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Returning 35 results for 'dwarf inhabit are bronze'.
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dwarf inherit are bronze
Reincarnate
Legacy
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Spells
Basic Rules (2014)
body. If the target's soul isn't free or willing to do so, the spell fails.
The magic fashions a new body for the creature to inhabit, which likely causes the creature's race to change. The GM rolls
a d100 and consults the following table to determine what form the creature takes when restored to life, or the GM chooses a form.
d100
Race
01-04
Dragonborn
05-13
Dwarf, hill
Human
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Species
Basic Rules (2014)
single elf or dwarf might take on the responsibility of guarding a special location or a powerful secret, humans found sacred orders and institutions for such purposes. While dwarf clans and halfling
raven-black hair, but those who inhabit the extreme northwest have blond, red, or light brown hair.
Illuskan Names: (Male) Ander, Blath, Bran, Frath, Geth, Lander, Luth, Malcer, Stor, Taman, Urth
Lizardfolk
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Species
Volo's Guide to Monsters
freshly grilled steak.
— Tordek, dwarf fighter and adventurer
Only a fool looks at the lizardfolk and sees nothing more than scaly humanoids. Their physical shape notwithstanding, lizardfolk
lizardfolk doesn’t share those feelings, but instead assesses them in the same clinical manner. Yes, the fallen dwarf might be most useful as a meal, but hacking the body into steaks provokes aggression
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
the target’s soul isn’t free or willing to do so, the spell fails. The magic fashions a new body for the creature to inhabit, which likely causes the creature’s race to change. The DM rolls a d100 and
consults the following table to determine what form the creature takes when restored to life, or the DM chooses a form. d100 Race 01–04 Dragonborn 05–13 Dwarf, hill 14–21 Dwarf, mountain 22–25 Elf
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
is 25 feet below the level above. The balcony is 5 feet wide. 7A. We Are Not Alone The first character to reach this point on the map glimpses a tomb dwarf on the level below: A hunched figure glares
, they can catch the tomb dwarf. The tomb dwarf uses the statistics of a wight, except that it wields a battleaxe and a light crossbow. If it is not caught, the creature moves silently through the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
the target’s soul isn’t free or willing to do so, the spell fails. The magic fashions a new body for the creature to inhabit, which likely causes the creature’s race to change. The DM rolls a d100 and
consults the following table to determine what form the creature takes when restored to life, or the DM chooses a form. d100 Race 01–04 Dragonborn 05–13 Dwarf, hill 14–21 Dwarf, mountain 22–25 Elf
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
called Fire Eyes and the Lord of the Bronze Mask, is the god of defense and vigilance, the protector of dwarves. Haela Brightaxe is the goddess of luck in battle, and the patron of dwarf fighters. Gods
Dwarf-father or All-Father, he is the god of the dwarf people as a whole, as well as the god of creation, “dwarf-crafts” (smithing and stonework), and protection. His wife is the Revered Mother
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
statues of bears grip a five-foot-diameter bronze disk embossed with a dozen glaring eyes. Six desiccated corpses slump on thrones in niches along the walls. Each corpse wears a black mask made of papier
wights. If the eyes on the bronze disk spot intruders in the tomb (see “Disk of Eyes”), the wights rise and attack. The wights also attack if one or more of them takes any damage. They won’t leave the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Bronze Dragon Lairs Bronze dragons typically dwell along rocky and inaccessible coastlines. Some make dry homes atop lonely sea stacks, while others favor completely submerged lairs in sunken ruins
. Many seek out strongholds straddling land and sea, with both dry and flooded chambers. When it comes to lairs, bronze dragons value function over form, and they study potential sites with a military
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
22. Papazotl’s Tomb Six glass cauldrons brimming with humanoid bones line the walls of this tomb, at the center of which stands an ancient chariot bearing a bronze sarcophagus with treasure strewn
atop it. Paintings on the chariot’s body show a tall bird with a long, sharp beak. On the south wall, a bronze shield bears the embossed image of a Chultan warrior carrying a spear, below an inscription
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
until they no longer have need of it. An object animated by the animate objects spell also qualifies as this key. Beardless Dwarf Most female dwarves are beardless and thus meet the condition. A male
dwarf NPC can be persuaded to shave his beard, either as a consequence of losing a bet or upon receiving some sort of recompense. The characters can also shave a male dwarf they have captured or against
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
reflects the variety of climes these giants inhabit, with thalassic treasures like pearls and seashells found alongside electroplated metals and jewelry charged with the might of a maelstrom. In
likeness of a god 6 A slightly bent silver crown kept as a trophy 7 A lopsided chunk of luminous stone 8 A bronze war horn, its flared bell shaped like a charging ram 250 gp Art Objects d8 Item 1 An
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Animated construct Beardless dwarf 2 Beholder eyestalk Bronze dragon scale Cask of dwarven ale 3 Drunken elf Gems worth at least 1,000 gp Gift from a queen 4 Invisible creature Painting of a dwarf miner
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
them with the command words for any of the books in the library (area K30). If the characters restore its body, it offers to escort them while they explore the temple. The other creatures that inhabit
secret door to area X28 has an arcane lock spell cast on it. The password to suppress the spell is “Exethanter.” Treasure The lich’s ancient, bronze-covered spellbook sits on a rotted divan, in plain
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, but these works have been defaced and, in some cases, replaced with stony tentacles that protrude from the walls.
Dwarf-Guarded Doors. A 20-foot-tall double door stands closed at the west end of the
fills an alcove to the south.
This hall contains the posed, inanimate skeletons of five adult dragons — one each of brass, bronze, copper, gold, and silver. The gold dragon skeleton occupies the southern alcove, while the others are lined up in the main hall. The skeletons are harmless.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
GRASH-ah ME-ghan Dwarf matron of a reclusive clan Chapter 5 Ishvern ish-VERN Sea elf leader of a group of Dimernesti elves Chapter 5 Ispin Greenshield ISS-pin GREEN-shield Deceased storytelling human
Kender vampire Chapter 7 Nestra Vendri nez-TRA ven-DREE Human leader of Kalaman’s military Chapter 4 Nezrah NEZ-rah Leader of Heart’s Hollow, disguised bronze dragon Chapter 5 Onyari AWN-yar-ee
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Weapon Yes Demon armor Armor Yes Dragon scale mail Armor Yes Dwarven plate Armor No Dwarven thrower Weapon Yes (dwarf) Efreeti bottle Wondrous item No Figurine of wondrous power (obsidian steed) Wondrous
item No Frost brand Weapon Yes Helm of brilliance Wondrous item Yes Horn of Valhalla (bronze) Wondrous item No Instrument of the bards (Anstruth harp) Wondrous item Yes (bard) Ioun stone (absorption
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
dragonborn master sage of bronze dragon ancestry. Primary expertise: politics, military strategy, and significant battles of Toril. Daral Yashenti, a human master sage and poet. Primary expertise: music
the prophecies of Alaundo the Seer. The Endless Chant, as it is called, travels throughout the keep day and night. It’s led by either the Chanter or a hand-picked subordinate. In 1492 DR, the Chanter is a middle-aged shield dwarf priest of Milil (god of poetry and song) named Benedora Stoneforge.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
that they could almost duplicate Moradin’s level of skill. The Dwarf Deities table lists the members of the Morndinsamman. For each god, the table notes alignment, province (the god’s main areas of
interest and responsibility), suggested domains for clerics who serve the god, and a common symbol of the god. Several of the gods in the table are described below. Avatar of Moradin Dwarf Deities (The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
ceiling here is 10 feet high. The room contains the following features: Psipods. Resting in iron brackets along the curved walls are fifteen coffin-sized bronze cylinders with lids of transparent crystal
psipod is a byproduct of this connection. The residue is sticky and foul-smelling, but harmless. It dissolves after a few hours. Any creature that enters a psipod’s bronze cylinder must succeed on a DC
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
wall.
The skeleton of a dwarf sprawls on the floor east of the barge, clad in a tattered yellow turban and dusty chain mail, and clutching a bronze shield.
To unlock I’jin’s sarcophagus, eight floor
). The skeletal remains were once Bravus Boulderborn, a gold dwarf cleric of Moradin and former member of the Company of the Yellow Banner. Bravus died as a result of stepping on floor tiles in the wrong
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
raised platform bears a bronze throne decorated with carved dragons holding bronze orbs.
Portions of this audience chamber have crumbled, but hints of its former splendor remain. Dragon Throne. The
(Investigation) check notices that one of its bronze orbs is missing. This portion of the throne is in area Y6. If it is returned to the throne, the platform holding the throne slides aside, revealing a 10-foot
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
giants in the nearby mountains Gran March, the Commandant Magnus Onyxbeard (dwarf) Nominal vassal of Keoland and ally with Bissel; the commandant is elected from among the March’s noble houses Hold of
Richfield (human) Former vassal of Keoland Ulek, the Duchy of Duke Grenowin (elf) Former vassal of Keoland with a large population of elves Ulek, the Principality of Princess Olynn Corond (dwarf
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
balls (worth 20 gp each) A bronze crown with tiny gem-eyed dragons for spires (worth 750 gp) A life-sized wooden pony (worth 25 gp) Six marble vases (worth 100 gp each and weighing 100 pounds apiece
tomes, all of them signed copies of a storybook called Snow Dwarf and the Seven Wights, by Nitch Rackmay. Fortunes of Ravenloft If your card reading reveals that a treasure is here, it’s buried in a random pile of treasure (roll a d6).
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
recesses, and dwarf-crafted traps still work perfectly well despite their age. In addition, a small number of duergar have come here to breathe life into Durgeddin’s old forges and decipher the secrets
, dusty blue tiles, and the walls are dressed with polished marble. Large doors of iron-bound oak exit to the northwest and northeast.
Three cast bronze statues, almost ten feet tall, stand by the west
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
with the names of the adventurers who retrieved his signet ring from Undermountain. The news inspires Joroth Brighthelm, a dwarf spy for the Lords’ Alliance, to visit the Yawning Portal. Joroth
approaches the characters in plain clothes and asks them to keep their eyes open for Falkir’s Fist, a band of four dwarf adventurers that disappeared in Undermountain over a year ago. The leader of the band
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Illuskan Illuskans are tall, fair-skinned folk with blue or steely gray eyes. Most have raven-black hair, but those who inhabit the extreme northwest have blond, red, or light brown hair. Illuskan Names
, Murnyethara, Stayanoga, Ulmokina Shou The Shou are the most numerous and powerful ethnic group in Kara-Tur, far to the east of Faerûn. They are yellowish-bronze in hue, with black hair and dark eyes
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
leads from the lower portion to the upper ledge. The air is hazy with the smoke of a cooking fire, and pungent from the smell of poorly cured hides and unwashed goblins.
Six goblins inhabit this den
Spider sent word that the dwarf was to be brought to him. Sildar doesn’t know who or what the Black Spider is. Gundren had a map showing the secret location of Wave Echo Cave, but the goblins took it
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
vast, sunless sea that’s home to aboleths and kuo-toa The Wilderness Not all monsters lurk underground. Many of them inhabit deserts, mountains, swamps, canyons, forests, and other natural settings
queen A kraken’s cave or bronze dragon’s cavernous lair, filled with ancient treasures A sunken temple of Sekolah, evil god of the sahuagin The Planes of Existence The Abyss. The Nine Hells. The City of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Illuskan Illuskans are tall, fair-skinned folk with blue or steely gray eyes. Most have raven-black hair, but those who inhabit the extreme northwest have blond, red, or light brown hair. Illuskan Names
, Murnyethara, Stayanoga, Ulmokina Shou The Shou are the most numerous and powerful ethnic group in Kara-Tur, far to the east of Faerûn. They are yellowish-bronze in hue, with black hair and dark eyes
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
) Independent fiefdom; member of the Iron League Irongate (Free City) Mayor Unthera Selvich (appears as a dwarf) Thriving metropolis; member of the Iron League; the mayor is a disguised adult bronze dragon
power is rumored to come from pacts with archdevils Nyrond, the Kingdom of King Dunstan I (human) Center of resistance to the Great Kingdom Onnwal The Raven of Onnwal, Zyl Grayshadow (dwarf
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Ghostforge When Hofri (neutral good dwarf Lorehold professor of order) first enrolled in Strixhaven, he believed his future lay with Prismari. A diligent student, he quickly mastered the technical skills of
statue form for them to inhabit. No one in Lorehold’s history had previously created a spirit statue from scratch, and Hofri was offered a professorial position after graduation, which he happily accepted
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, a bronze dragon who has lived in hiding in the region for centuries. The first residents of Heart’s Hollow were wanderers she rescued while disguised in human form. Over time, others lost in the
. Breakwater Landing serves as the town square and bartering place. A slate column marked with chalk serves as a community message board. End’s Odds. Run by Grandit “End” Pike (neutral good, hill dwarf
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Monsters by Habitat The following tables organize the monster stat blocks in this book by habitat. These tables omit monsters that don’t inhabit natural habitats, such as many Celestials and Fiends
, Winged Kobold 1/2 Crocodile, Sahuagin Warrior 1 Giant Eagle, Giant Toad, Harpy, Kuo-toa Whip 2 Bronze Dragon Wyrmling, Griffon, Merrow, Plesiosaurus, Sahuagin Priest, Sea Hag, Swarm of Venomous Snakes
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
crew that keeps the tomb’s traps in working order. To assemble that team, Acererak abducted dwarf miners and transformed them into wights to exploit their expertise at underground construction
well. Trickster God Spirits The spirits of the nine trickster gods of Omu haunt the tomb. Although they cannot escape it, these spirits can inhabit adventurers within the tomb (see "Spirits of the Nine Trickster Gods").






