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Returning 35 results for 'dwell interested are brown'.
Other Suggestions:
dwell interest are brown
dwell interests are boon
Monsters
Fizban's Treasury of Dragons
interested in the shiny baubles people carry than in anything they have to say.
3
I think of ships as kindred spirits and like to rub affectionately against their keels.
4
I like to show
land.
Dragon Turtle Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Endurance. We who dwell beneath the waves can weather all storms. (Any
Monsters
Fizban's Treasury of Dragons
1
I speak slowly and deliberately, pausing to reflect after (or sometimes in the middle of) each utterance.
2
I am more interested in the shiny baubles people carry than in anything
":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Endurance. We who dwell beneath the waves can weather all storms. (Any)
2
Indifference. What do I care for the fleeting
Monsters
Princes of the Apocalypse
location. At first, effects are minor — grass turns brown, animals become listless, work and travel become very tiring. The longer Imix remains, the worse the heat becomes; after 5 days, crops
form intermittent portals to the Elemental Plane of Fire, allowing elemental creatures into the mortal world to dwell near those points.
If Imix is destroyed or banished back to his home plane
Monsters
Fizban's Treasury of Dragons
, pausing to reflect after (or sometimes in the middle of) each utterance.
2
I am more interested in the shiny baubles people carry than in anything they have to say.
3
I think of ships as
"}
Ideal
1
Endurance. We who dwell beneath the waves can weather all storms. (Any)
2
Indifference. What do I care for the fleeting concerns of those who crawl upon the land? (Any
Monsters
Fizban's Treasury of Dragons
visitors by reciting epic poetry.
4
The only people I’m interested in are those who know history and those who make history.
5
I like to adopt the personas of characters from legend
the dragon acting like the curator of a museum.An Emerald Dragon’s Lair
Emerald dragons dwell in enormous caverns, lava tubes, and tunnel networks deep within the earth. They favor warm spaces
Monsters
Fizban's Treasury of Dragons
reciting epic poetry.
4
The only people I’m interested in are those who know history and those who make history.
5
I like to adopt the personas of characters from legend.
6
I
dragon they are not a threat are treated to a tour of the vaults, with the dragon acting like the curator of a museum.An Emerald Dragon’s Lair
Emerald dragons dwell in enormous caverns, lava tubes
Human
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
they dwell. Their hair and eye color varies widely, but brown hair and blue eyes are the most common. Tethyrians primarily use Chondathan names.
Turami
Native to the southern shore of the Inner Sea
members, can be used as inspiration no matter which world your human is in.
Calishite
Shorter and slighter in build than most other humans, Calishites have dusky brown skin, hair, and eyes. They&rsquo
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
on maintaining their oral history. People. The people of Godsbreath have skin tones ranging from the medium brown of copper to the near black of ebony, and most have tightly coiled dark-brown hair
. Nonhumans and humans of other lands are rarely seen here; most who do live here dwell in Promise. Languages. The people of Godsbreath speak their own language, known as Godstongue, as well as Common.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Mephits Malicious Elemental Hooligans Habitat: Planar (Elemental Planes); Treasure: None Andrew Mar Mephits are mean-spirited tricksters that dwell on the Elemental Planes. The six most prominent
types of mephits resemble halfling-size gargoyles with wings, exaggerated features, and bodies composed of two elements. Most live self-interested existences, indulging their warped senses of humor or
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
gather and celebrate, dwell the followers of Yurtrus, the god of disease and death, and Shargaas, the god of darkness and the unknown. Orcs too weak for battle (because of bodily weakness, malformation
numbers. Theirs is a life that has no place for weakness, and every warrior must be strong enough to take what is needed by force. Orcs aren’t interested in treaties, trade negotiations or
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, with dusky skin that tends to grow fairer the farther north they dwell. Their hair and eye color varies widely, but brown hair and blue eyes are the most common. Tethyrians primarily use Chondathan
. Calishite Shorter and slighter in build than most other humans, Calishites have dusky brown skin, hair, and eyes. They’re found primarily in southwest Faerûn. Calishite Names: (Male) Aseir, Bardeid
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, with dusky skin that tends to grow fairer the farther north they dwell. Their hair and eye color varies widely, but brown hair and blue eyes are the most common. Tethyrians primarily use Chondathan
. Calishite Shorter and slighter in build than most other humans, Calishites have dusky brown skin, hair, and eyes. They’re found primarily in southwest Faerûn. Calishite Names: (Male) Aseir, Bardeid
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
dangerous, but the people who dwell here have long flourished. Valachan hosts the Trial of Hearts, a battle royale conducted during certain full moons by the land’s greatest hunter, Chakuna. Any wild plant
. VALACHANI CHARACTERS
Characters from Valachan typically hail from small, rain forest communities. The domain’s people are predominantly humans with dark hair and a range of warm, brown skin tones. Some
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
goals are self-serving, not actively malicious. Because the pack originally resided in the nation of Amn, their humanoid forms have dusky brown skin, brown or blue eyes, and varying shades of brown
live in peace.” Bond. “Nidalia, I owe everything to you. I will bring you back, mark my words.” Flaw. “If I can’t benefit from it, I’m not interested.”
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
dwell in the deep, or you could be a warlock who’s forged a pact with a Great Old One patron, one of the dark powers in the depths. Pride in Possessions. From the wealthiest clan lord to the humblest
miner, the Mror take great pride in their possessions. Quality is more important than appearance, and you are interested in the history of the items you carry. If you find a magic weapon, you want to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
thick walls of stone. Shield dwarves of a more adventurous bent are interested in exploring the world and seeing what lies beyond the bounds of their ancient dwarfholds. Shield dwarves have the racial
traits of mountain dwarves in the Player’s Handbook. Their skin is usually fair, eyes green, hazel, or silver-blue, and they have brown, blond, or red hair. Full beards and mustaches are commonly seen
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
.
2 I am more interested in the shiny baubles people carry than in anything they have to say.
3 I think of ships as kindred spirits and like to rub affectionately against their keels.
4
.
Dragon Turtle Ideals d6 Ideal
1 Endurance. We who dwell beneath the waves can weather all storms. (Any)
2 Indifference. What do I care for the fleeting concerns of those who
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
could expand, or do you prefer not to dwell on such things? If you’re religious, did the shocking tragedy of the Mourning cause you to question your faith, or did it reinforce it? If you’re an
artificer or a wizard, are you interested in studying its effects more closely… might you even hope to unravel its mysteries yourself? Do you see it solely as a tragedy, or do you hope that this awesome
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Nylea’s Villains From Nylea’s perspective, her desires are benign, but her unwillingness to favor sapient beings over wild animals and plants sometimes makes her a figure of menace. Those who dwell
1 Dryad MM
1 Nyxborn brown bear* MM
2 Nyxborn saber-toothed tiger* MM
2 Satyr thornbearer MOoT
3 Archer VGtM
5 Shambling mound MM
5 Unicorn* MM
9
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
peoples of this land dwell in scattered outposts connected by walkways called the Grassroads. Map 14.4: ataguaView Player Version The Grassroads The Grassroads are a system of elevated, 15-foot-wide
bandits. Thri-kreen can often be found scavenging the ground beneath the pathways for items dropped from above. They then trade these items for panela—cones of brown sugar cooked in mills across Atagua
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Werebears take the shape of bears common to the regions in which they dwell, with brown and polar bear forms being common. Werebear Medium or Small Monstrosity (Lycanthrope), Neutral Good
AC 15
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
perspectives. RAW. “Rules as written”—that’s what RAW stands for. When I dwell on the RAW interpretation of a rule, I’m studying what the text says in context, without regard to the designers’ intent. The
. RAI. Some of you are especially interested in knowing the intent behind a rule. That’s where RAI comes in: “rules as intended.” This approach is all about what the designers meant when they wrote
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
. RAW “Rules as written”—that’s what RAW stands for. When we dwell on the RAW interpretation of a rule, we’re studying what the text says in context, without regard to the designers’ intent. The text is
you are especially interested in knowing the intent behind a rule. That’s where RAI comes in: “rules as intended.” This approach is all about what the designers meant when they wrote something. In a
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Pseudodragon Fickle, Pint-Sized Dragon Habitat: Coastal, Desert, Forest, Hill, Mountain, Urban; Treasure: Arcana Pseudodragons dwell in scenic wildernesses, preferably where life is easy and prey is
catch their attention, and they guard these hoards fiercely. Crystal Sully Pseudodragons grow to the size of large house cats, and most have red-brown scales. Some have scales with other hues or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
16. Werebat Caves These dark, rough-hewn caves have rubble-strewn floors and 30-foot-high ceilings. In total, nineteen goblin werebats (see appendix A) dwell here. If combat breaks out anywhere in
brown bear’s pelt, and ten bleached human skulls. The chest at the south end of the cave holds a rusty steel gauntlet with fingers ending in claws, a boar’s tusk set with semiprecious stones (50 gp), a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Servants of the Queen The shadar-kai are bound to the Raven Queen, cursed to forever serve her in the Shadowfell. They dwell in places outside the Fortress of Memories, usually too terrified of the
capture the whole soul to bring back to the Raven Queen. Sediment of Memory. Shadar-kai are very interested in the magical silt at the bottom of the River Styx that holds the memories and identities
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
dangerous, she doesn’t build them with violence in mind. She’s particularly interested in devices for long-distance communication and inventions that mechanize the work of farm animals. Personality Trait
insists on giving them her newest invention (see “The Fargab”). Rookledust regrets her weed-clearing device was misused, but she doesn’t dwell on the past. She’s ready to leave with the characters
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
massive hammer, which deals bludgeoning damage but is otherwise identical to a fire giant’s Greatsword attack. He can speak Common, Giant, and Tletlahtolli. Xocopol isn’t interested in fighting unless he’s
of Illumination to make an offering, the fire giant stops threatening them and shares the following information: Tlexolotls dwell deep in volcanoes. When their sleep is disturbed, volcanic eruptions
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
case in one of their tents. Hc2. Cult Camp Two human men in robes stand before the bonfire. On the other side of it, leashed to a peg pounded into the ground, is a brown bear.
The humans are two
Eternal Flame priests (see chapter 7) claiming to be Aylbrith and Ingulf, posing as druids of the Circle of the Scarlet Moon. They have a captured brown bear with them to improve their disguise. They
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
regions or nations that border the North, while others are prevalent in parts of the world far from the Sword Coast. Arkaiun Short in stature with tan skin and dark hair, the Arkaiuns dwell primarily in
blond or dark hair and olive complexions. Black, brown, and green eyes are the most common. Halruaan Names: (Male) Aldym, Chand, Meleghost, Presmer, Sandrue, Uregaunt; (female) Aithe, Chalan, Oloma
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
rugs of many styles and designs. A brown-skinned halfling smiles and hops down from atop a stack of folded carpets beside the shop’s wide-open doors. “Welcome! Does anything catch your eye?”
From
thinks they‘re interested in buying contraband. Investigating the Shop. A character who inspects the goods piled in Emad’s shop and succeeds on a DC 18 Intelligence (Investigation) check notes that the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
prefer not to dwell on such things? If you’re religious, did the shocking tragedy of the Mourning cause you to question your faith, or did it reinforce it? If you’re an artificer or a wizard, are you
interested in studying its effects more closely. Might you even hope to unravel its mysteries yourself? Do you see it solely as a tragedy, or do you hope that this awesome power could somehow be harnessed
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
can direct the characters to the nearby wildernesses where these groups dwell. Heart Delta Heart Delta lies a few miles away from Camp Greenbriar. When the characters visit there, read or paraphrase
be interested in the figurine of wondrous power (serpentine owl) Ophelia offered the characters. He’s also willing to accept a gift at a later date, at which point he sends agents to see if the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
to rage outside. It was this philosophy that led to the founding of Luruar, and when the lesson was lost, so too were the Silver Marches. But it serves no purpose to dwell on the folly of the past
the individual members of the alliance. As a group, the agents of the members are interested in the preservation of civilization in the North, and they share what information they can — and oppose what
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
return stronger than before. Of all the Princes of Elemental Evil, Olhydra is the one most interested in mortals. She recognizes that pirates and raiders who redden the waters with mortal blood (and
dwell near those points. If Olhydra is destroyed or banished back to her home plane, the regional effects fade over the next 1d10 days.






