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Returning 30 results for 'dwarf imagine are blow'.
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Species
Mordenkainen Presents: Monsters of the Multiverse
with bluish-white energy spilling out. An air genasi’s hair might blow in a phantom wind or be made entirely of clouds or vapor.
Genasi
Tracing their ancestry to the genies of the Elemental
your character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Species
Eberron: Rising from the Last War
My family has the finest vaults you can imagine. They forge the locks that secure royal jewels. And I learned to pick those locks when I was barely out of the crib.
—Cutter, burglar and
Kundarak excoriate
The Mark of Warding helps its bearers protect things of value. Using the mark, a dwarf can weave wards with mystic force. It also provides its bearer with an intuitive understanding
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Mark of Warding My family has the finest vaults you can imagine. They forge the locks that secure royal jewels. And I learned to pick those locks when I was barely out of the crib.
—Cutter
, burglar and Kundarak excoriate
The Mark of Warding helps its bearers protect things of value. Using the mark, a dwarf can weave wards with mystic force. It also provides its bearer with an intuitive understanding of locks used to protect and seal.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Mark of Warding “My family has the finest vaults you can imagine. They forge the locks that secure the jewels of kings and queens. And I learned to pick those locks when I was barely out of the
crib.”
— Cutter, burglar and Kundarak excoriate
The Mark of Warding helps its bearers protect things of value. Using the mark, a dwarf can weave wards and seal portals with mystic force. It also
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
with orcs tells of confronting a hulking foe that can cleave through a warrior with a single blow, part of a force that can cut down enemies as though they were trembling stalks of wheat before the
dwarfhold, the orcs will butcher any dwarf that stands against them, but it’s really all about the property—they would be just as happy if all the dwarves ran away.
Strength Respects
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
from his exquisite bow. The half-orc nearby shouts orders, helping the two combatants coordinate their assault to the best advantage. A dwarf in chain mail interposes his shield between the ogre’s club
and his companion, knocking the deadly blow aside. His companion, a half-elf in scale armor, swings two scimitars in a blinding whirl as she circles the ogre, looking for a blind spot in its defenses
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
from his exquisite bow. The half-orc nearby shouts orders, helping the two combatants coordinate their assault to the best advantage. A dwarf in chain mail interposes his shield between the ogre’s club
and his companion, knocking the deadly blow aside. His companion, a half-elf in scale armor, swings two scimitars in a blinding whirl as she circles the ogre, looking for a blind spot in its defenses
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Chapter 1: Step-By-Step Characters Your first step in playing an adventurer in the Dungeons & Dragons game is to imagine and create a character of your own. Your character is a combination of game
information you need and how you use it during the game. BUILDING BRUENOR
Each step of character creation includes an example of that step, with a player named Bob building his dwarf character, Bruenor.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Chapter 1: Step-By-Step Characters Your first step in playing an adventurer in the Dungeons & Dragons game is to imagine and create a character of your own. Your character is a combination of game
place to start until you know what information you need and how you use it during the game. BUILDING BRUENOR
Each step of character creation includes an example of that step, with a player named Bob building his dwarf character, Bruenor.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Mogis turned a herd of cattle into catoblepases). The gods can assume any form they choose. They most commonly appear as humanoids—the form in which the people of Theros most easily imagine them—but
mortal world, a god is capable of devastating physical attacks. Heliod’s spear striking the polis of Olantin caused it to sink forever into the sea, and an errant blow from Purphoros’s hammer shaped the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
of dwarf warriors in plate armor. Crumbling Bridges. The bridges connect area V4 to adamantine doors that seal off areas V6, V7, and V8. The eastern half of the northern bridge and the western half of
square heads pressed against the floor. The west wall bears a cracked mosaic that depicts a dwarf smith at a forge, crafting dwarves out of black metal and diamonds. (In the south end of the wall is a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
species options are detailed in chapter 4: Aasimar, Dragonborn, Dwarf, Elf, Gnome, Goliath, Halfling, Human, Orc, and Tiefling. Once you’ve chosen a species, write it on your character sheet. Then
first letter of your size). Imagine Your Past and Present Let your character’s background and species inspire how you imagine their past. That past fed into the character’s present. With that in mind
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
The Forgotten Realms Just like a fantasy novel or movie, an adventure is set in a larger world. In fact, the world can be anything that the DM and players can imagine. It could be a swords-and
Forgotten Realms is one such setting, and that’s where the story in this adventure takes place. In the Realms, knights dare the crypts of the fallen dwarf kings of Delzoun, seeking glory and treasure
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. The following species options are detailed in “Character Origins”: Dragonborn, Dwarf, Elf, Gnome, Goliath, Halfling, Human, Orc, and Tiefling. Once you’ve chosen a species, write it on your
write just the first letter of your size). Imagine Your Past and Present Let your character’s background and species inspire how you imagine their past. That past fed into the character’s present. With
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
broadsheets jump on the bandwagon by portraying the Black Network in the most unflattering light, thus dealing a crippling blow to the faction’s already questionable reputation. Encounter with Istrid Horn
standing atop concentric steps and facing west toward the skyline of Waterdeep, his hands outstretched and a broad smile on his face. At the foot of the statue stands a female dwarf clad in plate armor
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
and a successful DC 15 Dexterity check. It can also be broken off with a successful DC 20 Strength (Athletics) check or a solid weapon blow. 1d. Market Hall Ceiling. This room has a soaring, 60-foot
. Ten goblins (Yek’s toadies) lie about on moldy cushions around him.
Prisoner. Chained to the south wall is a male dwarf clad in leather armor who has been gagged. He has copper-orange hair, but his
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
focus to another. Typically, nagpas only show their handiwork and emerge from the shadows when they can deliver a finishing blow and then revel in the grand devastation their plotting brought about
.
Nagpas can't learn from that which isn't destroyed. Imagine how bewildering and terrifying a city full of life must be to them. Is it any wonder that they seek the ruins of such places?
Nagpa
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Locations V - Z Valley of Khedrun The frozen vale on the southern fringe of the Spine of the World is named for a legendary dwarf hero who used his axe to carve out the homeland of the dwarves in the
on a coinless shield dwarf adventurer named Larg and is paying him a few coppers to clean the stables. “Larg” told Arzastra that he and his adventuring companions were caught in an avalanche while
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
kingdom of Synnoria, the home of the Llewyr elves, plus a few small shield dwarf settlements, and the ruins of Caer Corwell, the former Ffolk settlement on Gwynneth. High King Derid wants to reclaim the
scarcely imagine the reward Jarl Rault or High King Derid would offer to the adventurers who reclaimed the ruins of Iron Keep, once home to the isle’s rulers. Snowdown The little isle of Snowdown, south
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
valley that extends from the base of Kelvin’s Cairn. The characters cross paths with a group of 1d6 + 2 shield dwarf prospectors or fishers wearing cold weather clothing, goggles, and snowshoes. The
a fight. If a stat block becomes necessary, the dwarves are lawful good scouts, with these changes: Dwarf Traits: They have a walking speed of 25 feet and darkvision out to a range of 60 feet. They
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
pattern to provide cover for dwarf defenders while slowing their foes’ progress. Each corner on either side of the gatehouse holds two arrow slits, allowing creatures inside the gatehouse structure to
cloaker has collected all the valuables left in the area, as well as the wealth of its victims. It has amassed coins and valuables worth 150 gp. A6. Plaza of Vergadain The worn image of a smiling dwarf
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
in an otherwise open space where you imagine the ship’s helm used to be.
The githyanki who attacked the nautiloid disabled the craft by removing its spelljamming helm. They took the head of the
find the remains of three humans, a dwarf, a hadozee, and a plasmoid. Treasure. The beheaded mind flayer wears a +1 breastplate embossed with tentacles. 19: Storage A terrible stench fills this
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
. The giant has to use an action to blow the horn. 6. Emissaries’ Cavern An oni and its four ogre servants are staying here. They have had an audience with the jarl, and after a special wassail to be
for a dwarf A suit of plate armor sized for a human Other items of interest, because of their magical nature or unusual appearance, are as follows: A +1 shield that is trapped (see below) The skull of a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
out its human population, drove the dwarven population deep underground, slew the city’s dwarf king, and, perhaps worst of all, dealt a fatal blow to Sundabar’s longstanding alliance with its human and
dwarf spy), a retired adventurer on the Black Network’s payroll, runs the Sleeping Dragon and keeps an eye on the activities of the City Guard and any Lords’ Alliance members that come through. Anyone
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Wind howls as it climbs this dark shaft.
After 80 feet, the pit tapers into a tunnel (area N1 of the Howling Caves, described later in this chapter). Chaotic gusts blow up and down the shaft, too
battle against monsters invading from the Underdark. Close inspection shows that the wall carvings depict a dwarf slaughtering minotaurs and grimlocks. The name Hendrel Foebreaker is inscribed in the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
flooded channels, keeping thieves from tunneling into the magically warded vaults. A lawful evil gold dwarf named Rakath Glitterbeard (bandit captain) acts as the bank’s proprietor and key treasurer of the
too aware that someone with that much smokepowder could blow up a portion of the High Hall, Wyrm’s Rock, or any number of other fortifications. Yet as horrifying as he finds those possibilities, he
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Amun Sa ran out of food. Marc Moureau Diagram 5.2: Dome of Flight View Player Version P42: East Kitchen A dwarf skeleton with a cleaver lodged in its chest lies on a wooden table in this dusty, long
area P33). A fierce battle ensued, and Uma’s comrades were slain. Uma struck a killing blow on the undead priest—or so she thought. As the mummy crumbled to dust, he claimed his life was “too precious
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
outside in flooded channels, keeping thieves from tunneling into the magically warded vaults. A lawful evil gold dwarf named Rakath Glitterbeard (bandit captain) acts as the bank’s proprietor and key
. Avery is terrified of what the thieves might do with the powder — he’s all too aware that someone with that much smokepowder could blow up a portion of the High Hall, Wyrm’s Rock, or any number of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
to get along. The pixies attempt to flee if attacked, defending themselves as necessary. They blow raspberries at the characters as they fly away. Fireworks. Each sawdust-packed crate contains ten
room are covered in patches of hazardous green slime (see the Dungeon Master’s Guide). A dwarf member of the Guardians of Gorm perished here weeks ago. The slime has been slowly digesting the body
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Characters who kill the spider and search the webs find the cocooned, desiccated corpses of an albino dwarf and a goblin, but no treasure. Eastern Dome. Three chwingas (see appendix D) live in this dome. They
blow through, and overlooking the silent pool below. But time, decay, and some bestial presence have given it a sinister air. It smells foul, and dark stains cover the floor and seep down the white






