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                        Returning 35 results for 'dwarf interest are beards'.
                    
                
                        
                            
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                                                     Monsters
                                                    Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     metals and stones, such as coins and gems, within 60 feet of her.Istrid is regarded as the Black Network's Master of Trade and Coin in Waterdeep. The shield dwarf operates an illegal lending operation
                                                
                                            
                                                
                                                     out of a heavily guarded warehouse in the Dock Ward, offering loans to those in need of coin. Her interest rates are comparable to those of her competitors (including noble families of bankers such as
                                                
                                            
                                        
                                                    Gray Dwarf (Duergar)
                                                    
    
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                                                     Species
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     bald heads, with the males growing long, unkempt, gray beards.
Duergar value toil above all else. Showing emotions other than grim determination or wrath is frowned on in their culture, but they can
                                                
                                            
                                                
                                                     with your Dungeon Master to see if you can play a gray dwarf character.
Duergar see themselves as the true manifestation of dwarven ideals, clever enough not to be taken in by the treacherous deceptions
                                                
                                            
                                        
                                                    Dwarf
                                                    
    
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     friend. In spite of the added discomfort, the dwarfâs long, pointed, often-broken nose and gray-streaked though still-fiery red beard came as a welcome sight to Drizzt. âKnew Iâd find
                                                
                                            
                                                
                                                     dwarves value their beards highly and groom them carefully.
Long Memory, Long Grudges
Dwarves can live to be more than 400 years old, so the oldest living dwarves often remember a very different world
                                                
                                            
                                        
                                                    Half-Elf
                                                    
    
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     the dwarf could see of the manâs face beneath a green hood was tan skin and a brownish-red beard. A longbow was slung over one shoulder and a sword hung at his left side. He was dressed in soft
                                                
                                            
                                                
                                                     neared.
âThe same.â The newcomerâs bearded face split in a wide grin. He held open his arms and, before the dwarf could stop him, engulfed Flint in a hug that lifted him off the
                                                
                                            
                                        
                                                    Lizardfolk
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     freshly grilled steak.
â Tordek, dwarf fighter and adventurer
Only a fool looks at the lizardfolk and sees nothing more than scaly humanoids. Their physical shape notwithstanding, lizardfolk
                                                
                                            
                                                
                                                     lizardfolk doesnât share those feelings, but instead assesses them in the same clinical manner. Yes, the fallen dwarf might be most useful as a meal, but hacking the body into steaks provokes aggression
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     carved into the walls are stacked three high. Each of these open tombs contains the dust-covered bones of a long-dead dwarf.
 The dwarves laid to rest here were all worshipers of Dumathoin
                                                
                                            
                                                
                                                     beads and succeeds on a DC 20 Intelligence (History) check recalls that ancient dwarves braided the beards of their dead using these stone beads.
                                                
                                            
                                        
                                                    Tabaxi
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     instruments, tell stories, and offer exotic goods in trade for items that spark their interest. Tabaxi reluctantly accept gold, but they much prefer interesting objects or pieces of lore as payment.
These
                                                
                                            
                                                
                                                    , Mountain Tree, Rumbling River, Snoring Mountain
Tabaxi Personality
A tabaxi might have motivations and quirks much different from a dwarf or an elf with a similar background. You can use the following
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     famous of the old shield dwarf cities is Citadel Adbar, north and east of Silverymoon. Many of these dwarfholds have changed hands over the centuries in a cycle of invasion by enemies, followed by
                                                
                                            
                                                
                                                     traits of mountain dwarves in the Playerâs Handbook. Their skin is usually fair, eyes green, hazel, or silver-blue, and they have brown, blond, or red hair. Full beards and mustaches are commonly seen
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    . From this light emerges a ghostly procession. Wavering images of doughty women toting greatswords, woodwise men with slender bows, dwarves with glittering axes, and archaically dressed mages with beards
                                                
                                            
                                                
                                                     died trying to destroy Strahd. Every night, the ghostly adventurers attempt to complete their quest, and each night they fail. They have no interest in the living and canât be hit, damaged, or turned
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     be found in an orcâs loot sack. Orc Trophies  d10 Trophy   1 1d12 elf ears 2 1d4 dwarf beards 3 1d6 human heads 4 Skulls and bones 5 Cave bear paw 6 1d20 severed fingers 7 1d8 eyeballs 8 Flayed elf
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                    , gold dwarves tend to be more optimistic than their shield dwarf cousins, but theyâre still standoffish and prideful as only a dwarf can be. They believe their raceâs stable history is the result of their
                                                
                                            
                                                
                                                     considered lucky). Males grow full beards that they keep oiled and well groomed, and both genders wear their hair long and often elaborately braided. Gold dwarves are best known for crafting beautiful objects
                                                
                                            
                                        
                                                    Genasi
                                                    
    
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                                                     Species
                                                    Elemental Evil Player's Companion
                                                    
                                                
                                            
                                                    , while those of air or fire tend to be lighter. A given genasi might have some features reminiscent of the mortal parent (pointed ears from an elf, a stockier frame and thick hair from a dwarf, small
                                                
                                            
                                                
                                                     hands and feet from a halfling, exceedingly large eyes from a gnome, and so on).
Genasi almost never have contact with their elemental parents. Genies seldom have interest in their mortal offspring
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    , but these works have been defaced and, in some cases, replaced with stony tentacles that protrude from the walls.
 Dwarf-Guarded Doors. A 20-foot-tall double door stands closed at the west end of the
                                                
                                            
                                                
                                                     hall. Carved into the walls flanking the double door stand armored dwarves, their stony beards flowing out of great helms that conceal their facial features.
 Halaster used magic to distort the wall
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     lean, with black eyes and bald heads, with the males growing long, unkempt, gray beards. Duergar value toil above all else. Showing emotions other than grim determination or wrath is frowned on in their
                                                
                                            
                                                
                                                     usually exiles. Check with your Dungeon Master to see if you can play a gray dwarf character. Duergar Subrace Traits The duergar subrace has the dwarf traits in the Playerâs Handbook, plus the subrace
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     were taken. Some three months after their return, they receive a summons to the dwarf kingdom of Gauntlgrym in the North. King Bruenor Battlehammer desires an audience with them regarding their
                                                
                                            
                                                
                                                     experiences in the Underdark. Representatives of several factions with an interest in what is happening in the Underdark will also be in attendance. Following the audience, Bruenor extends an offer to the characters, who are tasked with returning to the Underdark once more on a perilous mission.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     every minute. K75c. Empty Cell This cell contains nothing of interest. K75d. Dead Dwarf This cell is linked to a teleport trap in area K73. The skeletal remains of a dwarf fighter lie at the bottom of
                                                
                                            
                                                
                                                     the cell, enclosed in rusted plate armor. The dwarfâs nonmagical but usable battleaxe lies nearby. K75e. Empty Cell This cell contains nothing of interest. K75f. Dead Wizard Shackled to the back wall
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     longer poses a danger to anyone.) Innermost Door. This thick stone door is flanked by bas-relief carvings of dwarves, their faces and beards chipped away. A dwarf can open the door, but no other creatures
                                                
                                            
                                                
                                                     blocks, this 8-foot cube is hollow with 3-inch-thick plaster sides. A dwarf within 10 feet of the cube can tell at a glance what itâs made of, as can a character who taps the cube with a hammer or a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     hair from a dwarf, small hands and feet from a halfling, exceedingly large eyes from a gnome, and so on). Genasi almost never have contact with their elemental parents. Genies seldom have interest in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     interest in you. 
   4  You survived a near-death experienceâbut shouldnât have. Ever since, death and ill omens follow you. 
   5  You are out of sync with time or reality. Anything you touch is
                                                
                                            
                                                
                                                     grappled by it, the creature takes 1d10 necrotic damage.A dwarf occultist finds herself watched by the Staring Cats of Uldun-Dar
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     have snowshoes slung over their backs and ice picks fastened to their belts, and two of them have thick beards. The third holds up a gloved hand and says, through a thick wool scarf in a raspy voice
                                                
                                            
                                                
                                                     who speak Common and Dwarvish; being dwarves, they have darkvision out to a range of 60 feet and resistance to poison damage. They carry ice picks (1d4 piercing damage) instead of clubs. Each dwarf is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    8. Park-and-Ride The duergar searched area 8a for treasure but didnât find anything of interest. They also failed to detect the secret door to area 8b. 8a. Donkey Dummies Frescoes. The walls are
                                                
                                            
                                                
                                                     carved with frescoes depicting dwarves defending their mountain homes against ankhegs, purple worms, umber hulks, and other burrowing monsters. (Hidden behind a fresco of a dwarf battling a bulette is a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     interest and responsibility), suggested domains for clerics who serve the god, and a common symbol of the god. Several of the gods in the table are described below.  Avatar of Moradin Dwarf Deities (The
                                                
                                            
                                                
                                                     that they could almost duplicate Moradinâs level of skill. The Dwarf Deities table lists the members of the Morndinsamman. For each god, the table notes alignment, province (the godâs main areas of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     dwarves split into two gangs. A surly, browbeaten lot, they have no interest in who the characters are or what their business at the tomb is. If talked to, they grumble about their poor food and lack of pay
                                                
                                            
                                                
                                                     scimitar attack that deals bludgeoning or piercing damage. Umber Hulk Handlers Three neutral evil dwarf cult fanatics wear spiky leather armor and serve as handlers for the pair of umber hulks found
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     what catches your interest.  Once you have a character in mind, follow these steps in order, making decisions that reflect the character you want. Your conception of your character might evolve with
                                                
                                            
                                                
                                                     information you need and how you use it during the game. BUILDING BRUENOR
 Each step of character creation includes an example of that step, with a player named Bob building his dwarf character, Bruenor.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     what catches your interest. Once you have a character in mind, follow these steps in order, making decisions that reflect the character you want. Your conception of your character might evolve with
                                                
                                            
                                                
                                                     place to start until you know what information you need and how you use it during the game. BUILDING BRUENOR
 Each step of character creation includes an example of that step, with a player named Bob building his dwarf character, Bruenor.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     Stoneshaft clan, and because tunnels from their home connect to the castle, they refer to the place as Stoneshaft Hold; they use âThornholdâ only when a non-dwarf in a conversation is confused and an
                                                
                                            
                                                
                                                     route. The Knights of Samular also show interest in restoring their outpost at Thornhold as a prelude to sorties into the Mere, and there is talk that these desires may lead to a curious alliance
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    , titled family with little actual wealth 4 Dr. Horthnar Stonecrusher (lawful good dwarf), a surgeon who loves natural history and gemstones   Museum Gossip   d4 Juicy Tidbit   1 The curator has been
                                                
                                            
                                                
                                                     with Dr. Dannell. She deeply dislikes the anthropologist due to Dr. Dannellâs interest in the occult. If the characters mention Dr. Dannellâs fears about the Murkmire Stone, Alda snorts, dismisses their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     group of adventurers Dzaan hired to help him search the spire removed all the books they considered valuable, including spellbooks. They left behind a few that might interest certain characters: Magical
                                                
                                            
                                                
                                                     plucked the best ones. Characters who thoroughly examine the remaining ones can find a couple of interest that are salvageable: Ajamarâs Guide to the Phantastic. This breezy, lighthearted treatise on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     various parties with an interest in the mission. They need to meet with the different faction representatives, emphasizing the importance of getting the Zhentarim to agree to grant access to Mantol
                                                
                                            
                                                
                                                    -Derith. Otherwise, the journey to locate Gravenhollow is likely to be much longer and more difficult. BRUENOR BATTLEHAMMER
 The legendary Bruenor Battlehammer is a good dwarf and king, and always has the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     humor. At the same time, faerie dragonsâ limited attention spans often leave them starved for novelty, and nearly any creature can attract their interestâat least temporarily. Faerie Dragon Connections
                                                
                                            
                                                
                                                     bizarre means of carrying out orders leaves the green dragon wondering if itâs worth the effort. 
   9  A faerie dragon constantly tries to impress a gruff dwarf priest by proselytizing to everyone
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     a chance that characters searching the area find something of interest or value. Roll a d20 and consult the table below to see what, if anything, they find. Ambusher Lair Discoveries  d20 Discovery
                                                
                                            
                                                
                                                     consult the table to determine what the characters encounter. Elf, dwarf, and human slaves are friendly; if given food and water theyâll join the party. Goblin slaves are hostile and likely to attack
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Istrid Horn Istrid is regarded as the Black Networkâs Master of Trade and Coin in Waterdeep. The shield dwarf operates an illegal lending
                                                
                                            
                                                
                                                     operation out of a heavily guarded warehouse in the Dock Ward, offering loans to those in need of coin. Her interest rates are comparable to those of her competitors (including noble families of bankers such
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     dwarf-like human can live so deep below ground for only so long. Almost all of its citizens, regardless of race, honor Moradin and the dwarven gods, making Mirabar a dwarven city in spirit and ethics
                                                
                                            
                                                
                                                     opposed to tapered or pointed) beards and tight braids of hair growing elsewhere than on the chin, a fashion copied by some local humans. They love polished, everbright-treated sheets of metal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     tries to create enough situations of interest in the tavern to keep its captive audience engaged. Extremiton appears in the Yawning Portal as its gruff proprietor, Durnan, though it can inhabit other
                                                
                                            
                                                
                                                     Steelfist (LG male shield dwarf), Jarana Hammerstone (LG female shield dwarf), Falain Tlandrue (CG female moon elf), Merrily Shadowstep (NG female lightfoot halfling), Jagtar Uythrapp (LG male Mulan
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     bedraggled and grumpy dwarf named Elkhorn (see appendix B), one of the members of the adventuring band known as Valorâs Call. If Rubin Sugarwood was lured through the mirror in the Witchlight Carnivalâs
                                                
                                            
                                                
                                                     has lost interest in Elkhorn and is not concerned if he starves to death. The children toss him scraps of food to keep him alive. Elkhorn happily joins the characters if he is freed from the cell
                                                
                                            
                                        






