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Returning 13 results for 'dwelled isles are bring'.
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dwells isles are bring
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
the lich known as Acererak. Over the scores of years which followed, the lich dwelled with hordes of ghastly servants in the gloomy stone halls of the very hill where the tomb is. Eventually even the
or amid the isles that make up the Korinn Archipelago in the Moonshaes. It might be somewhere in the Anauroch desert, perhaps tying Acererak to ancient Netheril.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Character Creation In fairness, the giant had just been awakened. Still, not everyone would be able to bring down a brute twice the size of a city temple, even if it was in a stupor, so I guess I am
of what makes your character a hero. Drawn together by fate, three heroes—centaur, leonin, and
human—pit themselves against sirens in the Dakra Isles
(Chase Stone)
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
place to enter it willingly. In their communities they reenact their old rituals and ceremonies, in a pale imitation of the days when they dwelled in the life and light of their now-lost kingdom. When
wishes them to collect. Sometimes they are small: a spurned lover, a lost item, a betrayal. But some tragedies are much graver: a murder, a war, a diabolical bargain. To bring back a trinket for their
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
The Moonshaes Cloaked in mists, the rocky cliffs of the Moonshae Isles rise high above the surf of the Sea of Swords, their tops clothed in ancient forests. The Moonshaes lie due west from Mintarn
— and Baldur’s Gate, and Candlekeep, and even Amn, for that matter: this great stretch of islands is nearly half as long as the Sword Coast, enclosing the Sea of Moonshae. On the southern isles live
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
grown only in the gardens of the Cerulean Citadel. Estavan, a mysterious oni merchant, offers to pay good money for the spice and even more for the seeds.
6 A parent asks the characters to bring
, and the shadow-bereft soon sicken and die. A local leader claims that the strange plague’s cure lies among the hidden isles known as the Ashram of Niranjan (detailed in “Other Domains of Dread
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
of Ioun, once sacred to the knights who dwelled here. Those who drank directly from the font received visions of the past and future from this god of knowledge. Good characters who drink from the font
warlord and bring back a Deck of Many Things and other trophies. 5 As an army besieges the abbey, a knight draws the Skull card from a Deck of Many Things. Skull-headed Undead appear and massacre
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
afloat until he is rescued. Halflings believe in the power of luck, and they abide by a great number of superstitions that they believe bring good or ill fortune. They attribute their unusual gift to
their villages untouched. While orcs, dwarves, and humans struggled, fought, and spilled blood to expand their territory, the elves noted that the halflings dwelled in a state of placid disregard
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
. The machinations among elves, medusas, kraul, and other creatures rarely bring any significant improvement to the lives of the swarm’s countless members, but often cause disruption and occasionally
destroys itself. The teeming hordes of the Golgari Swarm believe it is finally their time to shine. They have dwelled under the streets and under the sway of the other guilds for too long. They are
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
persuasion to bring an end to this violence. They recognized the most powerful existing warlords as rulers of their domains, and they appointed lieutenants — including oni and other powerful and
hill giants. Gorodan knows a great deal about Xen’drik and could prove a valuable resource to adventurers. Harpy Flights. The harpies have long dwelled in the Byeshk Mountains. Several flights across
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Moonshae Isles, Baldur’s Gate, Candlekeep, and Port Nyanzaru. You’ve come to seek fortune and glory at Spelljammer Academy: a secret enclave of spellcasters and swords-for-hire on the mysterious isle of
collectively as “the Bridge.” While most of its candidates are from Toril, the academy occasionally recruits from outside Realmspace (the Wildspace system that is home to the planet Toril) to bring
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
their own. Treasure. The smugglers came ashore to retrieve several bolts of rare Calimshan silk to take to an interested buyer in the Moonshae Isles. The five bolts are worth 100 gp each. The
to the watch that she has new crew to bring aboard, and the watch acknowledges the request. This exchange brings the captain — a tall and muscular Northlander — onto the deck. Standing at his side is
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
believes that her father yet lives. When she was a child, her mother would take her on trips to the Sword Coast and the Moonshae Isles, where they met small folk who were generous and kind. Serissa
offer to cast the spell on Queen Neri and bring her back from the dead. If they make such an offer, Serissa leads them to her mother’s sunken tomb (area 24) or has the queen’s body brought to them. If
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the larger Moonshae Isles. Dragon turtles and seafaring human marauders prowl the waters around these islands, which are home to griffons, harpies, wyverns, dragons, goblinoids, and old ruins haunted
disguise) who would like to bring Luskan into the Lords’ Alliance, but the City of Sails has such an unsavory reputation and so little to offer that most alliance members won’t allow it. That doesn’t






