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Returning 28 results for 'duty images are bards'.
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Hobgoblin
Legacy
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Species
Volo's Guide to Monsters
hobgoblins associate only with images of conflict and warfare.
The iron grip their philosophy holds on their hearts blinds hobgoblins to the accomplishments of other peoples. Hobgoblins have little
two and the more frequently honored. He is seen as a stoic, cold-blooded, and tyrannical leader, and hobgoblins believe he expects the same behavior from them. Bargrivyek is a god of duty, unity, and
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
d6 Goal 1 Peace. You fight so that future generations will not have to. 2 Revenge. Your oath is the vehicle through which you will right an ancient wrong. 3 Duty. You will live up to what you have
sworn to do, or die trying. 4 Leadership. You will win a great battle that bards will sing about, and in so doing, you will become an example to inspire others. 5 Faith. You know your path is righteous
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Torm The Loyal Fury, the True, the Hand of Righteousness Torm is the god of duty and loyalty, revered by those who face danger to bring about a greater good. Those who favor Torm believe that one’s
salvation can be found through service, that every failure to perform one’s duty diminishes Torm, and that every success adds to his luster. Those who take Torm to heart must strive to fulfill his
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, weighs close to 300 pounds, and is fashioned of dark, stained wood carved with images of harts and roses. Its taut strings are made of gut. A character who plays the harp and succeeds on a DC 15
doesn’t appear again. If the characters attack the ghost, it attacks them in turn. Treasure The lute, though old and covered in dust, has survived the passage of time. It is a magic instrument of the bards called a Doss lute.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
sensitive to holy praise. While aboard the ship, bards and other musicians are allowed to play only secular tunes.
Article 3: Coward’s Consequence. Those who abandon their post or shirk their duty
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
good — as their ideals, and incorporate images of angelic wings into their helmets or coats of arms. Tenets of Devotion Though the exact words and strictures of the Oath of Devotion vary, paladins of
the least amount of harm. Duty. Be responsible for your actions and their consequences, protect those entrusted to your care, and obey those who have just authority over you. Oath Spells You gain oath
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
good — as their ideals, and incorporate images of angelic wings into their helmets or coats of arms. Tenets of Devotion Though the exact words and strictures of the Oath of Devotion vary, paladins of
the least amount of harm. Duty. Be responsible for your actions and their consequences, protect those entrusted to your care, and obey those who have just authority over you. Oath Spells You gain oath
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
filled with Janyans enraptured by the low-toned, hypnotic music of a group of bards. Xoese-Addae leads the characters to a private audience suite overlooking the quad, occupied by a single Janyan wearing
bring her whatever lore they find so her people can learn more about their lost heritage. She asserts that it is her duty to share this cultural wisdom with the People’s Stewards (and believes that
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, but given the extent of the losses against the orcs, it would be little surprise if their newer recruits were more smiths than warriors, serving their realm out of a sense of duty rather than a desire
known written copies have ever been reported. Only a privileged few non-dwarves have ever heard the Dirge in its entirety, and dwarf bards who want to perform this epic must demonstrate great skill in
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
etched with images of dragons; made of tin, this decoration is useless in combat. W5: Barracks Soft lantern light dimly outlines six two-level sets of bunk beds filling this modest barracks. A
footlocker sits beneath each set of bunks.
At any given time, eight Dragon Army soldiers (see appendix B) rest here. They swap places with on-duty guards throughout the day. If they hear battle in area W4
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
carved with images of a full-bodied woman (representations of Chauntea) cradling cornucopias. The gatehouse is a fortress in its own right. Above its tall, thick wooden doors are arrow slits that seem to
defense of Goldenfields. Stationed at each post are thirty scouts (NG males and females of various races and ethnicities) two-thirds of whom are on duty at any given time. The rest are asleep in their
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
, train, and rest in this area when they are not on guard duty. Twenty sleeping mats are stacked neatly in the northeast corner of the room. A roasting spit skewering seven quippers stands over a burning
walls and pillars of this chamber are carved with hundreds of images of metallic dragons. The ceiling is engraved with Draconic script which reads, “Only those who speak her Scaly Eye name may ascend
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
be with. Stories of Hanali’s romantic adventures among elves and other mortals are perennial favorites when sung by elf bards and poets. In Arvandor, Hanali maintains a hidden pool called Evergold
least a century. More than a few elves claim to have experienced this benefit, and the truth of it is attested by many bards — sometimes in all earnestness, sometimes with a knowing wink. Priests of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Two magic items are displayed here as well. Anstruth Harp. An exquisitely crafted harp sized for a human rests on a shelf. This instrument of the bards was acquired from a human bard who counseled
library (area 21). Two padded chairs covered in yeti hide with blue-dyed seat cushions are turned to face the table. The chairs flank a marble fireplace carved with images of birds. Above the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
swift and merciless. Beauty is something hobgoblins associate only with images of conflict and warfare. The iron grip their philosophy holds on their hearts blinds hobgoblins to the accomplishments of
same behavior from them. Bargrivyek is a god of duty, unity, and discipline, and he is thought to be pleased by displays of those principles. In the stories that hobgoblins tell one another
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
twelve sahuagin and twelve sahuagin coral smashers (see appendix C) for patrol and guard duty. The sahuagin are armed and about to move out to relieve guards currently on active duty. They move to slay
sharks.
A sahuagin champion prepares a squad of six sahuagin, six sahuagin coral smashers, four sahuagin deep divers, and four shell sharks for patrol and guard duty (see appendix C for all but the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
skull which is Snurre’s own device, flanked by fire giants with clubs over their shoulders. The northern one of these inlaid giant-images conceals a secret door hidden in the wall; a cresset to the left
a total of twelve throwing rocks lined up ready for use. Two fire giants, off-duty guards, relax in the adjoining chamber. Each has a carved throwing rock and a greatsword nearby. A table and two
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
lost in the gambling houses of the Lady’s Ward, where secret crime lords mingle with judges and off-duty guards. Greased palms lead to flimsy sentences and sudden pardons; such corruption goes ignored
, supposedly impartial magistrate appointed by the Guvners. Punishments are tailored to fit the crime, and advocates are strongly encouraged. Lawyers and orators, these civil servants include bards
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. Inside, the quiet artist lets his handiwork speak for itself. Fell nods and smiles at his clients, producing wispy images that hang in the air and adjusting the shapes to their liking. The dabus applies
echo with the moans of the Undead. Skeletons and zombies perform menial tasks, such as cleaning or guard duty, while more intelligent Undead—such as wights, vampires, and death knights—serve the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
climb up to the bridge. The bridge has a low stone balustrade, and its weathered sides are carved with images of dwarven battles. A single torch burns at the apex of the bridge.
The bridge was elevated
are usually off-duty and might be asleep; roll 1d6 to see how many cultists are in their bunks. Sounds of fighting nearby rouse the sleeping cultists, who join the fray on their turns during the third
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
javelin.
Creatures. Unless the party is under Ghared’s protection (see area 36), the lone duergar on duty fights to the death to protect his leader, who is in area 40. If the characters engage the
is chained. May he gnaw on his own hate until the sun dies and all things end.” This room was once a shrine to the gods of the dwarves. The walls are carved with their dour images, and a low stone
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
center of this impressive chamber, and the walls are carved with images of dwarves at their forges. Two large stone doors exit to the north and south. Several old skeletons lie scattered near the
raiding the countryside nearby, and three others are on duty in area 4. This chamber is filled with rough-hewn bunks, tables, and chairs, and the floor is strewn with filthy pelts. At first glance it
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
before exiting at area 2 on map 6.7. 2. Ettin Guards’ Chamber Four ettins reside here when they are not on duty near the main entrance to the grand hall (map 6.5, area 2). Two are asleep, their weapons
the map) screen the temple area from discovery. Making physical contact with these images reveals their illusory nature. Someone who examines either image without touching it can determine that it is
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
.
Five lizardfolk are always on duty here. If the characters make any noise in the nearby corridor, one of the guards comes out to investigate. On seeing intruders, he shouts to his comrades and then
. The throne is carved with images of snakes and lizards. Twenty translucent blue-green stones of have been inset to represent the eyes of these creatures. These are of worthless quartz, though to the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Its signboard is painted with the images of a well-dressed lord and lady, one on each side of the board. Ornate scrollwork iron bars protect the windows. The Tarnlars used to be wagonmakers, but due to
tarpaulins. A crudely hand-lettered sign over the wide main door proclaims this to be “Waelvur’s Wagonworks.” Ilmeth spends most of his time repairing wagons and making heavy-duty wagons and sledges for the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
cultists occupy the room. (Statistics for the Black Earth guard and burrowshark appear in chapter 7.) Dynath’s bulette is stabled in area B9. In addition, the cultists currently on duty in area B20 have
middle of this hall, and the walls display an ancient frieze that circles the room. The frieze depicts woodland images of deer, bears, and game fowl, along with parties of dwarven hunters. The
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
sand within 6 miles of the dragon’s lair. The tracks lead to safe shelters and hidden water sources, while also leading away from areas that the dragon prefers to remain undisturbed. Images of Large or
tricks with good humor. Copper dragons are particularly fond of bards. A dragon might carve out part of its lair as a temporary abode for a bard willing to regale it with stories, riddles, and music. To
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
, considering the duty an honor. The guards pay particular attention to the door that leads to area 24, which is along the route traditionally used by goblin raiders. These kobolds react to the character’s
humanoid in ceremonial robes. An altar, with images of dragons carved into its black obsidian, is set in the center of the west wall. A single candle burns brightly on the altar. Next to the candle are a






