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Returning 35 results for 'dying instances are body'.
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Monsters
The Wild Beyond the Witchlight
the spellcasting ability (spell save DC 11):
At will: minor illusion, spare the dying
1/day each: animal friendship, faerie fire, meld into stone, silence
Time Lapse (Recharges after a Short or
needed to create an animated object. Other uses are possible as well.
A brigganockâs soul lives outside its body, manifesting as a bulb of pale light that floats alongside it and helps the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
death kiss consumes ingested blood, which it also uses to heal and generate electrical energy inside its body. Terrified of dying from starvation, it obsessively drains even little creatures such as rat
Monsters
The Book of Many Things
.
Spellcasting. The medusa casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 20):
At will: Light, Spare the Dying, Thaumaturgy
powerful snakelike tails for their lower body, snakes for hair, and a petrifying gaze. The first hierophant medusa was transformed by the power of the Euryale card when that individual was inspired by
Hobgoblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
the dreams that inspire them. Its horrors donât feature in their nightmares. Cowardice is more terrible to hobgoblins than dying, for they carry their living acts into the afterlife. A hero in
they displease Maglubiyet, but the few priests among them do tend small shrines and interpret the body of legends about their gods. Nomog-Geayaâs priests always wield his favored weapons, a
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the piece when it crashed into a dying godâs body adrift on the Astral Sea. The characters soon discover that a dragonlike creature devoured the piece and retreated into the heart of the god. The characters must confront the creature and retrieve the rod piece.
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Bluetspur, and none who witness them remember. This alien domain etches itself not upon the waking mind, but rather upon the body as inexplicable scars and on the psyche through nightmares. Not all the
, oily spires twist in semi-organic contortions, caustic fumaroles yawn and snap shut hungrily, and above it all hangs a dying red orb. Little can survive this wasteland, which is why Bluetspurâs masters
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dragonâs body might be swallowed suddenly in mud.
2 The dragon uses its breath weapon one last time.
3 The dragonâs body transforms into stone, metal, lava, ice, or mist. Or the body
surge of life energy erupts from the dragon, causing each creature within 120 feet of the body to gain the benefit of finishing a long rest.
6 The body is drawn through a portal to the lair of
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
while learning to fight, to survive in the wild, and to fear the gods.
The children that canât endure the rigors of a life of combat are culled from the main body of the tribe, taken into the
. These tenets vary from tribe to tribe, and are often based in events that the tribe has experienced. Here are a few examples:
If a dwarf or a human invokes its god upon dying, you must carry the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
-floating doorway on the Astral Plane. On passing through, the characters are subject to the gravity field that extends from the stony mass theyâre falling toward: the petrified body of a dying god called
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Lambent Zenith approached Havock, the rodâs magic mixed with the latent power in Havockâs dying body and went awry. This volatile combination now causes teleportation spells and effects to function
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
, speak with dead 4th aura of life, death ward 5th contagion, legend lore Among the Dead Starting at 1st level, you learn the spare the dying cantrip, which counts as a warlock cantrip for you. You
it. You can regain hit points equal to 1d8 + your Constitution modifier (minimum of 1 hit point) when you succeed on a death saving throw or when you stabilize a creature with spare the dying. Once
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
such places, particularly those that serve as druid groves. Eldath is a goddess of comfort, healing, and calm. Her blessed waters heal the sick, cure madness, and comfort the dying. Most rural places
have a pond or a glade that locals ascribe to Eldath. Tradition dictates that it be a place of quiet reflection where others are left to their thoughts. A body of water such as a pond or a spring
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
following effects: Antigravity Wells. Landroâs ankles, legs, knees, hips, spine, and elbow are filled with magical energy meant to allow the colossusâs body to bend and rotate freely. Creatures and
safely rooted to the floor. Creatures can move across the floor in areas L20âarea L28 normally, no matter the orientation of Landroâs upper body. The effects of the antigravity wells and the gravity
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
inherit his dying fatherâs factory in Ludendorf. Instead, Udo Schaller paid assassins to murder his son and had his brain transplanted into Ruprektâs young body, with the help of Dr. Mordenheim. Udoâs
Adventures in Lamordia Themes of body horror pervade adventures set in Lamordia. Here characters might become victims of Dr. Mordenheimâs experiments or uncover terrible truths underlying the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
them beyond death. Unlike mere zombies, they retain the memories and evil agendas they harbored in life. After dying and returning from the grave, a wight continues its villainous ways, but it is now
a Zombie under the wightâs control, unless the Humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at a time.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
consequential, and not just a waste of time. One of four basic approaches can help you do that: A real monster inhabits a characterâs dreams and poses a real threat to that characterâs mind or body. The
construction of an eldritch machine in Dal Quor that will give the quori physical access to the Material Plane again. Dying in Dreams Death in dreams is less severe than in reality, but itâs not without
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
strange features, waving cruel weapons, and unleashing blasts of magic.
Captain Sardax lies on the deck nearby, her body ruined by shrapnel. âHold the top deck!â she snarls with her dying breath. âGrant
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
monastic tradition that they believe has its roots in the ancient empire of Netheril. In their philosophy, living things harbor a fragment of the sunâs mystic essence within them. Just as the body has a
should strive to make the body beautiful. Fitness, cleanliness, and well-honed physicality create a clearer window through which the light can shine. Seek spiritual virtue. Recognize the light in others
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Wisdom Wisdom reflects how attuned you are to the world around you and represents perceptiveness and intuition. Wisdom Checks A Wisdom check might reflect an effort to read body language, understand
determine the true intentions of a creature, such as when searching out a lie or predicting someoneâs next move. Doing so involves gleaning clues from body language, speech habits, and changes in mannerisms
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Wisdom Wisdom reflects how attuned you are to the world around you and represents perceptiveness and intuition. Wisdom Checks A Wisdom check might reflect an effort to read body language, understand
determine the true intentions of a creature, such as when searching out a lie or predicting someoneâs next move. Doing so involves gleaning clues from body language, speech habits, and changes in
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Vargouille Shrieking, flapping, and hideous to behold â with a body like a severed head and bat-like wings in place of ears â vargouilles boil out of the Abyss to infest other planes of existence
for a stowaway, and thus a vargouille enters the world unbidden. Until yeâve seen a kingâs head tear off his shoulders and flap aloft amid fountaining blood, only to turn and lap his own dying gore as
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
have an ironic connection to the action that triggered the curse.A dying priest of Ezra curses his murderer Pronouncement The first component of a curse is the pronouncement, which amounts to a threat
of a deadly battle, assuring dire consequences for the victorious A poem, rhyme, or song foretelling doom A carved epitaph on a gravestone discouraging robbers The last words of a dying personâeither
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Macreadus and interact with it only if they cross over to the Border Ethereal, which is what happens to someone who dies in the cabin (see âDying in the Black Cabinâ below). In the Border Ethereal, the
confines of the Black Cabin, where Macreadus can observe the results. Once he sees the device working as intended, his spirit departs to the afterlife. Dying in the Black Cabin If a creature with an
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
at all times. Gifted with a wry wit and a witchâs cackle of a laugh, Vinique mimics the happy cries of small children and the screams of a dying man to frighten intruders. Personality Trait. âOnce I
make a decision, thatâs it. No one can change my mind.â Ideal. âEvil might be everywhere, but as long as thereâs breath in my body, I will never stop pecking at its heels.â Bond. âMadrina is the mother
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
its body. Terrified of dying from starvation, it obsessively drains even little creatures such as rats, leaving behind a trail of bloodless corpses. When underground, it uses its tentacles as feelers
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
through the imbiberâs body. In other cases, she demands years of life, either from the patientâs lifetime or the researcherâs labor. In her oversight of life and death, Pharika acts as a patron of
otherâs silent company, and Erebos appreciates her agenda, which ultimately bolsters his realm. Pharika rankles somewhat at the attention Erebos gets from dying mortals, chafing at their tendency to appeal
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
brigganockâs soul lives outside its body, manifesting as a bulb of pale light that floats alongside it and helps the brigganock see in the dark. Brigganocks have minor spellcasting abilities that help them
ability (spell save DC 11):
At will: minor illusion, spare the dying
1/day each: animal friendship, faerie fire, meld into stone, silence
Time Lapse (Recharges after a Short or Long Rest). The
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
Running Glitch Characters Use the guidance in this section when portraying the glitch that affects characters in this adventure. Incarnations Returning After dying, glitch characters return as one of
wants to sabotage a massive machine by throwing their body into its gears or embrace similarly wild schemes, let them do so. Combat encounters remain challenging, as incarnations donât return until
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Androsphinx An androsphinx bears the head of a humanoid male on its lionâs body. Outwardly gruff and downcast, it often begins conversations with insults or negative observations. Beneath this gruff
prepared:
Cantrips (at will): sacred flame, spare the dying, thaumaturgy
1st level (4 slots): command, detect evil and good, detect magic
2nd level (3 slots): lesser restoration, zone of truth
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
body and taken from the temple sanctuary (area 13). The characters hold any of the dragon masks, or can otherwise prevent one or more masks from being used in the ritual. (The Black Dragon Mask might
Dragon Queenâs return, and heroes sometimes die for the greater good. Certainly, fallen characters can be raised again if Tiamat is defeated. And if sheâs not defeated, dying might not be the worst option.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
wall of the temple is carved with a towering bas-relief of a mountain. Lashed to the mountain with sticky webs is a struggling and gagged male drow with sacks of spider eggs clinging to his body
.
Târissa is as malevolent as the demonic god she worships and refuses to speak to non-drow, let alone negotiate with them. Târissa stabilizes dying characters so that they can be implanted with spider
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
body and taken from the temple sanctuary (area 13). The characters hold any of the dragon masks, or can otherwise prevent one or more masks from being used in the ritual. (The Black Dragon Mask might
can be raised again if Tiamat is defeated. And if sheâs not defeated, dying might not be the worst option.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Pit Fiend âYour war-torn kingdom is rife with corruption, its people dying from starvation and strife. They cry out for new leadership â someone with the charisma and the courage to put an end to the
dangerous politics of the Nine Hells. A pit fiend is a hulking monster with a whip-like tail and enormous wings that it wraps around itself like a cloak. Armored scales cover its body, and its fanged maw
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
entirely with a large metal claw, much like a crabâs.
His body is covered with clusters of barnacles, and in his left hand he idly grasps the haft of an exquisite trident, engraved with images of
circle to his ïŹank or behind him, etc.) Gar sighs, and disappears from the chamber. In both instances, Gar teleports using the coral as a means of transport, similar to the tree stride spell. He casts
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Karstis. The doll on the floor represents Yarek, the student recently killed by the bone devil in area 48. Each doll incorporates bits of the studentâs hair or some other sample from its body (foul
characterâs own body. Doing so enables the character to use the effigy to visit harm upon the student it represents. For a doll to function, both it and the creature it represents must be in






