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Returning 29 results for 'ends mimics'.
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ends mimic
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Spells
Player’s Handbook
looks and sounds like you, but it is intangible. If the illusion takes any damage, it disappears, and the spell ends.
You can see through the illusion’s eyes and hear through its ears as if you
were in its space. As a Magic action, you can move it up to 60 feet and make it gesture, speak, and behave in whatever way you choose. It mimics your mannerisms perfectly.
Physical interaction with the
Monsters
Fizban's Treasury of Dragons
", "rollDamageType":"bludgeoning"} bludgeoning damage, and the mimic adheres to the target. A creature adhered to the mimic is also grappled by it (escape DC 16). Until this grapple ends, the target is
true form if it dies.Kin to the common mimic described in the Monster Manual, hoard mimics are among the oldest and most cunning of their kind. A hoard mimic’s massive, amorphous form and shape
Monsters
Planescape: Adventures in the Multiverse
tears from its body and becomes a new vargouille reflection. Casting remove curse, greater restoration, or a similar spell on the target before the transformation is complete ends the curse and
restores the target’s Charisma.
Horrific Reflection (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Horrific Reflection"}. The vargouille’s head mimics that of a
Magic Items
Vecna: Eve of Ruin
use an action to transform yourself to look and feel like any creature you’ve seen at least once and whose size is no more than one size smaller or larger than yours.
The new form mimics the
, the crown melds into your person and is undetectable.
Your new form lasts until you die, your attunement to the crown ends, or you use another action to transform into a different creature or your true
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Spells
Basic Rules (2014)
looks and sounds like you but is intangible. If the illusion takes any damage, it disappears, and the spell ends.
You can use your action to move this illusion up to twice your speed, and make it gesture
, speak, and behave in whatever way you choose. It mimics your mannerisms perfectly.
You can see through its eyes and hear through its ears as if you were in its space. On your turn as a bonus action
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Hoard Mimic Kin to the common mimic described in the Monster Manual, hoard mimics are among the oldest and most cunning of their kind. A hoard mimic’s massive, amorphous form and shape-shifting
prowess allow it to take on the semblance of a vast trove of treasures, not just a single object. Like smaller mimics, hoard mimics exude adhesive goo to trap prey. They can also vent a fine, caustic mist
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Hoard Mimic Kin to the common mimic described in the Monster Manual, hoard mimics are among the oldest and most cunning of their kind. A hoard mimic’s massive, amorphous form and shape-shifting
prowess allow it to take on the semblance of a vast trove of treasures, not just a single object. Like smaller mimics, hoard mimics exude adhesive goo to trap prey. They can also vent a fine, caustic mist
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
self-appointed caretaker is a tall, timid man with wispy white hair and a lazy left eye. Taspar is polite but nervous around strangers. He mimics the sound of a snorting hog to scare away treasure
at all times. Gifted with a wry wit and a witch’s cackle of a laugh, Vinique mimics the happy cries of small children and the screams of a dying man to frighten intruders. Personality Trait. “Once I
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
self-appointed caretaker is a tall, timid man with wispy white hair and a lazy left eye. Taspar is polite but nervous around strangers. He mimics the sound of a snorting hog to scare away treasure
at all times. Gifted with a wry wit and a witch’s cackle of a laugh, Vinique mimics the happy cries of small children and the screams of a dying man to frighten intruders. Personality Trait. “Once I
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
like you, but it is intangible. If the illusion takes any damage, it disappears, and the spell ends. You can see through the illusion’s eyes and hear through its ears as if you were in its space. As a
Magic action, you can move it up to 60 feet and make it gesture, speak, and behave in whatever way you choose. It mimics your mannerisms perfectly. Physical interaction with the image reveals it to
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
sounds like you but is intangible. If the illusion takes any damage, it disappears, and the spell ends. You can use your action to move this illusion up to twice your speed, and make it gesture
, speak, and behave in whatever way you choose. It mimics your mannerisms perfectly. You can see through its eyes and hear through its ears as if you were in its space. On your turn as a bonus action, you
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
sounds like you but is intangible. If the illusion takes any damage, it disappears, and the spell ends. You can use your action to move this illusion up to twice your speed, and make it gesture
, speak, and behave in whatever way you choose. It mimics your mannerisms perfectly. You can see through its eyes and hear through its ears as if you were in its space. On your turn as a bonus action, you
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
sounds like you but is intangible. If the illusion takes any damage, it disappears, and the spell ends. You can use your action to move this illusion up to twice your speed, and make it gesture
, speak, and behave in whatever way you choose. It mimics your mannerisms perfectly. You can see through its eyes and hear through its ears as if you were in its space. On your turn as a bonus action, you
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
sounds like you but is intangible. If the illusion takes any damage, it disappears, and the spell ends. You can use your action to move this illusion up to twice your speed, and make it gesture
, speak, and behave in whatever way you choose. It mimics your mannerisms perfectly. You can see through its eyes and hear through its ears as if you were in its space. On your turn as a bonus action, you
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
like you, but it is intangible. If the illusion takes any damage, it disappears, and the spell ends. You can see through the illusion’s eyes and hear through its ears as if you were in its space. As a
Magic action, you can move it up to 60 feet and make it gesture, speak, and behave in whatever way you choose. It mimics your mannerisms perfectly. Physical interaction with the image reveals it to
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
like you, but it is intangible. If the illusion takes any damage, it disappears, and the spell ends. You can see through the illusion’s eyes and hear through its ears as if you were in its space. As a
Magic action, you can move it up to 60 feet and make it gesture, speak, and behave in whatever way you choose. It mimics your mannerisms perfectly. Physical interaction with the image reveals it to
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
like you, but it is intangible. If the illusion takes any damage, it disappears, and the spell ends. You can see through the illusion’s eyes and hear through its ears as if you were in its space. As a
Magic action, you can move it up to 60 feet and make it gesture, speak, and behave in whatever way you choose. It mimics your mannerisms perfectly. Physical interaction with the image reveals it to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
restoration, or a similar spell on the target before the transformation is complete ends the curse and restores the target’s Charisma.
Horrific Reflection (Recharge 5–6). The vargouille’s head mimics that
until the vargouille loses concentration (as if concentrating on a spell). If the target’s saving throw is successful or if the effect ends on it, the target is immune to the Horrific Reflection of all vargouille reflections for 1 hour.
Adrián Ibarra Lugo
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
restoration, or a similar spell on the target before the transformation is complete ends the curse and restores the target’s Charisma.
Horrific Reflection (Recharge 5–6). The vargouille’s head mimics that
until the vargouille loses concentration (as if concentrating on a spell). If the target’s saving throw is successful or if the effect ends on it, the target is immune to the Horrific Reflection of all vargouille reflections for 1 hour.
Adrián Ibarra Lugo
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
transform yourself to look and feel like any creature you’ve seen at least once and whose size is no more than one size smaller or larger than yours. The new form mimics the chosen creature’s appearance
undetectable. Your new form lasts until you die, your attunement to the crown ends, or you use another action to transform into a different creature or your true form. Interactions with you while you are
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
transform yourself to look and feel like any creature you’ve seen at least once and whose size is no more than one size smaller or larger than yours. The new form mimics the chosen creature’s appearance
undetectable. Your new form lasts until you die, your attunement to the crown ends, or you use another action to transform into a different creature or your true form. Interactions with you while you are
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
). Until the grapple ends, the target is restrained. The plant has four vines, each of which can grapple one target.
Entrapping Pod. Melee Weapon Attack: +7 to hit, reach 5 ft., one Medium or smaller
creature grappled by the plant. Hit: 22 (4d8 + 4) acid damage, and the target is pulled into the plant’s space and enveloped by the pod, and the grapple ends. While enveloped, the target is
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
). Until the grapple ends, the target is restrained. The plant has four vines, each of which can grapple one target.
Entrapping Pod. Melee Weapon Attack: +7 to hit, reach 5 ft., one Medium or smaller
creature grappled by the plant. Hit: 22 (4d8 + 4) acid damage, and the target is pulled into the plant’s space and enveloped by the pod, and the grapple ends. While enveloped, the target is
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
fog cloud spell for 1 hour that is centered on the creature and moves with it. Mimic Colonies Mimics imitate terrain and dungeon dressing to hunt for food. Rare specimens develop a deeper understanding
of the world and can communicate with other creatures. In extremely rare cases, groups of these creatures band together, creating colonies. These bonded mimics cooperate to create larger objects than
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
fog cloud spell for 1 hour that is centered on the creature and moves with it. Mimic Colonies Mimics imitate terrain and dungeon dressing to hunt for food. Rare specimens develop a deeper understanding
of the world and can communicate with other creatures. In extremely rare cases, groups of these creatures band together, creating colonies. These bonded mimics cooperate to create larger objects than
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
space you can see within 30 feet of yourself. The illusion is intangible and doesn’t occupy its space. It lasts for 1 minute, but it ends early if you dismiss it (no action required) or have the
Incapacitated condition. The illusion is animated and mimics your expressions and gestures. While it persists, you gain the following benefits. Cast Spells. You can cast spells as though you were in the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
space you can see within 30 feet of yourself. The illusion is intangible and doesn’t occupy its space. It lasts for 1 minute, but it ends early if you dismiss it (no action required) or have the
Incapacitated condition. The illusion is animated and mimics your expressions and gestures. While it persists, you gain the following benefits. Cast Spells. You can cast spells as though you were in the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
husk. A greater restoration spell or similar magic ends the effect and restores the creature’s lost memories. The crown can be destroyed on the anvil of disjunction (area Y4). It is otherwise
as walls and pillars. The pillars are four spitting mimics (see appendix C) that guard the creature on display, attacking anyone who touches or otherwise disturbs it. The dead creature is a magically
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
husk. A greater restoration spell or similar magic ends the effect and restores the creature’s lost memories. The crown can be destroyed on the anvil of disjunction (area Y4). It is otherwise
as walls and pillars. The pillars are four spitting mimics (see appendix C) that guard the creature on display, attacking anyone who touches or otherwise disturbs it. The dead creature is a magically