killed a stag and made an offering of it in her name, so she turned him into a stag to compensate
                                                
                                            
                                                
                                                    , and a cerulean butterfly came to rest on his hand. Carefully, he carried the butterfly back to Nylea. She not only spared him, but blessed his house and all his descendants.
 The Tragedy of Arasta
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     a séance in a back room of the inn and has invited half a dozen other guests (commoners) to join him. Characters who spend one or more nights at the inn are invited by Rinaldo to join his séance. If
                                                
                                            
                                                
                                                     light from several candles illuminates a circle of uncomfortable-looking guests sitting cross-legged on the floor.
 Rinaldo pushes back the sleeves of his robe, raises his hands, closes his eyes, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
                                                    
                                                
                                            
                                                     guards are indifferent to the characters, and they tell anyone who approaches to get in line. It takes 19 (3d12) hours for a creature at the back of the line to reach the gate. Even then, only those
                                                
                                            
                                                
                                                     in for the long haul of Mechanus bureaucracy, word filters through the administration’s ranks until Aristimus hears about the characters and comes to investigate their intentions after 1d4 hours
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     distractions to keep them apart. When Bel learns of the characters’ intentions, he decides to use them as pawns to tarnish and ultimately overthrow Zariel. Bel outwardly plays the role of Zariel’s loyal
                                                
                                            
                                                
                                                     adamantine rods are found and returned to him, no questions asked. Development When the characters are ready to leave his forge, Bel teleports them back to the surface. If the characters agreed to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     show that they are attempting to capture the characters. The kuo-toa leave any fallen opponents unconscious at 0 hit points, intending to bring them back to Sloobludop as live offerings to the Deep
                                                
                                            
                                                
                                                    .”
 If the characters talk with Ploopploopeen, the archpriest explains his intentions as the kuo-toa escort the party to Sloobludop. If the characters refuse, the kuo-toa attempt to capture them, as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     lives, like busybodies with cruel intentions. Any time a hag agrees to help someone, the bargain includes a price to be paid, plus a hidden plan by which she sets the mortal up to fail, or a way that
                                                
                                            
                                                
                                                     away something before I realized it was priceless, and now I want it back. 6 My daughter was taken from me, and I want to find her and train her. 7 My greatest rival and I know a secret word that will
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     that she simply was not told of their presence. With this pretense established, she tries to learn the characters’ true intentions, casting charm person on the party using a 5th-level spell slot
                                                
                                            
                                                
                                                     few years back, but they have since reversed their fortunes and restored their lucrative banking and money-lending business. Victoro and Ammalia’s eldest son disappeared three years ago when the family
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    , in turn, delivered her back to Zariel. Mahadi is surprised to see Lulu again but tries not to show it. He initially suspects that the hollyphant has come seeking revenge for the memory loss he
                                                
                                            
                                                
                                                     inflicted upon her. Once he realizes that her intentions are benign, Mahadi pretends to be her friend once more.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     academy, and isn’t looking for friendship from anyone. It shadows adventurers and casts detect thoughts spells on them to glean their true intentions. The mind flayer considers itself intellectually
                                                
                                            
                                                
                                                     while giving them assurances that things will change for the better. Wormriddle the night hag has been keeping an eye on the sisters, who take advantage of any distraction to flee back to Skullport
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     innocent intentions. If the spirits aren’t immediately calmed, each creature in the hall on the round after the spirits manifest must succeed on a DC 16 Wisdom saving throw or use its action to make a melee
                                                
                                            
                                                
                                                     air elemental with an outline resembling a dragon appears and attacks the characters. Demelin stands back and watches, taking the Dodge action until the elemental is defeated. Afterward, she holds up
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     is why he would rather send a small group of adventurers than call upon a Bregan D’aerthe attack force.) Characters who are suspicious of Laeral’s intentions can ascertain that she’s hiding something
                                                
                                            
                                                
                                                     promptly deliver the stone to him at the Seven Masks Theater. He assures them, in all honesty, that he plans to give the gold back to Waterdeep in exchange for some political goodwill. Next Encounter If the characters invade the Xanathar Guild refuge, proceed with encounter 9, “Cellar Complex.”
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     intentions, or asked too many strangers how to find the organization, a strike team is already inside the shop and attacking Arla. Go straight to “Dran Strike Team” below and roll for initiative. If the
                                                
                                            
                                                
                                                    . Conversely, the NPCs the players most actively dislike could become foes, joining Dran Enterprises or the Six, then appearing later in the campaign to pay the characters back for some real or imagined
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    !” I show him the letter that drew us here.
 
   Phillip: I watch his reaction as he reads it.
  1 Jared: He reaches for the letter but pulls back before touching it. “That seal—it’s not my
                                                
                                            
                                                
                                                     perceptiveness and intuition. Insight reflects a character’s skill at reading other people’s moods and intentions. The DM set the DC at 15, which Gareth beats. With a successful Wisdom (Insight) check
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     whale oil and to pay the characters 150 gp for their help getting the casks safely back to Bryn Shander. She expects the entire expedition to last a tenday, assuming Angajuk cooperates. Helka
                                                
                                            
                                                
                                                    . He knows that a group of these savage predators has taken refuge in the Cackling Chasm and offers the characters 10 gp for each gnoll head they bring back to him. Zero Rum Dark Duchess quest (see
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     to rub melted butter into its flesh and has promised it a hot bath before dinner. Kro’ah is gathering firewood but should be back soon! Persuading the campestri to leave the campsite requires a
                                                
                                            
                                                
                                                    . Granny Nightshade puts children to work in her toy shop. The hag has a large key protruding from her back, almost like she’s a big wind-up toy herself. Centaur An aged centaur named Winterbow
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     is initially Indifferent toward the characters unless they’re fighting one or more modrons or admit to ill intentions against the modrons; in that case, she is Hostile toward the characters and
                                                
                                            
                                                
                                                     which the gas returns. Console Mishaps  1d12
 Mishap
   1 The console powers down. It can’t be turned back on, and none of its functions can be activated henceforth. 2–3 Creatures within 5 feet of the
                                                
                                            
                                        





