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Returning 26 results for 'dwell improved are bond'.
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Monsters
Tomb of Annihilation
ancient guardian naga, can help him. As such, his search has been focused on locating the ruins of Orolunga, where the naga is said to dwell. Fate has handed Artus a saurial traveling companion named
presence in the party might put the characters in danger.
Artus Cimber’s Traits
Ideal. “The preservation of knowledge and history is important to me.”
Bond. “I long to be
Monsters
Fizban's Treasury of Dragons
track the influence of the Far Realm. Armed with that knowledge, sapphire dragons stamp out alien influence before it spreads.
People who dwell or delve deep beneath the earth can easily find
Rary's telepathic bond spell.
Thriving Wildlife. giant spider;Giant spiders (a sapphire dragon’s favorite prey) are attracted to the area within 6 miles of the lair and settle there in large
Monsters
Fizban's Treasury of Dragons
. Armed with that knowledge, sapphire dragons stamp out alien influence before it spreads.
People who dwell or delve deep beneath the earth can easily find themselves at odds with a sapphire dragon if
has its telepathy range doubled while within 1 mile of the lair. This includes creatures with innate telepathy and magical telepathy such as the Rary's telepathic bond spell.
Thriving Wildlife. Giant
Monsters
Fizban's Treasury of Dragons
. But anyone who can endure their abrasive demeanor, caustic observations, and morbid interests can form a lasting bond with a powerful ally.
Entropic Hoards
Topaz dragons prize information on
Lair
Topaz dragons dwell where the sea meets the land, favoring sites where the constant action of the waves and tides is slowly reducing the land to gravel. They make their lairs in caves set into sea
Monsters
Fizban's Treasury of Dragons
irritated when disturbed. But anyone who can endure their abrasive demeanor, caustic observations, and morbid interests can form a lasting bond with a powerful ally.
Entropic Hoards
Topaz dragons prize
plateau.A Topaz Dragon’s Lair
Topaz dragons dwell where the sea meets the land, favoring sites where the constant action of the waves and tides is slowly reducing the land to gravel. They make their
Backgrounds
Sword Coast Adventurer's Guide
or gold dwarves dwell, and the individuals in such a settlement might vie among themselves to determine who can offer you (and possibly your compatriots) the finest accommodations and assistance
as a clan crafter. (For instance, consider the words “guild” and “clan” to be interchangeable.)
Your bond is almost certainly related to the master or the clan that taught
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
homeland, content to dwell in small, tight clans. These tabaxi hunt for food, craft goods, and largely keep to themselves.
However, not all tabaxi are satisfied with such a life. The Cat Lord, the divine
tables to customize your character in addition to the trait, ideal, bond, and flaw from your background.
The Tabaxi Obsession table can help hone your character’s goals. For extra fun, roll a new
Backgrounds
Baldur’s Gate: Descent into Avernus
help by paying for improved roofs and lamps in your neighborhood, causing the entire community to celebrate your deed.
4
Fueled by alcohol, you faced down a carrion crawler that slunk out of the
me away from my higher calling. (Any)
d6
Bond
1
I have a family, but I have no idea where they are. One day, I hope to see them again.
2
I worked the land, I love the land
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
architects of grand, heavily fortified edifices, which other folk dwell in for a price. The cultural notes in chapter 1 are the standard D&D depiction of these creatures, but by no means do they define them
, an ambassador, or something else? Work with the player to determine how the character ended up as an adventurer. The character’s bond is a great starting point to consider for this question. How did
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
dwell deep in the swamp forests of Shankhabhumi, Dukha left his tribe and is trying to live as a human. He roams the rivers around Sagorpur in human guise and subjects anyone who accompanies him on his
people and the riverines.”
Bond. “I will protect my people’s territory, but I want to live on my own terms.”
Flaw. “I see danger everywhere.”
Way of the Waters If the characters seek to hire
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
could it have been a premature activation of an arcane weapon—and if so, could Cyran artificers already be working on an improved version in the heart of our greatest city?
Remain alert, people of
cot in High Walls, especially if you already have friends or family living there. Bond over blood. The Graystone district in Middle Tavick’s Landing is one of the few places in Breland where the Blood
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
gather and celebrate, dwell the followers of Yurtrus, the god of disease and death, and Shargaas, the god of darkness and the unknown. Orcs too weak for battle (because of bodily weakness, malformation
goals of the tribe don’t concern me. Personal glory is what I crave. (Chaotic)
6
Savagery. I will not be controlled. (Chaotic)
Orc Bonds
d6
Bond
1
I will defend my
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Dragonbait Dragonbait is a champion of good and a saurial — a race that originated on a distant world and whose members have long lives. Very few saurials dwell in the Forgotten Realms, and no
. (Translation: He has the heart of an explorer.)
Bond. Dragonbait gives off the scent of wood smoke while doing things to aid a friend’s quest. (Translation: He would do anything for a friend
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
of placing pieces is wonderful.” Ideal. “I want my inventions to ensure fewer children lose their parents.” Bond. “I always wear the necklace my adoptive sister gave me. When I feel anxious about a
. They dwell at the Twin Gods Observatory, a site of volcanic study that normally warns Etizalan of impending earthquakes and eruptions. The warriors have not returned. Ameyali and her fellow
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. “The faster I talk, think, and invent, the faster I can improve my designs.” Ideal. “Not only can I make that, I can make it better!” Bond. “Through invention, we make a more interesting world.” Flaw
insists on giving them her newest invention (see “The Fargab”). Rookledust regrets her weed-clearing device was misused, but she doesn’t dwell on the past. She’s ready to leave with the characters
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
finish a Long Rest. You can also restore a use of the feature by expending one Superiority Die (no action required). Level 10: Improved Combat Superiority Your Superiority Die becomes a d10. Level 15
victor. Level 3: Improved Critical Your attack rolls with weapons and Unarmed Strikes can score a Critical Hit on a roll of 19 or 20 on the d20. Level 3: Remarkable Athlete Thanks to your athleticism
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Saltmarsh into a trading hub with a higher standard of living and improved security. If the Sea Princes are held in check and the sea lanes cleared of threats, Saltmarsh can grow to become the envy of
. Ideal. Eliander is a faithful servant of the crown. The law must be obeyed, as faithful service and iron discipline are the surest ways to maintain peace and order. Bond. Once he gives his word
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
artificer spells you prepare. Battle Smith Spells Artificer Level Spell 3rd heroism, shield 5th branding smite, warding bond 9th aura of vitality, conjure barrage 13th aura of purity, fire
finish a long rest. Improved Defender At 15th level, your Arcane Jolt and steel defender become more powerful: The extra damage and the healing of your Arcane Jolt both increase to 4d6. Your steel
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Kuo-toa Kuo-toa are fishlike humanoids that once inhabited the shores and islands of the surface world. Long ago humans and their ilk drove the kuo-toa underground, where they dwell in everlasting
claws, and an articulated shell covering her shoulders. Blibdoolpoolp was likely invented by a kuo-toa that improved on a broken human statue by adding the limbs and head of a crustacean. In sudden
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. Improved Pact Weapon Prerequisite: Pact of the Blade feature You can use any weapon you summon with your Pact of the Blade feature as a spellcasting focus for your warlock spells. In addition, the weapon
Hex Prerequisite: 7th level, hex spell or a warlock feature that curses Your curse creates a temporary bond between you and your target. As a bonus action, you can magically teleport up to 30 feet to
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
prepare. Battle Smith Spells Artificer Level Spell 3rd heroism, shield 5th branding smite, warding bond 9th aura of vitality, conjure barrage 13th aura of purity, fire shield 17th banishing smite, mass
so no more than once on a turn. You regain all expended uses when you finish a long rest. Improved Defender 15th-level Battle Smith feature Your Arcane Jolt and steel defender have become more powerful
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the ruins of Orolunga, where the naga is said to dwell. Fate has handed Artus a saurial traveling companion named Dragonbait, whom he met in Port Nyanzaru. The two are always on the move
Dungeon Master’s Guide to determine the hit points of an inanimate object if they become necessary. ARTUS CIMBER’S TRAITS
Ideal. “The preservation of knowledge and history is important to me.”
Bond
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
grins full of rocky teeth appear in their faces as the creatures rumble what might be a greeting.
Three gregarious Galeb Duhr dwell in this cave. They are pleased to have company, and ask in
of the statue: the head, the wings, the body, or the tail. Once all four sections are improved, the kobolds are satisfied, praise the characters’ artistic abilities, and become Friendly. Treasure. Each
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
level (3 slots): augury, warding bond
3rd level (2 slots): bestow curse, create food and water
Actions
Multiattack. The orc makes two claw attacks, or four claw attacks if it has fewer than half
hands of Yurtrus. They dwell on the fringes of an orc lair, usually communing with other orcs through the auspices of those who follow Luthic. The hands of Yurtrus wear pale gloves made of the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
of the Black Earth, and dream of the day when earthquakes reduce the world of mortals to rubble. They seek to recruit evil or destructive monsters that burrow or dwell in the ground, and in fact
footing and special armor. For burrowsharks, an additional gift of Ogrémoch’s might establishes a magical bond between the burrowshark and a bulette, allowing the rider to burrow with its mount and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Roleplaying a Giant Giving a giant a personality trait, an ideal, a bond, and a flaw helps to create a more vibrant NPC. You can also give a character background to a giant. The noble background, for
Religion. Of Annam’s many sons, none is greater than my patron deity. (Any) Giant Bonds d6 Bond 1 My clan is the most important influence on my life; our collective place in the ordning depends on






